dawg Axis v. Entek Allies TRS The Showdown!

  • '20 '19 '18 '17 '16

    @dawgoneit Skip the dutch


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Transport moved from sz60 to sz64
            2 Tanks and 1 Tankette moved from Burma to E.India
            4 Artillerys, 1 Infantry and 7 Marines moved from Burma to Bengal
            1 Tankette moved from Burma to Nepal
                  Thai take Nepal from British
            1 T.Boat moved from sz60 to sz66
            1 Infantry moved from Thailand to sz66
            1 Infantry moved from sz66 to N.S
            2 Infantrys, 1 Marine, 1 Tank and 2 Tankettes moved from Phuket to Thailand
            2 Artillerys, 1 Elite, 1 Tank and 2 Tankettes moved from Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite, 4 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit I forgot an attack

    Do you know how to roll dice on here?

  • '20 '19 '18 '17 '16

    @dawgoneit Or should I just redo the turn and keep the result of the attack I did?


  • @entek you can just redo your turn.

  • '20 '19 '18 '17 '16

    @dawgoneit Will do. Thank you!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            1 Artillery moved from Bhopa to Nepal
            1 Marine and 1 Tank moved from Sarong to sz81
            1 B.Transport, 2 Destroyers, 1 Marine and 1 Tank moved from sz81 to sz58
            1 EarlyFighter moved from Moresby to sz58
            1 Marine and 1 Tank moved from sz58 to Celebs
            2 Infantrys moved from Magadan to Yakutsk
            2 Infantrys moved from Palana to Magadan
    
        Purchase Units - British
            British buy 2 Bunkers, 3 EarlyFighters, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz58
                British attack with 1 B.Transport, 2 Destroyers and 1 EarlyFighter
                Yamamoto defend with 1 Destroyer
                    British roll dice for 1 B.Transport, 2 Destroyers and 1 EarlyFighter in sz58, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 B.Transport, 2 Destroyers and 1 EarlyFighter in sz58, round 3 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz58, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 Destroyer owned by the Yamamoto lost in sz58
                British win with 1 B.Transport, 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for British: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
            Battle in Celebs
                British attack with 1 Marine and 1 Tank
                Yamamoto defend with 1 Elite
                    British roll dice for 1 Marine and 1 Tank in Celebs, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Elite in Celebs, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto lost in Celebs
                British win, taking Celebs from Yamamoto with 1 Marine and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Elite
            Battle in Nepal
                British attack with 1 Artillery
                Thai defend with 1 Tankette
                    British roll dice for 1 Artillery in Nepal, round 2 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Tankette in Nepal, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Thai lost in Nepal
                British win, taking Nepal from Thai with 1 Artillery remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Tankette
    
        Non Combat Move - British
            1 Infantry moved from Calcutta to C.India
            1 EarlyFighter moved from sz58 to Buru
    
        Place Units - British
            1 Bunker and 3 EarlyFighters placed in Dheli
            1 Bunker, 7 Infantrys and 1 Tank placed in Calcutta
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Thai regular : -0.17
    British regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Artillery, 1 Infantry and 1 Tank moved from Bali to Java
            2 EarlyFighters moved from sz50 to sz70
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Bunker, 2 Destroyers and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery, 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 2 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in sz70
                Anzac attack with 2 EarlyFighters
                Yamamoto defend with 1 B.Transport, 1 Destroyer and 1 Transport
                    Anzac roll dice for 2 EarlyFighters in sz70, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Transport, 1 Destroyer and 1 Transport in sz70, round 2 : 3/3 hits, 0.83 expected hits
                    2 EarlyFighters owned by the Anzac lost in sz70
                Yamamoto win with 1 B.Transport, 1 Destroyer and 1 Transport remaining. Battle score for attacker is -16
                Casualties for Anzac: 2 EarlyFighters
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Darwin to sz50
            1 Elite moved from Darwin to Derby
            2 Destroyers moved from sz50 to sz57
    
        Place Units - Anzac
            2 Destroyers placed in sz50
            1 Bunker and 1 Infantry placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.83
    Anzac regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Artillerys, 3 Infantrys and 4 Tanks moved from Yakutsk to Vostok
            1 Bomber moved from Palana to Vostok
            1 B29 moved from Anchorage to Vostok
    
