Advanced Technology Models Requirements By Country


  • Here are the advanced technologies which require models:
    Advanced Artillery
    Advanced SP Artillery
    Advanced Mechanized Infantry
    Heavy Armor
    Jet Fighter
    Heavy Strategic Bomber
    Advanced Submarines
    Strategic Rockets
    Heavy Battleship
    Heavy Carrier
    Attack Transport

    Here are my thoughts on which countries need which advanced technology models:
    British Commonwealth – Needs all except advanced submarines
    China CCP – Only advanced technology model needed might be advanced artillery
    China KMT – Only advanced technology model needed might be advanced artillery
    France – Might utilize advanced artillery, advanced mechanized infantry, heavy armor, and jets
    Germany – Needs all except heavy carriers, plus an extra mech for the SS panzer grenadiers
    Italy – Needs all except heavy carriers or heavy strategic bomber
    Japan – Needs All
    Soviet Union – Needs all except advanced submarines, heavy carriers, heavy battleships, or attack transports; plus an extra SP Art for the Katyushas
    United States – Needs All

    Please let me know if you have seen games where a country developed and purchased an advanced technology model that I have excluded. For example, perhaps someone has seen a game where Italy had heavy strategic bombers.


  • @hbg-gw-enthusiast Germany may technically need 2 models for Advanced Mech as they need one additional one for SS PGrens. Same goes for Soviet Katyushas.


  • @insanehoshi Really good point. I have edited my post to reflect your suggestions!


  • Considering that some players may adopt different tech strategies and that lend-lease allows the lending nation to give its advanced units to the receiving nation, in theory, all combinations are possible.

    In practice, let’s just say you don’t see much lending advanced battleships or carriers to Free France or CCP…

    It’s all a question of do you want to cover every possibility or only what will be used more often?

    For what it’s worth, I would prioritize having:

    Germany: advanced artillery, advanced mobile artillery, advanced mechanized infantry, SS Panzergrenadiers, Heavy armor, advanced subs

    USSR: adv. artillery, Katyusha rocket, adv. mech, heavy armor. Maybe jet fighters

    GB: adv. artillery, adv. mobile artillery, attack transports. Maybe jet fighters or heavy bombers

    USA: all adv. units

    France, Italy and Japan have so little research power and will usually prioritize techs that do not require miniatures such as Wartime Economy or Long-range aircraft. If I had to pick one, probably adv artillery would get some use.

    Other players may feel differently about some picks. That’s part of the fun of this game. Everything is possible.

  • '18 '17 '16

    As far as advanced units go, attack transports are one of the most powerful pieces you can buy. I wouldn’t go out of my way to develop them for any nation other than the US, Japan, and to a lesser extent the UK. For only 2 IPP more than a regular transport you get a unit that can drop any of your units off on the first round of combat and you don’t suffer double casualties. That means you can purchase a regular infantry instead of a marine for 1 IPP cheaper as an equal unit thereby lowering the cost of your attack to compensate for the higher cost boat. More importantly, you can attack with artillery, tanks, mechs, or any other ground unit on the first round like in A&A. Huge advantage.

    The US would greatly benefit from a heavy Carrier too because it can carry 3 planes across the Pacific for 18 IPP. It would cost you 23 IPP to purchase a fleet carrier and an escort carrier to carry the same amount of planes.

    Advanced Submarines are a favourite of mine for the US, Japan, Germany, and ANZAC. They’re harder to kill than regulars subs and they have the same punch as a Destroyer. ANZAC can’t afford a big navy so they are very effective working as hunters against Japanese navy stragglers. Japan really has to think twice about splitting small groups of boats off for amphibious assaults and such. Carriers are especially vulnerable because if you nail one with first strike you may sink their planes if they don’t have a landing spot available. Lend leasing them from the Americans is a great idea because you won’t need to develop the tech with the UK. Two birds one stone.

    I have a 16 sided die and we roll it for each country at the beginning of the game for each nation. You get whatever tech rolls on the die. It gives you a fully researched tech for free so you get some weird marriages of nations + tech. You wouldn’t normally try to develop attack transports with Russia but they sure work great dropping off heavy tanks in Sweden.

    Never underestimate the power of a long range jet fighter for any nation on the board. Now that you can scramble them into adjacent territories
    they are a killer with an air base, escort bombers like a boss, or pound anyone’s navy.


  • @generalhandgrenade said in Advanced Technology Models Requirements By Country:

    As far as advanced units go, attack transports are one of the most powerful pieces you can buy. I wouldn’t go out of my way to develop them for any nation other than the US, Japan, and to a lesser extent the UK. For only 2 IPP more than a regular transport you get a unit that can drop any of your units off on the first round of combat and you don’t suffer double casualties. That means you can purchase a regular infantry instead of a marine for 1 IPP cheaper as an equal unit thereby lowering the cost of your attack to compensate for the higher cost boat. More importantly, you can attack with artillery, tanks, mechs, or any other ground unit on the first round like in A&A. Huge advantage.

    The US would greatly benefit from a heavy Carrier too because it can carry 3 planes across the Pacific for 18 IPP. It would cost you 23 IPP to purchase a fleet carrier and an escort carrier to carry the same amount of planes.

    Advanced Submarines are a favourite of mine for the US, Japan, Germany, and ANZAC. They’re harder to kill than regulars subs and they have the same punch as a Destroyer. ANZAC can’t afford a big navy so they are very effective working as hunters against Japanese navy stragglers. Japan really has to think twice about splitting small groups of boats off for amphibious assaults and such. Carriers are especially vulnerable because if you nail one with first strike you may sink their planes if they don’t have a landing spot available. Lend leasing them from the Americans is a great idea because you won’t need to develop the tech with the UK. Two birds one stone.

