dawg Axis v. Entek Allies TRS The Showdown!


  • TripleA Turn Summary: Masaharu round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Masaharu
            8 Infantrys moved from Akina to N.Japan
            1 Marine moved from Amursk to sz1
            3 Artillerys moved from Belogorsk to sz1
            1 Elite moved from Belogorsk to sz1
            1 Artillery moved from Vostok to sz1
            2 Infantrys moved from Amursk to sz1
            1 Infantry moved from Belogorsk to sz1
            4 Artillerys, 1 Elite, 3 Infantrys and 1 Marine moved from sz1 to N.Japan
            1 Destroyer moved from sz1 to sz2
            1 Infantry moved from Vostok to Angarsk
                  Masaharu take Angarsk from Russians
            1 Bomber moved from Belogorsk to N.Japan
            1 Infantry moved from Belogorsk to Quingdao
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in N.Japan
                Masaharu attack with 4 Artillerys, 1 Bomber, 1 Elite, 11 Infantrys and 1 Marine
                Americans defend with 8 Elites and 4 Infantrys
                    Masaharu roll dice for 4 Artillerys, 1 Bomber, 1 Elite, 11 Infantrys and 1 Marine in N.Japan, round 2 : 5/18 hits, 5.33 expected hits
                    Americans roll dice for 8 Elites and 4 Infantrys in N.Japan, round 2 : 0/12 hits, 4.00 expected hits
                    1 Elite owned by the Americans and 4 Infantrys owned by the Americans lost in N.Japan
                    Masaharu roll dice for 4 Artillerys, 1 Bomber, 1 Elite, 11 Infantrys and 1 Marine in N.Japan, round 3 : 6/18 hits, 5.33 expected hits
                    Americans roll dice for 7 Elites in N.Japan, round 3 : 4/7 hits, 2.33 expected hits
                    4 Infantrys owned by the Masaharu and 6 Elites owned by the Americans lost in N.Japan
                    Masaharu roll dice for 4 Artillerys, 1 Bomber, 1 Elite, 7 Infantrys and 1 Marine in N.Japan, round 4 : 5/14 hits, 4.67 expected hits
                    Americans roll dice for 1 Elite in N.Japan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans lost in N.Japan
                Masaharu win, taking N.Japan from Americans with 4 Artillerys, 1 Bomber, 1 Elite, 7 Infantrys and 1 Marine remaining. Battle score for attacker is 32
                Casualties for Americans: 8 Elites and 4 Infantrys
                Casualties for Masaharu: 4 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from N.Japan to Belogorsk
    
        Place Units - Masaharu
            3 Infantrys placed in Amursk
            2 Artillerys and 1 Elite placed in Belogorsk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Masaharu regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 9
    
        Combat Move - Russians
            2 Infantrys moved from Gobi to Tsingnan
            2 Mech.Infs moved from Bhopal to Dheli
            3 Mech.Infs moved from Bikaner to Dheli
            3 Infantrys moved from Maltan to Bikaner
            1 Infantry moved from Abakan to Maltan
            1 Elite and 2 Infantrys moved from Haixi to Quyan
            1 Infantry moved from Cheng to Ming Jong
            3 Artillerys, 1 EarlyFighter, 2 Elites, 22 Infantrys, 7 Mech.Infs and 4 Tanks moved from Ulaan Ude to Quingdao
            4 Infantrys moved from Irkutsk to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Dheli
                Russians attack with 5 Mech.Infs
                Thai defend with 2 Artillerys, 1 Factory, 1 Marine and 3 Tanks
                    Russians roll dice for 5 Mech.Infs in Dheli, round 2 : 1/5 hits, 1.67 expected hits
                    Thai roll dice for 2 Artillerys, 1 Marine and 3 Tanks in Dheli, round 2 : 3/6 hits, 2.50 expected hits
                3 Mech.Infs owned by the Russians and 1 Marine owned by the Thai lost in Dheli
                    Russians roll dice for 2 Mech.Infs in Dheli, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 2 Artillerys and 3 Tanks in Dheli, round 3 : 4/5 hits, 2.17 expected hits
                2 Mech.Infs owned by the Russians and 1 Artillery owned by the Thai lost in Dheli
                Thai win with 1 Artillery and 3 Tanks remaining. Battle score for attacker is -18
                Casualties for Russians: 5 Mech.Infs
                Casualties for Thai: 1 Artillery and 1 Marine
            Battle in Tsingnan
                Russians attack with 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 2 Infantrys in Tsingnan, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Tsingnan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Tsingnan, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Tsingnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Tsingnan
                1 Infantry owned by the Russians retreated to Gobi
                Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Quingdao
                Russians attack with 3 Artillerys, 2 EarlyFighters, 2 Elites, 26 Infantrys, 7 Mech.Infs and 4 Tanks
                Masaharu defend with 6 Artillerys, 2 Elites, 20 Infantrys, 3 Marines and 7 Tanks
                    Russians roll dice for 3 Artillerys, 2 EarlyFighters, 2 Elites, 26 Infantrys, 7 Mech.Infs and 4 Tanks in Quingdao, round 2 : 13/44 hits, 13.00 expected hits
                    Masaharu roll dice for 6 Artillerys, 2 Elites, 20 Infantrys, 3 Marines and 7 Tanks in Quingdao, round 2 : 14/38 hits, 13.83 expected hits
                    14 Infantrys owned by the Russians and 13 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 3 Artillerys, 2 EarlyFighters, 2 Elites, 12 Infantrys, 7 Mech.Infs and 4 Tanks in Quingdao, round 3 : 14/30 hits, 10.67 expected hits
                    Masaharu roll dice for 6 Artillerys, 2 Elites, 7 Infantrys, 3 Marines and 7 Tanks in Quingdao, round 3 : 11/25 hits, 9.50 expected hits
                    11 Infantrys owned by the Russians, 3 Marines owned by the Masaharu, 7 Infantrys owned by the Masaharu and 4 Artillerys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 3 Artillerys, 2 EarlyFighters, 2 Elites, 1 Infantry, 7 Mech.Infs and 4 Tanks in Quingdao, round 4 : 6/19 hits, 7.67 expected hits
                    Masaharu roll dice for 2 Artillerys, 2 Elites and 7 Tanks in Quingdao, round 4 : 4/11 hits, 4.83 expected hits
                    2 Elites owned by the Masaharu, 1 Infantry owned by the Russians, 3 Artillerys owned by the Russians, 2 Artillerys owned by the Masaharu and 2 Tanks owned by the Masaharu lost in Quingdao
                    Russians roll dice for 2 EarlyFighters, 2 Elites, 7 Mech.Infs and 4 Tanks in Quingdao, round 5 : 3/15 hits, 6.33 expected hits
                    Masaharu roll dice for 5 Tanks in Quingdao, round 5 : 3/5 hits, 2.50 expected hits
                3 Mech.Infs owned by the Russians and 3 Tanks owned by the Masaharu lost in Quingdao
                    Russians roll dice for 2 EarlyFighters, 2 Elites, 4 Mech.Infs and 4 Tanks in Quingdao, round 6 : 5/12 hits, 5.33 expected hits
                    Masaharu roll dice for 2 Tanks in Quingdao, round 6 : 2/2 hits, 1.00 expected hits
                2 Mech.Infs owned by the Russians and 2 Tanks owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 2 EarlyFighters, 2 Elites, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 27
                Casualties for Russians: 3 Artillerys, 26 Infantrys and 5 Mech.Infs
                Casualties for Masaharu: 6 Artillerys, 2 Elites, 20 Infantrys, 3 Marines and 7 Tanks
    
