bolasgod (X) vs mainah ( Allies + 15) BM3 Game 2

  • '20

    @bolasgod
    Just a reminder - might have gotten lost in the 9 games you have going on. 🙂


  • @mainah oops sorry, yea i need to have less games at one time haha. Also work is getting fairly busy


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
            3 bombers moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            1 fighter moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 artillery moved from Archangel to Smolensk
            1 armour moved from Novgorod to Vologda
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 4,7,6 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia rolls: 3,4 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 23 damage total.  Damaged units is as follows: factory_major = 17, airfield = 6
            Battle in Smolensk
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 armour moved from Caucasus to Ukraine
            1 artillery moved from Rostov to Caucasus
            1 mech_infantry moved from Caucasus to Ukraine
            1 mech_infantry moved from Caucasus to Ukraine
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            5 armour and 6 mech_infantrys moved from Volgograd to Ukraine
            4 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 infantry moved from Baltic States to Belarus
            2 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Archangel to Eastern Poland
            1 artillery moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to France
            3 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine
            1 fighter moved from France to Western Germany
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 fighter placed in Western Germany
            5 armour and 5 mech_infantrys placed in Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,2,4
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -1.17
    Russians AA : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
            3 bombers moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            1 fighter moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 artillery moved from Archangel to Smolensk
            1 armour moved from Novgorod to Vologda
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Vologda
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 4,7,6 and causes: 17 damage to unit: factory_major
                Bombing raid in Russia rolls: 3,4 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 23 damage total.  Damaged units is as follows: factory_major = 17, airfield = 6
            Battle in Smolensk
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 armour moved from Caucasus to Ukraine
            1 artillery moved from Rostov to Caucasus
            1 mech_infantry moved from Caucasus to Ukraine
            1 mech_infantry moved from Caucasus to Ukraine
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Rostov to Caucasus
            5 armour and 6 mech_infantrys moved from Volgograd to Ukraine
            4 artilleries, 20 infantry and 2 mech_infantrys moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 infantry moved from Baltic States to Belarus
            2 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Archangel to Eastern Poland
            1 artillery moved from Normandy Bordeaux to France
            1 infantry moved from Normandy Bordeaux to France
            3 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine
            1 fighter moved from France to Western Germany
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 fighter placed in Western Germany
            5 armour and 5 mech_infantrys placed in Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,2,4
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -1.17
    Russians AA : -0.83
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 16 PUs; 
            Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
            2 armour moved from Tambov to Novosibirsk
            2 armour moved from Russia to Novosibirsk
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            3 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Urals
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 4 armour and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 4 armour and 1 infantry in Novosibirsk, round 2 : 1/5 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 4 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Vologda
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 1 armour and 2 infantry
                    Russians roll dice for 2 fighters and 4 infantry in Vologda, round 2 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 2 fighters and 3 infantry in Vologda, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 armour and 2 infantry
            Battle in Urals
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Urals
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Russians: 1 fighter
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Urals to Russia
            2 fighters moved from Vologda to Russia
            3 aaGuns, 10 artilleries and 47 infantry moved from Tambov to Russia
            2 mech_infantrys moved from Tambov to Novosibirsk
            2 mech_infantrys moved from Tambov to Russia
    
        Place Units - Russians
            1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.17
    Russians regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Yunnan to Chahar
            2 armour moved from Anhwe to Chahar
            1 infantry moved from Jehol to Chahar
            1 armour moved from Kiangsu to Chahar
            2 armour moved from Kiangsu to Hopei
            1 artillery moved from Yunnan to Szechwan
            2 armour moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 submarine moved from 17 Sea Zone to 25 Sea Zone
            3 fighters moved from 6 Sea Zone to 25 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            4 fighters and 3 tactical_bombers moved from Yunnan to Chahar
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 3 armour, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 artillery and 9 infantry
                    Japanese roll dice for 3 armour, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Chahar, round 2 : 8/13 hits, 7.00 expected hits
                    Chinese roll dice for 1 artillery and 9 infantry in Chahar, round 2 : 3/10 hits, 3.33 expected hits
                    1 infantry owned by the Japanese, 2 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 armour, 2 bombers, 4 fighters and 3 tactical_bombers in Chahar, round 3 : 8/10 hits, 5.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
                Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 3 armour and 1 infantry
                Casualties for Chinese: 1 artillery and 9 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 2 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Hunan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 1 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            2 artilleries and 3 infantry moved from Kwangsi to Yunnan
            2 bombers, 4 fighters and 3 tactical_bombers moved from Chahar to Anhwe
            1 bomber moved from Anhwe to Yunnan
            1 bomber moved from Anhwe to Yunnan
            1 armour moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 1 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Kwangsi
            2 marines moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 aaGun moved from 36 Sea Zone to Kwangsi
            3 transports moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 factory_minor placed in Malaya
            3 mech_infantrys placed in Kiangsu
            1 artillery and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : -0.33
    Japanese regular : 3.33
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 submarines moved from 105 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 26 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    @bolasgod
    Scramble SZ 112?


