dawg Axis v. Entek Allies TRS The Showdown!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            4 Transports moved from sz66 to sz64
            2 Infantrys moved from E.India to sz64
            2 Artillerys moved from Bengal to sz64
            4 Infantrys moved from Bengal to sz64
            2 Artillerys, 6 Infantrys and 4 Transports moved from sz64 to sz66
            2 EarlyFighters moved from sz66 to Malaya
            2 Artillerys and 6 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from N.S to Malaya
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 1 B.Transport, 1 EarlyFighter, 4 Elites and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Malaya
                British attack with 2 Artillerys, 3 EarlyFighters and 6 Infantrys
                Hisaichi defend with 4 Artillerys, 2 Elites, 7 Infantrys and 1 Tank
                    British roll dice for 2 Artillerys, 3 EarlyFighters and 6 Infantrys in Malaya, round 2 : 1/11 hits, 3.00 expected hits
                    Hisaichi roll dice for 4 Artillerys, 2 Elites, 7 Infantrys and 1 Tank in Malaya, round 2 : 3/14 hits, 4.83 expected hits
                    3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                    British roll dice for 2 Artillerys, 3 EarlyFighters and 3 Infantrys in Malaya, round 3 : 4/8 hits, 2.50 expected hits
                    Hisaichi roll dice for 4 Artillerys, 2 Elites, 6 Infantrys and 1 Tank in Malaya, round 3 : 3/13 hits, 4.50 expected hits
                    3 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Malaya
                3 EarlyFighters owned by the British retreated
                    British roll dice for 2 Artillerys in Malaya, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Malaya, round 4 : 5/9 hits, 3.17 expected hits
                    2 Artillerys owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                Hisaichi win with 4 Artillerys, 2 Elites, 1 Infantry and 1 Tank remaining. Battle score for attacker is -8
                Casualties for British: 2 Artillerys and 6 Infantrys
                Casualties for Hisaichi: 6 Infantrys
    
        Non Combat Move - British
            1 EarlyFighter moved from Malaya to sz66
            1 EarlyFighter moved from Malaya to sz66
            1 EarlyFighter moved from Malaya to N.S
            1 AAGun and 1 EarlyFighter moved from Nepal to Bengal
            4 Artillerys moved from Calcutta to C.India
            4 Infantrys moved from Calcutta to C.India
            3 Mech.Infs moved from Dheli to Bengal
            1 Artillery and 1 Infantry moved from Bhopa to Nepal
            1 Artillery moved from Agra to Bhopal
    
        Place Units - British
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 B.Transport placed in sz49
            1 EarlyFighter placed in Moresby
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British regular : -0.17
    Hisaichi regular : -1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys moved from W.Australia to sz50
            1 Marine moved from Derby to sz50
            3 Infantrys moved from Derby to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 5 Infantrys, 1 Marine, 2 Submarines and 4 Transports moved from sz50 to sz57
            2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Marine moved from sz57 to Java
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Marine
                Thai defend with 1 Tankette
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Thai roll dice for 1 Tankette in Java, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 2 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Tankette
    
        Non Combat Move - Anzac
            2 Artillerys and 1 Infantry moved from Darwin to Derby
            1 Infantry moved from Melbourne to S.W.Australia
            2 EarlyFighters moved from Java to sz57
    
        Place Units - Anzac
            1 Destroyer and 1 Transport placed in sz50
            1 Artillery placed in W.Australia
            1 Artillery, 1 Elite and 1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    Thai regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            8 Elites moved from N.Canada to sz6
            2 Transports moved from sz4 to sz5
            2 Infantrys and 2 Tanks moved from Anchorage to sz5
            2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
            2 Infantrys and 2 Tanks moved from sz4 to Palana
            2 Artillerys and 2 Infantrys moved from Palana to Magadan
            2 EarlyFighters moved from sz4 to sz3
            1 Destroyer moved from sz4 to sz3
            1 Bomber moved from Wake to sz3
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 2 B.Transports, 2 Destroyers, 1 EarlyFighter, 8 Elites and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 1 Bomber, 1 Destroyer and 2 EarlyFighters
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz3, round 2 : 2/4 hits, 1.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz3
                Americans win with 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 Bomber moved from sz3 to Wake
            2 EarlyFighters moved from sz3 to sz4
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz6 to sz5
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from sz14 to Seattle
            8 Elites moved from sz5 to Alaska
            3 Infantrys moved from Anchorage to Alaska
            4 Infantrys moved from British Columbia to N.Canada
            2 Artillerys and 3 Infantrys moved from Seattle to British Columbia
            2 Infantrys moved from Portland to Seattle
            1 Artillery and 1 Infantry moved from Wake to sz20
            1 Artillery and 1 Infantry moved from sz20 to Wake
            3 Destroyers moved from sz25 to sz20
    