        Non Combat Move - Russians
            1 Infantry moved from Tulun to Ustkut
            2 EarlyFighters moved from Quingdao to Ulaan Ude
            5 Infantrys moved from Tulun to Ulaan Ude
            6 Infantrys moved from Kaask to Tulun
            1 Marine moved from Achinsk to Abakan
            3 Mech.Infs moved from Achinsk to Quyan
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Marine and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.33
    Thai regular : 2.33
    Russians regular : -3.00
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 4 Infantrys moved from New Guinea to Moresby
            3 Destroyers moved from sz15 to sz1
            3 Destroyers moved from sz78 to sz16
            4 Destroyers moved from sz18 to sz16
            1 T.Boat moved from sz18 to sz45
            2 EarlyFighters moved from sz18 to sz45
            1 Submarine moved from sz18 to sz19
            1 Submarine moved from sz18 to sz19
            1 Destroyer moved from sz18 to sz45
            2 EarlyFighters moved from sz59 to sz50
            2 Bombers moved from Java to sz50
            1 Artillery and 2 Infantrys moved from Davao to sz70
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz70 to sz59
            1 Artillery and 2 Infantrys moved from sz59 to Bava
            1 Infantry moved from Ceram to sz48
            1 Infantry and 1 Transport moved from sz48 to sz81
            1 Infantry moved from sz81 to S.G
                  Yamamoto take S.G from British
            1 Elite moved from Buru to sz58
            1 Artillery moved from Buru to sz58
            1 Artillery, 1 Elite and 1 Transport moved from sz58 to sz81
            1 Artillery and 1 Elite moved from sz81 to Nayumo
            1 Artillery and 2 Infantrys moved from Buru to sz58
            1 Artillery and 2 Infantrys moved from sz58 to Flores
            1 Tank moved from Bali to Soem
                  Yamamoto take Soem from Dutch
            3 Artillerys moved from Hopeh to sz74
            9 Infantrys moved from Nagasaki to sz74
            16 Infantrys moved from Hopeh to sz74
            3 Artillerys, 4 B.Transports, 25 Infantrys and 6 Transports moved from sz74 to sz60
            3 Artillerys and 25 Infantrys moved from sz60 to Malaya
            1 Artillery, 7 Infantrys and 3 Tanks moved from Gansu to S.Mongolia
            9 Infantrys moved from Hopeh to E.Shansi
            1 B.Transport moved from sz68 to sz74
            1 Infantry moved from Japan to S.Japan
            1 B.Transport moved from sz74 to sz79
            1 Infantry moved from S.Japan to sz79
            3 Infantrys moved from S.Japan to sz79
            4 Infantrys moved from sz79 to Manchuria
            9 Infantrys moved from S.Japan to Nagasaki
            5 Infantrys moved from Tokyo to S.Japan
            2 Artillerys, 2 Elites and 4 Infantrys moved from E.G to Moresby
            1 Artillery moved from C.India to India
                  Yamamoto take India from British
    
        Purchase Units - Yamamoto
            Yamamoto buy 7 Destroyers and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Dutch defend with 1 Artillery
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Flores, round 2 : 2/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Flores
                Yamamoto win, taking Flores from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Dutch: 1 Artillery
            Battle in sz45
                Yamamoto attack with 1 Destroyer, 2 EarlyFighters and 1 T.Boat
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Destroyer, 2 EarlyFighters and 1 T.Boat in sz45, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer, 2 EarlyFighters and 1 T.Boat in sz45, round 3 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in sz45, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 T.Boat owned by the Yamamoto lost in sz45
                Yamamoto win with 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Americans: 1 Destroyer
            Battle in Moresby
                Yamamoto attack with 4 Artillerys, 2 Elites and 8 Infantrys
                British defend with 1 AAGun, 1 Factory, 2 Infantrys and 1 Marine
                    Yamamoto roll dice for 4 Artillerys, 2 Elites and 8 Infantrys in Moresby, round 2 : 6/14 hits, 4.33 expected hits
                    British roll dice for 2 Infantrys and 1 Marine in Moresby, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British and 1 Marine owned by the British lost in Moresby
                Yamamoto win, taking Moresby from British with 4 Artillerys, 2 Elites and 8 Infantrys remaining. Battle score for attacker is 7
                Casualties for British: 2 Infantrys and 1 Marine
            Battle in sz19
                Yamamoto attack with 2 Submarines
                Anzac defend with 2 T.Boats
                    Yamamoto roll dice for 2 Submarines in sz19, round 2 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Anzac lost in sz19
                    Anzac roll dice for 1 T.Boat in sz19, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Submarines in sz19, round 3 : 1/2 hits, 0.67 expected hits
                1 T.Boat owned by the Anzac lost in sz19
                Yamamoto win with 2 Submarines remaining. Battle score for attacker is 10
                Casualties for Anzac: 2 T.Boats
            Battle in Nayumo
                Yamamoto attack with 1 Artillery and 1 Elite
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Elite in Nayumo, round 2 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Nayumo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Nayumo
                Yamamoto win, taking Nayumo from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in S.Mongolia
                Yamamoto attack with 1 Artillery, 7 Infantrys and 3 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 7 Infantrys and 3 Tanks in S.Mongolia, round 2 : 3/11 hits, 3.17 expected hits
                    Chinese roll dice for 1 Infantry in S.Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in S.Mongolia
                Yamamoto win, taking S.Mongolia from Chinese with 1 Artillery, 6 Infantrys and 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Bava
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Bava, round 2 : 1/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Bava, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Bava
                Yamamoto win, taking Bava from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in sz50
                Hisaichi loiter and taunt; Yamamoto attack with 2 Bombers and 2 EarlyFighters; Thai loiter and taunt
                Anzac defend with 2 S.Subs
                    Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz50, round 2 : 3/4 hits, 2.00 expected hits
                2 S.Subs owned by the Anzac lost in sz50
                Yamamoto win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 18
                Casualties for Anzac: 2 S.Subs
    