        Purchase Units - Americans
            Americans buy 6 Destroyers, 8 Elites and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Vostok
                Americans attack with 2 Artillerys, 1 B29, 1 Bomber, 3 Infantrys and 4 Tanks
                Masaharu defend with 12 Infantrys
                    Americans roll dice for 2 Artillerys, 1 B29, 1 Bomber, 3 Infantrys and 4 Tanks in Vostok, round 2 : 5/11 hits, 5.17 expected hits
                    Masaharu roll dice for 12 Infantrys in Vostok, round 2 : 2/12 hits, 4.00 expected hits
                    5 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok
                    Americans roll dice for 2 Artillerys, 1 B29, 1 Bomber, 1 Infantry and 4 Tanks in Vostok, round 3 : 5/9 hits, 4.50 expected hits
                    Masaharu roll dice for 7 Infantrys in Vostok, round 3 : 0/7 hits, 2.33 expected hits
                    5 Infantrys owned by the Masaharu lost in Vostok
                    Americans roll dice for 2 Artillerys, 1 B29, 1 Bomber, 1 Infantry and 4 Tanks in Vostok, round 4 : 4/9 hits, 4.50 expected hits
                    Masaharu roll dice for 2 Infantrys in Vostok, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Masaharu lost in Vostok
                Americans win, taking Vostok from Masaharu with 2 Artillerys, 1 B29, 1 Bomber, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 20
                Casualties for Americans: 2 Infantrys
                Casualties for Masaharu: 12 Infantrys
    
        Non Combat Move - Americans
            1 Bomber moved from Vostok to Palana
            1 B29 moved from Vostok to Magadan
            2 Infantrys moved from Magadan to Yakutsk
            1 Tank moved from Palana to Yakutsk
            8 Elites and 3 Infantrys moved from Palana to Magadan
            1 Fighter moved from Anchorage to sz20
            2 B.Transports moved from sz4 to sz5
            8 Elites moved from N.Canada to sz5
            2 B.Transports and 8 Elites moved from sz5 to sz4
            8 Elites moved from sz4 to Palana
            2 Transports moved from sz4 to sz5
            2 Artillerys moved from N.Canada to sz5
            2 Infantrys moved from N.Canada to sz5
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz5 to sz4
            2 Artillerys and 2 Infantrys moved from sz4 to Palana
            4 Infantrys moved from Anchorage to Alaska
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz5 to Alaska
            8 Elites moved from sz14 to Seattle
            1 Infantry moved from N.Canada to Anchorage
            2 Infantrys moved from British Columbia to N.Canada
            1 EarlyFighter moved from Pearl Harbor to Wake
    
        Place Units - Americans
            1 Submarine placed in sz19
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            2 Destroyers placed in sz4
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Masaharu regular : -5.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            7 Infantrys moved from Akina to sz15
            7 Infantrys and 4 Transports moved from sz15 to sz1
            7 Infantrys moved from sz1 to Vostok
            1 Bomber and 5 Infantrys moved from Belogorsk to Vostok
            1 Infantry moved from Angarsk to Irkutsk
            1 Artillery and 3 Infantrys moved from Angarsk to Vostok
            1 Infantry moved from Amursk to sz1
            1 Infantry moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Destroyer and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 1 Artillery, 1 Bomber and 16 Infantrys
                Americans defend with 2 Artillerys, 1 Infantry and 4 Tanks
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 16 Infantrys in Vostok, round 2 : 4/18 hits, 3.83 expected hits
                    Russians roll dice for 2 Artillerys, 1 Infantry and 4 Tanks in Vostok, round 2 : 3/7 hits, 3.00 expected hits
                    3 Infantrys owned by the Masaharu, 2 Artillerys owned by the Americans, 1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Vostok
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 13 Infantrys in Vostok, round 3 : 2/15 hits, 3.33 expected hits
                    Russians roll dice for 3 Tanks in Vostok, round 3 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Masaharu and 2 Tanks owned by the Americans lost in Vostok
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 12 Infantrys in Vostok, round 4 : 5/14 hits, 3.17 expected hits
                    Russians roll dice for 1 Tank in Vostok, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery, 1 Bomber and 12 Infantrys remaining. Battle score for attacker is 22
                Casualties for Masaharu: 4 Infantrys
                Casualties for Americans: 2 Artillerys, 1 Infantry and 4 Tanks
    