        Place Units - Americans
            2 B.Transports placed in sz23
            2 Destroyers placed in sz4
            8 Elites placed in San Francisco
            1 EarlyFighter placed in Pearl Harbor
            1 Factory placed in Wake
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            1 Artillery and 2 Infantrys moved from Quingdao to Jinan
            1 EarlyFighter moved from Vostok to Jinan
            4 Infantrys and 2 Marines moved from Belogorsk to Quingdao
            1 Artillery and 5 Infantrys moved from Yakutsk to Angarsk
            1 Infantry moved from Quingdao to Irkutsk
            1 Artillery moved from Quingdao to Irkutsk
            1 Bomber moved from Belogorsk to Irkutsk
            3 Infantrys moved from Amursk to Belogorsk
            4 Transports moved from sz1 to sz15
            7 Infantrys moved from Akina to sz15
            1 Infantry moved from N.Japan to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            1 Infantry moved from N.Japan to sz1
            9 Infantrys moved from sz1 to Vostok
            1 Destroyer moved from sz15 to sz7
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 1 Destroyer, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 1 Infantry
            Battle in Irkutsk
                Masaharu attack with 1 Artillery, 1 Bomber and 1 Infantry
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Irkutsk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Angarsk
                Masaharu attack with 1 Artillery and 5 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 5 Infantrys in Angarsk, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from Irkutsk to Belogorsk
            1 EarlyFighter moved from Jinan to Quingdao
    
        Place Units - Masaharu
            1 Destroyer placed in sz15
            7 Infantrys placed in Akina
            2 Infantrys and 1 Tank placed in Amursk
            3 Infantrys placed in Belogorsk
    
        Turn Complete - Masaharu
            Masaharu collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.00
    Russians regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Irkutsk
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 1 Artillery and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
                    Russians roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Irkutsk, round 6 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Irkutsk
                Masaharu win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Russians: 1 Artillery and 2 Infantrys
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                1 EarlyFighter owned by the Russians retreated
                Masaharu win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 Artillery, 7 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude
            1 Infantry moved from Ulaan Ude to Ustkut
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 EarlyFighter moved from Kaask to Ulaan Ude
            1 Elite moved from Kaask to Tulun
            4 Infantrys moved from Kaask to Tulun
            1 Infantry moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Jinquan to Kyzal
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.33
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery, 1 Infantry and 1 Tank moved from Davao to sz70
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz70 to sz48
            1 Destroyer moved from sz70 to sz48
            1 Artillery, 1 Infantry and 1 Tank moved from sz48 to Sarong
                  Yamamoto take Sarong from Dutch
            6 Tanks moved from Shantung to sz74
            9 Infantrys moved from Nagasaki to sz74
            15 Infantrys moved from Shantung to sz74
            4 B.Transports, 24 Infantrys, 6 Tanks and 7 Transports moved from sz74 to sz60
            2 EarlyFighters, 24 Infantrys and 6 Tanks moved from sz60 to N.S
            1 Infantry moved from E.Shansi to N.Shangsi
                  Yamamoto take N.Shangsi from Chinese
            4 Artillerys, 3 Infantrys and 2 Tanks moved from E.Shansi to Shangsi
            2 Artillerys, 9 Infantrys and 5 Tanks moved from Sian to Shangsi
            9 Infantrys moved from Shantung to Shansi
            1 Artillery and 2 Infantrys moved from N.French I. to Chunking
            1 Destroyer moved from sz78 to sz18
            1 T.Boat moved from sz78 to sz76
            1 T.Boat moved from sz75 to sz76
            3 Artillerys and 4 Infantrys moved from Tokyo to S.Japan
            4 Infantrys moved from Punay to Mindor
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Destroyers, 2 Elites, 10 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 2 EarlyFighters, 24 Infantrys and 6 Tanks
                British defend with 1 EarlyFighter; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 2 EarlyFighters, 24 Infantrys and 6 Tanks in N.S, round 2 : 12/32 hits, 7.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank in N.S, round 2 : 3/6 hits, 2.50 expected hits
                    1 Artillery owned by the Dutch, 3 Infantrys owned by the Yamamoto, 1 EarlyFighter owned by the British, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in N.S
                Yamamoto win, taking N.S from Dutch with 2 EarlyFighters, 21 Infantrys and 6 Tanks remaining. Battle score for attacker is 21
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                Casualties for British: 1 EarlyFighter
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from N.S to sz60
            2 Artillerys and 2 Infantrys moved from Japan to S.Japan
    
