Your assumption is correct.
L21 Mainah (X) vs bolasgod (L+15)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 harbour, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Sakha to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians Combat - Japanese Non Combat Move - Japanese 4 infantry moved from Kwangsi to Yunnan 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 artilleries and 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Anhwe to Hunan 1 fighter moved from Chahar to Hunan 1 fighter moved from Anhwe to Hunan 1 aaGun moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Central Mongolia to Chahar 1 armour moved from Soviet Far East to Amur 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hunan to Kwangsi 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Japan to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Adding units owned by Japanese to Jehol: 1 infantry EDIT: Turning off Edit Mode 1 harbour placed in Hainan 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Hawaiian Islands to Eastern United States Place Units - Americans 2 infantry and 1 marine placed in Eastern United States Americans undo move 1. 1 infantry placed in Central United States 1 infantry and 1 marine placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 cruiser placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,6,1,6 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 3 infantry Japanese defend with 5 infantry Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 3/7 hits, 2.50 expected hits Japanese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Yunnan, round 3 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 5 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Sikang Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Hawaiian Islands to Eastern United States Place Units - Americans 2 infantry and 1 marine placed in Eastern United States Americans undo move 1. 1 infantry placed in Central United States 1 infantry and 1 marine placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 cruiser placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,6,1,6 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 3 infantry Japanese defend with 5 infantry Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 3/7 hits, 2.50 expected hits Japanese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Yunnan, round 3 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 5 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Sikang Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 fighter moved from India to Iraq 1 fighter moved from India to Iraq 1 tactical_bomber moved from India to Iraq 3 infantry moved from Persia to Iraq Combat - British Battle in Iraq British attack with 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Persia 1 mech_infantry moved from India to Eastern Persia 2 infantry moved from Burma to Shan State 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 2 infantry moved from Tanganyika Territory to Kenya 2 armour moved from Union of South Africa to Tanganyika Territory 1 tactical_bomber moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland Place Units - British 1 armour placed in Union of South Africa 1 fighter placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 British collect 29 PUs (1 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 artillery and 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Some Units in India change ownership: 1 artillery and 7 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 0.67 Neutral_Axis regular : 0.67 British regular : -0.17
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Hawaiian Islands to Eastern United States Place Units - Americans 2 infantry and 1 marine placed in Eastern United States Americans undo move 1. 1 infantry placed in Central United States 1 infantry and 1 marine placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 cruiser placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,6,1,6 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 3 infantry Japanese defend with 5 infantry Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 3/7 hits, 2.50 expected hits Japanese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Yunnan, round 3 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 5 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Sikang Chinese undo move 1. 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 fighter moved from India to Iraq 1 fighter moved from India to Iraq 1 tactical_bomber moved from India to Iraq 3 infantry moved from Persia to Iraq Combat - British Battle in Iraq British attack with 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Persia 1 mech_infantry moved from India to Eastern Persia 2 infantry moved from Burma to Shan State 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 2 infantry moved from Tanganyika Territory to Kenya 2 armour moved from Union of South Africa to Tanganyika Territory 1 tactical_bomber moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland Place Units - British 1 armour placed in Union of South Africa 1 fighter placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 British collect 29 PUs (1 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 artillery and 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Some Units in India change ownership: 1 artillery and 7 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 0.67 Neutral_Axis regular : 0.67 British regular : -0.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Crete Battle in Kenya Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Kenya Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Kenya, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Crete from Neutral_Allies with 2 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to Egypt 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 artillery moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 aaGun moved from France to Northern Italy 2 armour moved from Poland to Romania Place Units - Italians 1 artillery, 1 infantry and 1 marine placed in Southern Italy 1 factory_minor placed in Egypt Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 British regular : 0.00
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Crete Battle in Kenya Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Kenya Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Kenya, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Crete from Neutral_Allies with 2 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to Egypt 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 artillery moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 aaGun moved from France to Northern Italy 2 armour moved from Poland to Romania Place Units - Italians 1 artillery, 1 infantry and 1 marine placed in Southern Italy 1 factory_minor placed in Egypt Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 2 armour EDIT: Adding units owned by Italians to Poland: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.67 British regular : 0.00
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2nd file please. Undid a NCM
