OOB Majikforce vs Bolasgod (+20)


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Bulgaria to Romania
                  British take Romania from Germans
            1 bomber moved from Egypt to 97 Sea Zone
            1 fighter moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery and 3 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - British
            British creates battle in territory 39 Sea Zone
    

    Savegame


  • @majikforce scramble in SZ 97?

  • '22 '16

    @bolasgod No thanks.


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Southern France
            3 mech_infantrys moved from 93 Sea Zone to Southern France
            5 infantry moved from 93 Sea Zone to Southern France
            1 artillery moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
    
        Non Combat Move - Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 artillery placed in Western United States
            1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Bulgaria to Romania
                  British take Romania from Germans
            1 bomber moved from Egypt to 97 Sea Zone
            1 fighter moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery and 3 infantry moved from Burma to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - British
            British creates battle in territory 39 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 bomber and 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 39 Sea Zone
                British attack with 1 cruiser
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese submerged
    
        Non Combat Move - British
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Egypt
            1 armour moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 fighter moved from Persia to India
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 artillery and 2 infantry moved from Iraq to Trans-Jordan
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            2 infantry moved from Kenya to Ethiopia
    
        Place Units - British
            3 infantry placed in Normandy Bordeaux
            2 armour, 1 artillery, 1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
            British collect 36 PUs (3 lost to blockades); end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 armour and 1 mech_infantry moved from Greece to Romania
                  Italians take Bulgaria from British
            1 armour and 1 mech_infantry moved from Western Germany to Southern France
            2 artilleries and 1 infantry moved from France to Southern France
            3 infantry moved from Northern Italy to Southern France
            2 mech_infantrys moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 bomber moved from Germany to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys
                Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys in Southern France, round 2 : 5/12 hits, 3.83 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 3/10 hits, 3.50 expected hits
                    5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Southern France, round 3 : 5/9 hits, 3.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Southern France, round 3 : 1/5 hits, 1.83 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Italians and 3 mech_infantrys owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 25
                Casualties for Italians: 4 infantry
                Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
            Battle in Romania
                Italians attack with 4 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 4 armour and 1 mech_infantry in Romania, round 2 : 1/5 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Romania
                Italians win, taking Romania from British with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Tobruk to Southern Italy
            1 bomber moved from Southern France to Southern Italy
            2 aaGuns moved from France to Southern France
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,3,3,3,4,6,3,3
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Italians regular : 1.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -1.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            3 armour moved from Belarus to Archangel
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 submarine moved from 123 Sea Zone to 116 Sea Zone
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            2 bombers moved from Germany to 114 Sea Zone
            3 fighters and 3 tactical_bombers moved from Western Germany to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 114 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Archangel
                Germans attack with 3 armour
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 mech_infantrys moved from Germany to Eastern Poland
            2 armour moved from Novgorod to Archangel
            3 aaGuns, 5 armour, 10 artilleries and 23 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Holland Belgium to France
            1 artillery and 3 infantry moved from France to Southern France
            3 fighters moved from 114 Sea Zone to Western Germany
            5 infantry moved from Western Germany to France
            3 tactical_bombers moved from 114 Sea Zone to Western Germany
            2 bombers moved from 114 Sea Zone to Western Germany
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            1 fighter placed in Germany
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            2 mech_infantrys placed in Germany
            3 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Urals to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun and 6 infantry moved from Sakha to Buryatia
            2 artilleries and 8 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Shan State
            1 bomber moved from Philippines to Shan State
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Szechwan to Yunnan
            2 fighters moved from Shensi to Yunnan
            1 armour moved from Sikang to Yunnan
            1 bomber moved from Philippines to Shan State
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in Queensland
            Battle in 33 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                Japanese win, taking Queensland from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 39 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 cruiser
                1 submarine owned by the Japanese submerged
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                British defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 4/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Yunnan
                Japanese winBritish winBritish win with 1 cruiser remaining with 1 cruiser remaining, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 3 infantry
            Battle in Shan State
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shan State to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 aaGun and 3 infantry moved from Shensi to Kweichow