        Place Units - Yamamoto
            1 Destroyer and 1 Transport placed in sz70
            2 Elites placed in Davao
            2 Destroyers placed in sz78
            4 Infantrys placed in Japan
            6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.33
    Dutch regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
            2 EarlyFighters moved from Szechwan to N.Shangsi
            2 Infantrys moved from Szechwan to Sian
            1 Artillery moved from Szechwan to Sian
            1 Artillery and 2 Infantrys moved from Szechwan to W.Sian
            1 Infantry moved from Sikang to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in W.Sian
                Chinese attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery and 3 Infantrys in W.Sian, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Artillery in W.Sian, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 Elite and 2 Infantrys moved from Gansu to Szechwan
            4 Mech.Infs moved from Tsingnan to Szechwan
            5 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
            2 EarlyFighters moved from N.Shangsi to Szechwan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Chinese regular : 0.83
    Hisaichi regular : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit You can skip the Dutch.


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 B.Transports, 1 Battleship, 2 Carriers, 3 Destroyers, 2 EarlyFighters, 2 Fighters, 2 Submarines and 4 Transports moved from sz60 to sz66
            1 Fighter moved from S.Borneo to sz66
            1 Bomber and 1 EarlyFighter moved from Thailand to sz66
            1 Transport moved from sz67 to sz60
            1 Elite moved from S.Borneo to sz60
            1 Elite moved from Malaya to sz60
            1 Infantry moved from Hongkong to sz67
            1 Infantry and 1 Transport moved from sz67 to sz60
            1 Artillery moved from Malaya to sz60
            1 Infantry moved from Hongkong to sz67
            1 Infantry and 1 Transport moved from sz67 to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Transport moved from sz67 to sz60
            1 Artillery moved from Malaya to sz60
            1 Infantry moved from S.Borneo to sz60
            3 Artillerys, 2 Elites and 3 Infantrys moved from sz60 to Sumatra
            1 T.Boat moved from sz78 to sz76
            5 Infantrys moved from Shansi to Sian
            2 Tanks moved from Peking to N.Shangsi
            1 Infantry moved from Hopeh to E.Shansi
            1 Infantry moved from Peking to E.Shansi
            1 Artillery and 2 Infantrys moved from Seoul to sz79
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz79 to sz74
            8 Infantrys moved from Korea to Tientsin
            4 Infantrys moved from Seoul to Korea
            1 Artillery and 2 Infantrys moved from sz74 to Hopeh
            4 Infantrys moved from Hongkong to Kwangtung
            1 Artillery moved from Shangsi to Sian
            1 Artillery, 12 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes moved from Shangsi to Szechwan
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 13 Infantrys, 2 Marines, 2 Submarines and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Shangsi
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 Tanks in N.Shangsi, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tanks in N.Shangsi, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Tank
                Casualties for Chinese: 1 Artillery
            Battle in Sumatra
                Hisaichi attack with 3 Artillerys, 2 Elites and 3 Infantrys
                British defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 3 Artillerys, 2 Elites and 3 Infantrys in Sumatra, round 2 : 5/8 hits, 3.00 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    1 Artillery owned by the British, 3 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from British with 3 Artillerys, 2 Elites and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for British: 1 Artillery and 3 Infantrys
            Battle in Szechwan
                Hisaichi attack with 1 Artillery, 12 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes
                Chinese defend with 1 AAGun, 2 EarlyFighters, 1 Elite, 9 Infantrys, 11 Mech.Infs and 7 Tanks
                    Hisaichi roll dice for 1 Artillery, 12 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes in Szechwan, round 2 : 11/27 hits, 9.17 expected hits
                    Chinese roll dice for 2 EarlyFighters, 1 Elite, 9 Infantrys, 11 Mech.Infs and 7 Tanks in Szechwan, round 2 : 10/30 hits, 11.50 expected hits
                1 Mech.Inf owned by the Chinese, 1 Elite owned by the Chinese, 10 Infantrys owned by the Hisaichi and 9 Infantrys owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys, 2 Mech.Infs, 10 Tanks and 2 Tankettes in Szechwan, round 3 : 5/17 hits, 7.33 expected hits