        Non Combat Move - Masaharu
            1 Bomber moved from Vostok to Belogorsk
    
        Place Units - Masaharu
            1 Destroyer placed in sz15
            7 Infantrys placed in Akina
            Masaharu undo move 2.
            1 Artillery and 2 Infantrys placed in Belogorsk
            1 Artillery and 2 Infantrys placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Irkutsk
            1 Infantry moved from Ulaan Ude to Irkutsk
            2 EarlyFighters moved from Ulaan Ude to Irkutsk
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 2 EarlyFighters and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Irkutsk, round 2 : 1/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Irkutsk to Ulaan Ude
            4 Infantrys moved from Bratsk to Ustkut
            6 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
            1 Infantry moved from Jinan to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Kyzyl to Haixi
            3 Infantrys moved from Achinsk to Kyzyl
            1 Mech.Inf moved from Achinsk to Tulun
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 EarlyFighter moved from Halma to sz57
            2 EarlyFighters moved from sz60 to sz57
            2 Bombers moved from S.Borneo to sz57
            1 Transport moved from sz60 to sz68
            2 Artillerys moved from Davao to sz70
            2 Elites moved from Davao to sz70
            1 Artillery, 1 B.Transport and 1 Elite moved from sz70 to sz68
            1 Infantry moved from Mindor to sz68
            2 Infantrys moved from Mindor to sz68
            1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from sz68 to sz70
            2 Artillerys, 2 Elites and 1 Infantry moved from sz70 to Celebs
            2 Infantrys and 1 Transport moved from sz68 to sz70
            2 Infantrys moved from sz70 to Boho
                  Yamamoto take Boho from Americans
            2 Artillerys moved from S.Japan to sz78
            4 Infantrys moved from Japan to sz78
            2 Artillerys, 2 B.Transports and 4 Infantrys moved from sz78 to sz71
            2 Artillerys and 4 Infantrys moved from sz71 to Samar
            3 Artillerys and 6 Infantrys moved from S.Japan to Nagasaki
            14 Infantrys moved from Tokyo to S.Japan
            2 Infantrys moved from Bengal to Nepal
            1 Tank moved from Bengal to Nepal
            13 Infantrys and 5 Tanks moved from Bengal to sz64
            4 B.Transports, 13 Infantrys, 5 Tanks and 6 Transports moved from sz64 to sz60
            13 Infantrys and 5 Tanks moved from sz60 to Sumatra
            10 Infantrys moved from Gansu to Sikang
            3 Artillerys moved from Gansu to Sikang
            4 Tanks moved from Gansu to Sikang
            9 Infantrys moved from Shangsi to Gansu
            1 Destroyer moved from sz79 to sz1
            1 Destroyer moved from sz78 to sz79
            1 Destroyer moved from sz78 to sz18
            1 Destroyer moved from sz70 to sz18
            1 Infantry moved from N.S to Sumatra
            1 Artillery and 2 Infantrys moved from W.Chunking to Bengal
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Destroyers, 1 Factory and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Samar
                Yamamoto attack with 2 Artillerys and 4 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 4 Infantrys in Samar, round 2 : 1/6 hits, 1.67 expected hits
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Samar
                    Yamamoto roll dice for 2 Artillerys and 4 Infantrys in Samar, round 3 : 0/6 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 4 Infantrys in Samar, round 4 : 3/6 hits, 1.67 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in sz57
                Yamamoto attack with 2 Bombers and 3 EarlyFighters
                Anzac defend with 2 Destroyers
                    Yamamoto roll dice for 2 Bombers and 3 EarlyFighters in sz57, round 2 : 0/5 hits, 2.33 expected hits
                    Anzac roll dice for 2 Destroyers in sz57, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Bombers and 3 EarlyFighters in sz57, round 3 : 2/5 hits, 2.33 expected hits
                    Anzac roll dice for 2 Destroyers in sz57, round 3 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Anzac and 1 EarlyFighter owned by the Yamamoto lost in sz57
                Yamamoto win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 EarlyFighter
                Casualties for Anzac: 2 Destroyers
            Battle in Sikang
                Yamamoto attack with 3 Artillerys, 10 Infantrys and 4 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 3 Artillerys, 10 Infantrys and 4 Tanks in Sikang, round 2 : 6/17 hits, 5.17 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sikang
                Yamamoto win, taking Sikang from Chinese with 3 Artillerys, 9 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Nepal
                Yamamoto attack with 2 Infantrys and 1 Tank
                British defend with 1 Artillery
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Nepal, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Nepal, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Nepal
                Yamamoto win, taking Nepal from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery
            Battle in Celebs
                Yamamoto attack with 2 Artillerys, 2 Elites and 1 Infantry
                British defend with 1 Marine and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Celebs, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 1 Marine and 1 Tank in Celebs, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the British and 1 Marine owned by the British lost in Celebs
                Yamamoto win, taking Celebs from British with 2 Artillerys, 2 Elites and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 Marine and 1 Tank
            Battle in Sumatra
                Yamamoto attack with 14 Infantrys and 5 Tanks
                Anzac defend with 2 Artillerys, 3 Infantrys and 1 Marine
                    Yamamoto roll dice for 14 Infantrys and 5 Tanks in Sumatra, round 2 : 6/19 hits, 4.83 expected hits
                    Anzac roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Sumatra, round 2 : 4/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 4 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Sumatra
                Yamamoto win, taking Sumatra from Anzac with 10 Infantrys and 5 Tanks remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 4 Infantrys
                Casualties for Anzac: 2 Artillerys, 3 Infantrys and 1 Marine
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz60 to sz59
            2 EarlyFighters moved from sz57 to sz59
            2 Bombers moved from sz57 to S.Borneo
    