        Non Combat Move - Yamamoto
            2 Bombers moved from sz50 to Lambok
            2 EarlyFighters moved from sz50 to sz60
            1 Carrier moved from sz59 to sz60
            2 EarlyFighters moved from sz45 to sz46
            1 Battleship, 1 Carrier and 11 Destroyers moved from sz18 to sz46
    
        Place Units - Yamamoto
            4 Destroyers placed in sz16
            3 Destroyers placed in sz79
            8 Infantrys placed in Tokyo
            4 Infantrys placed in Davao
            1 Infantry placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : 2.83
    Americans regular : 0.00
    Anzac regular : -0.17
    British regular : -1.00
    Dutch regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Chinese
            2 Infantrys moved from Xining to Tsingnan
            1 Elite moved from Xining to Tsingnan
            1 EarlyFighter moved from Xining to Tsingnan
            4 Infantrys moved from Quyan to Gobi
            4 Infantrys moved from Urumal to Yecheng
            6 Infantrys moved from Agra to Bhopal
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Tsingnan
                Chinese attack with 1 EarlyFighter, 1 Elite and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 EarlyFighter, 1 Elite and 2 Infantrys in Tsingnan, round 2 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Tsingnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Elite and 2 Infantrys in Tsingnan, round 3 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Tsingnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Tsingnan
                    Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Tsingnan, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Tsingnan, round 4 : 2/2 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Tsingnan
                    Chinese roll dice for 1 Elite in Tsingnan, round 5 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Tsingnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite in Tsingnan, round 6 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Tsingnan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite in Tsingnan, round 7 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Tsingnan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite in Tsingnan, round 8 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Tsingnan, round 8 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Tsingnan
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -14
                Casualties for Chinese: 1 EarlyFighter, 1 Elite and 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.33
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            4 Infantrys moved from Seoul to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz1
            1 B.Transport moved from sz1 to sz79
            4 Infantrys moved from sz1 to Vostok
            2 Destroyers moved from sz79 to sz1
            1 Infantry moved from Jinan to Hsingan
            3 Infantrys moved from Manchuria to Belogorsk
            5 Infantrys moved from Vostok to Belogorsk
            2 Infantrys moved from Seoul to Manchuria
            1 Infantry moved from Sikang to Nancheng
            1 Artillery moved from Tsingnan to Nancheng
            1 Infantry moved from Gansu to Tsingnan
            4 Tanks and 2 Tankettes moved from Sikang to Gobi
            4 Infantrys moved from Szechwan to Gansu
            2 Infantrys moved from Gansu to S.Mongolia
            3 Infantrys and 2 Tanks moved from N.Shangsi to Gansu
            2 Tanks moved from Gansu to S.Mongolia
            1 Marine moved from E.Shansi to N.Shangsi
            1 Elite and 2 Tankettes moved from Peking to E.Shansi
            2 Tankettes moved from E.Shansi to N.Shangsi
            6 Infantrys moved from Malaya to sz60
            6 Infantrys and 3 Transports moved from sz60 to sz64
            4 Infantrys moved from Burma to sz64
            10 Infantrys moved from sz64 to E.India
            1 Tankette moved from E.India to M.India
                  Hisaichi take M.India from British
            1 Infantry moved from E.India to C.India
            2 Tanks and 3 Tankettes moved from E.India to Bhopa
            7 Infantrys, 1 Marine and 2 Tankettes moved from Burma to Bengal
            6 Infantrys moved from Malaya to Thailand
            2 Tankettes moved from Bengal to E.India
            2 Destroyers moved from sz50 to sz46
            2 Infantrys moved from Lambok to sz59
            2 Infantrys and 1 Transport moved from sz59 to sz60
            2 Infantrys moved from sz60 to Malaya
            1 Infantry moved from Bali to Lambok
            5 Bombers moved from New Guinea to Moresby
            6 Infantrys moved from Hongkong to Macau
            1 T.Boat moved from sz18 to sz45
            1 Infantry moved from Nagpur to Bhopa
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 B.Transports, 1 Destroyer, 17 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Nancheng
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Nancheng, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Nancheng, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Nancheng
                Hisaichi win, taking Nancheng from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Gobi
                Hisaichi attack with 4 Tanks and 2 Tankettes
                Chinese defend with 4 Infantrys; Russians defend with 1 Infantry
                    Hisaichi roll dice for 4 Tanks and 2 Tankettes in Gobi, round 2 : 4/6 hits, 2.67 expected hits
                    Chinese roll dice for 5 Infantrys in Gobi, round 2 : 2/5 hits, 1.67 expected hits
                    2 Tankettes owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Gobi
                    Hisaichi roll dice for 4 Tanks in Gobi, round 3 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Gobi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Gobi
                Hisaichi win, taking Gobi from Chinese with 3 Tanks remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Tank and 2 Tankettes
                Casualties for Chinese: 4 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in Bhopa
                Hisaichi attack with 1 Infantry, 2 Tanks and 3 Tankettes
                British defend with 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 1 Infantry, 2 Tanks and 3 Tankettes in Bhopa, round 2 : 2/6 hits, 2.17 expected hits
                    British roll dice for 1 Elite and 2 Infantrys in Bhopa, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Bhopa
                    Hisaichi roll dice for 1 Infantry, 2 Tanks and 3 Tankettes in Bhopa, round 3 : 3/6 hits, 2.17 expected hits
                    British roll dice for 1 Elite in Bhopa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the British lost in Bhopa
                Hisaichi win, taking Bhopa from British with 1 Infantry, 2 Tanks and 3 Tankettes remaining. Battle score for attacker is 8
                Casualties for British: 1 Elite and 2 Infantrys
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 B.Transport placed in sz60
            1 B.Transport and 1 Destroyer placed in sz79
            1 Tank and 2 Tankettes placed in Peking
            2 Artillerys and 4 Infantrys placed in Seoul
            6 Infantrys placed in Hongkong
            6 Infantrys placed in Malaya
            1 Infantry placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    British regular : -1.33
    Hisaichi regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Thai
            1 Destroyer moved from sz50 to sz46
            2 Tanks and 2 Tankettes moved from Nepal to Bhopal
            3 Tanks moved from Dheli to W.India
                  Thai take W.India from British
            3 Tanks moved from W.India to Bhopal
            2 Artillerys, 1 Elite and 3 Infantrys moved from Nagpur to E.India
            1 Infantry and 1 Marine moved from Nepal to E.India
            1 Artillery moved from Dheli to Bhopal
            1 Elite and 3 Infantrys moved from Bengal to E.India
            1 Elite moved from Thailand to sz64
            2 Infantrys moved from Thailand to sz64
            1 Elite and 2 Infantrys moved from sz64 to E.India
            3 Infantrys moved from Thailand to Burma
            4 Infantrys moved from Phuket to Thailand
            2 Tankettes moved from Phuket to Burma
    
