• Battlecruisers are slightly better than heavy cruisers, but they lack the ability to engage in mine warfare. For the experienced players in the game, how often do you see them get purchased? I see a role for every other unit in the game, so I worry I’m overlooking their purpose.


  • I think their purpose is that for $2 more than a HC and $6 cheaper that a Battleship, they are almost as strong as a BB and have 1 more attack /defense and 50% more bombardment strength (3 vs 2) compared to a Heavy Cruiser.

    I think they might be a good option for when you only have a minor shipyard (like Anzac) too.


  • @insanehoshi Aha! I’m sure you are right, Hoshi. Its purpose is for a country like ANZAC. What paradoxically sane advice you give!


  • On a similar note, Is anyone dissatisfied with the way Battlecruisers were portrayed in V3? Historically, they were very important ships, as they are considered capital ships and had all the firepower of a battleship, only trading armor for speed. I think that the Battlecruiser should be divided into 2 distinct ships. The “Large cruisers” (like the Alaska class- CB1), which is the unit we have, and the Battlecruiser. (like the Lexington class- CC1) which is like a fast battleship but doesn’t take two hits. Looking at the setup, the only 'battlecuries on the board are one for Japan and the UK, both of which seems to represent the Kongo class and Repulse and Admiral class respectively. These were WWI era battlecruisers and the Kongos were actually rebuilt into ‘fast battleships’ by the start of the war, so I think that they should be upgraded. It just bugs me that such historically important ships should be relegated to a role of cheep cruiser upgrades.
    My 2 cents
    Trig
    PS: Sorry for stealing this thread, HBG GW36 enthusiast.


  • @trig Ha! Steal away, my friend! No worries. You are focused on the historical aspect while I am focused on the gameplay. There is always a tension in game design between the two. From the gameplay side, I’d love to be able to purchase the firepower of a BB and with the speed of a CA at the cost of durability. With that said, such a vessel might become imbalanced because the side that had naval superiority could purchase more BC’s at a lower cost than BB’s. Imagine you have a fleet capable of doing 4 hits and I have a fleet capable of doing 3 hits. You buy 4 BC’s and increase your fleet’s ability to do damage by 2.67 hits (if BC’s had an attack of 8, say). I buy 3 BB’s for almost the same cost, thinking I need to be able to sustain more damage (since you have superiority), but I only raise my fleet’s damage output by 2. So the side that can risk more (because they have superiority), can buy even more firepower. It might snowball.

    I really have no idea what I’m talking about though, because I’m still assembling my game pieces! 8 )


  • Thanks! If Battlecruisers were upgraded to their historical role, then I would definitely increase the cost. 14-15 IPPs seems to be about right. It idea is to give you the historical choice naval planners had- speed (and an extra IPP?) or armor? Of course, you can go with both in the fast battleship, but it is expensive!
    I also do not have the game, but it is nice to dream :) Someday when I have the money.


  • @hbg-gw-enthusiast said in Battlecruisers:

    @trig Ha! Steal away, my friend! No worries. You are focused on the historical aspect while I am focused on the gameplay. There is always a tension in game design between the two. From the gameplay side, I’d love to be able to purchase the firepower of a BB and with the speed of a CA at the cost of durability. With that said, such a vessel might become imbalanced because the side that had naval superiority could purchase more BC’s at a lower cost than BB’s. Imagine you have a fleet capable of doing 4 hits and I have a fleet capable of doing 3 hits. You buy 4 BC’s and increase your fleet’s ability to do damage by 2.67 hits (if BC’s had an attack of 8, say). I buy 3 BB’s for almost the same cost, thinking I need to be able to sustain more damage (since you have superiority), but I only raise my fleet’s damage output by 2. So the side that can risk more (because they have superiority), can buy even more firepower. It might snowball.

    I really have no idea what I’m talking about though, because I’m still assembling my game pieces! 8 )

    Your on the right track. What are the values of theses pieces ?

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Never mind. I found them.

    If It was me I’d change the cost of the HCR to 9 and BCR to 10 so you get a better AD number based on costs and AD for other ships. Get your moneys worth for the punch. But I do see that these ships just take 2 turns to build. Or if you want to keep that in account then have theses costs.
    HCR C10
    BCR C10

    LCR best buy if BB not in fleets.

    Also Carriers are to weak but maybe I’m missing something in a special rules section.


  • @gen-manstein What to you mean by lowering to cost of a CC and a CA to the same? If that was true then one would almost only buy CCs for the better values. Also, the CV’s value lies not in what it can bring to the fight in guns, but what it can bring to the fight in airpower. They are weak, but that is accurate. Also, I have found that CLs are one of the worst units as they have no good function (unless playing with advanced escort rules) and are just a cheaper CA with less firepower.


  • What’s CC ? One can seek out subs other has gun punch. Cost helps with minor countries.
    Do theses cruisers get separate anti gun shots at planes ?


  • @gen-manstein First of all, I am using the US hull identification codes, so CC is a battlecruiser, or CB is a large cruiser. Yes, planes hunt subs, but they also bring long range strike power. Also, there is no shipboard AA, so cruisers are valuable for their guns and shore support. (Though I am working on a house rule for CLs having AA) Also, many minor countries like Italy and ANZAC face the historic problems they had in Large expensive ship production. Face it, it will always be cheaper to equip a armored corp than pump out a class of ships of any kind.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Ok that’s fine what u saying.
    I’ll give u my aa gun rule on ships in my game.
    D12 system
    BB C15 M2 AD@8 + if roll is a 1 get a bonus plane kill to. Dam AD@6 no shore still get aa shot
    CR C10 M3 AD@6 + if roll is a 2 or less get a bonus plane kill too.
    This represents all guns going at same time.

    The cruiser in game is a combination of all 3 types of Cruisers

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