L21 Martin (Axis) -vs- dawgoneit (Allies +20) - OOB low luck


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 73 Sea Zone to 59 Sea Zone
            2 fighters moved from Persia to Iraq
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 armour, 1 artillery and 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 2 : 1/1 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                    ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 3 : 1/1 hits, 1.17 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                    ANZAC roll dice for 2 artilleries in French Indo China, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 4 : 1/1 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
                    ANZAC roll dice for 1 artillery in French Indo China, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 5 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery in French Indo China, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 6 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the ANZAC lost in French Indo China
                Japanese win with 1 armour remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 artilleries and 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 73 Sea Zone to 59 Sea Zone
            2 fighters moved from Persia to Iraq
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 armour, 1 artillery and 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in French Indo China, round 2 : 1/1 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                    ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 3 : 1/1 hits, 1.17 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                    ANZAC roll dice for 2 artilleries in French Indo China, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 4 : 1/1 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
                    ANZAC roll dice for 1 artillery in French Indo China, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 5 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery in French Indo China, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 6 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the ANZAC lost in French Indo China
                Japanese win with 1 armour remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 artilleries and 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            1 cruiser moved from 91 Sea Zone to 119 Sea Zone
    
        Combat - French
            Battle in 119 Sea Zone
                French attack with 1 cruiser
                Germans defend with 1 destroyer and 1 transport
                    French roll dice for 1 cruiser in 119 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the French lost in 119 Sea Zone
                Germans win with 1 transport remaining. Battle score for attacker is -4
                Casualties for French: 1 cruiser
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0.50
    Japanese regular : -0.50
    ANZAC regular : -0.67
    Germans regular : 0.67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 infantry, 2 mech_infantrys, 1 tactical_bomber and 10 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            5 bombers moved from France to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            4 mech_infantrys moved from Volgograd to Northwest Persia
            3 tactical_bombers moved from Caucasus to Northwest Persia
            1 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Kazakhstan to Turkmenistan
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from Southern Italy to France
            3 infantry moved from France to Western Germany
            4 artilleries moved from Germany to Western Germany
            1 armour moved from Greater Southern Germany to Western Germany
            4 artilleries moved from France to Western Germany
            2 artilleries moved from Greater Southern Germany to Western Germany
            2 infantry moved from Germany to Western Germany
            2 mech_infantrys moved from Ukraine to Caucasus
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/1 hits, 1,17 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 5,5,6,5,6,6 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom causes 20 damage total. 
            Battle in Northwest Persia
                Germans attack with 4 mech_infantrys and 3 tactical_bombers
                British defend with 3 infantry
                    Germans roll dice for 4 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 2/1 hits, 2,17 expected hits
                    British roll dice for 3 infantry in Northwest Persia, round 2 : 1/0 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 3 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 3 : 2/0 hits, 2,00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 3 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 108 Sea Zone
            3 tactical_bombers moved from Northwest Persia to Caucasus
            6 bombers moved from United Kingdom to Western Germany
            2 mech_infantrys moved from Northern Italy to France
    
        Place Units - Germans
            10 transports placed in 112 Sea Zone
            2 armour placed in Normandy Bordeaux
            2 mech_infantrys placed in Volgograd
            1 tactical_bomber placed in Volgograd
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    British AA : -0,17
    Germans regular : -0,83
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Kansu to Timguska
                  Russians take Timguska from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            2 battleships, 3 carriers and 1 cruiser moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from Kweichow to India
            3 fighters moved from Kweichow to 20 Sea Zone
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Kweichow to Szechwan
            1 mech_infantry moved from Hunan to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Hunan to Yunnan
            2 armour moved from Kwangtung to Yunnan
            1 armour moved from French Indo China to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 tactical_bomber moved from Kweichow to Hopei
            1 tactical_bomber moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kweichow to Yunnan
            1 tactical_bomber moved from Kweichow to 20 Sea Zone
            1 tactical_bomber moved from Kweichow to Hopei
            1 tactical_bomber moved from Kweichow to Szechwan
            1 infantry moved from Evenkiyskiy to Yenisey
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Yunnan
                Japanese attack with 3 armour, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/1 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/1 hits, 4,33 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/1 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 tactical_bombers in Szechwan, round 2 : 1/1 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from Szechwan to Kweichow
            1 bomber moved from India to Kweichow
            1 tactical_bomber moved from Yunnan to Kweichow
            2 tactical_bombers moved from Hopei to Kweichow
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 armour, 1 artillery and 1 mech_infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,2,4,4,3,5,4,5,6,1,5
            Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : 0,67
    UK_Pacific AA : -0,17
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Hainan
            1 battleship, 4 carriers, 2 cruisers and 4 fighters moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Iraq
    
        Combat - Americans
            Battle in Hainan
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Western United States to United Kingdom
            5 fighters moved from 91 Sea Zone to United Kingdom
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            2 artilleries and 3 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 bomber placed in Western United States
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Hainan
            1 battleship, 4 carriers, 2 cruisers and 4 fighters moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Iraq
    