                    Chinese roll dice for 2 EarlyFighters, 10 Mech.Infs and 7 Tanks in Szechwan, round 3 : 5/19 hits, 7.83 expected hits
                5 Mech.Infs owned by the Chinese, 2 Tankettes owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 2 Mech.Infs and 10 Tanks in Szechwan, round 4 : 9/12 hits, 5.67 expected hits
                    Chinese roll dice for 2 EarlyFighters, 5 Mech.Infs and 7 Tanks in Szechwan, round 4 : 5/14 hits, 6.17 expected hits
                5 Mech.Infs owned by the Chinese, 3 Tanks owned by the Hisaichi, 4 Tanks owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Szechwan
                    Hisaichi roll dice for 7 Tanks in Szechwan, round 5 : 4/7 hits, 3.50 expected hits
                    Chinese roll dice for 2 EarlyFighters and 3 Tanks in Szechwan, round 5 : 3/5 hits, 2.50 expected hits
                    1 EarlyFighter owned by the Chinese, 3 Tanks owned by the Hisaichi and 3 Tanks owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 4 Tanks in Szechwan, round 6 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 EarlyFighter in Szechwan, round 6 : 0/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 4 Tanks remaining. Battle score for attacker is 52
                Casualties for Hisaichi: 1 Artillery, 12 Infantrys, 2 Mech.Infs, 6 Tanks and 2 Tankettes
                Casualties for Chinese: 2 EarlyFighters, 1 Elite, 9 Infantrys, 11 Mech.Infs and 7 Tanks
            Battle in Sian
                Hisaichi attack with 1 Artillery and 5 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 5 Infantrys in Sian, round 2 : 0/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Sian, round 3 : 0/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sian, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery in Sian, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in sz66
                Hisaichi attack with 2 B.Transports, 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 3 Fighters, 2 Submarines and 4 Transports
                British defend with 1 Carrier, 5 Destroyers, 2 EarlyFighters, 2 Submarines, 2 T.Boats and 4 Transports
                    Hisaichi roll dice for 2 Submarines in sz66, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 Submarines in sz66, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 B.Transports, 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 3 Fighters and 4 Transports in sz66, round 2 : 4/13 hits, 5.17 expected hits
                    British roll dice for 1 Carrier, 5 Destroyers, 2 EarlyFighters, 2 T.Boats and 4 Transports in sz66, round 2 : 3/14 hits, 5.00 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    3 Transports owned by the British, 2 Transports owned by the Hisaichi and 2 T.Boats owned by the British lost in sz66
                    Hisaichi roll dice for 2 Submarines in sz66, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Submarines in sz66, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 B.Transports, 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters, 3 Fighters and 2 Transports in sz66, round 3 : 6/13 hits, 5.17 expected hits
                    British roll dice for 1 Carrier, 5 Destroyers, 2 EarlyFighters and 1 Transport in sz66, round 3 : 4/9 hits, 4.17 expected hits
                    1 Carrier owned by the British, 2 Submarines owned by the British, 1 Transport owned by the British, 2 Transports owned by the Hisaichi, 2 B.Transports owned by the Hisaichi and 2 EarlyFighters owned by the British lost in sz66
                    Hisaichi roll dice for 2 Submarines in sz66, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters and 3 Fighters in sz66, round 4 : 4/13 hits, 5.17 expected hits
                    British roll dice for 5 Destroyers in sz66, round 4 : 2/5 hits, 2.50 expected hits
                    4 Destroyers owned by the British and 2 Submarines owned by the Hisaichi lost in sz66
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 3 EarlyFighters and 3 Fighters in sz66, round 5 : 8/13 hits, 5.17 expected hits
                    British roll dice for 1 Destroyer in sz66, round 5 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66
                Hisaichi win with 1 Battleship, 1 Bomber, 2 Carriers, 3 Destroyers, 2 EarlyFighters and 3 Fighters remaining. Battle score for attacker is 56
                Casualties for Hisaichi: 2 B.Transports, 1 EarlyFighter, 2 Submarines and 4 Transports
                Casualties for British: 1 Carrier, 5 Destroyers, 2 EarlyFighters, 2 Submarines, 2 T.Boats and 4 Transports
    
        Non Combat Move - Hisaichi
            1 Bomber moved from sz66 to Thailand
            1 EarlyFighter moved from sz66 to Thailand
            1 Artillery, 1 Bomber, 1 EarlyFighter, 3 Infantrys and 1 Tank moved from Thailand to Burma
            1 Tank moved from Malaya to Burma
            2 Artillerys, 1 Elite and 1 Infantry moved from Malaya to Thailand
    