            1 mech_infantry moved from Tsinghai to Kweichow
            3 artilleries and 2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
            2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Marshall Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            2 artilleries and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 4 transports moved from 45 Sea Zone to 54 Sea Zone
            3 fighters moved from Japan to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 armour and 2 infantry placed in French Indo China
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.50
    UK_Pacific regular : -0.33
    ANZAC regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Southern France
            1 infantry moved from 93 Sea Zone to Southern France
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from 93 Sea Zone to Southern France
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            1 infantry moved from 93 Sea Zone to Southern France
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            1 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from 93 Sea Zone to Southern France
            1 fighter moved from 93 Sea Zone to Southern France
            1 fighter moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 3 infantry; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Italians roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 5/11 hits, 3.83 expected hits
                    Italians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 1/10 hits, 3.50 expected hits
                    2 aaGuns owned by the Italians, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Southern France, round 3 : 2/10 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Southern France, round 3 : 1/7 hits, 2.50 expected hits
                    2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Southern France, round 4 : 2/9 hits, 3.50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Southern France, round 4 : 5/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour and 3 fighters in Southern France, round 5 : 4/4 hits, 2.00 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Southern France, round 5 : 2/3 hits, 1.17 expected hits
                    1 artillery owned by the Germans, 2 fighters owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Americans: 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 3 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter moved from Southern France to 93 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            2 destroyers and 4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 2 fighters and 1 submarine placed in 10 Sea Zone
            1 artillery and 7 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 0.00
    Italians AA : -0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 armour moved from 93 Sea Zone to Southern France
            1 infantry moved from 93 Sea Zone to Southern France
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from 93 Sea Zone to Southern France
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            1 infantry moved from 93 Sea Zone to Southern France
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            1 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from 93 Sea Zone to Southern France
            1 fighter moved from 93 Sea Zone to Southern France
            1 fighter moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 3 infantry; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Italians roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 5/11 hits, 3.83 expected hits
                    Italians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 1/10 hits, 3.50 expected hits
                    2 aaGuns owned by the Italians, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry in Southern France, round 3 : 2/10 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 3 mech_infantrys in Southern France, round 3 : 1/7 hits, 2.50 expected hits
                    2 mech_infantrys owned by the Italians and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Southern France, round 4 : 2/9 hits, 3.50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Southern France, round 4 : 5/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour and 3 fighters in Southern France, round 5 : 4/4 hits, 2.00 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Southern France, round 5 : 2/3 hits, 1.17 expected hits
                    1 artillery owned by the Germans, 2 fighters owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Americans: 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 3 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter moved from Southern France to 93 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            2 destroyers and 4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 2 fighters and 1 submarine placed in 10 Sea Zone
            1 artillery and 7 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 4 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from 110 Sea Zone to France
            1 fighter moved from 110 Sea Zone to France
            1 fighter moved from United Kingdom to France
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            1 armour moved from Holland Belgium to France
            1 artillery and 6 infantry moved from Normandy Bordeaux to France
            1 bomber moved from Egypt to France
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
            1 artillery moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
            1 fighter moved from India to Yunnan
            1 fighter moved from India to Shan State
            1 tactical_bomber moved from India to Yunnan
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
    
        Combat - British
            Battle in Yunnan
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 artillery
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 artillery
            Battle in France
                British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry in France, round 2 : 3/12 hits, 4.17 expected hits
                    Germans roll dice for 1 artillery and 5 infantry in France, round 2 : 1/6 hits, 2.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in France
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 5 infantry in France, round 3 : 2/11 hits, 4.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in France
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry in France, round 4 : 3/9 hits, 3.67 expected hits
                    Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in France
                British win, taking France from Germans, taking Normandy Bordeaux from British, taking Southern France from Americans with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for British: 4 infantry
                Casualties for Germans: 1 artillery and 5 infantry
            Battle in Shan State
                British attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
    
