#1 trulpen (X) vs dawgoneit (A) WAWv3


  • Allies. It’s rather more complex actually, but I hope to get the first turn going today.


  • I started the game, but sigh, I will restart it because I happened to choose an option were battles go on for at most 4 rounds.


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World At War Variant - FUEL-AA-Range, version: 1.6.0

    Game History

    Round: 1
    
        Combat Move - Germans
            1 Submarine moved from sz7 to sz4
            1 Submarine moved from sz6 to sz4
            1 Submarine moved from sz21 to sz4
            1 Submarine moved from sz22 to sz30
            1 Submarine moved from sz32 to sz128
            1 Submarine moved from sz27 to sz30
            1 Submarine moved from sz26 to sz25
            1 Submarine moved from sz36 to sz25
            1 Submarine moved from sz38 to sz25
            1 Submarine moved from sz56 to sz139
            1 Battleship, 1 Destroyer and 1 Submarine moved from sz16 to sz17
            1 Destroyer moved from sz14 to sz17
            1 TorpedoBoat moved from sz14 to sz17
            1 Artillery moved from Wroclaw to Danzig
            1 Artillery and 4 Infantrys moved from Gdansk to Danzig
            2 Armours moved from Gdansk to Danzig
            1 Infantry moved from Koenigsberg to Danzig
            1 Armour moved from Koenigsberg to Danzig
            1 Artillery and 3 Infantrys moved from Wroclaw to Krakow
            1 Artillery and 3 Infantrys moved from Austrie to Jugoslavia
            1 Artillery and 1 Infantry moved from Austrie to Hungary
            2 Infantrys moved from Bohemia to Hungary
            1 Artillery and 4 Infantrys moved from Bohemia to Krakow
            1 Armour moved from Wroclaw to Krakow
            1 Armour moved from Wroclaw to Hungary
            1 Armour moved from Bohemia to Hungary
            1 Armour moved from Bohemia to Danzig
            1 DiveFighter moved from Muenchen to Jugoslavia
            1 Armour moved from Austrie to Jugoslavia
            6 Infantrys moved from Muenchen to Metz
            1 AAGun moved from Muenchen to Metz
            1 Artillery and 3 Infantrys moved from Hamburg to Denmark
            1 Artillery and 3 Infantrys moved from Hamburg to Netherlands
            1 Bomber moved from Berlin to sz17
            1 Armour, 1 Artillery and 3 Infantrys moved from Koeln to Metz
            1 AAGun moved from Koeln to Netherlands
            2 Armours moved from Muenchen to Metz
            1 Armour moved from Dresden to Metz
            1 Artillery moved from Koeln to Metz
            2 Infantrys moved from Koeln to Netherlands
            1 Infantry moved from Koeln to Metz
            1 Fighter moved from Muenchen to Denmark
            1 AAGun moved from Hannofer to Netherlands
            2 Fighters moved from Hamburg to Denmark
            2 Armours moved from Hamburg to Netherlands
            2 Armours moved from Hannofer to Metz
            1 AAGun moved from Hamburg to Netherlands
            1 Bomber moved from Hamburg to sz17
            1 DiveFighter moved from Berlin to Denmark
            1 DiveFighter moved from Berlin to Denmark
            1 Bomber moved from Muenchen to Metz
            2 Armours and 2 Infantrys moved from Genova to sz40
            2 Armours, 2 Infantrys and 2 LandingBoats moved from sz40 to sz39
            2 Armours and 2 Infantrys moved from sz39 to Toulouse
    
        Purchase Units - Germans
            Germans buy 1 ArmoredCar, 2 Artillerys and 10 Infantrys; Remaining resources: 0 PUs; 69 Fuel; 
    