        Place Units - Hisaichi
            2 Destroyers and 2 Submarines placed in sz60
            1 Marine and 2 Tankettes placed in Peking
            5 Infantrys and 1 Marine placed in Hongkong
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.50
    British regular : -2.17
    Hisaichi regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes moved from Phuket to Thailand
            4 Artillerys, 1 Infantry, 7 Marines, 2 Tanks and 2 Tankettes moved from Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 2 Infantrys, 1 Marine, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Infantrys, 1 Marine, 1 Tank and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            4 Artillerys and 4 Infantrys moved from C.India to Calcutta
            1 Artillery moved from Bhopal to Bhopa
            3 Mech.Infs moved from Dheli to Bengal
            1 Artillery and 1 Infantry moved from Nepal to Bengal
            1 Marine moved from Moresby to sz49
            1 Artillery moved from Moresby to sz49
            1 Tank moved from Moresby to Sarong
            1 Artillery, 1 B.Transport, 2 Destroyers and 1 Marine moved from sz49 to sz81
            1 Artillery and 1 Marine moved from sz81 to Sarong
            1 EarlyFighter moved from Moresby to Sarong
    
        Purchase Units - British
            British buy 4 Artillerys, 2 Bunkers, 4 Elites, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sarong
                British attack with 1 Artillery, 1 EarlyFighter, 1 Marine and 1 Tank
                Yamamoto defend with 1 Artillery, 1 Infantry and 1 Tank
                    British roll dice for 1 Artillery, 1 EarlyFighter, 1 Marine and 1 Tank in Sarong, round 2 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Sarong, round 2 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in Sarong
                    British roll dice for 1 EarlyFighter, 1 Marine and 1 Tank in Sarong, round 3 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Tank in Sarong, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 EarlyFighter, 1 Marine and 1 Tank in Sarong, round 4 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Tank in Sarong, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Sarong
                British win, taking Sarong from Yamamoto with 1 EarlyFighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 7
                Casualties for British: 1 Artillery
                Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Tank
    
        Non Combat Move - British
            1 EarlyFighter moved from Sarong to Moresby
            2 Infantrys moved from Vancouver to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Place Units - British
            1 Bunker placed in Bengal
            4 Artillerys, 1 Bunker and 4 Elites placed in Calcutta
            1 Marine and 2 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    British regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Artillerys, 5 Infantrys and 1 Marine moved from Java to Sumatra
            1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 4 Transports moved from sz57 to sz50
            3 Artillerys, 5 Infantrys and 1 Tank moved from Lambok to Bali
            1 Artillery, 5 Infantrys and 2 Tanks moved from Soem to Lambok
            2 EarlyFighters and 2 Submarines moved from sz50 to sz58
            1 Artillery moved from W.Australia to sz50
            2 Artillerys moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            3 Infantrys moved from W.Australia to sz50
            1 Infantry and 1 Transport moved from sz50 to sz58
            1 Infantry moved from sz58 to Celebs
            3 Artillerys and 3 Infantrys moved from sz50 to Soem
            1 Infantry moved from Darwin to Derby
            1 Elite moved from Darwin to Derby
            1 Artillery moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 EarlyFighters, 2 Elites, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 Artillerys, 5 Infantrys and 1 Marine
                Hisaichi defend with 3 Artillerys, 2 Elites and 1 Infantry
                    Anzac roll dice for 2 Artillerys, 5 Infantrys and 1 Marine in Sumatra, round 2 : 1/8 hits, 2.17 expected hits
                    Hisaichi roll dice for 3 Artillerys, 2 Elites and 1 Infantry in Sumatra, round 2 : 0/6 hits, 2.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 2 Artillerys, 5 Infantrys and 1 Marine in Sumatra, round 3 : 2/8 hits, 2.17 expected hits
                    Hisaichi roll dice for 3 Artillerys and 2 Elites in Sumatra, round 3 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Sumatra, round 4 : 2/6 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Elites in Sumatra, round 4 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Sumatra, round 5 : 1/6 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Elite in Sumatra, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 2 Artillerys, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 3 Artillerys, 2 Elites and 1 Infantry
                Casualties for Anzac: 2 Infantrys
            Battle in sz58
                Anzac attack with 2 EarlyFighters, 2 Submarines and 1 Transport
                Hisaichi defend with 1 Destroyer
                    Anzac roll dice for 2 Submarines in sz58, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz58
                Anzac win with 2 EarlyFighters, 2 Submarines and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in Celebs
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz58 to sz50
            1 Infantry moved from S.W.Australia to W.Australia
    