        Place Units - Yamamoto
            1 Factory placed in S.Japan
            4 Infantrys placed in Japan
            3 Destroyers placed in sz78
            4 Infantrys placed in Davao
            5 Infantrys placed in Tokyo
            Yamamoto undo move 4.
            3 Infantrys placed in Davao
            Yamamoto undo move 3.
            1 Destroyer placed in sz70
            2 Destroyers placed in sz78
            1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : -1.67
    Americans regular : -1.33
    Anzac regular : 1.00
    British regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry moved from Tsingnan to Gobi
            1 Infantry moved from Xining to Tsingnan
            1 EarlyFighter moved from Urumal to Xining
            1 Mech.Inf moved from Urumal to Xining
            2 Infantrys moved from Urumal to Quyan
            2 Infantrys moved from Quyan to Ming Jong
            1 Infantry moved from Ming Jong to Xining
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Bunker and 6 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Battleship, 2 Carriers, 3 Destroyers, 2 EarlyFighters and 2 Fighters moved from sz56 to sz50
            5 Bombers moved from S.Borneo to sz50
            1 Fighter moved from N.S to Java
            1 Transport moved from sz66 to sz60
            1 Elite and 5 Infantrys moved from N.S to sz60
            1 Elite and 5 Infantrys moved from sz60 to Java
            1 Infantry moved from E.India to sz64
            1 Infantry and 1 Transport moved from sz64 to sz63
            1 Infantry moved from sz63 to Ceylon
                  Hisaichi take Ceylon from British
            1 Infantry moved from Bengal to E.India
            1 Artillery and 1 Infantry moved from E.India to C.India
            2 Transports moved from sz64 to sz60
            5 Infantrys and 1 Marine moved from Macau to Kwangsi
            2 Infantrys moved from Kiangsi to Hanan
            1 Tank moved from N.Chunking to Szechwan
            1 Artillery moved from W.Sian to Szechwan
            1 Infantry moved from Szechwan to Sikang
            2 Infantrys and 2 Tankettes moved from N.Shangsi to Gansu
            1 Artillery, 2 Infantrys and 1 Marine moved from E.Shansi to N.Shangsi
            3 Infantrys moved from Peking to E.Shansi
            3 Infantrys moved from Hsingan to Jinan
            5 Infantrys moved from Hsingan to Quingdao
            8 Infantrys moved from Manchuria to Belogorsk
            4 Infantrys moved from Seoul to Manchuria
            2 Infantrys moved from Kiangsi to Hanan
            1 Infantry moved from E.India to C.India
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 1 EarlyFighter, 1 Factory, 18 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in C.India
                Hisaichi attack with 1 Artillery and 2 Infantrys
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in C.India, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in C.India, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in C.India
                Hisaichi win, taking C.India from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Jinan
                Hisaichi attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Jinan, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in sz50
                Hisaichi attack with 1 Battleship, 5 Bombers, 2 Carriers, 3 Destroyers, 2 EarlyFighters and 2 Fighters
                Anzac defend with 1 Battleship, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 4 Transports
                    Hisaichi roll dice for 1 Battleship, 5 Bombers, 2 Carriers, 3 Destroyers, 2 EarlyFighters and 2 Fighters in sz50, round 2 : 8/15 hits, 7.00 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 4 Transports in sz50, round 2 : 7/11 hits, 4.33 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 Carrier owned by the Hisaichi, 2 EarlyFighters owned by the Anzac, 4 Transports owned by the Anzac, 3 Destroyers owned by the Hisaichi, 2 EarlyFighters owned by the Hisaichi and 1 Carrier owned by the Anzac lost in sz50
                    Hisaichi roll dice for 1 Battleship, 5 Bombers, 1 Carrier and 2 Fighters in sz50, round 3 : 4/9 hits, 5.17 expected hits
                    Anzac roll dice for 1 Battleship and 3 Destroyers in sz50, round 3 : 3/4 hits, 2.17 expected hits
                    1 Battleship owned by the Anzac, 1 Carrier owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 3 Destroyers owned by the Anzac and 1 Battleship owned by the Hisaichi lost in sz50
                Hisaichi win with 5 Bombers and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Battleship, 2 Carriers, 3 Destroyers, 2 EarlyFighters and 1 Fighter
                Casualties for Anzac: 1 Battleship, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 4 Transports
            Battle in Java
                Hisaichi attack with 1 Elite, 1 Fighter and 5 Infantrys
                Anzac defend with 1 Artillery, 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Elite, 1 Fighter and 5 Infantrys in Java, round 2 : 2/7 hits, 1.83 expected hits
                    Anzac roll dice for 1 Artillery, 1 Infantry and 1 Tank in Java, round 2 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Elite, 1 Fighter and 4 Infantrys in Java, round 3 : 2/6 hits, 1.67 expected hits
                    Anzac roll dice for 1 Tank in Java, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Java
                Hisaichi win, taking Java from Anzac with 1 Elite, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from sz50 to Celebs
            1 Fighter moved from Java to Sumatra
            5 Bombers moved from sz50 to N.S
            1 Destroyer and 1 Submarine moved from sz61 to sz57
            1 Destroyer and 1 Submarine moved from sz61 to sz63
            1 AAGun moved from Szechwan to Sikang
    