        Combat - Germans
            Battle in sz128
                Germans attack with 1 Submarine
                Americans defend with 1 LandingBoat
                    Germans roll dice for 1 Submarine in sz128, round 2 : 1/1 hits, 0,33 expected hits
                    1 LandingBoat owned by the Americans lost in sz128
                Germans win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 LandingBoat
            Battle in sz139
                Germans attack with 1 Submarine
                French defend with 1 LandingBoat
                    Germans roll dice for 1 Submarine in sz139, round 2 : 1/1 hits, 0,33 expected hits
                    1 LandingBoat owned by the French lost in sz139
                Germans win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for French: 1 LandingBoat
            Battle in sz30
                Germans attack with 2 Submarines
                Americans defend with 1 Destroyer and 1 LandingBoat
                    Germans roll dice for 2 Submarines in sz30, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 Destroyer and 1 LandingBoat in sz30, round 2 : 1/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Germans lost in sz30
                    Germans roll dice for 1 Submarine in sz30, round 3 : 1/1 hits, 0,33 expected hits
                    1 LandingBoat owned by the Americans lost in sz30
                Germans win with 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Submarine
                Casualties for Americans: 1 Destroyer and 1 LandingBoat
            Battle in sz25
                Germans attack with 3 Submarines
                British defend with 1 Cruiser
                    Germans roll dice for 3 Submarines in sz25, round 2 : 3/3 hits, 1,00 expected hits
                    1 Cruiser owned by the British lost in sz25
                Germans win with 3 Submarines remaining. Battle score for attacker is 16
                Casualties for British: 1 Cruiser
            Battle in sz17
                Germans attack with 1 Battleship, 2 Bombers, 2 Destroyers, 1 Submarine and 1 TorpedoBoat
                Russians defend with 1 Destroyer, 1 LandingBoat and 2 Submarines
                    Germans roll dice for 1 Submarine in sz17, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 Battleship, 2 Bombers, 2 Destroyers and 1 TorpedoBoat in sz17, round 2 : 3/6 hits, 2,83 expected hits
                    Russians roll dice for 2 Submarines in sz17, round 2 : 1/2 hits, 0,33 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Russians roll dice for 1 Destroyer and 1 LandingBoat in sz17, round 2 : 0/1 hits, 0,33 expected hits
                    2 Submarines owned by the Russians, 1 LandingBoat owned by the Russians and 1 Destroyer owned by the Russians lost in sz17
                Germans win with 1 Battleship, 2 Bombers, 2 Destroyers, 1 Submarine and 1 TorpedoBoat remaining. Battle score for attacker is 29
                Casualties for Russians: 1 Destroyer, 1 LandingBoat and 2 Submarines
            Battle in sz4
                Germans attack with 3 Submarines
                British defend with 1 Destroyer and 1 LandingBoat
                    Germans roll dice for 3 Submarines in sz4, round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 Destroyer and 1 LandingBoat in sz4, round 2 : 1/1 hits, 0,33 expected hits
                    1 Submarine owned by the Germans lost in sz4
                    Germans roll dice for 2 Submarines in sz4, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 Destroyer and 1 LandingBoat in sz4, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 Submarines in sz4, round 4 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 Destroyer and 1 LandingBoat in sz4, round 4 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the British lost in sz4
                    Germans roll dice for 2 Submarines in sz4, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 Submarines in sz4, round 6 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 Submarines in sz4, round 7 : 2/2 hits, 0,67 expected hits
                    1 LandingBoat owned by the British lost in sz4
                Germans win with 2 Submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Submarine
                Casualties for British: 1 Destroyer and 1 LandingBoat
            Battle in Metz
                Germans attack with 1 AAGun, 6 Armours, 2 Artillerys, 1 Bomber and 10 Infantrys
                French defend with 1 Armour, 3 Bunkers and 3 Infantrys
                    Germans roll dice for 1 AAGun, 6 Armours, 2 Artillerys, 1 Bomber and 10 Infantrys in Metz, round 2 : 10/20 hits, 6,83 expected hits
                    French roll dice for 1 Armour, 3 Bunkers and 3 Infantrys in Metz, round 2 : 2/4 hits, 1,50 expected hits
                    3 Bunkers owned by the French, 2 Infantrys owned by the Germans and 1 Infantry owned by the French lost in Metz
                    Germans roll dice for 1 AAGun, 6 Armours, 2 Artillerys, 1 Bomber and 8 Infantrys in Metz, round 3 : 5/18 hits, 6,50 expected hits
