L21 Mainah (X) vs bolasgod (L+15)

  • 2023 '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 bombers, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 4 infantry moved from Yunnan to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Hopei to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry and 1 mech_infantry moved from Hunan to Kweichow
            3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
            2 bombers moved from Kwangsi to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 armour moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 armour moved from Dzavhan to Yakut S.S.R.
    
        Combat - Japanese
            ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in Guam
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    Japanese roll dice for 2 battleships, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/6 hits, 3.33 expected hits
                    ANZAC roll dice for 3 fighters and 1 transport in 54 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits
                    2 fighters owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking Guam from Americans, taking 54 Sea Zone from ANZAC with 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 48
                Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                Casualties for ANZAC: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport
            Battle in Kweichow
                Japanese attack with 2 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 : 4/17 hits, 6.00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers, 1 submarine and 1 transport
                British defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 cruiser
            Battle in 42 Sea Zone
                Japanese attack with 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser
            Battle in Java
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 2/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the ANZAC lost in Java
                Japanese win, taking Java from UK_Pacific with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in Sumatra
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            2 bombers moved from 41 Sea Zone to Kwangsi
            2 transports moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Kwangsi
            1 fighter moved from 6 Sea Zone to Yakut S.S.R.
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Yunnan to Kweichow
            3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi
            1 mech_infantry moved from Kwangtung to Yunnan
            1 armour moved from Kwangtung to Hunan
            2 submarines moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 infantry placed in Japan
            1 factory_minor placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -2.17
    UK_Pacific regular : -0.33
    ANZAC regular : -1.00
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 12 infantry and 3 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 90 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 cruiser and 1 marine moved from 90 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 90 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 16 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from Hawaiian Islands to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
            1 fighter moved from Hawaiian Islands to Midway
            1 fighter moved from Hawaiian Islands to Midway
    
        Place Units - Americans
            1 artillery, 6 infantry and 3 marines placed in Eastern United States
            2 armour, 2 artilleries and 6 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 12 infantry and 3 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 marine moved from 90 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 cruiser and 1 marine moved from 90 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 90 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
            1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 16 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Gibraltar from Germans, taking Morocco from Italians with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from Hawaiian Islands to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
            1 fighter moved from Hawaiian Islands to Midway
            1 fighter moved from Hawaiian Islands to Midway
    
        Place Units - Americans
            1 artillery, 6 infantry and 3 marines placed in Eastern United States
            2 armour, 2 artilleries and 6 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers and 2 transports; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Tanganyika Territory to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Siam to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from India to 41 Sea Zone
            1 fighter moved from India to Yunnan
            1 infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            Battle in 96 Sea Zone
                British attack with 1 submarine
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 96 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 41 Sea Zone
                British attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Yunnan
                British attack with 2 fighters and 6 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters and 6 infantry in Yunnan, round 2 : 3/8 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 fighter moved from Yunnan to India
            1 fighter moved from Yunnan to India
            1 aaGun moved from India to Burma
            1 aaGun moved from India to Burma
            1 tactical_bomber moved from 41 Sea Zone to India
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from Kenya to West India
            1 battleship moved from 76 Sea Zone to 79 Sea Zone
            1 transport moved from 76 Sea Zone to 79 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 tactical_bomber moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 destroyers and 2 transports placed in 109 Sea Zone
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,6,1
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -1.17
    Japanese regular : 1.00
    British regular : 1.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Greece to 96 Sea Zone
            1 fighter moved from Egypt to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            2 fighters moved from 96 Sea Zone to Southern Italy
            1 bomber moved from 96 Sea Zone to Greece
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            2 armour moved from Eastern Poland to Western Ukraine
            2 artilleries, 7 infantry and 1 marine moved from Southern Italy to Northern Italy
            3 aaGuns moved from Southern Italy to Northern Italy
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 cruisers and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 cruisers and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 cruisers and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5,4,5,3,2,1,2,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 cruisers and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 cruisers and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 cruisers and 1 transport remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5,4,5,3,2,1,2,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 38 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -0.33
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
            1 artillery and 1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Romania to Eastern Poland
            1 aaGun and 1 infantry moved from Baltic States to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Baltic States to Western Ukraine
            2 armour and 6 mech_infantrys moved from Germany to Western Germany
            3 armour moved from Baltic States to Slovakia Hungary
            1 armour moved from Romania to Slovakia Hungary
            7 infantry moved from Karelia to Finland
            2 armour moved from Western Ukraine to Slovakia Hungary
            1 armour moved from Western Ukraine to Slovakia Hungary
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 113 Sea Zone
            1 artillery and 2 infantry placed in France
            1 artillery and 6 infantry placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Russians round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 destroyer and 3 fighters
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 113 Sea Zone
                1 submarine owned by the Russians submerged
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 fighters in 113 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 fighters in 113 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 destroyer and 1 fighter
                Casualties for Russians: 1 cruiser
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -4.00
    Russians regular : 0.17
    

    Savegame


  • @mainah I made a mistake and left my russian sub and crusier in SZ 113 with your DD. I took the liberty of scrambling 3 fighters for you from Western Germany. Unfortunatly for you the dice crapped the bed and you lost a fighter, while I lost my crusier my sub was able to submerge. If you wanted to go back and cancel the scramble let me know.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 destroyer and 3 fighters
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 113 Sea Zone
                1 submarine owned by the Russians submerged
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 fighters in 113 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 fighters in 113 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 destroyer and 1 fighter
                Casualties for Russians: 1 cruiser
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            3 artilleries and 5 infantry moved from Smolensk to Bryansk
            2 artilleries and 8 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Novgorod
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -4.00
    Russians regular : 0.17
    

    Savegame

  • 2023 '20

    @bolasgod
    I was planning on scrambling. C’est la vie.