        Place Units - Hisaichi
            1 B.Transport placed in sz79
            1 Factory placed in Malaya
            1 EarlyFighter, 2 Infantrys and 1 Marine placed in S.Borneo
            6 Infantrys placed in Hongkong
            3 Infantrys placed in Peking
            7 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 2.83
    Russians regular : -0.33
    British regular : -0.33
    Hisaichi regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Tankette moved from E.India to Nagpur
                  Thai take Nagpur from British
            1 Tankette moved from Nagpur to Bhopa
                  Thai take Bhopa from British
            4 Artillerys, 1 Infantry and 7 Marines moved from Bengal to Nepal
            2 Tanks moved from E.India to Nepal
            1 Tank and 2 Tankettes moved from Burma to Nepal
            1 Infantry moved from Thailand to sz66
            1 Infantry moved from sz66 to S.A
                  Thai take S.A from British
            1 Transport moved from sz64 to sz66
            1 Infantry moved from N.S to sz66
            1 Infantry moved from sz66 to Amdanam
                  Thai take Amdanam from British
            2 Artillerys and 1 Elite moved from Burma to Bengal
            1 Infantry and 1 Marine moved from Thailand to Burma
            1 Elite, 4 Infantrys and 1 Tank moved from Phuket to Thailand
            1 Tank moved from Thailand to Burma
            1 Destroyer moved from sz60 to sz59
    