        Combat - Americans
            Battle in Hainan
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Western United States to United Kingdom
            5 fighters moved from 91 Sea Zone to United Kingdom
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            2 artilleries and 3 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 bomber placed in Western United States
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 15x factory_major; Remaining resources: 16 PUs; 
            British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 battleships, 1 carrier, 4 cruisers, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            1 bomber, 5 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            5 infantry and 2 mech_infantrys moved from Shan State to Yunnan
            1 artillery and 2 infantry moved from Burma to Yunnan
            2 artilleries and 1 infantry moved from India to Burma
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 5/1 hits, 4.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Yunnan
                British attack with 1 artillery, 7 infantry and 2 mech_infantrys
                Japanese defend with 3 armour and 2 mech_infantrys
                    British roll dice for 1 artillery, 7 infantry and 2 mech_infantrys in Yunnan, round 2 : 2/0 hits, 2.00 expected hits
                    Japanese roll dice for 3 armour and 2 mech_infantrys in Yunnan, round 2 : 2/1 hits, 2.17 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Yunnan, round 3 : 1/1 hits, 1.67 expected hits
                    Japanese roll dice for 3 armour in Yunnan, round 3 : 2/1 hits, 1.50 expected hits
                    1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Yunnan, round 4 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Yunnan, round 4 : 1/0 hits, 1.00 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Yunnan, round 5 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 6 infantry
                Casualties for Japanese: 3 armour and 2 mech_infantrys
    
        Non Combat Move - British
            2 aaGuns moved from Shan State to Yunnan
            1 bomber, 5 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
            3 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
            4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Libya to Tobruk
            1 artillery and 3 infantry moved from Morocco to Algeria
            3 transports moved from 72 Sea Zone to 80 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 artillery and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.83
    Germans regular : 0.33
    British regular : -0.50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Ukraine to Caucasus
            1 tactical_bomber moved from Northern Italy to France
            1 bomber moved from Northern Italy to France
            1 fighter moved from Southern Italy to France
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,1,3,1
            Italians collect 15 PUs (7 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Iraq to Northwest Persia
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in Kwangsi
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Iraq to Northwest Persia
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in Kwangsi
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    @dawgoneit do you scramble in SZ 110? If yes, how many American fighters? I do the invasion and have in SZ110 a Battleship, a cruiser, a fighter, two carriers, two submarines and 11 transports.

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 7 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom
            6 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from France to United Kingdom
            1 armour, 7 artilleries, 1 battleship, 2 carriers, 1 cruiser, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
            3 armour moved from 110 Sea Zone to United Kingdom
            7 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
            2 mech_infantrys moved from Volgograd to Caucasus
            1 tactical_bomber moved from Volgograd to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to 110 Sea Zone
            2 mech_infantrys moved from France to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Scotland to United Kingdom
            1 artillery moved from Scotland to United Kingdom
            2 submarines moved from 104 Sea Zone to 110 Sea Zone
            1 transport moved from 119 Sea Zone to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @martin none

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 7 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom
            6 bombers moved from Western Germany to United Kingdom
            3 tactical_bombers moved from France to United Kingdom
            1 armour, 7 artilleries, 1 battleship, 2 carriers, 1 cruiser, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
            3 armour moved from 110 Sea Zone to United Kingdom
            7 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
            2 mech_infantrys moved from Volgograd to Caucasus
            1 tactical_bomber moved from Volgograd to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            1 fighter moved from Southern Italy to 110 Sea Zone
            2 mech_infantrys moved from France to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Scotland to United Kingdom
            1 artillery moved from Scotland to United Kingdom
            2 submarines moved from 104 Sea Zone to 110 Sea Zone
            1 transport moved from 119 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 3 armour, 8 artilleries, 6 bombers, 2 fighters, 11 infantry and 5 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber and 5 fighters
                    British roll AA dice in United Kingdom : 3/1 hits, 2,17 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/1 hits, 1,17 expected hits
                    Germans roll dice for 3 armour, 8 artilleries, 6 bombers, 11 infantry and 4 tactical_bombers in United Kingdom, round 2 : 14/1 hits, 13,83 expected hits
                    British roll dice for 5 aaGuns, 1 artillery, 1 bomber, 5 fighters, 17 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/1 hits, 9,83 expected hits
                    5 aaGuns owned by the British, 9 infantry owned by the Germans, 1 bomber owned by the Americans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 3 armour, 8 artilleries, 6 bombers, 2 infantry and 4 tactical_bombers in United Kingdom, round 3 : 12/1 hits, 11,33 expected hits
                    British roll dice for 1 artillery, 5 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/1 hits, 6,67 expected hits
                    1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans, 1 artillery owned by the British and 8 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 3 armour, 4 artilleries, 6 bombers and 4 tactical_bombers in United Kingdom, round 4 : 9/1 hits, 9,33 expected hits
                    British roll dice for 3 fighters in United Kingdom, round 4 : 2/0 hits, 2,00 expected hits
                    2 artilleries owned by the Germans and 3 fighters owned by the Americans lost in United Kingdom
                Germans captures 34PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 3 armour, 2 artilleries, 6 bombers and 4 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Germans: 6 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
                Casualties for British: 5 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry
                Casualties for Americans: 1 bomber and 5 fighters
                Casualties for French: 2 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            4 tactical_bombers moved from United Kingdom to 110 Sea Zone
            6 bombers moved from United Kingdom to France
            1 artillery moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            1 artillery moved from Western Germany to France
            2 infantry moved from Denmark to Western Germany
            1 infantry moved from Northern Italy to France
    
        Place Units - Germans
            1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            3 armour placed in Volgograd
            1 bomber placed in Russia
            2 infantry placed in Western Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 102 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    British AA : 0,83
    Germans regular : 0,33
    British regular : -1,50
    

    Savegame

  • 2024 2023 '22 '21

    @dawgoneit your AAA did a good job :face_with_head_bandage:


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Timguska to Yenisey
    
        Combat - Russians
            Battle in Yenisey
                Russians attack with 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Yenisey, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Russians regular : -0.83
    

    Savegame


  • @martin Good game. Another?

  • 2024 2023 '22 '21

    @dawgoneit With pleasure! :-)

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