  • @mainah copy

  • 2023 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 factory_minor, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 aaGun, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Kweichow to Hunan
            1 mech_infantry moved from Hunan to Kwangsi
            1 fighter moved from Kwangsi to Hunan
            2 mech_infantrys moved from Kiangsu to Kwangsi
            1 armour moved from Kiangsu to Kwangsi
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 tactical_bomber moved from Kwangsi to 33 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            2 submarines moved from 35 Sea Zone to 33 Sea Zone
            2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            2 bombers moved from Japan to Kwangsi
            1 transport moved from 19 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            2 fighters and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from 91 Sea Zone to 96 Sea Zone
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            2 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Japanese scrambles to create a battle in territory 6 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Amur
            Battle in 6 Sea Zone
                Americans attack with 1 transport
                Japanese defend with 2 fighters
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    1 transport owned by the Americans lost in 6 Sea Zone
                    5 infantry owned by the Americans lost in Korea
                Japanese win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 transport
            Battle in 96 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Italians defend with 1 destroyer
                    Americans roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            1 marine moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            5 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to Algeria
            2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 6 infantry, 2 marines, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
            2 mech_infantrys moved from 94 Sea Zone to Tunisia
            2 marines moved from 94 Sea Zone to Tunisia
            2 artilleries moved from 94 Sea Zone to Tunisia
            6 infantry moved from 94 Sea Zone to Tunisia
            2 armour, 2 artilleries and 6 infantry moved from Central United States to Eastern United States
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Midway to Hawaiian Islands
            1 fighter moved from Midway to Hawaiian Islands
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            Americans undo move 2.
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.00
    Italians regular : -0.67
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from 91 Sea Zone to 96 Sea Zone
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            2 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            2 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Japanese scrambles to create a battle in territory 6 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Amur
            Battle in 6 Sea Zone
                Americans attack with 1 transport
                Japanese defend with 2 fighters
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    1 transport owned by the Americans lost in 6 Sea Zone
                    5 infantry owned by the Americans lost in Korea
                Japanese win, taking Normandy Bordeaux from Germans, taking Amur from Japanese with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 transport
            Battle in 96 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Italians defend with 1 destroyer
                    Americans roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            1 marine moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            5 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to Algeria
            2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 6 infantry, 2 marines, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
            2 mech_infantrys moved from 94 Sea Zone to Tunisia
            2 marines moved from 94 Sea Zone to Tunisia
            2 artilleries moved from 94 Sea Zone to Tunisia
            6 infantry moved from 94 Sea Zone to Tunisia
            2 armour, 2 artilleries and 6 infantry moved from Central United States to Eastern United States
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Midway to Hawaiian Islands
            1 fighter moved from Midway to Hawaiian Islands
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            Americans undo move 2.
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 cruiser, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            3 destroyers moved from 109 Sea Zone to 110 Sea Zone
            1 carrier moved from 109 Sea Zone to 110 Sea Zone
            2 fighters moved from 109 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 tactical_bomber moved from India to Szechwan
            1 fighter moved from India to Szechwan
    
        Combat - British
            Battle in Sumatra
            Battle in Szechwan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                British win, taking Sumatra from Japanese, taking Szechwan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                British attack with 1 carrier, 3 destroyers, 2 fighters and 1 transport
                Germans defend with 1 destroyer
                    British roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                British win with 1 carrier, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
    
        Non Combat Move - British
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Iraq to Trans-Jordan
            2 armour, 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
            1 fighter moved from West India to Iraq
            1 fighter moved from India to Iraq
            1 battleship moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from Burma to Shan State
            1 artillery moved from India to Burma
            1 artillery moved from India to Burma
            1 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 aaGun and 5 infantry moved from Yunnan to Burma
            1 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from Szechwan to Burma
            1 fighter moved from Szechwan to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
    
        Place Units - British
            1 artillery, 3 infantry and 1 marine placed in United Kingdom
            1 cruiser and 1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.00
    Italians regular : -0.67
    Japanese regular : 0.33
    Germans regular : 0.67
    British regular : 0.50
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Greece to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
                British defend with 3 armour, 1 artillery and 3 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/10 hits, 3.17 expected hits
                    British roll dice for 3 armour, 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2.83 expected hits
                    3 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 4/8 hits, 2.83 expected hits
                    British roll dice for 3 armour and 1 artillery in Anglo Egyptian Sudan, round 3 : 3/4 hits, 1.83 expected hits
                    1 artillery owned by the British, 3 infantry owned by the Italians and 3 armour owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 16
                Casualties for Italians: 5 infantry
                Casualties for British: 3 armour, 1 artillery and 3 infantry
            Battle in Trans-Jordan
                Italians attack with 3 fighters and 2 infantry
                British defend with 1 infantry and 1 mech_infantry
                    Italians roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    Italians roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 3 : 3/5 hits, 1.83 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Trans-Jordan to Egypt
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            3 aaGuns, 1 armour, 2 artilleries, 7 infantry, 1 marine and 2 mech_infantrys moved from Northern Italy to Southern Italy
            2 armour moved from Western Ukraine to Slovakia Hungary
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            2 infantry placed in Egypt
            1 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

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