        Purchase Units - Thai
            Thai buy 2 Destroyers, 1 Infantry and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bhopal
                Thai attack with 1 Artillery, 5 Tanks and 2 Tankettes
                Chinese defend with 6 Infantrys
                    Thai roll dice for 1 Artillery, 5 Tanks and 2 Tankettes in Bhopal, round 2 : 5/8 hits, 3.50 expected hits
                    British roll dice for 6 Infantrys in Bhopal, round 2 : 2/6 hits, 2.00 expected hits
                    2 Tankettes owned by the Thai and 5 Infantrys owned by the Chinese lost in Bhopal
                    Thai roll dice for 1 Artillery and 5 Tanks in Bhopal, round 3 : 4/6 hits, 2.83 expected hits
                    British roll dice for 1 Infantry in Bhopal, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Bhopal
                Thai win, taking Bhopal from British with 1 Artillery and 5 Tanks remaining. Battle score for attacker is 4
                Casualties for Thai: 2 Tankettes
                Casualties for Chinese: 6 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Destroyers and 1 T.Boat placed in sz64
            1 Infantry placed in Phuket
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 2.67
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - British
            4 Infantrys moved from Yakutsk to Angarsk
            2 Infantrys moved from Calcutta to M.India
            2 Infantrys moved from Calcutta to C.India
            4 EarlyFighters moved from Calcutta to sz64
    
        Purchase Units - British
            British buy 3 Destroyers, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Angarsk
                British attack with 4 Infantrys
                Masaharu defend with 1 Infantry
                    British roll dice for 4 Infantrys in Angarsk, round 2 : 0/4 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 4 Infantrys in Angarsk, round 3 : 2/4 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Angarsk
                British win, taking Angarsk from Masaharu with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in M.India
                British attack with 2 Infantrys
                Hisaichi defend with 1 Tankette
                    British roll dice for 2 Infantrys in M.India, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in M.India, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Infantrys in M.India, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in M.India, round 3 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the British lost in M.India
                    British roll dice for 1 Infantry in M.India, round 4 : 1/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Tankette in M.India, round 4 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in M.India
                British win, taking M.India from Hisaichi with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Tankette
            Battle in sz64
                British attack with 4 EarlyFighters
                Hisaichi defend with 1 B.Transport and 3 Transports; Thai defend with 2 Destroyers, 2 T.Boats and 1 Transport
                    British roll dice for 4 EarlyFighters in sz64, round 2 : 0/4 hits, 1.33 expected hits
                    Thai roll dice for 1 B.Transport, 2 Destroyers, 2 T.Boats and 4 Transports in sz64, round 2 : 2/9 hits, 2.17 expected hits
                    2 EarlyFighters owned by the British lost in sz64
                    British roll dice for 2 EarlyFighters in sz64, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 B.Transport, 2 Destroyers, 2 T.Boats and 4 Transports in sz64, round 3 : 2/9 hits, 2.17 expected hits
                    2 EarlyFighters owned by the British lost in sz64
                Thai win with 1 B.Transport, 2 Destroyers, 2 T.Boats and 4 Transports remaining. Battle score for attacker is -32
                Casualties for British: 4 EarlyFighters
            Battle in C.India
                British attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 Infantrys in C.India, round 2 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in C.India, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in C.India
                British win, taking C.India from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 Destroyers placed in sz63
            1 Elite and 4 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Masaharu regular : -0.67
    Thai regular : -0.33
    British regular : -0.50
    Hisaichi regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Marine moved from Darwin to Derby
            5 Infantrys moved from Darwin to Derby
    
        Place Units - Anzac
            3 Destroyers placed in sz50
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Americans
            1 Artillery and 1 Infantry moved from Townsville to sz41
            1 Artillery, 2 Battleships, 1 Carrier, 12 Destroyers, 2 Fighters, 1 Infantry and 1 Transport moved from sz41 to sz46
            1 Artillery and 1 Infantry moved from sz46 to E.G
            1 T.Boat moved from sz42 to sz46
            4 Destroyers moved from sz20 to sz19
            1 EarlyFighter moved from sz25 to sz19
            1 B29 moved from Yakutsk to sz46
            2 Artillerys, 1 Bomber, 16 Elites and 6 Infantrys moved from Yakutsk to Vostok
            1 EarlyFighter moved from sz7 to sz2
            7 Destroyers moved from sz7 to sz2
    
