OOL
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Combat Move - British
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Neutral_Axis
1 submarine moved from 92 Sea Zone to 99 Sea Zone
4 fighters moved from Egypt to 99 Sea Zone
1 bomber moved from Persia to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Burma to Shan State
Combat - British
Italians scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in 41 Sea Zone
British attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 2 transports
British roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 99 Sea Zone
British attack with 4 fighters and 2 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer and 1 transport
British roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 4 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : -0.83
@onesteveo UK subs whiffed, UK planes got 2 hits, OOL SZ99?
@wheatbeer max def
@onesteveo I didn’t expect you to do that, UK won with a single fighter surviving
@wheatbeer try to keep ya on your toes lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Midway to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 18 Sea Zone
3 fighters moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from 22 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in 17 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 21 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 21 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 3 carriers, 3 cruisers and 4 destroyers moved from 22 Sea Zone to 31 Sea Zone
3 fighters moved from 21 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 31 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 31 Sea Zone
1 bomber moved from 17 Sea Zone to Midway
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Algeria to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 armour moved from Western United States to Central United States
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
EDIT: 2 artilleries and 4 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
EDIT: 2 artilleries and 4 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Western United States to Midway
1 aaGun moved from Central United States to Western United States
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Kweichow
1 artillery and 5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter in Kweichow, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 4 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 5 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 6 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 7 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Neutral_Axis
1 submarine moved from 92 Sea Zone to 99 Sea Zone
4 fighters moved from Egypt to 99 Sea Zone
1 bomber moved from Persia to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Burma to Shan State
Combat - British
Italians scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in 41 Sea Zone
British attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 2 transports
British roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in 99 Sea Zone
British attack with 4 fighters and 2 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer and 1 transport
British roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 4 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 destroyer owned by the Italians, 1 fighter owned by the Germans, 2 submarines owned by the British and 1 fighter owned by the British lost in 99 Sea Zone
British roll dice for 3 fighters in 99 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Italians roll dice for 2 fighters and 1 transport in 99 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone
British roll dice for 2 fighters in 99 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 fighter and 1 transport in 99 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 3 fighters and 2 submarines
Casualties for Germans: 3 fighters
Casualties for Italians: 1 destroyer and 1 transport
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
3 aaGuns, 3 artilleries and 10 infantry moved from Burma to Yunnan
1 fighter moved from 41 Sea Zone to India
1 mech_infantry moved from India to Yunnan
1 bomber moved from 41 Sea Zone to India
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 battleship moved from 22 Sea Zone to 31 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
British undo move 4.
1 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry placed in Quebec
British undo move 5.
1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -3.33
Italians regular : 1.33
Japanese regular : -1.83
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Cyprus
Battle in Syria
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Cyprus from British, taking Syria from British, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Greece to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns, 1 artillery and 1 infantry moved from Albania to Greece
3 infantry moved from France to Northern Italy
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 fighter
EDIT: Adding units owned by Italians to Greece: 1 fighter
EDIT: Turning off Edit Mode
Italians undo move 2.
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
3 tactical_bombers moved from Greece to Ukraine
2 bombers moved from Southern Italy to Russia
2 tactical_bombers moved from Greece to Ukraine
1 fighter moved from Western Germany to 105 Sea Zone
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Archangel
Battle in Ukraine
Germans attack with 3 infantry and 5 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 infantry and 5 tactical_bombers in Ukraine, round 2 : 1/8 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 3 infantry and 5 tactical_bombers in Ukraine, round 3 : 3/8 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Archangel from Russians, taking Ukraine from Russians with 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter moved from 105 Sea Zone to France
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to Greece
3 aaGuns moved from Northern Italy to Yugoslavia
7 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Russia to Bryansk
5 tactical_bombers moved from Ukraine to Bryansk
3 aaGuns, 15 armour, 12 artilleries, 20 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 transport placed in 99 Sea Zone
1 fighter placed in Western Germany
1 bomber placed in Greece
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -1.17
Germans regular : -1.83
Russians AA : -0.33
I missed an ANZAC NCM on the Pacific map, is it okay with you if I adjust?
@wheatbeer if I didnt do Germany yet would say go ahead but since I already did a bit too late sorry bro
@onesteveo If it makes any difference, my intended move would be to the 2 fighters from Burma to Yunnan (they didn’t move during the turn, and I think it’s a fairly clear oversight unrelated to anything Germany did). The fighters wouldn’t in range of Moscow or influenced by anything the Germans did, they simply were meant to reinforce the UK stack.
@wheatbeer for sure I just always do whether myself or who I’m playing if next country has gone that’s all she wrote
This raises 3 issues:
The time between posts varies substantially and this advantages whichever player begins their turn sooner.
Unlike a live game, it’s impossible to know when a forum opponent has opened the map and begun their turn.
I can’t know what else might be “all she wrote” in your mind.
If we’re not able to play a fast/friendly/sporting, then the alternative is that all phases of all turns are final.
@wheatbeer totally get where your coming from. Want this to be a fun game so there’s no more confusion we should just follow league rules as is then
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Sikang
1 infantry moved from Volgograd to Rostov
2 fighters moved from Volgograd to Rostov
6 infantry moved from Novosibirsk to Tsinghai
Combat - Russians
Battle in Tsinghai
Russians attack with 6 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 6 infantry in Tsinghai, round 2 : 3/6 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
1 armour and 4 mech_infantrys moved from Volgograd to Russia
1 tactical_bomber moved from Sikang to Yunnan
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Germans regular : 0.33
Russians regular : -1.00
@onesteveo I see dice rolls from 3 days ago, but no turn post for Japan. Did you forget to post? or did you save to do NCM later?
Bump #1
Bump #2
Bump #3