    I really loved your ideas about attack transports and advanced submarines!

    @noneshallpass said in Advanced Technology Models Requirements By Country:

    Considering that some players may adopt different tech strategies and that lend-lease allows the lending nation to give its advanced units to the receiving nation, in theory, all combinations are possible.

    Oh, God! You just pushed me over to striving to get just about everything for everyone! Ha!


  • Also if you want to get technical, strategic rockets are kinda units right?


  • @insanehoshi said in Advanced Technology Models Requirements By Country:

    Also if you want to get technical, strategic rockets are kinda units right?

    Whoops! Great catch, Insane! 8 )

  • '18 '17 '16

    Here’s a good discussion on the Technology in Version 3
    https://www.youtube.com/watch?v=9TDgnefnWq0&t=197s


  • @generalhandgrenade Another phenomenal video, my friend! Kudos!


  • Hello @GeneralHandGrenade. I watched the video and you asked if advanced artillery can move and make an attrition attack and the answer was no. I am fine with that answer, but there is absolutely nothing in the rules to suggest this. Do you think this will be added to the Errata or FAQ?


  • @noneshallpass said in Advanced Technology Models Requirements By Country:

    Hello @GeneralHandGrenade. I watched the video and you asked if advanced artillery can move and make an attrition attack and the answer was no. I am fine with that answer, but there is absolutely nothing in the rules to suggest this. Do you think this will be added to the Errata or FAQ?

    I had the same reaction initially, but then I reread the rules, page 26.
    6.2 Phases of a Turn:
    2. Combat Movement Phase
    Move units that are moving into combat (including convoy-raiding, strategic bombing)
    3. Combat Phase
    Resolve combats
    4. Non-Combat Movement Phase
    Move units that are not entering combat

    So, Morten was correct. You can’t do non-combat movement of the advanced artillery before resolving attrition combat. It makes advanced artillery less useful, but that’s the way the rules are currently written, no?

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    @hbg-gw-enthusiast Im thinking Global 36 needs a counter set to make things easier since the game has too many unit types. Its just ridiculous painting 4 different Battleships with white, yellow, orange , and red Bows, etc Counters make the game easy for travel and sorting


  • @imperious-leader I know! As someone who has never played the game, but has spent a month working towards collecting enough models to have a complete game, it’s frustrating. I can see the potential, but I was disheartened today to see HBG raised the price of 5 models from $3.45 to $3.95. I know it’s only 10 cents more per model, but when there are 5 powers (US, CW, USSR, Ger, Jap) that need up to 40 different models, with a minimum of five models for each unit, that’s 5 * 40 * 5 * 79 cents = $790. Then, there’s the cost of kitting out the other countries, getting yourself a map, facilities, etc. It’s a heavy lift.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    @hbg-gw-enthusiast Here’s the expanded idea! Its a print on demand service that you can just get a set of counters based on either Global 40, or 36, or its a make your own where you decide the color or each nation, which combination of nations, and the unit values.
    Additionally, you can select Civil War, WW1, WW2, Modern, or Napoleonic…all with (Attack, Defend, Move, and dice bonus for elite soldiers or Better trained men or not. This will solve alot of issues and give new people who simply cant keep up with 6 types of infantry and constantly looking at charts to remember what the values of a particular unit. Secondly, it makes for easy travel and packing, third, if your designing a game you can submit one with a counter set, and if it has merit latter you can insert miniatures.


  • @imperious-leader My favorite WWII game using counters is ADG’s World in Flames: https://www.a-d-g.com.au/collections/super-products/products/world-in-flames-collectors-edition-deluxe-game

    Consider using their excellent counters as a role-model, my friend!

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    @hbg-gw-enthusiast Another benefit is the planes and ships can have names.


  • @imperious-leader said in Advanced Technology Models Requirements By Country:

    @hbg-gw-enthusiast Another benefit is the planes and ships can have names.

    Yeah, like this:WiF Counters.PNG

  • 2022 2021 '20 '19 '18 '17

    @imperious-leader said in Advanced Technology Models Requirements By Country:

    @hbg-gw-enthusiast Here’s the expanded idea! Its a print on demand service that you can just get a set of counters based on either Global 40, or 36, or its a make your own where you decide the color or each nation, which combination of nations, and the unit values.
    Additionally, you can select Civil War, WW1, WW2, Modern, or Napoleonic…all with (Attack, Defend, Move, and dice bonus for elite soldiers or Better trained men or not. This will solve alot of issues and give new people who simply cant keep up with 6 types of infantry and constantly looking at charts to remember what the values of a particular unit. Secondly, it makes for easy travel and packing, third, if your designing a game you can submit one with a counter set, and if it has merit latter you can insert miniatures.

    And now we’ve come full circle…

    Image of the game piece for Japan from the 1981, Nova Game Designs version of Axis and Allies

    -Midnight_Reaper


  • I’ve given up waiting for the ‘Base Set 2’ as suspect will be ‘vapourware’ - this thread highlights why - there is no point HBG printing off a unit in 10 different colours, if certain sculpts are rarely if ever going to be bought by a certain nationality (and hence bought from HBG), and that will apply for a lot of the advanced tech stuff.

    Therefore bought the 3d printed versions of the Base Set 2 items I needed, so Maltas for heavy carriers etc.

    My approach has been to paint up at least 1 of each advanced unit, for each major power, and then more where I think countries need them/are likely to use them in game.

    So Russa can build 1 attack transport and heavy carrier before I’m stuffed, but America has 3 sculpts of each of these units (for example)

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