        Purchase Units - Americans
            Americans buy 1 B29, 1 Destroyer, 1 EarlyFighter, 8 Elites, 1 Infantry and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Vostok
                Americans attack with 2 Artillerys, 1 Bomber, 16 Elites and 6 Infantrys
                Hisaichi defend with 16 Infantrys; Masaharu defend with 1 Artillery and 5 Infantrys
                    Americans roll dice for 2 Artillerys, 1 Bomber, 16 Elites and 6 Infantrys in Vostok, round 2 : 10/25 hits, 10.67 expected hits
                    Masaharu roll dice for 1 Artillery and 21 Infantrys in Vostok, round 2 : 9/22 hits, 7.33 expected hits
                    1 Elite owned by the Americans, 2 Artillerys owned by the Americans, 6 Infantrys owned by the Americans and 10 Infantrys owned by the Hisaichi lost in Vostok
                    Americans roll dice for 1 Bomber and 15 Elites in Vostok, round 3 : 6/16 hits, 8.17 expected hits
                    Masaharu roll dice for 1 Artillery and 11 Infantrys in Vostok, round 3 : 5/12 hits, 4.00 expected hits
                    5 Infantrys owned by the Masaharu, 5 Elites owned by the Americans and 1 Infantry owned by the Hisaichi lost in Vostok
                    Americans roll dice for 1 Bomber and 10 Elites in Vostok, round 4 : 6/11 hits, 5.67 expected hits
                    Masaharu roll dice for 1 Artillery and 5 Infantrys in Vostok, round 4 : 2/6 hits, 2.00 expected hits
                    1 Artillery owned by the Masaharu, 2 Elites owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Vostok
                Americans win, taking Vostok from Masaharu with 1 Bomber and 8 Elites remaining. Battle score for attacker is -6
                Casualties for Americans: 2 Artillerys, 8 Elites and 6 Infantrys
                Casualties for Hisaichi: 16 Infantrys
                Casualties for Masaharu: 1 Artillery and 5 Infantrys
            Battle in sz19
                Americans attack with 4 Destroyers and 1 EarlyFighter
                Yamamoto defend with 2 Submarines
                    Yamamoto roll dice for 2 Submarines in sz19, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 4 Destroyers and 1 EarlyFighter in sz19, round 2 : 3/5 hits, 1.67 expected hits
                    2 Submarines owned by the Yamamoto lost in sz19
                Americans win with 4 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Submarines
            Battle in sz2
                Americans attack with 7 Destroyers and 1 EarlyFighter
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 7 Destroyers and 1 EarlyFighter in sz2, round 2 : 3/8 hits, 2.67 expected hits
                    Masaharu roll dice for 1 Destroyer in sz2, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz2
                Americans win with 6 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Masaharu: 1 Destroyer
            Battle in sz46
                Americans attack with 1 B29, 2 Battleships, 1 Carrier, 12 Destroyers, 2 Fighters, 1 T.Boat and 1 Transport
                Hisaichi defend with 2 Destroyers; Yamamoto defend with 1 Battleship, 1 Carrier, 11 Destroyers and 2 EarlyFighters; Thai defend with 1 Destroyer
                    Americans roll dice for 1 B29, 2 Battleships, 1 Carrier, 12 Destroyers, 2 Fighters, 1 T.Boat and 1 Transport in sz46, round 2 : 7/19 hits, 7.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 14 Destroyers and 2 EarlyFighters in sz46, round 2 : 12/18 hits, 9.17 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    8 Destroyers owned by the Americans, 1 Carrier owned by the Americans, 2 Destroyers owned by the Hisaichi, 1 Destroyer owned by the Thai, 1 Destroyer owned by the Yamamoto, 1 T.Boat owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz46
                    Americans roll dice for 1 B29, 2 Battleships, 4 Destroyers, 2 Fighters and 1 Transport in sz46, round 3 : 5/9 hits, 4.50 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 10 Destroyers in sz46, round 3 : 4/12 hits, 6.17 expected hits
                    4 Destroyers owned by the Americans and 5 Destroyers owned by the Yamamoto lost in sz46
                    Americans roll dice for 1 B29, 2 Battleships, 2 Fighters and 1 Transport in sz46, round 4 : 4/5 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 5 Destroyers in sz46, round 4 : 6/7 hits, 3.67 expected hits
                    2 Fighters owned by the Americans, 2 Battleships owned by the Americans, 1 B29 owned by the Americans, 1 Transport owned by the Americans and 4 Destroyers owned by the Yamamoto lost in sz46
                    1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in E.G
                Yamamoto win with 1 Battleship, 1 Carrier and 1 Destroyer remaining. Battle score for attacker is -79
                Casualties for Americans: 1 B29, 2 Battleships, 1 Carrier, 12 Destroyers, 2 Fighters, 1 T.Boat and 1 Transport
                Casualties for Hisaichi: 2 Destroyers
                Casualties for Thai: 1 Destroyer
                Casualties for Yamamoto: 10 Destroyers and 2 EarlyFighters
    
        Non Combat Move - Americans
            1 Carrier and 1 Submarine moved from sz25 to sz20
            1 EarlyFighter moved from sz19 to sz20
            2 B.Transports moved from sz14 to sz23
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            8 Elites moved from sz14 to Seattle
            2 Infantrys moved from Alaska to sz4
            2 Infantrys moved from sz4 to Palana
            8 Elites, 3 Infantrys and 1 Marine moved from Magadan to Yakutsk
            2 B.Transports, 1 Carrier and 2 Transports moved from sz7 to sz2
            1 Bomber moved from Vostok to Yakutsk
    
        Place Units - Americans
            1 Destroyer placed in sz20
            2 S.Subs placed in sz25
            1 EarlyFighter placed in Pearl Harbor
            Americans undo move 2.
            1 S.Sub placed in sz25
            1 S.Sub placed in sz25
            1 B29 placed in Hilo
            8 Elites placed in San Francisco
            1 Infantry placed in Alaska
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Palana: 8 Marines
            EDIT: Removing units owned by Americans from Alaska: 8 Marines
            EDIT: Adding units owned by Americans to Alaska: 2 Infantrys
            EDIT: Removing units owned by Americans from Palana: 2 Infantrys
            EDIT: Adding units owned by Americans to Alaska: 8 Elites
            EDIT: Removing units owned by Americans from sz5: 2 B.Transports and 8 Elites
            EDIT: Adding units owned by Americans to sz5: 2 B.Transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.67
    Americans regular : -0.17
    Masaharu regular : 3.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Masaharu
            3 Infantrys moved from Amursk to Belogorsk
            4 Artillerys moved from N.Japan to sz1
            1 Elite and 1 Marine moved from N.Japan to sz1
            2 Infantrys moved from N.Japan to sz1
            1 Infantry moved from N.Japan to sz1
            4 Artillerys, 1 Elite, 3 Infantrys and 1 Marine moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 5 Infantrys, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 4 Artillerys, 1 Elite, 3 Infantrys and 1 Marine
                Americans defend with 8 Elites
                    Masaharu roll dice for 4 Artillerys, 1 Elite, 3 Infantrys and 1 Marine in Vostok, round 2 : 5/9 hits, 3.33 expected hits
                    Russians roll dice for 8 Elites in Vostok, round 2 : 2/8 hits, 2.67 expected hits
                    2 Infantrys owned by the Masaharu and 5 Elites owned by the Americans lost in Vostok
                    Masaharu roll dice for 4 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Vostok, round 3 : 1/7 hits, 2.83 expected hits
                    Russians roll dice for 3 Elites in Vostok, round 3 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Masaharu, 1 Elite owned by the Americans and 1 Artillery owned by the Masaharu lost in Vostok
                    Masaharu roll dice for 3 Artillerys, 1 Elite and 1 Marine in Vostok, round 4 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 2 Elites in Vostok, round 4 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Americans lost in Vostok
                    Masaharu roll dice for 3 Artillerys, 1 Elite and 1 Marine in Vostok, round 5 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 Elite in Vostok, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans lost in Vostok
                Masaharu win, taking Vostok from Russians with 3 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is 22
                Casualties for Masaharu: 1 Artillery and 3 Infantrys
                Casualties for Americans: 8 Elites
    