                    French roll dice for 1 Armour and 2 Infantrys in Metz, round 3 : 1/3 hits, 1,17 expected hits
                    1 Armour owned by the French, 1 Infantry owned by the Germans and 2 Infantrys owned by the French lost in Metz
                Germans win, taking Metz from French with 1 AAGun, 6 Armours, 2 Artillerys, 1 Bomber and 7 Infantrys remaining. Battle score for attacker is 17
                Casualties for Germans: 3 Infantrys
                Casualties for French: 1 Armour, 3 Bunkers and 3 Infantrys
            Battle in Jugoslavia
                Germans attack with 1 Armour, 1 Artillery, 1 DiveFighter and 3 Infantrys
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Armour, 1 Artillery, 1 DiveFighter and 3 Infantrys in Jugoslavia, round 2 : 0/6 hits, 2,17 expected hits
                    Neutral roll dice for 3 Infantrys in Jugoslavia, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 Armour, 1 Artillery, 1 DiveFighter and 3 Infantrys in Jugoslavia, round 3 : 4/6 hits, 2,17 expected hits
                    Neutral roll dice for 3 Infantrys in Jugoslavia, round 3 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Jugoslavia
                Germans loses 0 PUs for violating Jugoslavias neutrality.
                Germans win, taking Jugoslavia from Neutral with 1 Armour, 1 Artillery, 1 DiveFighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Netherlands
                Germans attack with 3 AAGuns, 2 Armours, 1 Artillery and 5 Infantrys
                Dutch defend with 1 AAGun, 1 Artillery, 1 FactoryHomeUpgrade, 3 Infantrys, 1 Shipyard, 1 Train and 1 Vehicle
                    Germans roll dice for 3 AAGuns, 2 Armours, 1 Artillery and 5 Infantrys in Netherlands, round 2 : 1/11 hits, 3,00 expected hits
                    Dutch roll dice for 1 AAGun, 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/5 hits, 1,67 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the Dutch lost in Netherlands
                    Germans roll dice for 3 AAGuns, 2 Armours, 1 Artillery and 3 Infantrys in Netherlands, round 3 : 3/9 hits, 2,67 expected hits
                    Dutch roll dice for 1 AAGun, 1 Artillery and 2 Infantrys in Netherlands, round 3 : 3/4 hits, 1,33 expected hits
                    1 Artillery owned by the Dutch, 3 Infantrys owned by the Germans and 2 Infantrys owned by the Dutch lost in Netherlands
                    Germans roll dice for 3 AAGuns, 2 Armours and 1 Artillery in Netherlands, round 4 : 2/6 hits, 1,83 expected hits
                    Dutch roll dice for 1 AAGun in Netherlands, round 4 : 0/1 hits, 0,33 expected hits
                    1 AAGun owned by the Dutch lost in Netherlands
                Germans captures one of Dutch capitals
                Germans converts FactoryHomeUpgrade into different units
                Germans win, taking Netherlands from Dutch with 3 AAGuns, 2 Armours and 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Germans: 5 Infantrys
                Casualties for Dutch: 1 AAGun, 1 Artillery and 3 Infantrys
            Battle in Danzig
                Germans attack with 4 Armours, 2 Artillerys and 5 Infantrys
                Neutral defend with 1 Armour, 1 Bunker and 2 Infantrys
                    Germans roll dice for 4 Armours, 2 Artillerys and 5 Infantrys in Danzig, round 2 : 3/11 hits, 4,17 expected hits
                    Neutral roll dice for 1 Armour, 1 Bunker and 2 Infantrys in Danzig, round 2 : 1/3 hits, 1,17 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Danzig
                    Germans roll dice for 4 Armours, 2 Artillerys and 4 Infantrys in Danzig, round 3 : 2/10 hits, 4,00 expected hits
                    Neutral roll dice for 1 Armour and 2 Infantrys in Danzig, round 3 : 1/3 hits, 1,17 expected hits
                    1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Danzig
                    Germans roll dice for 4 Armours, 2 Artillerys and 3 Infantrys in Danzig, round 4 : 2/9 hits, 3,67 expected hits
                    Neutral roll dice for 1 Armour in Danzig, round 4 : 1/1 hits, 0,50 expected hits
                    1 Armour owned by the Neutral and 1 Infantry owned by the Germans lost in Danzig
                Germans loses 0 PUs for violating Danzigs neutrality.
                Germans win, taking Danzig from Neutral with 4 Armours, 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 3 Infantrys
                Casualties for Neutral: 1 Armour, 1 Bunker and 2 Infantrys
            Battle in Hungary
                Germans attack with 2 Armours, 1 Artillery and 3 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 2 Armours, 1 Artillery and 3 Infantrys in Hungary, round 2 : 1/6 hits, 2,17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Hungary, round 2 : 0/3 hits, 1,00 expected hits
                    1 Infantry owned by the Neutral lost in Hungary