        Place Units - Anzac
            1 Elite, 1 Infantry and 1 Marine placed in W.Australia
            2 EarlyFighters and 1 Elite placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.67
    Hisaichi regular : -3.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            8 Elites moved from Seattle to sz14
            2 B.Transports and 8 Elites moved from sz14 to sz6
            2 B.Transports moved from sz5 to sz4
            8 Elites moved from sz6 to N.Canada
            8 Elites moved from sz14 to Seattle
            4 Infantrys moved from N.Canada to Anchorage
            2 Artillerys and 3 Infantrys moved from British Columbia to N.Canada
            2 Infantrys moved from Seattle to British Columbia
            8 Elites moved from Alaska to sz4
            3 Infantrys and 1 Tank moved from Alaska to sz4
            8 Elites, 3 Infantrys and 1 Tank moved from sz4 to Palana
            2 Infantrys and 2 Tanks moved from Palana to Magadan
            2 Artillerys, 4 Infantrys and 4 Tanks moved from Magadan to Yakutsk
            2 EarlyFighters moved from sz4 to sz7
            1 Destroyer moved from sz3 to sz7
            2 Destroyers moved from sz4 to sz7
            1 Bomber moved from Wake to sz7
            2 EarlyFighters moved from sz20 to sz7
    
        Purchase Units - Americans
            Americans buy 1 B29, 2 Destroyers, 8 Elites and 2 Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Yakutsk
                Americans attack with 2 Artillerys, 4 Infantrys and 4 Tanks
                Masaharu defend with 1 Infantry
                    Americans roll dice for 2 Artillerys, 4 Infantrys and 4 Tanks in Yakutsk, round 2 : 2/10 hits, 3.67 expected hits
                    Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Masaharu: 1 Infantry
            Battle in sz7
                Americans attack with 1 Bomber, 3 Destroyers and 4 EarlyFighters
                Hisaichi defend with 1 Destroyer and 1 Submarine; Masaharu defend with 2 Destroyers and 1 Submarine; Yamamoto defend with 1 Destroyer
                    Masaharu roll dice for 2 Submarines in sz7, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber, 3 Destroyers and 4 EarlyFighters in sz7, round 2 : 5/8 hits, 3.00 expected hits
                    Masaharu roll dice for 4 Destroyers in sz7, round 2 : 4/4 hits, 2.00 expected hits
                    1 Destroyer owned by the Hisaichi, 1 Submarine owned by the Masaharu, 1 Destroyer owned by the Yamamoto, 1 Destroyer owned by the Masaharu, 1 Submarine owned by the Hisaichi and 4 EarlyFighters owned by the Americans lost in sz7
                    Americans roll dice for 1 Bomber and 3 Destroyers in sz7, round 3 : 0/4 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Bomber and 3 Destroyers in sz7, round 4 : 4/4 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Destroyer in sz7, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7
                Americans win with 1 Bomber and 2 Destroyers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Destroyer and 4 EarlyFighters
                Casualties for Hisaichi: 1 Destroyer and 1 Submarine
                Casualties for Masaharu: 2 Destroyers and 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Bomber moved from sz7 to Palana
    
        Place Units - Americans
            1 Fighter placed in sz20
            2 Destroyers placed in sz4
            1 B29 and 1 Fighter placed in Anchorage
            8 Elites placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Masaharu regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            1 Destroyer moved from sz15 to sz7
            1 Destroyer moved from sz1 to sz7
            1 Bomber moved from Belogorsk to sz7
            1 EarlyFighter moved from Quingdao to sz7
            4 Transports moved from sz1 to sz15
            7 Infantrys moved from Akina to sz15
            7 Infantrys and 4 Transports moved from sz15 to sz1
            7 Infantrys moved from sz1 to Vostok
            5 Infantrys moved from Vostok to Quingdao
            6 Infantrys moved from Belogorsk to Quingdao
            1 Tank moved from Amursk to Quingdao
            2 Infantrys moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Destroyers and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz7
                Masaharu attack with 1 Bomber, 2 Destroyers and 1 EarlyFighter
                Americans defend with 2 Destroyers
                    Masaharu roll dice for 1 Bomber, 2 Destroyers and 1 EarlyFighter in sz7, round 2 : 0/4 hits, 1.67 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Masaharu lost in sz7
                    Masaharu roll dice for 1 Bomber and 2 Destroyers in sz7, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7
                    Masaharu roll dice for 1 Bomber and 1 Destroyer in sz7, round 4 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 4 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz7
                    Masaharu roll dice for 1 Bomber in sz7, round 5 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                Masaharu win with 1 Bomber remaining. Battle score for attacker is -8
                Casualties for Masaharu: 2 Destroyers and 1 EarlyFighter
                Casualties for Americans: 2 Destroyers
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz7 to Belogorsk
    