        Non Combat Move - Masaharu
            8 Infantrys moved from Akina to N.Japan
    
        Place Units - Masaharu
            2 Artillerys and 1 Tankette placed in Belogorsk
            2 Tanks and 1 Tankette placed in Amursk
            5 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.50
    Russians regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            2 EarlyFighters moved from Ulaan Ude to Jinan
            3 Infantrys moved from Ulaan Ude to Quingdao
            1 Infantry moved from Ustkut to Irkutsk
            6 Infantrys moved from Tulun to Ulaan Ude
            1 Elite, 2 Infantrys and 3 Mech.Infs moved from Quyan to Gobi
            3 Infantrys moved from Bikaner to W.India
                  British take W.India from Thai
            1 Infantry moved from Maltan to Bikaner
            1 Marine moved from Abakan to Maltan
            2 Mech.Infs moved from Achinsk to Bikaner
            1 Mech.Inf moved from Achinsk to Bikaner
            1 Marine moved from Achinsk to Abakan
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Gobi
                Russians attack with 1 Elite, 2 Infantrys and 3 Mech.Infs
                Hisaichi defend with 3 Tanks
                    Russians roll dice for 1 Elite, 2 Infantrys and 3 Mech.Infs in Gobi, round 2 : 1/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 3 Tanks in Gobi, round 2 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 1 Tank owned by the Hisaichi lost in Gobi
                    Russians roll dice for 1 Elite and 3 Mech.Infs in Gobi, round 3 : 1/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Gobi, round 3 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Mech.Inf owned by the Russians lost in Gobi
                    Russians roll dice for 1 Elite and 2 Mech.Infs in Gobi, round 4 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Gobi, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Mech.Inf owned by the Russians lost in Gobi
                Russians win, taking Gobi from Hisaichi with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 1
                Casualties for Russians: 2 Infantrys and 2 Mech.Infs
                Casualties for Hisaichi: 3 Tanks
    
        Non Combat Move - Russians
            3 Infantrys moved from Kaask to Jinquan
            3 Infantrys moved from Kaask to Kyzal
            1 AAGun moved from Ulaan Ude to Quingdao
            2 EarlyFighters moved from Jinan to Quingdao
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Marine and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.33
    Hisaichi regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            2 EarlyFighters moved from Ulaan Ude to Jinan
            3 Infantrys moved from Ulaan Ude to Quingdao
            1 Infantry moved from Ustkut to Irkutsk
            6 Infantrys moved from Tulun to Ulaan Ude
            1 Elite, 2 Infantrys and 3 Mech.Infs moved from Quyan to Gobi
            3 Infantrys moved from Bikaner to W.India
                  British take W.India from Thai
            1 Infantry moved from Maltan to Bikaner
            1 Marine moved from Abakan to Maltan
            2 Mech.Infs moved from Achinsk to Bikaner
            1 Mech.Inf moved from Achinsk to Bikaner
            1 Marine moved from Achinsk to Abakan
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Gobi
                Russians attack with 1 Elite, 2 Infantrys and 3 Mech.Infs
                Hisaichi defend with 3 Tanks
                    Russians roll dice for 1 Elite, 2 Infantrys and 3 Mech.Infs in Gobi, round 2 : 1/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 3 Tanks in Gobi, round 2 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 1 Tank owned by the Hisaichi lost in Gobi
                    Russians roll dice for 1 Elite and 3 Mech.Infs in Gobi, round 3 : 1/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Gobi, round 3 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Mech.Inf owned by the Russians lost in Gobi
                    Russians roll dice for 1 Elite and 2 Mech.Infs in Gobi, round 4 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Gobi, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Mech.Inf owned by the Russians lost in Gobi
                Russians win, taking Gobi from Hisaichi with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is 1
                Casualties for Russians: 2 Infantrys and 2 Mech.Infs
                Casualties for Hisaichi: 3 Tanks
    