                    Germans roll dice for 2 Armours, 1 Artillery and 3 Infantrys in Hungary, round 3 : 3/6 hits, 2,17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Hungary, round 3 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Germans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Hungary
                Germans loses 0 PUs for violating Hungarys neutrality.
                Germans win, taking Hungary from Neutral with 2 Armours, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Krakow
                Germans attack with 1 Armour, 2 Artillerys and 7 Infantrys
                Neutral defend with 1 Armour, 2 Infantrys, 1 Oilfield, 2 Refinerys and 1 Train
                    Germans roll dice for 1 Armour, 2 Artillerys and 7 Infantrys in Krakow, round 2 : 2/10 hits, 3,00 expected hits
                    Neutral roll dice for 1 Armour and 2 Infantrys in Krakow, round 2 : 2/3 hits, 1,17 expected hits
                    2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Krakow
                    Germans roll dice for 1 Armour, 2 Artillerys and 5 Infantrys in Krakow, round 3 : 3/8 hits, 2,67 expected hits
                    Neutral roll dice for 1 Armour in Krakow, round 3 : 0/1 hits, 0,50 expected hits
                    1 Armour owned by the Neutral lost in Krakow
                Germans loses 0 PUs for violating Krakows neutrality.
                Germans win, taking Krakow from Neutral with 1 Armour, 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Armour and 2 Infantrys
            Battle in Denmark
                Germans attack with 1 Artillery, 2 DiveFighters, 3 Fighters and 3 Infantrys
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Artillery, 2 DiveFighters, 3 Fighters and 3 Infantrys in Denmark, round 2 : 1/9 hits, 2,67 expected hits
                    Neutral roll dice for 3 Infantrys in Denmark, round 2 : 3/3 hits, 1,00 expected hits
                    2 Fighters owned by the Germans, 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Denmark
                    Germans roll dice for 1 Artillery, 2 DiveFighters, 1 Fighter and 2 Infantrys in Denmark, round 3 : 0/6 hits, 2,17 expected hits
                    Neutral roll dice for 2 Infantrys in Denmark, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 Artillery, 2 DiveFighters, 1 Fighter and 2 Infantrys in Denmark, round 4 : 1/6 hits, 2,17 expected hits
                    Neutral roll dice for 2 Infantrys in Denmark, round 4 : 1/2 hits, 0,67 expected hits
                    1 Fighter owned by the Germans and 1 Infantry owned by the Neutral lost in Denmark
                    Germans roll dice for 1 Artillery, 2 DiveFighters and 2 Infantrys in Denmark, round 5 : 1/5 hits, 2,00 expected hits
                    Neutral roll dice for 1 Infantry in Denmark, round 5 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Neutral lost in Denmark
                Germans loses 0 PUs for violating Denmarks neutrality.
                Germans win, taking Denmark from Neutral with 1 Artillery, 2 DiveFighters and 2 Infantrys remaining. Battle score for attacker is -15
                Casualties for Germans: 3 Fighters and 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Toulouse
                Germans attack with 2 Armours and 2 Infantrys
                French defend with 1 Infantry
                    Germans roll dice for 2 Armours and 2 Infantrys in Toulouse, round 2 : 2/4 hits, 1,33 expected hits
                    French roll dice for 1 Infantry in Toulouse, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the French lost in Toulouse
                Germans win, taking Toulouse from French with 2 Armours and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 Infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Denmark: 2 Infantrys
            EDIT: Adding units owned by Germans to Hamburg: 2 Fighters
            EDIT: Turning off Edit Mode
            2 DiveFighters moved from Denmark to Hamburg
            1 LandingBoat moved from sz14 to sz17
            1 LandingBoat moved from sz16 to sz17
            2 Artillerys and 2 Trains moved from Berlin to Metz
            1 Bomber moved from Metz to Koeln
            2 Bombers moved from sz17 to Hamburg
            2 Trains moved from Koeln to Berlin
            2 Infantrys and 2 Trains moved from Berlin to Metz
            1 Armour moved from Berlin to Koeln
            1 Infantry and 1 Train moved from Hannofer to Metz
            1 Infantry moved from Hannofer to Hamburg
            2 LandTransports moved from Berlin to Dresden
            2 Infantrys and 2 LandTransports moved from Dresden to Metz
            1 LandTransport moved from Koeln to Jugoslavia
            1 LandTransport moved from Hannofer to Jugoslavia
            2 Trains moved from Muenchen to Berlin
            2 Infantrys and 2 Trains moved from Berlin to Metz
            1 Construction moved from Berlin to Bohemia
            1 Construction moved from Berlin to Bohemia
            4 Infantrys moved from Dresden to Wroclaw
            1 LandTransport moved from Hamburg to Koeln
            1 Destroyer moved from sz40 to sz39
            1 DiveFighter moved from Jugoslavia to Muenchen
    
