ksmckay vs axis-dominion (allies+21) bm3

  • '19

    @axis-dominion yep, should be interesting from here on out, let’s see if the AD curse holds true in NSW. Can think of three recent disasters for attackers in NSW involving you. Adam, ghost, and our p2v game


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    @axis-dominion yep, should be interesting from here on out, let’s see if the AD curse holds true in NSW. Can think of three recent disasters for attackers in NSW involving you. Adam, ghost, and our p2v game

    Well I’m pretty sure your odds should be high enough since I did not bring in my four other fighters, especially if you go all in.

  • '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
                  Italians take Rostov from Russians
            3 mech_infantrys moved from Bessarabia to Yugoslavia
            2 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 armour and 1 mech_infantry moved from Tunisia to Algeria
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 airfield, 1 armour, 2 artilleries, 1 marine and 1 mech_infantry
                    Italians roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 2 : 4/8 hits, 3.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 marine and 1 mech_infantry in Yugoslavia, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 marine owned by the British and 2 artilleries owned by the British lost in Yugoslavia
                    Italians roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 3 : 4/7 hits, 3.33 expected hits
                    British roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 1 armour, 2 artilleries, 1 marine and 1 mech_infantry
            Battle in Algeria
                Italians attack with 1 armour and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Libya
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                    Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Libya
                British win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 bombers, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 aaGun, 4 artilleries and 3 infantry moved from Ukraine to Rostov
            2 armour moved from Bessarabia to Rostov
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Southern France to France
            1 infantry moved from Holland Belgium to France
            1 aaGun and 1 artillery moved from Western Germany to France
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 mech_infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,3,1,3,1,3,1,6,3,1,2,6,4,1,6,1,2,3
            Italians collect 8 PUs (13 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : 0.50
    British regular : 1.00
    

    Savegame


  • @axis-dominion fyi you missed my edit in Hawaii. I’ll edit that dd to midway

  • '19

    @axis-dominion yep just saw that


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - ANZAC
            Battle in 16 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Queensland
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 fighters moved from Queensland to New South Wales
            1 cruiser and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 47 Sea Zone to 23 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Iraq to Persia
            4 fighters moved from 16 Sea Zone to Midway
    
        Place Units - ANZAC
            1 aaGun, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,4,2,4,2,3,5
            ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.00
    

    Savegame


  • @axis-dominion actually, I’m gonna keep 2 anz figs on a US carrier in the pac


  • @axis-dominion I’ll edit and repost


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - ANZAC
            Battle in 16 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Queensland
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 fighters moved from Queensland to New South Wales
            1 cruiser and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 47 Sea Zone to 23 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Iraq to Persia
            4 fighters moved from 16 Sea Zone to Midway
    
        Place Units - ANZAC
            1 aaGun, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,4,2,4,2,3,5
            ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Midway: 2 fighters
            EDIT: Adding units owned by ANZAC to 25 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.00
    

    Savegame


  • plz use latest

  • '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 bomber moved from Ukraine to Volgograd
            2 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 bomber moved from Western Germany to Western Ukraine
            1 armour moved from Novgorod to Nenetsia
                  Germans take Archangel from Russians
                  Germans take Nenetsia from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Archangel
            2 armour moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Volgograd to Ukraine
            1 bomber moved from Western Ukraine to Ukraine
            1 fighter moved from Ukraine to Southern Italy
            3 mech_infantrys moved from Western Germany to Southern Italy
            1 aaGun and 2 infantry moved from Finland to Karelia
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Novgorod to Archangel
            2 aaGuns, 12 armour, 3 artilleries, 2 bombers, 16 infantry and 26 mech_infantrys moved from Ukraine to Rostov
            2 mech_infantrys moved from Bessarabia to Rostov
            1 aaGun moved from Bessarabia to Eastern Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 artilleries and 2 infantry moved from Tambov to Volgograd
            1 armour and 2 mech_infantrys moved from Russia to Nenetsia
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Nenetsia
                Russians attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Yunnan
            2 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
            1 aaGun moved from Tambov to Russia
            2 mech_infantrys moved from Russia to Samara
            1 armour moved from Russia to Samara
            2 mech_infantrys moved from Russia to Samara
            3 mech_infantrys moved from Russia to Samara
            4 mech_infantrys moved from Russia to Samara
            3 infantry moved from Tambov to Russia
            4 infantry moved from Tambov to Russia
            1 aaGun moved from Tambov to Russia
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            2 artilleries moved from Tambov to Russia
            2 artilleries moved from Tambov to Russia
            2 infantry moved from Tambov to Russia
            1 aaGun, 24 artilleries and 7 infantry moved from Tambov to Samara
            1 mech_infantry moved from Samara to Russia
    
        Place Units - Russians
            1 artillery, 2 fighters and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.50
    Russians regular : 1.50
    

    Savegame

  • '19

    @axis-dominion lot of planning so might be a while


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    @axis-dominion lot of planning so might be a while

    ok, so you’re thinking it won’t happen tonight then?

  • '19

    @axis-dominion depends on if I can come up with a good plan :) but maybe


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    @axis-dominion depends on if I can come up with a good plan :) but maybe

    sounds good, no rush of course, just wanted an idea of what to expect. the game got intriguing really fast :)

  • '19

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Hunan to Shan State
            2 artilleries moved from French Indo China to Shan State
            1 fighter and 2 tactical_bombers moved from Anhwe to Szechwan
            1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 bombers moved from New Guinea to Queensland
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            1 fighter and 1 submarine moved from 49 Sea Zone to 30 Sea Zone
            3 fighters and 3 tactical_bombers moved from 49 Sea Zone to New South Wales
            1 battleship, 2 cruisers and 1 marine moved from 49 Sea Zone to 62 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 34 Sea Zone to 62 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 62 Sea Zone to New South Wales
            1 battleship moved from 54 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in 30 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in New South Wales
                Japanese attack with 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers
                ANZAC defend with 3 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 marine; Americans defend with 1 infantry
                    ANZAC roll AA dice in New South Wales : 2/8 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
                    Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 0/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 2 : 4/15 hits, 5.83 expected hits
                    ANZAC roll dice for 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 marine in New South Wales, round 2 : 4/12 hits, 4.67 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 3 : 5/11 hits, 5.17 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters, 7 infantry and 1 marine in New South Wales, round 3 : 7/11 hits, 4.33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New South Wales, round 4 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 marine in New South Wales, round 4 : 2/6 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 5 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 5 : 0/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 6 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 6 : 2/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in New South Wales
                ANZAC win with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is -76
                Casualties for Japanese: 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers
                Casualties for ANZAC: 3 aaGuns and 7 infantry
                Casualties for Americans: 1 infantry
            Battle in Queensland
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Queensland, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
                Japanese win, taking Queensland from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -4.33
    ANZAC AA : 0.67
    UK_Pacific regular : -0.33
    ANZAC regular : -1.33
    

    Savegame

  • '19

    such a lame end to a promising game.

  • '19

    @axis-dominion left it at 90%. I only needed one unit to make things interesting. The more planes that died the better as they were replaceable.

    Any interest in continuing as if I had won just to see how things developed? I think it would have been interesting.


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    such a lame end to a promising game.

    wow dayymn…!

    you didn’t go all in?? you know better!! the curse!!

Suggested Topics

  • 61
  • 122
  • 87
  • 169
  • 238
  • 107
  • 96
  • 92
Axis & Allies Boardgaming Custom Painted Miniatures

53

Online

17.0k

Users

39.3k

Topics

1.7m

Posts