bolasgod (X) vs Odonis (A +5) BM3

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 25 Sea Zone to Korea
            1 artillery and 1 infantry moved from Amur to Korea
            3 fighters moved from Midway to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 destroyers and 3 fighters
                Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
                    Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    @odonis @bolasgod
    OOL in SZ92? 2 hits first round.
    Also, assumed no scramble in SZ6. (2 SS and 3 FTR vs 1 DD and potentially 1 FTR)


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 25 Sea Zone to Korea
            1 artillery and 1 infantry moved from Amur to Korea
            3 fighters moved from Midway to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 destroyers and 3 fighters
                Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
                    Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : -0.17
    Japanese regular : -1.00
    

    Savegame


  • @odonis copy, i chose 2 dd in sz 92

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 25 Sea Zone to Korea
            1 artillery and 1 infantry moved from Amur to Korea
            3 fighters moved from Midway to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 destroyers and 3 fighters
                Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
                    Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 92 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
                Italians win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -22
                Casualties for Americans: 2 destroyers and 3 fighters
                Casualties for Germans: 1 destroyer
                Casualties for Italians: 2 destroyers
            Battle in Korea
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from India to Kwangsi
            2 fighters moved from Korea to 6 Sea Zone
            1 carrier and 4 destroyers moved from 25 Sea Zone to 6 Sea Zone
            6 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Norway to Finland
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            Americans undo move 1.
            Americans undo move 1.
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 submarine placed in 10 Sea Zone
            2 armour and 1 fighter placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Italians regular : -0.67
    Japanese regular : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 marine
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 marine in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery and 1 marine
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Kwangsi
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
            2 artilleries and 4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - British
            4 fighters moved from United Kingdom to 92 Sea Zone
            1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 destroyer and 4 fighters
                Italians defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
                    British roll dice for 1 battleship, 1 carrier, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
    

    Combat Hit Differential Summary :

    British regular : 0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 25 Sea Zone to Korea
            1 artillery and 1 infantry moved from Amur to Korea
            3 fighters moved from Midway to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 2 submarines in 6 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 destroyers and 3 fighters
                Germans defend with 1 destroyer; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
                    Americans roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans and 1 fighter owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 92 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
                Italians win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -22
                Casualties for Americans: 2 destroyers and 3 fighters
                Casualties for Germans: 1 destroyer
                Casualties for Italians: 2 destroyers
            Battle in Korea
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Americans win, taking Korea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from India to Kwangsi
            2 fighters moved from Korea to 6 Sea Zone
            1 carrier and 4 destroyers moved from 25 Sea Zone to 6 Sea Zone
            6 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Norway to Finland
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            Americans undo move 1.
            Americans undo move 1.
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 submarine placed in 10 Sea Zone
            2 armour and 1 fighter placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 marine
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Kiangsu
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 marine in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery and 1 marine
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Kwangsi
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
            2 artilleries and 4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 fighters moved from United Kingdom to 92 Sea Zone
            1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 destroyer and 4 fighters
                Italians defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
                    British roll dice for 1 battleship, 1 carrier, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Italians roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 92 Sea Zone
                    British roll dice for 1 battleship and 4 fighters in 92 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 2 fighters and 3 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 transport owned by the Italians, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
                    2 transports owned by the Italians lost in 92 Sea Zone
                British win with 1 battleship and 3 fighters remaining. Battle score for attacker is 35
                Casualties for British: 1 carrier, 1 destroyer and 1 fighter
                Casualties for Italians: 1 carrier, 1 cruiser, 2 fighters and 3 transports
    
        Non Combat Move - British
            1 fighter moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
            2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
            3 transports moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            3 infantry moved from French Indo China to Kwangsi
            2 mech_infantrys moved from Kwangsi to Yunnan
            1 armour moved from Kwangsi to Yunnan
            1 armour and 1 mech_infantry moved from Manchuria to Korea
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            4 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 4 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -1.33
    Italians regular : 0.83
    Japanese regular : -0.33
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Southern France to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
            2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : -0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 marine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
            2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    ANZAC regular : -0.50
    

    Savegame


  • @odonis I’m gonna concede this one GG’s

  • '20 '19 '18 '15 '13

    @bolasgod
    GG! Interested in a rematch - switch sides?


  • @odonis
    I have a bunch of games going right now and I am pretty busy, I better not start another right now!

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