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from New South Wales to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from New South Wales to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 infantry moved from Poland to Baltic States 2 fighters moved from Western Germany to Baltic States 7 artilleries and 18 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Baltic States Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 7 artilleries and 18 infantry Russians defend with 1 infantry Germans roll dice for 7 artilleries and 18 infantry in Eastern Poland, round 2 : 5/25 hits, 6.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 7 artilleries and 17 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland 3 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Germany to Poland 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Western Germany to Germany 4 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland 1 armour moved from Southern France to Yugoslavia 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 91 Sea Zone to 88 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 91 Sea Zone to 87 Sea Zone 2 tactical_bombers moved from Western Germany to Southern France 2 fighters moved from Baltic States to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode 1 bomber placed in Western Germany 6 mech_infantrys placed in Germany 3 submarines placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 46 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.83
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@bolasgod
I mis-clicked when I did my combat movement, and didn’t realize is until during combat. I had intended to use my 2 bom in the Baltic battle, and have my figs remain in place (note that the bombers never moved). Wouldn’t have affected battle results in any way except in your favor (attack @4 instead of 3), so I didn’t think you’d object to the edit. Please advise if you do. -
@mainah no problem
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun and 5 infantry moved from Belarus to Smolensk 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 1 aaGun, 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 3 infantry moved from Volgograd to Rostov 1 infantry moved from Novgorod to Belarus 2 aaGuns, 3 artilleries and 19 infantry moved from Novgorod to Archangel 2 fighters moved from Baltic States to Russia 1 tactical_bomber moved from Baltic States to Russia 2 infantry moved from Kansu to Timguska Place Units - Russians 3 infantry placed in Ukraine 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Ulaanbaatar to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to Kwangtung 1 armour moved from Kwangsi to Kwangtung 2 mech_infantrys moved from Kiangsu to Kwangtung 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 3 artilleries moved from 37 Sea Zone to Malaya 3 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Borneo Battle in Celebes Battle in 54 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from ANZAC, taking 54 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in 37 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 submarine and 3 transports British defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Malaya Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 3 infantry; ANZAC defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 3/10 hits, 4.50 expected hits UK_Pacific roll dice for 6 infantry in Malaya, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 5/7 hits, 3.50 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 3 infantry Casualties for ANZAC: 3 infantry Casualties for British: 3 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 artilleries Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 3 artilleries in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 3 artilleries Non Combat Move - Japanese 1 artillery moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 2 fighters moved from Kwangtung to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 armour moved from Amur to Yakut S.S.R. 1 infantry moved from Jehol to Chahar 1 infantry moved from Kiangsu to Anhwe 1 aaGun, 1 artillery and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 bombers moved from Malaya to Kwangsi 1 battleship moved from 36 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi 1 carrier moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.83 Japanese regular : 0.17 UK_Pacific regular : 1.33 British regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 fighter moved from 101 Sea Zone to 88 Sea Zone 1 bomber moved from Eastern United States to 88 Sea Zone 1 fighter moved from Eastern United States to 88 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 88 Sea Zone Americans attack with 1 bomber and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 88 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 88 Sea Zone to 90 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 marines moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 6 infantry, 3 marines, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 90 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 infantry placed in Eastern United States 1 battleship, 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.33 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 fighter moved from 101 Sea Zone to 88 Sea Zone 1 bomber moved from Eastern United States to 88 Sea Zone 1 fighter moved from Eastern United States to 88 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 88 Sea Zone Americans attack with 1 bomber and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 88 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 88 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 88 Sea Zone to 90 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 marines moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 6 infantry, 3 marines, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 90 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 infantry placed in Eastern United States 1 battleship, 1 carrier and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Kenya to Ethiopia 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Non Combat Move - British 1 fighter moved from United Kingdom to 109 Sea Zone 1 fighter moved from Scotland to 109 Sea Zone 1 tactical_bomber moved from Scotland to United Kingdom 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eastern Persia to Iraq 1 tactical_bomber moved from Persia to India 1 fighter moved from Persia to India 1 fighter moved from Persia to India 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 1 armour moved from Tanganyika Territory to Ethiopia 1 armour moved from Tanganyika Territory to Ethiopia 1 armour moved from Union of South Africa to Tanganyika Territory 1 fighter moved from Union of South Africa to Kenya 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 artillery moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma Place Units - British 1 carrier and 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 36 PUs Place Units - UK_Pacific 2 aaGuns and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4,6,4,3,4,3 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 aaGuns and 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 1.17 Japanese regular : -0.67 Germans regular : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Malta Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery and 3 infantry in Malta, round 3 : 3/4 hits, 1.00 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking 97 Sea Zone from British, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 aaGun moved from Northern Italy to France 2 armour moved from Poland to Eastern Poland Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 artillery and 1 fighter placed in Southern Italy 3 infantry placed in Egypt Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 British regular : -0.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 7 PUs; Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Queensland 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67