        Place Units - Masaharu
            2 Destroyers placed in sz1
            3 Infantrys placed in Belogorsk
            1 Infantry placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Masaharu regular : -2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Irkutsk
            1 EarlyFighter moved from Ulaan Ude to Irkutsk
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 1 EarlyFighter and 1 Infantry
                Masaharu defend with 1 Artillery
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 3 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Irkutsk
                Russians win with 1 EarlyFighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Artillery
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Artillery
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 EarlyFighter moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Bratsk to Ustkut
            1 Elite and 4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            6 Infantrys moved from Kaask to Tulun
            4 Infantrys moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Achinsk to Kyzyl
            3 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            6 Tanks moved from N.S to sz60
            2 Infantrys moved from N.S to sz60
            2 Infantrys moved from N.S to sz60
            1 Infantry moved from N.S to sz60
            1 Infantry moved from N.S to sz60
            1 Infantry moved from N.S to sz60
            4 B.Transports, 7 Infantrys and 6 Tanks moved from sz60 to sz64
            7 Infantrys and 6 Tanks moved from sz64 to Bengal
            1 Infantry moved from N.S to sz60
            1 Infantry moved from sz60 to Java
                  Yamamoto take Java from Anzac
            1 Destroyer moved from sz59 to sz58
            1 EarlyFighter moved from S.Borneo to sz58
            12 Infantrys moved from N.S to sz60
            12 Infantrys and 6 Transports moved from sz60 to sz64
            12 Infantrys moved from sz64 to Bengal
            2 EarlyFighters moved from sz60 to sz58
            1 Infantry moved from W.Chunking to Bengal
            1 Artillery and 2 Infantrys moved from Chunking to W.Chunking
            2 Bombers moved from S.Borneo to sz58
            2 Elites moved from Davao to sz70
            2 Elites moved from sz70 to Celebs
            1 Destroyer moved from sz48 to sz70
            1 B.Transport moved from sz48 to sz70
            2 T.Boats moved from sz76 to sz18
            1 Destroyer moved from sz78 to sz18
            1 Destroyer moved from sz78 to sz79
            6 Artillerys, 12 Infantrys and 7 Tanks moved from Shangsi to Gansu
            9 Infantrys moved from Shansi to Shangsi
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz58
                Yamamoto attack with 2 Bombers, 1 Destroyer and 3 EarlyFighters
                Anzac defend with 2 Submarines and 1 Transport
                    Anzac roll dice for 2 Submarines in sz58, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers, 1 Destroyer and 3 EarlyFighters in sz58, round 2 : 4/6 hits, 2.67 expected hits
                    Anzac roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac and 2 Submarines owned by the Anzac lost in sz58
                Yamamoto win with 2 Bombers, 1 Destroyer and 3 EarlyFighters remaining. Battle score for attacker is 18
                Casualties for Anzac: 2 Submarines and 1 Transport
            Battle in Celebs
                Yamamoto attack with 2 Elites
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Elites in Celebs, round 2 : 1/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in Celebs
                Yamamoto win, taking Celebs from Anzac with 1 Elite remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Elite
                Casualties for Anzac: 1 Infantry
            Battle in Bengal
                Yamamoto attack with 20 Infantrys and 6 Tanks
                British defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 EarlyFighter, 3 Infantrys, 7 Mech.Infs and 3 Tanks
                    Yamamoto roll dice for 20 Infantrys and 6 Tanks in Bengal, round 2 : 8/26 hits, 6.33 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 3 Infantrys, 7 Mech.Infs and 3 Tanks in Bengal, round 2 : 4/16 hits, 6.17 expected hits
                    4 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 3 Infantrys owned by the British and 3 Mech.Infs owned by the British lost in Bengal
                    Yamamoto roll dice for 16 Infantrys and 6 Tanks in Bengal, round 3 : 9/22 hits, 5.67 expected hits
                    British roll dice for 1 Bunker, 1 EarlyFighter, 4 Mech.Infs and 3 Tanks in Bengal, round 3 : 1/9 hits, 3.83 expected hits
                    1 Bunker owned by the British, 3 Tanks owned by the British, 1 Infantry owned by the Yamamoto, 1 EarlyFighter owned by the British and 4 Mech.Infs owned by the British lost in Bengal
                Yamamoto win, taking Bengal from British with 15 Infantrys and 6 Tanks remaining. Battle score for attacker is 64
                Casualties for Yamamoto: 5 Infantrys
                Casualties for British: 1 Artillery, 1 Bunker, 1 EarlyFighter, 3 Infantrys, 7 Mech.Infs and 3 Tanks
            Battle in Gansu
                Yamamoto attack with 6 Artillerys, 12 Infantrys and 7 Tanks
                Chinese defend with 1 Elite and 5 Infantrys
                    Yamamoto roll dice for 6 Artillerys, 12 Infantrys and 7 Tanks in Gansu, round 2 : 11/25 hits, 8.50 expected hits
                    Chinese roll dice for 1 Elite and 5 Infantrys in Gansu, round 2 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Elite owned by the Chinese and 5 Infantrys owned by the Chinese lost in Gansu
                Yamamoto win, taking Gansu from Chinese with 6 Artillerys, 10 Infantrys and 7 Tanks remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Chinese: 1 Elite and 5 Infantrys
    
