onesteveo (x) vs (wheatbeer (a+24) L BM3


  • @wheatbeer max def

  • '17

    @onesteveo I didn’t expect you to do that, UK won with a single fighter surviving


  • @wheatbeer try to keep ya on your toes lol

  • '17

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 18 Sea Zone
            3 fighters moved from 22 Sea Zone to 21 Sea Zone
            1 fighter moved from 22 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 fighter moved from Gibraltar to Algeria
    
        Combat - Americans
            Americans creates battle in territory 22 Sea Zone
            Battle in 17 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 21 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 21 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Algeria
                Americans win, taking Algeria from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 battleship, 3 carriers, 3 cruisers and 4 destroyers moved from 22 Sea Zone to 31 Sea Zone
            3 fighters moved from 21 Sea Zone to 31 Sea Zone
            2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 31 Sea Zone
            1 bomber moved from 17 Sea Zone to Midway
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 fighters moved from Algeria to Gibraltar
            1 fighter moved from Gibraltar to Egypt
            1 armour moved from Western United States to Central United States
            1 destroyer moved from 87 Sea Zone to 92 Sea Zone
            EDIT: 2 artilleries and 4 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
            EDIT: 2 artilleries and 4 infantry moved from 31 Sea Zone to Wake Island
            1 fighter moved from Western United States to Midway
            1 aaGun moved from Central United States to Western United States
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 bomber placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Kweichow
            3 infantry moved from Szechwan to Kweichow
            1 artillery and 5 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter in Kweichow, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 3 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 3 artilleries and 1 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 4 : 0/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 5 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 6 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 7 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 artilleries and 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 mech_infantry moved from Egypt to Iraq
                  British take Iraq from Neutral_Axis
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            4 fighters moved from Egypt to 99 Sea Zone
            1 bomber moved from Persia to 41 Sea Zone
            1 fighter moved from Burma to 41 Sea Zone
            1 fighter moved from Burma to Shan State
            1 tactical_bomber moved from Burma to Shan State
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Burma to Shan State
    
        Combat - British
            Italians scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
            Battle in 41 Sea Zone
                British attack with 1 bomber and 1 fighter
                Japanese defend with 1 destroyer and 2 transports
                    British roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                    2 transports owned by the Japanese lost in 41 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
            Battle in 99 Sea Zone
                British attack with 4 fighters and 2 submarines
                Germans defend with 3 fighters; Italians defend with 1 destroyer and 1 transport
                    British roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 4 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    1 destroyer owned by the Italians, 1 fighter owned by the Germans, 2 submarines owned by the British and 1 fighter owned by the British lost in 99 Sea Zone
                    British roll dice for 3 fighters in 99 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 2 fighters and 1 transport in 99 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone
                    British roll dice for 2 fighters in 99 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 99 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 3 fighters and 2 submarines
                Casualties for Germans: 3 fighters
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            3 aaGuns, 3 artilleries and 10 infantry moved from Burma to Yunnan
            1 fighter moved from 41 Sea Zone to India
            1 mech_infantry moved from India to Yunnan
            1 bomber moved from 41 Sea Zone to India
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter moved from Union of South Africa to Egypt
            1 artillery moved from French West Africa to 87 Sea Zone
            1 artillery and 1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  British take Brazil from Neutral_Allies
            1 battleship moved from 22 Sea Zone to 31 Sea Zone
            1 fighter moved from 99 Sea Zone to Egypt
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter placed in United Kingdom
            1 destroyer placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            British undo move 4.
            1 infantry and 1 mech_infantry placed in Union of South Africa
            1 infantry placed in Quebec
            British undo move 5.
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : -3.33
    Italians regular : 1.33
    Japanese regular : -1.83
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
            1 armour moved from Eastern Poland to Bryansk
            1 armour moved from Western Ukraine to Bryansk
    
        Combat - Italians
            Battle in Cyprus
            Battle in Syria
            Battle in Bryansk
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Cyprus from British, taking Syria from British, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Greece to 97 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            2 aaGuns moved from Northern Italy to Yugoslavia
            2 aaGuns, 1 artillery and 1 infantry moved from Albania to Greece
            3 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 artillery placed in Northern Italy
            1 fighter placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 fighter
            EDIT: Adding units owned by Italians to Greece: 1 fighter
            EDIT: Turning off Edit Mode
            Italians undo move 2.
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : -0.33
    

    Savegame

  • '17

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 tactical_bomber moved from New South Wales to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from Karelia to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            3 tactical_bombers moved from Greece to Ukraine
            2 bombers moved from Southern Italy to Russia
            2 tactical_bombers moved from Greece to Ukraine
            1 fighter moved from Western Germany to 105 Sea Zone
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in Archangel
            Battle in Ukraine
                Germans attack with 3 infantry and 5 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 3 infantry and 5 tactical_bombers in Ukraine, round 2 : 1/8 hits, 3.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 3 infantry and 5 tactical_bombers in Ukraine, round 3 : 3/8 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Archangel from Russians, taking Ukraine from Russians with 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 fighter moved from 105 Sea Zone to France
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 122 Sea Zone to 106 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from Southern Italy to Greece
            3 aaGuns moved from Northern Italy to Yugoslavia
            7 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
            2 bombers moved from Russia to Bryansk
            5 tactical_bombers moved from Ukraine to Bryansk
            3 aaGuns, 15 armour, 12 artilleries, 20 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
            4 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 transport placed in 99 Sea Zone
            1 fighter placed in Western Germany
            1 bomber placed in Greece
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.17
    Germans regular : -1.83
    Russians AA : -0.33
    

    Savegame

  • '17

    I missed an ANZAC NCM on the Pacific map, is it okay with you if I adjust?


  • @wheatbeer if I didnt do Germany yet would say go ahead but since I already did a bit too late sorry bro

  • '17

    @onesteveo If it makes any difference, my intended move would be to the 2 fighters from Burma to Yunnan (they didn’t move during the turn, and I think it’s a fairly clear oversight unrelated to anything Germany did). The fighters wouldn’t in range of Moscow or influenced by anything the Germans did, they simply were meant to reinforce the UK stack.


  • @wheatbeer for sure I just always do whether myself or who I’m playing if next country has gone that’s all she wrote

  • '17

    This raises 3 issues:

    1. The time between posts varies substantially and this advantages whichever player begins their turn sooner.

    2. Unlike a live game, it’s impossible to know when a forum opponent has opened the map and begun their turn.

    3. I can’t know what else might be “all she wrote” in your mind.

    If we’re not able to play a fast/friendly/sporting, then the alternative is that all phases of all turns are final.


  • @wheatbeer totally get where your coming from. Want this to be a fun game so there’s no more confusion we should just follow league rules as is then

  • '17

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 27 PUs; 
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 armour, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Sikang
            1 infantry moved from Volgograd to Rostov
            2 fighters moved from Volgograd to Rostov
            6 infantry moved from Novosibirsk to Tsinghai
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 6 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Rostov to Russia
            1 armour and 4 mech_infantrys moved from Volgograd to Russia
            1 tactical_bomber moved from Sikang to Yunnan
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : 0.33
    Russians regular : -1.00
    

    Savegame

  • '17

    @onesteveo I see dice rolls from 3 days ago, but no turn post for Japan. Did you forget to post? or did you save to do NCM later?

  • '17

    Bump #1

  • '17

    Bump #2

  • '17

    Bump #3

  • '17

    Bump #4

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