        Purchase Units - Thai
            Thai buy 3 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys, 1 Tank and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Tankette moved from E.India to Nagpur
                  Thai take Nagpur from British
            1 Tankette moved from Nagpur to Bhopa
                  Thai take Bhopa from British
            4 Artillerys, 1 Infantry and 7 Marines moved from Bengal to Nepal
            2 Tanks moved from E.India to Nepal
            1 Tank and 2 Tankettes moved from Burma to Nepal
            1 Infantry moved from Thailand to sz66
            1 Infantry moved from sz66 to S.A
                  Thai take S.A from British
            1 Transport moved from sz64 to sz66
            1 Infantry moved from N.S to sz66
            1 Infantry moved from sz66 to Amdanam
                  Thai take Amdanam from British
            2 Artillerys and 1 Elite moved from Burma to Bengal
            1 Infantry and 1 Marine moved from Thailand to Burma
            1 Elite, 4 Infantrys and 1 Tank moved from Phuket to Thailand
            1 Tank moved from Thailand to Burma
            1 Destroyer moved from sz60 to sz59
    
        Purchase Units - Thai
            Thai buy 3 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys, 1 Tank and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            1 Marine moved from Dheli to Bhopa
            3 EarlyFighters moved from Dheli to Bhopa
            2 Infantrys moved from Calcutta to C.India
            1 Artillery moved from Calcutta to C.India
            1 Elite moved from Calcutta to C.India
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Bunkers, 1 Destroyer, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in C.India
                British attack with 1 Artillery, 1 Elite and 2 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in C.India, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in C.India, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in C.India
                    British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in C.India, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in C.India, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in C.India
                British win, taking C.India from Hisaichi with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Bhopa
                British attack with 3 EarlyFighters and 1 Marine
                Thai defend with 1 Tankette
                    British roll dice for 3 EarlyFighters and 1 Marine in Bhopa, round 2 : 3/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Tankette in Bhopa, round 2 : 1/1 hits, 0.17 expected hits
                    1 Tankette owned by the Thai and 1 Marine owned by the British lost in Bhopa
                British win with 3 EarlyFighters remaining. Battle score for attacker is 1
                Casualties for British: 1 Marine
                Casualties for Thai: 1 Tankette
    
        Non Combat Move - British
            3 EarlyFighters moved from Bhopa to Dheli
    
        Place Units - British
            1 Bunker and 3 Infantrys placed in Dheli
            4 Artillerys, 1 Bunker and 4 Infantrys placed in Calcutta
            1 Destroyer and 1 Submarine placed in sz49
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.83
    British regular : 2.00
    Hisaichi regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Artillerys and 4 Infantrys moved from Bali to Java
            2 Tanks moved from Lambok to Java
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier and 2 EarlyFighters; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                Hisaichi defend with 1 Elite and 4 Infantrys
                    Anzac roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Java, round 2 : 3/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Elite and 4 Infantrys in Java, round 2 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Anzac and 3 Infantrys owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Java, round 3 : 2/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Anzac: 4 Infantrys
                Casualties for Hisaichi: 1 Elite and 4 Infantrys
    
        Non Combat Move - Anzac
            3 Infantrys moved from Soem to Lambok
            3 Artillerys moved from Soem to Lambok
    
        Place Units - Anzac
            1 Carrier placed in sz51
            2 EarlyFighters placed in sz51
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    Hisaichi regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            3 Destroyers moved from sz25 to sz20
            1 Destroyer moved from sz25 to sz20
            2 Infantrys and 1 Tank moved from Yakutsk to Angarsk
            8 Elites and 3 Infantrys moved from Magadan to Yakutsk
            8 Elites moved from Palana to Magadan
            2 Artillerys and 2 Infantrys moved from Palana to Magadan
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 4 Destroyers, 1 Infantry, 9 Marines and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Angarsk
                Americans attack with 2 Infantrys and 1 Tank
                Masaharu defend with 1 Infantry
                    Americans roll dice for 2 Infantrys and 1 Tank in Angarsk, round 2 : 0/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Infantrys and 1 Tank in Angarsk, round 3 : 1/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Angarsk
                Americans win, taking Angarsk from Masaharu with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Americans
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites and 4 Infantrys moved from Alaska to sz4
            8 Elites and 4 Infantrys moved from sz4 to Palana
            1 Infantry moved from Anchorage to Alaska
            2 Infantrys moved from N.Canada to Anchorage
            8 Elites moved from sz5 to Alaska
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
    
        Place Units - Americans
            1 T.Boat placed in sz20
            2 Destroyers placed in sz25
            1 Battleship and 1 Destroyer placed in sz25
            1 Destroyer placed in sz4
            1 Infantry and 1 Marine placed in Anchorage
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Masaharu regular : -0.67
    

    Savegame

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