No scramble
bolasgod (X) vs Odonis (A +5) BM3
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 25 Sea Zone to Korea 1 artillery and 1 infantry moved from Amur to Korea 3 fighters moved from Midway to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 92 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in 6 Sea Zone Americans attack with 3 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 2 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 92 Sea Zone Americans attack with 2 destroyers and 3 fighters Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 92 Sea Zone Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 92 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits 1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone Italians win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -22 Casualties for Americans: 2 destroyers and 3 fighters Casualties for Germans: 1 destroyer Casualties for Italians: 2 destroyers Battle in Korea Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from India to Kwangsi 2 fighters moved from Korea to 6 Sea Zone 1 carrier and 4 destroyers moved from 25 Sea Zone to 6 Sea Zone 6 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 1. Americans undo move 1. 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 2 fighters placed in Eastern United States 1 submarine placed in 10 Sea Zone 2 armour and 1 fighter placed in Norway Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Italians regular : -0.67 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 marine Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 marine in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 marine in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 1 marine Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kwangsi Place Units - Chinese 1 infantry placed in Kiangsi 2 artilleries and 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.00
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - British 4 fighters moved from United Kingdom to 92 Sea Zone 1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 battleship, 1 carrier, 1 destroyer and 4 fighters Italians defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports British roll dice for 1 battleship, 1 carrier, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Combat Hit Differential Summary :
British regular : 0.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 25 Sea Zone to Korea 1 artillery and 1 infantry moved from Amur to Korea 3 fighters moved from Midway to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Gibraltar to 92 Sea Zone Combat - Americans Americans creates battle in territory 35 Sea Zone Battle in 6 Sea Zone Americans attack with 3 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 2 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 92 Sea Zone Americans attack with 2 destroyers and 3 fighters Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 92 Sea Zone Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 92 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits 1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone Italians win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -22 Casualties for Americans: 2 destroyers and 3 fighters Casualties for Germans: 1 destroyer Casualties for Italians: 2 destroyers Battle in Korea Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from India to Kwangsi 2 fighters moved from Korea to 6 Sea Zone 1 carrier and 4 destroyers moved from 25 Sea Zone to 6 Sea Zone 6 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Norway to Finland 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 1. Americans undo move 1. 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 2 fighters placed in Eastern United States 1 submarine placed in 10 Sea Zone 2 armour and 1 fighter placed in Norway Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 marine Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 marine in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 marine in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 1 marine Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kwangsi Place Units - Chinese 1 infantry placed in Kiangsi 2 artilleries and 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from United Kingdom to 92 Sea Zone 1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 battleship, 1 carrier, 1 destroyer and 4 fighters Italians defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports British roll dice for 1 battleship, 1 carrier, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 92 Sea Zone British roll dice for 1 battleship and 4 fighters in 92 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Italians roll dice for 2 fighters and 3 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 transport owned by the Italians, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone 2 transports owned by the Italians lost in 92 Sea Zone British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 35 Casualties for British: 1 carrier, 1 destroyer and 1 fighter Casualties for Italians: 1 carrier, 1 cruiser, 2 fighters and 3 transports Non Combat Move - British 1 fighter moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 3 transports moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 3 infantry moved from French Indo China to Kwangsi 2 mech_infantrys moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to Yunnan 1 armour and 1 mech_infantry moved from Manchuria to Korea Place Units - British 1 armour and 2 fighters placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 4 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.33 Italians regular : 0.83 Japanese regular : -0.33 British regular : 0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -0.50
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 fighter placed in Queensland 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -0.50
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@odonis I’m gonna concede this one GG’s
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@bolasgod
GG! Interested in a rematch - switch sides? -
@odonis
I have a bunch of games going right now and I am pretty busy, I better not start another right now!