        Place Units - Germans
            2 Artillerys and 4 Infantrys placed in Koeln
            6 Infantrys placed in Muenchen
            1 ArmoredCar placed in Berlin
    
        Turn Complete - Germans
            Germans collect 72 PUs; end with 72 PUs
            Units generate 355 Fuel; Germans end with 359 Fuel
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    French regular : -0,00
    Russians regular : 0,33
    Germans regular : -7,50
    Dutch regular : 1,67
    Neutral regular : 0,17
    British regular : 0,00
    

    Savegame


  • This is quite a treat!

    When attacking transports, I suggest that we simply don’t hit them until all war-ships and air are gone. Another option is to move out transports by edit and then eventually moving them back or removing them.

    Haven’t seen yet how subs function.

    Trains and trucks is a really interesting function. As is oil.


  • Mmm, and I have to do all of my nations in one row.


  • @trulpen Have you done any solitaire at all? I havn’t.


  • Airbases seem to double the movement for figs and divebombers, from 2 to 4. With strategic bombers it goes from 1 to 6 though. Definitely something to be beware of.


  • @dawgoneit said in #1 trulpen (X) vs dawgoneit (A) WAWv3:

    @trulpen Have you done any solitaire at all? I havn’t.

    Nope. We’ll just check it out as we go and handle problems as they come. Hopefully there won’t be so much. One bad thing is that the sides aren’t shifting in turns with nations. Can probably be adjusted in the xml-file, but haven’t really worked on those yet.


  • @dawgoneit said in #1 trulpen (X) vs dawgoneit (A) WAWv3:

    @trulpen Have you done any solitaire at all? I havn’t.

    Perhaps you can load up our game in local mode and just check things out? Playing 6 nations might take a little while.


  • @trulpen it sounds like it will be fun. thank you for playing a new game with me.

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