OOB +35 Bolasgod vs Majikforce game 2


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 aaGun moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from New Zealand to Queensland
            1 aaGun and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 aaGun moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from New Zealand to Queensland
            1 aaGun and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Algeria to Morocco
            1 infantry moved from French West Africa to French Central Africa
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
            3 fighters moved from Western Germany to 97 Sea Zone
            3 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            2 bombers moved from Western Germany to 97 Sea Zone
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            3 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            3 infantry moved from Finland to Norway
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Norway
                Germans attack with 1 artillery and 8 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 8 infantry in Norway, round 2 : 1/9 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Norway
                    Germans roll dice for 1 artillery and 8 infantry in Norway, round 3 : 3/9 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 3/10 hits, 6.00 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -3.17
    British regular : -1.00
    

    Savegame

  • '22 '16

    @bolasgod 3 hits in sz 97. OOL?


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
            3 fighters moved from Western Germany to 97 Sea Zone
            3 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            2 bombers moved from Western Germany to 97 Sea Zone
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            3 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            3 infantry moved from Finland to Norway
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Norway
                Germans attack with 1 artillery and 8 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 8 infantry in Norway, round 2 : 1/9 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Norway
                    Germans roll dice for 1 artillery and 8 infantry in Norway, round 3 : 3/9 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 3/10 hits, 6.00 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -3.17
    British regular : -1.33
    

    Savegame


  • @majikforce i selected the carrier and dd

  • '22 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
            3 fighters moved from Western Germany to 97 Sea Zone
            3 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            2 bombers moved from Western Germany to 97 Sea Zone
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            3 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            3 infantry moved from Finland to Norway
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Norway
                Germans attack with 1 artillery and 8 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 8 infantry in Norway, round 2 : 1/9 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Norway
                    Germans roll dice for 1 artillery and 8 infantry in Norway, round 3 : 3/9 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 3/10 hits, 6.00 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    1 destroyer owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
                2 bombers owned by the Germans, 2 fighters owned by the Germans and 4 tactical_bombers owned by the Germans retreated
                British win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 fighters
                Casualties for British: 1 carrier and 1 destroyer
                1 tactical_bomber owned by the British and 1 fighter owned by the British could not land and were killed
    
        Non Combat Move - Germans
            2 bombers, 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
            1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            1 submarine moved from 106 Sea Zone to 90 Sea Zone
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
            5 artilleries and 2 infantry moved from Germany to Slovakia Hungary
            5 infantry moved from Bulgaria to Romania
            1 armour moved from Normandy Bordeaux to Northern Italy
            5 armour moved from France to Yugoslavia
            1 artillery moved from Normandy Bordeaux to France
            3 armour moved from Romania to Slovakia Hungary
            1 tactical_bomber moved from 96 Sea Zone to Southern Italy
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 bomber, 1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -3.17
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 infantry moved from Sakha to Buryatia
            1 aaGun moved from Sakha to Buryatia
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
            8 infantry moved from Novgorod to Belarus
            2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
            6 infantry moved from Russia to Bryansk
            2 infantry moved from Rostov to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            2 fighters and 1 tactical_bomber moved from Novgorod to Russia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @bolasgod Some turn 1 thoughts:
    US purchase and maneuvering was good. Just be prepared for when Japan declares war.
    Russia purchase was solid as well. Be careful to not have too many inf get stuck in Novgorod. You will need every available unit to defend against Germany. Decisively decide what to do with the 18 troops in Siberia. Do they stay and harass Japan or start the trek back to Moscow?
    UK needs to be careful with the turn 1 purchase. 3 tanks are nice in SA but not on turn 1. You can potentially leave London wide open for Sealion if Germany build 10 transports on turn 2. 6 Inf and 1 fig is always a safe turn 1 buy. The Norway take is not advised you lose a precious transport and 2 inf to gain 3 for one turn a net of -10. Plus you weaken London without a purchase there. The attack on Italy is good. Leaving that sz 97 navy can be a headache, but you lose what is left on Germanys turn. You could of landed the planes in Malta to save them. China needs to stack so the Japan air can’t reach you. I will end the china threat on turn 2 with Japan. Not good for India.


  • @majikforce How could I have landed the planes in Malta?!? I thought I couldn’t. I agree that the Norway invasion didn’t accomplish much but it kept the 8 german inf from advancing, pushing back their advance a total of 2 turns. Why do you consider that lone UK transport “precious” it felt to me like it was doomed anyway. I admit I have basically no China strategy… And the thought of Germany buying 10 transports to take London never even crossed my mind haha. I do seem to feel lost with how to pressure Japan with the American Pacific fleet. I usually over reach for something and then lose my fleet to their airforce…

  • '22 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Kwangsi to Suiyuyan
            2 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Chahar to Suiyuyan
            2 infantry moved from Anhwe to Hopei
            1 bomber moved from Kwangsi to Hopei
            1 infantry moved from Anhwe to Hopei
            3 artilleries and 3 infantry moved from Anhwe to Kweichow
            1 artillery and 3 infantry moved from Hunan to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
            4 fighters moved from Kwangsi to Yunnan
            4 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 fighters moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in Hopei, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 6 fighters, 3 infantry and 6 tactical_bombers
                Chinese defend with 8 infantry
                    Japanese roll dice for 1 artillery, 6 fighters, 3 infantry and 6 tactical_bombers in Yunnan, round 2 : 7/16 hits, 8.00 expected hits
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 6/8 hits, 2.67 expected hits
                    2 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 4 fighters and 6 tactical_bombers in Yunnan, round 3 : 5/10 hits, 5.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 artillery, 2 fighters and 3 infantry
                Casualties for Chinese: 8 infantry
            Battle in Szechwan
                Japanese attack with 4 fighters and 2 tactical_bombers
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 3.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 1.00 expected hits
                    2 fighters owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 2 fighters
                Casualties for Chinese: 1 fighter and 1 infantry
    
