DannyDuck716 (Axis) vs Dawgoneit (Allies +15) BM3 Game 1 2021
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 4 destroyers and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela 1 bomber moved from Western United States to Venezuela 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 25 Sea Zone 2 bombers moved from Alaska to Hawaiian Islands 2 fighters moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Alaska to 25 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from Alaska to Western United States 1 infantry moved from British Columbia to Alaska Combat - Americans Battle in Venezuela Americans attack with 1 artillery, 1 bomber and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 2 : 1/3 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 3 : 0/3 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Venezuela, round 4 : 3/3 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 bomber moved from Venezuela to French Guiana Place Units - Americans 2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 1. 2 carriers and 2 destroyers placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 17 infantry moved from Shensi to Suiyuyan Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 cruiser, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Iraq 2 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 3 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 fighters moved from Union of South Africa to Egypt 1 artillery and 1 infantry moved from French Guiana to 88 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from French Guiana to Brazil Combat - British Battle in French West Africa Battle in Iraq British attack with 1 bomber, 1 fighter and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 bomber, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 bomber, 1 fighter and 1 infantry in Iraq, round 3 : 1/3 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 bomber and 1 fighter in Iraq, round 4 : 0/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 fighter in Iraq, round 5 : 2/2 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking French West Africa from Neutral_Axis with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 fighter moved from Iraq to Persia 1 bomber moved from Iraq to Persia Place Units - British 1 factory_minor placed in Persia 1 cruiser placed in 106 Sea Zone 1 infantry placed in United Kingdom 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,6,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.33 Neutral_Axis regular : 0.67 Neutral_True regular : -1.33 British regular : -2.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 bomber moved from Alexandria to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Greece to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 3 armour and 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 infantry moved from Romania to Bessarabia Combat - Italians Battle in Gibraltar Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Gibraltar from British, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Tobruk 1 artillery moved from Libya to Tobruk 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 infantry moved from Southern France to Spain Italians take Spain from Neutral_True Place Units - Italians 1 carrier placed in 95 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 British regular : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour and 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : 0.67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour and 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 bomber moved from France to 87 Sea Zone 3 infantry moved from Bessarabia to Ukraine 2 tactical_bombers moved from Romania to Ukraine 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 5 infantry moved from Karelia to Novgorod 1 artillery and 1 infantry moved from Archangel to Novgorod 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 127 Sea Zone to 112 Sea Zone 2 infantry moved from Novgorod to Belarus 1 infantry moved from Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 bomber moved from Western Germany to Belarus 1 bomber moved from Normandy Bordeaux to Baltic States 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone Combat - Germans Battle in 87 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 87 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Ukraine Germans attack with 3 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 infantry and 2 tactical_bombers in Ukraine, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 infantry and 2 tactical_bombers in Ukraine, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine 2 tactical_bombers owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 aaGun, 5 armour, 3 artilleries, 17 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine 6 armour, 2 artilleries, 3 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine 2 tactical_bombers moved from Ukraine to Western Ukraine 1 armour moved from Poland to Western Ukraine 2 aaGuns moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 bomber moved from Baltic States to Novgorod 1 bomber moved from Belarus to Novgorod 1 bomber moved from 87 Sea Zone to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Alexandria to Tobruk Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Smolensk to Belarus Combat - Russians Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 3 armour and 7 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Rostov 1 infantry moved from Yenisey to Evenkiyskiy 2 aaGuns and 10 infantry moved from Yenisey to Timguska 2 infantry moved from Sakha to Siberia 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 2 destroyers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Malaya to Yunnan 3 fighters and 3 tactical_bombers moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 45 Sea Zone to 49 Sea Zone 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 35 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone 1 bomber moved from Philippines to Kwangsi Combat - Japanese Battle in Western Australia Battle in 54 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Western Australia from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for ANZAC: 1 cruiser and 1 destroyer Battle in Burma Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 4/7 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 1 fighter moved from Kwangsi to Japan 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 37 Sea Zone to 56 Sea Zone 1 cruiser and 1 destroyer moved from 37 Sea Zone to 56 Sea Zone 2 fighters moved from Kwangsi to 56 Sea Zone 3 fighters and 3 tactical_bombers moved from Burma to Kwangsi Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 UK_Pacific regular : 0.33 ANZAC regular : 0.17