        Non Combat Move - Russians
            3 Infantrys moved from Kaask to Jinquan
            3 Infantrys moved from Kaask to Kyzal
            1 AAGun moved from Ulaan Ude to Quingdao
            2 EarlyFighters moved from Jinan to Quingdao
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Marine and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from sz4: 1 Submarine
            EDIT: Adding units owned by Russians to sz7: 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -2.33
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Transports moved from sz81 to sz49
            2 Artillerys moved from Moresby to sz49
            2 Elites moved from Moresby to sz49
            2 Artillerys and 2 Elites moved from sz49 to Derby
            1 Battleship and 1 Destroyer moved from sz46 to sz50
            2 Bombers moved from Lambok to sz50
            1 B.Transport moved from sz58 to sz81
            1 Elite moved from Nayumo to sz81
            1 B.Transport and 1 Elite moved from sz81 to sz49
            1 Artillery moved from Moresby to sz49
            1 Artillery and 1 Elite moved from sz49 to Derby
            1 Tank moved from Bali to sz59
            1 Tank moved from Soem to sz59
            1 B.Transport and 2 Tanks moved from sz59 to sz58
            1 Infantry moved from Bava to sz58
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz58 to sz50
            1 Infantry and 2 Tanks moved from sz50 to Derby
            1 Carrier moved from sz46 to sz50
            11 Destroyers moved from sz16 to sz7
            3 Destroyers moved from sz79 to sz1
            4 Infantrys moved from S.Japan to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz1
            4 Infantrys moved from sz1 to Vostok
            1 Tank moved from S.Mongolia to N.Mongolia
                  Yamamoto take N.Mongolia from Chinese
            1 Tank moved from N.Mongolia to Gobi
            1 Artillery, 6 Infantrys and 2 Tanks moved from S.Mongolia to Gobi
            9 Infantrys moved from E.Shansi to N.Shangsi
            4 Infantrys moved from Manchuria to Belogorsk
            3 Artillerys moved from Malaya to sz60
            25 Infantrys moved from Malaya to sz60
            3 Artillerys, 4 B.Transports, 1 Carrier, 2 EarlyFighters, 25 Infantrys and 6 Transports moved from sz60 to sz50
            3 Artillerys and 25 Infantrys moved from sz50 to W.Australia
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 2 B.Transports, 2 Destroyers, 3 Fighters, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz50
                Yamamoto attack with 5 B.Transports, 1 Battleship, 2 Bombers, 2 Carriers, 1 Destroyer, 2 EarlyFighters and 6 Transports
                Anzac defend with 3 Destroyers
                    Yamamoto roll dice for 5 B.Transports, 1 Battleship, 2 Bombers, 2 Carriers, 1 Destroyer, 2 EarlyFighters and 6 Transports in sz50, round 2 : 2/8 hits, 3.33 expected hits
                    Anzac roll dice for 3 Destroyers in sz50, round 2 : 0/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Anzac lost in sz50
                    Yamamoto roll dice for 5 B.Transports, 1 Battleship, 2 Bombers, 2 Carriers, 1 Destroyer, 2 EarlyFighters and 6 Transports in sz50, round 3 : 1/8 hits, 3.33 expected hits
                    Anzac roll dice for 1 Destroyer in sz50, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac lost in sz50
                Yamamoto win with 5 B.Transports, 1 Battleship, 2 Bombers, 2 Carriers, 1 Destroyer, 2 EarlyFighters and 6 Transports remaining. Battle score for attacker is 24
                Casualties for Anzac: 3 Destroyers
            Battle in sz7
                Yamamoto attack with 11 Destroyers
                Russians defend with 1 Submarine
                    Russians roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 11 Destroyers in sz7, round 2 : 6/11 hits, 3.67 expected hits
                    1 Submarine owned by the Russians lost in sz7
                Yamamoto win with 11 Destroyers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Submarine
            Battle in W.Australia
                Yamamoto attack with 3 Artillerys and 25 Infantrys
                Anzac defend with 1 Artillery, 1 Bunker, 3 Elites, 1 Factory, 5 Infantrys and 1 Marine
                    Yamamoto roll dice for 3 Artillerys and 25 Infantrys in W.Australia, round 2 : 6/28 hits, 5.67 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Anzac roll dice for 1 Artillery, 1 Bunker, 3 Elites, 5 Infantrys and 1 Marine in W.Australia, round 2 : 4/11 hits, 3.83 expected hits
                    5 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in W.Australia
                    Yamamoto roll dice for 3 Artillerys and 21 Infantrys in W.Australia, round 3 : 3/24 hits, 5.00 expected hits
                    Anzac roll dice for 1 Artillery, 1 Bunker, 3 Elites and 1 Marine in W.Australia, round 3 : 2/6 hits, 2.17 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in W.Australia
                    Yamamoto roll dice for 3 Artillerys and 19 Infantrys in W.Australia, round 4 : 2/22 hits, 4.67 expected hits
                    Anzac roll dice for 1 Bunker and 2 Elites in W.Australia, round 4 : 2/3 hits, 1.17 expected hits
                    2 Elites owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in W.Australia
                    Yamamoto roll dice for 3 Artillerys and 17 Infantrys in W.Australia, round 5 : 3/20 hits, 4.33 expected hits
                    Anzac roll dice for 1 Bunker in W.Australia, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Anzac lost in W.Australia
                Yamamoto win, taking W.Australia from Anzac with 3 Artillerys and 16 Infantrys remaining. Battle score for attacker is 17
                Casualties for Yamamoto: 9 Infantrys
                Casualties for Anzac: 1 Artillery, 1 Bunker, 3 Elites, 5 Infantrys and 1 Marine
            Battle in Gobi
                Yamamoto attack with 1 Artillery, 6 Infantrys and 3 Tanks
                Russians defend with 1 Elite and 1 Mech.Inf
                    Yamamoto roll dice for 1 Artillery, 6 Infantrys and 3 Tanks in Gobi, round 2 : 4/10 hits, 3.00 expected hits
                    Russians roll dice for 1 Elite and 1 Mech.Inf in Gobi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians, 1 Mech.Inf owned by the Russians and 1 Infantry owned by the Yamamoto lost in Gobi
                Yamamoto win, taking Gobi from Russians with 1 Artillery, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Elite and 1 Mech.Inf
            Battle in Derby
                Yamamoto attack with 3 Artillerys, 3 Elites, 1 Infantry and 2 Tanks
                Anzac defend with 2 Artillerys, 6 Infantrys and 1 Marine
                    Yamamoto roll dice for 3 Artillerys, 3 Elites, 1 Infantry and 2 Tanks in Derby, round 2 : 5/9 hits, 4.17 expected hits
                    Anzac roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Derby, round 2 : 1/9 hits, 3.00 expected hits
                    5 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Derby
                    Yamamoto roll dice for 3 Artillerys, 3 Elites and 2 Tanks in Derby, round 3 : 3/8 hits, 4.00 expected hits
                    Anzac roll dice for 2 Artillerys, 1 Infantry and 1 Marine in Derby, round 3 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Marine owned by the Anzac lost in Derby
                    Yamamoto roll dice for 2 Artillerys, 3 Elites and 2 Tanks in Derby, round 4 : 4/7 hits, 3.50 expected hits
                    Anzac roll dice for 1 Artillery in Derby, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Derby
                Yamamoto win, taking Derby from Anzac with 2 Artillerys, 3 Elites and 2 Tanks remaining. Battle score for attacker is 17
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Anzac: 2 Artillerys, 6 Infantrys and 1 Marine
    
        Non Combat Move - Yamamoto
            2 Bombers moved from sz50 to Moresby
            1 Destroyer moved from sz45 to sz18
            8 Infantrys moved from Tokyo to S.Japan
            9 Infantrys moved from Nagasaki to S.Japan
    