        Non Combat Move - Japanese
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 armour and 2 artilleries moved from Japan to 6 Sea Zone
            5 infantry moved from Japan to 6 Sea Zone
            1 armour, 2 artilleries, 1 carrier, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from Hopei to Kwangsi
            2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
            1 aaGun and 6 infantry moved from Jehol to Anhwe
            1 bomber moved from Suiyuyan to Anhwe
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Yunnan from Chinese to Japanese
            EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
            EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 3.00
    Japanese regular : -2.33
    

    Savegame

  • '22 '16

    @bolasgod Changed my casualty choice in Yunnan. Clicked too fast after you got 6 out 8 hits with INF:astonished: As for sz 97 you could of landed the tac in Malta it was only two moves to 97. Use the fighter from Malta to 97 only two moves. US in the pacific is tough. Protect Hawaii, get to sz 54 or take the carolines. You have to contest the DEI and chip away with INDIA, CHINA and ANZAC. The troops in Norway are gonna advance anyway or they will stay to defend Norway landings. So you lost 2 inf and a trn for nothing. You can take the dd by London and the bomber and attack the 2 subs in 106 then park the trn there. It can sail to south america. Can’t be reached. Keep playing and learning. I will try and give summaries at the end of each turn.


  • @majikforce so you’re saying that i shouldnt have taken any hits on my carrier? but then you would have just not retreated and killed my fleet anyway, the action I made caused me to be left with a cruiser at the cost of a possible 2 hits on the german airforce, right?


  • @majikforce What is the DEI? also I see that you loaded your Japanese transports in anticipation of the sneaky karl move, sneaky!!


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 24 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 fighter moved from Hawaiian Islands to Midway
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 submarine moved from 54 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 fighter placed in Central United States
            1 carrier and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 24 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 fighter moved from Hawaiian Islands to Midway
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 submarine moved from 54 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 fighter placed in Central United States
            1 carrier and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 123 Sea Zone
            1 fighter moved from United Kingdom to 123 Sea Zone
            1 fighter moved from United Kingdom to 123 Sea Zone
            1 artillery moved from Tobruk to Libya
                  British take Libya from Italians
            1 bomber moved from Malta to Iraq
            1 armour moved from Eastern Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 artillery moved from Persia to Iraq
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangtung to Kiangsi
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Iraq, round 2 : 4/5 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in 123 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 123 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 123 Sea Zone to Iceland
            1 fighter moved from 123 Sea Zone to Iceland
            1 aaGun moved from Scotland to United Kingdom
            1 artillery moved from Tobruk to Alexandria
            2 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Malta to Egypt
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from India to Eastern Persia
            2 aaGuns and 3 infantry moved from Burma to India
            1 infantry moved from Malaya to Shan State
            1 bomber moved from Iraq to Persia
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Tanganyika Territory
            3 armour moved from Union of South Africa to Belgian Congo
            2 fighters and 1 tactical_bomber moved from Yunnan to India
    
        Place Units - British
            1 factory_minor placed in Persia
            2 armour and 1 mech_infantry placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,1,2,6,1,1,6,4,3,4,2,6
            UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Italians regular : 0.67
    Germans regular : -0.17
    Neutral_Axis regular : -1.00
    British regular : 1.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Ethiopia to British Somaliland
                  Italians take British Somaliland from British
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Albania to Greece
            2 armour moved from Yugoslavia to Greece
            2 fighters moved from Southern Italy to Greece
            1 destroyer moved from 93 Sea Zone to 98 Sea Zone
            1 cruiser moved from 93 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 submarine
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
                Casualties for British: 1 cruiser
            Battle in Greece
                Italians attack with 2 armour, 2 fighters and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour, 2 fighters and 2 infantry in Greece, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 armour and 2 fighters in Greece, round 3 : 0/4 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Greece
                    Italians roll dice for 1 armour and 2 fighters in Greece, round 4 : 3/3 hits, 1.50 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 fighter owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour and 1 fighter remaining. Battle score for attacker is -10
                Casualties for Italians: 1 armour, 1 fighter and 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Southern Italy
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Southern France to Northern Italy
            3 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Neutral_Allies regular : 2.00
    British regular : 0.50
    

    Savegame

  • '22 '16

    @bolasgod said in OOB +35 Bolasgod vs Majikforce game 2:

    @majikforce so you’re saying that i shouldnt have taken any hits on my carrier? but then you would have just not retreated and killed my fleet anyway, the action I made caused me to be left with a cruiser at the cost of a possible 2 hits on the german airforce, right?

    No I am saying you could of moved the fighters out of the sz after attacking. They had two movement left after combat. The navy was gonna die anyway but you could of saved the air for later. The DEI is the Dutch East Indies or the 4 islands that Japan can take to earn a bonus. Java, Sumatra, Borneo, Celebes.

  • '22 '16

    @bolasgod And your defense dice have been crazy good so far!

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