        Non Combat Move - Yamamoto
            1 Destroyer moved from sz70 to sz18
            2 EarlyFighters moved from sz58 to sz60
            1 EarlyFighter moved from sz58 to Halma
            2 Bombers moved from sz58 to S.Borneo
    
        Place Units - Yamamoto
            2 Destroyers placed in sz78
            2 B.Transports placed in sz78
            2 Artillerys and 2 Elites placed in Davao
            8 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Yamamoto regular : 8.83
    Anzac regular : 0.17
    British regular : -5.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery moved from W.Sian to N.Chunking
                  Chinese take N.Chunking from Hisaichi
    
        Purchase Units - Chinese
            Chinese buy 1 EarlyFighter, 7 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 Infantry moved from Tsingnan to S.Mongolia
            1 Infantry moved from Tsingnan to Sikang
            2 Infantrys, 1 Marine and 4 Mech.Infs moved from Tsingnan to Xining
            1 Infantry moved from Xining to Nancheng
            2 Infantrys moved from Urumal to Quyan
            2 Mech.Infs moved from Urumal to Xining
            1 Infantry moved from Xining to Ming Jong
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            1 EarlyFighter, 2 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Battleship, 2 Carriers, 3 Destroyers, 1 EarlyFighter and 3 Fighters moved from sz66 to sz56
            2 Destroyers and 2 Submarines moved from sz60 to sz61
            4 Infantrys moved from Korea to sz74
            1 B.Transport and 4 Infantrys moved from sz74 to sz60
            4 Infantrys moved from sz60 to N.S
            1 Fighter moved from sz56 to N.S
            1 EarlyFighter moved from Burma to sz56
            1 Bomber moved from Burma to S.Borneo
            1 Transport moved from sz60 to sz66
            1 Elite and 1 Infantry moved from Thailand to sz66
            1 Elite and 1 Infantry moved from sz66 to N.S
            3 Transports moved from sz60 to sz64
            2 Artillerys moved from Thailand to sz64
            1 Artillery moved from Burma to sz64
            2 Tanks moved from Burma to E.India
                  Hisaichi take E.India from British
            3 Infantrys moved from Burma to sz64
            1 Infantry moved from Burma to Bengal
            3 Artillerys and 3 Infantrys moved from sz64 to E.India
            4 Infantrys moved from Kwangtung to Kiangsi
            2 Tanks moved from Szechwan to N.Chunking
                  Hisaichi take W.Sian from Chinese
            1 Infantry moved from Sian to Szechwan
            2 Tanks moved from Szechwan to Gansu
            1 Tank moved from N.Shangsi to Gansu
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Artillery and 2 Infantrys moved from Hopeh to E.Shansi
            1 Marine and 2 Tankettes moved from Peking to E.Shansi
            2 Tankettes moved from E.Shansi to N.Shangsi
            8 Infantrys moved from Tientsin to Hsingan
            8 Infantrys moved from Seoul to Manchuria
            1 Artillery moved from Sian to W.Sian
            1 T.Boat moved from sz76 to sz18
            1 Infantry moved from Japan to Akina
            5 Infantrys and 1 Marine moved from Hongkong to Macau
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Bombers and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Chunking
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 Tanks in N.Chunking, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tanks in N.Chunking, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in N.Chunking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Chunking
                Hisaichi win, taking N.Chunking from Chinese with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Tank
                Casualties for Chinese: 1 Artillery
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            4 Bombers placed in S.Borneo
            3 Infantrys placed in Peking
            4 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Hisaichi regular : -1.00
    

    Savegame

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