        Place Units - Yamamoto
            1 B.Carrier and 2 Destroyers placed in sz78
            3 Fighters placed in sz78
            1 B.Transport placed in sz79
            1 B.Transport placed in sz79
            3 Infantrys and 1 Marine placed in Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -5.67
    Anzac regular : -3.33
    Russians regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            2 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Xining to Nancheng
            1 Elite moved from Xining to Tsingnan
            1 Marine moved from Xining to Nancheng
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Tsingnan
                Chinese attack with 1 Elite and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 2 Infantrys in Tsingnan, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Tsingnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Tsingnan, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Tsingnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Tsingnan, round 4 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Tsingnan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Tsingnan, round 5 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Tsingnan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Tsingnan
                Chinese win, taking Tsingnan from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Nancheng
                Chinese attack with 2 Infantrys and 1 Marine
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Marine in Nancheng, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Nancheng, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nancheng
                    Chinese roll dice for 1 Infantry and 1 Marine in Nancheng, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Nancheng, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Nancheng, round 4 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Nancheng, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Nancheng
                    Chinese roll dice for 1 Marine in Nancheng, round 5 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Nancheng, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Marine owned by the Chinese lost in Nancheng
                Hisaichi win with no units remaining. Battle score for attacker is -1
                Casualties for Chinese: 2 Infantrys and 1 Marine
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 Mech.Inf moved from Urumal to Xining
            1 Infantry moved from Yecheng to Punjab
            1 Infantry moved from Yecheng to Agra
            1 Infantry moved from Yecheng to Cheng
            1 Infantry moved from Yecheng to Quyan
            3 Infantrys moved from Urumal to Quyan
            5 Infantrys moved from Xining to Tsingnan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            7 Infantrys moved from Gansu to Tsingnan
            1 Marine moved from Sikang to Nancheng
            1 Artillery moved from Sikang to Tsingnan
            2 Infantrys moved from S.Mongolia to Tsingnan
            2 Tanks moved from S.Mongolia to Tsingnan
            1 Marine and 2 Tankettes moved from N.Shangsi to Gansu
            1 Elite moved from E.Shansi to N.Shangsi
            1 Tank and 2 Tankettes moved from Peking to N.Shangsi
            2 Infantrys moved from Manchuria to Belogorsk
            11 Infantrys moved from Belogorsk to Vostok
            2 Artillerys and 4 Infantrys moved from Seoul to sz79
            2 Artillerys, 2 B.Transports and 4 Infantrys moved from sz79 to sz1
            1 B.Transport moved from sz1 to sz79
            2 Artillerys and 4 Infantrys moved from sz1 to Vostok
            1 Destroyer moved from sz79 to sz1
            6 Infantrys moved from S.Borneo to sz60
            1 B.Transport and 1 Transport moved from sz64 to sz66
            6 Infantrys moved from Malaya to sz66
            1 Transport moved from sz64 to sz66
            2 Infantrys moved from Malaya to sz66
            1 B.Transport, 6 Infantrys and 1 Transport moved from sz60 to sz64
            1 B.Transport, 8 Infantrys and 2 Transports moved from sz66 to sz64
            1 Marine moved from E.India to C.India
            1 Infantry moved from E.India to C.India
            1 Infantry moved from E.India to C.India
            2 Tanks and 3 Tankettes moved from Bhopa to Bikaner
            7 Infantrys and 1 Marine moved from Bengal to Nepal
            2 Infantrys moved from Thailand to sz64
            16 Infantrys moved from sz64 to E.India
            4 Infantrys moved from Thailand to Burma
            5 Bombers moved from Moresby to Thailand
            6 Infantrys moved from Macau to Kiangsi
            6 Infantrys moved from Hongkong to Kwangtung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 17 Infantrys, 4 Submarines, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Bikaner
                Hisaichi attack with 2 Tanks and 3 Tankettes
                Russians defend with 1 Infantry and 3 Mech.Infs
                    Hisaichi roll dice for 2 Tanks and 3 Tankettes in Bikaner, round 2 : 3/5 hits, 2.00 expected hits
                    British roll dice for 1 Infantry and 3 Mech.Infs in Bikaner, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians, 2 Mech.Infs owned by the Russians and 1 Tankette owned by the Hisaichi lost in Bikaner
                    Hisaichi roll dice for 2 Tanks and 2 Tankettes in Bikaner, round 3 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 Mech.Inf in Bikaner, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Bikaner
                Hisaichi win, taking Bikaner from British with 2 Tanks and 2 Tankettes remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 1 Tankette
                Casualties for Russians: 1 Infantry and 3 Mech.Infs
            Battle in C.India
                Hisaichi attack with 2 Infantrys and 1 Marine
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in C.India, round 2 : 2/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in C.India, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in C.India
                Hisaichi win, taking C.India from British with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Tsingnan
                Hisaichi attack with 1 Artillery, 9 Infantrys and 2 Tanks
                Chinese defend with 1 Elite and 7 Infantrys
                    Hisaichi roll dice for 1 Artillery, 9 Infantrys and 2 Tanks in Tsingnan, round 2 : 1/12 hits, 3.00 expected hits
                    Chinese roll dice for 1 Elite and 7 Infantrys in Tsingnan, round 2 : 3/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Tsingnan
                    Hisaichi roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Tsingnan, round 3 : 2/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 Elite and 6 Infantrys in Tsingnan, round 3 : 2/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Tsingnan
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Tsingnan, round 4 : 2/7 hits, 2.17 expected hits
                    Chinese roll dice for 1 Elite and 4 Infantrys in Tsingnan, round 4 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Tsingnan
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Tsingnan, round 5 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Tsingnan, round 5 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Tsingnan
                    Hisaichi roll dice for 1 Artillery and 2 Tanks in Tsingnan, round 6 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Tsingnan, round 6 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Tsingnan
                Hisaichi win, taking Tsingnan from Chinese with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 9 Infantrys
                Casualties for Chinese: 1 Elite and 7 Infantrys
    
        Non Combat Move - Hisaichi
            1 T.Boat moved from sz45 to sz18
            1 Infantry moved from Lambok to Bali
    
        Place Units - Hisaichi
            4 Submarines placed in sz60
            1 Tank and 2 Tankettes placed in Peking
            2 Artillerys, 1 Elite and 5 Infantrys placed in Seoul
            6 Infantrys placed in Malaya
            6 Infantrys placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    British regular : -1.00
    Hisaichi regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Thai
            5 Tanks moved from Bhopal to W.India
            2 Destroyers, 2 T.Boats and 1 Transport moved from sz64 to sz63
            3 Infantrys and 2 Tankettes moved from Burma to Bengal
            2 Tankettes moved from Bengal to E.India
            4 Infantrys moved from Thailand to Burma
            1 Infantry moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 6 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.India
                Thai attack with 5 Tanks
                Russians defend with 3 Infantrys
                    Thai roll dice for 5 Tanks in W.India, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 3 Infantrys in W.India, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 2 Tanks owned by the Thai lost in W.India
                    Thai roll dice for 3 Tanks in W.India, round 3 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 Infantry in W.India, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Thai lost in W.India
                Thai win, taking W.India from British with 2 Tanks remaining. Battle score for attacker is -9
                Casualties for Thai: 3 Tanks
                Casualties for Russians: 3 Infantrys
            Battle in sz63
                Thai attack with 2 Destroyers, 2 T.Boats and 1 Transport
                British defend with 3 Destroyers
                    Thai roll dice for 2 Destroyers, 2 T.Boats and 1 Transport in sz63, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 3 Destroyers in sz63, round 2 : 1/3 hits, 1.50 expected hits
                    2 Destroyers owned by the British and 1 T.Boat owned by the Thai lost in sz63
                    Thai roll dice for 2 Destroyers, 1 T.Boat and 1 Transport in sz63, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in sz63, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 T.Boat owned by the Thai lost in sz63
                Thai win with 2 Destroyers and 1 Transport remaining. Battle score for attacker is 14
                Casualties for Thai: 2 T.Boats
                Casualties for British: 3 Destroyers
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Tank and 2 Tankettes placed in Dheli
            3 Infantrys placed in Thailand
            3 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.67
    British regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - British
            3 Infantrys moved from Calcutta to C.India
            1 Artillery moved from Calcutta to C.India
    
        Purchase Units - British
            British buy 2 EarlyFighters and 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in C.India
                British attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 2 Infantrys and 1 Marine
                    British roll dice for 1 Artillery and 3 Infantrys in C.India, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in C.India, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in C.India
                    British roll dice for 1 Artillery and 2 Infantrys in C.India, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in C.India, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in C.India
                1 Artillery owned by the British and 1 Infantry owned by the British retreated to Calcutta
                Hisaichi win with 2 Infantrys and 1 Marine remaining. Battle score for attacker is -4
                Casualties for British: 2 Infantrys
    
        Non Combat Move - British
    
        Place Units - British
            2 EarlyFighters and 6 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    British regular : -1.83
    Hisaichi regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Purchase Units - Anzac
            Anzac buy 3 Bunkers and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Anzac
            1 Bunker and 3 Infantrys placed in Darwin
            1 Bunker and 1 Infantry placed in Melbourne
            1 Bunker placed in S.W.Australia
    
        Turn Complete - Anzac
            Anzac collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

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