  • @mainah yes all 3, make sure my DD dies 1st 🙂

  • '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 submarines moved from 105 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 26 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Morocco
            Battle in Malta
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
                Germans defend with 1 destroyer, 3 fighters and 1 submarine
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
                1 submarine owned by the Americans submerged
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 3 fighters in 112 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 2 fighters in 112 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone
                Americans win, taking Morocco from Italians, taking Malta from Italians with 1 bomber and 1 transport remaining. Battle score for attacker is -6
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                Casualties for Germans: 1 destroyer, 3 fighters and 1 submarine
            Battle in Norway
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 3 : 1/4 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 5 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Norway from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 5
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter moved from 1 Sea Zone to 10 Sea Zone
            4 destroyers moved from 10 Sea Zone to 30 Sea Zone
            4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
            3 carriers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to Suriname
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 1.33
    Germans regular : 0.17
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 4 fighters and 3 tactical_bombers
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in Anhwe, round 2 : 1/7 hits, 4.17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Sikang from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter and 4 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -3.17
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Combat Move - British
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            3 fighters moved from Persia to Trans-Jordan
            1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            2 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria
            1 armour and 1 artillery moved from Egypt to Alexandria
            1 bomber, 5 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            1 fighter moved from India to 41 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    @bolasgod
    Well - I had to edit SZ 112 results due to a screw up on my end - to your favor. Bom and TT survived. Caroline was VERY expensive. Would be really nice of you to stop with the good dice.

    Scramble SZ 97?


  • @mainah no scramble thanks

  • '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 submarines moved from 105 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 26 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Morocco
            Battle in Malta
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
                Germans defend with 1 destroyer, 3 fighters and 1 submarine
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
                1 submarine owned by the Americans submerged
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 3 fighters in 112 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 bomber, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 2 fighters in 112 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 112 Sea Zone
                Americans win, taking Morocco from Italians, taking Malta from Italians with 1 bomber and 1 transport remaining. Battle score for attacker is -6
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                Casualties for Germans: 1 destroyer, 3 fighters and 1 submarine
            Battle in Norway
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 1 marine in Caroline Islands, round 2 : 1/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 2 infantry and 1 marine in Caroline Islands, round 3 : 1/4 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 marine in Caroline Islands, round 5 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Norway from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 5
                Casualties for Americans: 3 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter moved from 1 Sea Zone to 10 Sea Zone
            4 destroyers moved from 10 Sea Zone to 30 Sea Zone
            4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
            3 carriers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from 112 Sea Zone to United Kingdom
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to Suriname
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 4 fighters and 3 tactical_bombers
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in Anhwe, round 2 : 1/7 hits, 4.17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Sikang from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter and 4 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            3 fighters moved from Persia to Trans-Jordan
            1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            2 mech_infantrys moved from Anglo Egyptian Sudan to Alexandria
            1 armour and 1 artillery moved from Egypt to Alexandria
            1 bomber, 5 fighters and 1 tactical_bomber moved from Egypt to 97 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            1 fighter moved from India to 41 Sea Zone
    
        Combat - British
            Battle in Western Germany
                British converts factory_major into different units
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win, taking Western Germany from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 97 Sea Zone
                British attack with 1 bomber, 5 fighters and 1 tactical_bomber
                Italians defend with 2 destroyers and 1 transport
                    British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Italians roll dice for 2 destroyers and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for British: 1 fighter
                Casualties for Italians: 2 destroyers and 1 transport
            Battle in Alexandria
                British attack with 1 armour, 1 artillery and 2 mech_infantrys
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Alexandria, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 2 infantry
            Battle in Trans-Jordan
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 marine
                    British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 marine
    
        Non Combat Move - British
            3 fighters moved from Trans-Jordan to Persia
            1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Union of South Africa to Egypt
            4 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Egypt
            1 fighter moved from 41 Sea Zone to India
            4 mech_infantrys moved from West India to Eastern Persia
    
        Place Units - British
            1 transport placed in 109 Sea Zone
            1 factory_minor placed in Egypt
            2 infantry placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,3,6,1,6,4,3,3
            British collect 35 PUs (3 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -0.67
    Italians regular : 0.00
    Japanese regular : -1.83
    Germans regular : 0.17
    British regular : -0.50
    

    Savegame

  • '20

    I am excited/apprehensive to see if this pays off.
    I got careless with china and blew the advantage I had, jeopardizing the PAC side. Seemed like I had to be a little more gusty than I have been in the past being with the Allies.
    I thought the tit for tat with the US german fleets would be to my advantage - doesn’t seem so much now, with 30+ italy with a serious fleet, and a rapidly shrinking Russia. You’re making just $25 less than me, without the need to buy transports.
    I really like this game!


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 fighter moved from 98 Sea Zone to 96 Sea Zone
            2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Tsinghai to Samara
                  Italians take Samara from Russians
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Western Germany
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Western Germany, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Western Germany
                Italians win, taking Western Germany from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Volgograd
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Italians win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 battleship, 1 carrier, 3 cruisers, 1 fighter and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            2 fighters moved from Western Germany to Southern Italy
            1 artillery and 2 infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            1 armour placed in Ukraine
            1 fighter placed in Southern Italy
            2 destroyers and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 28 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame


  • @mainah yes this is a very interesting game indeed, thankfully much more competitive!


  • @bolasgod hey just checking in as it’s been a few days

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