        Non Combat Move - British
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            2 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from France to 93 Sea Zone
            1 bomber moved from France to Normandy Bordeaux
            1 fighter moved from Malta to Southern France
            1 armour moved from Eastern Persia to India
            1 mech_infantry moved from Eastern Persia to India
            1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Trans-Jordan to Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter moved from Shan State to India
            1 fighter moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
    
        Place Units - British
            4 armour, 2 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
            British collect 33 PUs (3 lost to blockades); end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -1.00
    Italians regular : 0.00
    Germans regular : 0.67
    British regular : -2.67
    Italians AA : -0.50
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Northern Italy to Southern France
            1 bomber and 2 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 bomber, 2 fighters and 4 infantry
                British defend with 1 fighter; French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour
                    Italians roll dice for 1 bomber, 2 fighters and 4 infantry in Southern France, round 2 : 1/7 hits, 2.33 expected hits
                    French roll dice for 1 armour and 1 fighter in Southern France, round 2 : 1/2 hits, 1.17 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Southern France, round 3 : 3/6 hits, 2.17 expected hits
                    French roll dice for 1 fighter in Southern France, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Southern France
                Italians win, taking Southern France from French with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour
                Casualties for British: 1 fighter
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Southern France to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            4 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Southern France to Southern Italy
            4 armour and 1 mech_infantry moved from Romania to Northern Italy
    
        Place Units - Italians
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,5,5,1,6,5
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.83
    Italians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 9 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Normandy Bordeaux to France
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
            French collect 14 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @majikforce This is all very new to me haha I am learning lots! It seems upon second though that taking France was a mistake because now Germany can retake it and get France’s IPCs…

  • '22 '16

    @bolasgod said in OOB Majikforce vs Bolasgod (+20):

    @majikforce This is all very new to me haha I am learning lots! It seems upon second though that taking France was a mistake because now Germany can retake it and get France’s IPCs…

    LOL! Yes you are learning. I’d be happy to go over the game when we are done and offer some tips and advice if you would like. Just let me know.


  • @majikforce yea that would be great thanks

  • '22 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            5 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            3 fighters and 3 tactical_bombers moved from Western Germany to France
            1 fighter moved from Germany to France
            2 mech_infantrys moved from Germany to France
            1 bomber moved from Western Germany to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Rostov
            1 bomber moved from Western Germany to Rostov
            1 armour moved from Novgorod to Smolensk
            2 mech_infantrys moved from Eastern Poland to Smolensk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in France
                Germans attack with 4 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour, 1 artillery and 2 infantry; French defend with 1 airfield, 1 factory_minor, 1 fighter and 4 infantry
                    Germans roll dice for 4 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers in France, round 2 : 8/15 hits, 5.33 expected hits
                    French roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in France, round 2 : 3/9 hits, 3.50 expected hits
                    3 infantry owned by the Germans, 4 infantry owned by the French, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in France
                    Germans roll dice for 4 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in France, round 3 : 3/12 hits, 4.83 expected hits
                    French roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the French lost in France
                Germans captures 14PUs while taking French capital
                Germans win, taking France from French with 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 4 infantry
                Casualties for British: 1 armour, 1 artillery and 2 infantry
                Casualties for French: 1 fighter and 4 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to Ukraine
            1 bomber moved from Western Ukraine to Ukraine
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Novgorod to Belarus
            1 armour and 2 infantry moved from Novgorod to Archangel
            1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            4 infantry moved from Germany to Western Germany
            2 aaGuns moved from Germany to Western Germany
            4 fighters moved from France to Western Germany
            3 tactical_bombers moved from France to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 armour placed in Ukraine
            2 artilleries, 1 bomber and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.17
    Russians regular : 0.00
    Germans regular : 0.33
    

    Savegame

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