Scramble options sir?
SZ 24
SZ 7 or SZ 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
2 infantry moved from Syria to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 2 infantry moved from France to Northern Italy
10 infantry moved from Western Germany to Northern Italy
1 infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 infantry moved from Bryansk to Belarus
3 armour and 2 mech_infantrys moved from Novgorod to Archangel
2 bombers moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 fighters moved from Western Germany to Belarus
Combat - Germans
Combat Hit Differential Summary :
@gazza no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 2 infantry moved from France to Northern Italy
10 infantry moved from Western Germany to Northern Italy
1 infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 infantry moved from Bryansk to Belarus
3 armour and 2 mech_infantrys moved from Novgorod to Archangel
2 bombers moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 fighters moved from Western Germany to Belarus
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour and 1 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour in Volgograd, round 3 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 3 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 4 armour and 3 infantry
Germans roll dice for 3 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 6/8 hits, 3,83 expected hits
Russians roll dice for 4 armour and 3 infantry in Archangel, round 2 : 4/7 hits, 3,00 expected hits
3 infantry owned by the Russians, 3 armour owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Archangel, round 3 : 4/4 hits, 2,50 expected hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 armour and 3 infantry
Battle in 110 Sea Zone
Germans attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Belarus to Bryansk
2 bombers moved from Archangel to Novgorod
Place Units - Germans
1 carrier placed in 110 Sea Zone
3 armour placed in Ukraine
3 armour placed in Novgorod
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 59 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 0,83
Germans regular : 4,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Archangel
3 fighters moved from Russia to Archangel
3 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 3 fighters and 5 infantry
Germans defend with 1 armour
Russians roll dice for 3 fighters and 5 infantry in Archangel, round 2 : 2/8 hits, 2.33 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
3 fighters moved from Archangel to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
4 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
Russians regular : -0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Hopei to Szechwan
3 mech_infantrys moved from Yunnan to Szechwan
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
3 armour moved from Malaya to Shan State
3 armour moved from French Indo China to Burma
1 armour moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 armour, 2 battleships, 5 carriers, 3 fighters, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 3/9 hits, 3,67 expected hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 3 : 4/7 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 4 infantry
Battle in Philippines
Japanese attack with 1 armour
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 3 armour
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 3 armour in Shan State, round 2 : 3/3 hits, 1,50 expected hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Burma
Japanese attack with 3 armour
British defend with 2 infantry
Japanese roll dice for 3 armour in Burma, round 2 : 2/3 hits, 1,50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 bomber moved from Szechwan to French Indo China
2 fighters moved from Szechwan to French Indo China
2 tactical_bombers moved from Szechwan to French Indo China
Place Units - Japanese
3 armour placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 cruiser and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,67
Japanese regular : -0,67
ANZAC regular : -0,33
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
3 transports moved from 95 Sea Zone to 91 Sea Zone
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 fighter, 2 submarines and 3 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 bomber, 1 fighter, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 bomber and 2 infantry placed in Southern Italy
2 bombers placed in Eastern United States
2 destroyers and 5 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Southern Italy: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 3 artilleries, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to 95 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
3 transports moved from 95 Sea Zone to 91 Sea Zone
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 fighter, 2 submarines and 3 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 bomber, 1 fighter, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 bomber and 2 infantry placed in Southern Italy
2 bombers placed in Eastern United States
2 destroyers and 5 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Southern Italy: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 3 artilleries, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to 95 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery and 5 infantry; Remaining resources: 21 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from India to Burma
3 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
2 mech_infantrys moved from Persia to West India
1 armour moved from Persia to West India
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
2 transports moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in Burma
British attack with 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Burma, round 2 : 5/8 hits, 2.83 expected hits
Japanese roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - British
1 tactical_bomber moved from Burma to India
3 fighters moved from Burma to India
Place Units - British
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Persia
1 factory_minor placed in Iraq
British undo move 2.
3 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 54 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 57 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.00
British regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Java
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Java
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 8 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to Russia
2 fighters moved from Bryansk to Russia
3 armour moved from Ukraine to Bryansk
3 armour moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
2 armour moved from Volgograd to Tambov
2 infantry moved from Bryansk to Tambov
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
6 mech_infantrys moved from Western Germany to Northern Italy
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@gazza do you want to intercept in Moscow?
@robson yes all to intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 8 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to Russia
2 fighters moved from Bryansk to Russia
3 armour moved from Ukraine to Bryansk
3 armour moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
2 armour moved from Volgograd to Tambov
2 infantry moved from Bryansk to Tambov
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
6 mech_infantrys moved from Western Germany to Northern Italy
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 1/4 hits, 1,00 expected hits
Defenders Fire, : 1/4 hits, 1,33 expected hits
1 fighter owned by the Germans lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Archangel
Germans attack with 3 armour and 1 infantry
Russians defend with 4 infantry
Germans roll dice for 3 armour and 1 infantry in Archangel, round 2 : 0/4 hits, 1,67 expected hits
Russians roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans roll dice for 2 armour in Archangel, round 4 : 1/2 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 armour in Archangel, round 5 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 4 infantry
Battle in Tambov
Germans attack with 2 armour and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 armour and 2 infantry in Tambov, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 armour and 2 infantry in Tambov, round 4 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 2 infantry in Tambov, round 5 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Russia to Bryansk
2 bombers moved from Russia to Novgorod
Place Units - Germans
3 armour placed in Ukraine
3 artilleries placed in Volgograd
2 artilleries and 1 infantry placed in Novgorod
3 artilleries and 7 infantry placed in Western Germany
1 armour placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Defenders Fire, : -0,33
Attackers Fire, : 0,00
Russians regular : -4,00
Germans regular : -1,67
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 18 PUs;
Russians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
3 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 2 armour and 2 infantry
Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Tambov, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 2 armour and 2 infantry in Tambov, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Tambov, round 3 : 3/6 hits, 2.33 expected hits
Germans roll dice for 2 armour in Tambov, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Germans: 2 armour and 2 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Tambov to Russia
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
Russians regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Combat Hit Differential Summary :
@robson I’m not able to down load your last game save.
@robson is that game