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@dawgoneit I assumed you wouldn’t want to scramble in SZ 54 since overwhelming odds. Let me know if I was wrong.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 30 Sea Zone 2 bombers moved from Hawaiian Islands to 49 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 30 Sea Zone 1 bomber moved from French Guiana to 92 Sea Zone 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in 49 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 49 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 cruiser, 1 destroyer and 2 transports Americans roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Morocco, round 7 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from 49 Sea Zone to Johnston Island Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 fighters EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 10 infantry moved from Suiyuyan to Chahar 10 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Shensi, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 49 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 30 Sea Zone 2 bombers moved from Hawaiian Islands to 49 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 30 Sea Zone 1 bomber moved from French Guiana to 92 Sea Zone 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in 49 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 49 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 cruiser, 1 destroyer and 2 transports Americans roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Morocco, round 7 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from 49 Sea Zone to Johnston Island Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 fighters EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 10 infantry moved from Suiyuyan to Chahar 10 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Shensi, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from India to Burma 1 mech_infantry moved from Egypt to Iraq British take Iraq from Neutral_Axis 1 mech_infantry moved from Egypt to Syria British take Syria from Neutral_Axis 1 fighter moved from Union of South Africa to Egypt 2 fighters moved from United Kingdom to 92 Sea Zone 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from French West Africa to French Equatorial Africa 1 artillery and 2 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis Combat - British Battle in 92 Sea Zone British attack with 2 fighters Italians defend with 1 cruiser and 2 transports British roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters in 92 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone 2 transports owned by the Italians lost in 92 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 26 Casualties for Italians: 1 cruiser and 2 transports Non Combat Move - British 2 fighters moved from 92 Sea Zone to Morocco 1 fighter moved from Persia to Burma 3 aaGuns, 4 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma 1 bomber moved from Persia to Egypt 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 fighter and 2 mech_infantrys placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,4,2 British collect 36 PUs (2 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : -1.00 Italians regular : -1.33 Japanese regular : 0.00 British regular : -2.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Bessarabia to Romania 3 armour and 1 mech_infantry moved from Western Ukraine to Romania 1 carrier moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Spain to Southern France 3 infantry moved from Gibraltar to Spain 1 infantry moved from Spain to Portugal Italians take Portugal from Neutral_True 1 artillery moved from Gibraltar to Spain 1 infantry moved from Spain to Southern France 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Tunisia to Libya 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria Place Units - Italians 1 factory_minor placed in Greece 1 destroyer and 1 fighter placed in 97 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to Western Australia 1 armour moved from Queensland to Western Australia 2 fighters moved from New South Wales to Western Australia 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour and 5 fighters Japanese defend with 4 artilleries and 3 infantry ANZAC roll dice for 1 armour and 5 fighters in Western Australia, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 4 artilleries and 3 infantry in Western Australia, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in Western Australia ANZAC roll dice for 4 fighters in Western Australia, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 4 artilleries and 1 infantry in Western Australia, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia ANZAC roll dice for 3 fighters in Western Australia, round 4 : 2/3 hits, 1.50 expected hits Japanese roll dice for 3 artilleries in Western Australia, round 4 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 fighter in Western Australia, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Western Australia, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Western Australia ANZAC win with 1 fighter remaining. Battle score for attacker is -21 Casualties for ANZAC: 1 armour and 4 fighters Casualties for Japanese: 4 artilleries and 3 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to Queensland Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,5,2,2,6,3,4,1,2,6,3,4,1,4,4 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to Western Australia 1 armour moved from Queensland to Western Australia 2 fighters moved from New South Wales to Western Australia 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in Western Australia ANZAC attack with 1 armour and 5 fighters Japanese defend with 4 artilleries and 3 infantry ANZAC roll dice for 1 armour and 5 fighters in Western Australia, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 4 artilleries and 3 infantry in Western Australia, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in Western Australia ANZAC roll dice for 4 fighters in Western Australia, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 4 artilleries and 1 infantry in Western Australia, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia ANZAC roll dice for 3 fighters in Western Australia, round 4 : 2/3 hits, 1.50 expected hits Japanese roll dice for 3 artilleries in Western Australia, round 4 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia ANZAC roll dice for 1 fighter in Western Australia, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Western Australia, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Western Australia ANZAC win with 1 fighter remaining. Battle score for attacker is -21 Casualties for ANZAC: 1 armour and 4 fighters Casualties for Japanese: 4 artilleries and 3 infantry Non Combat Move - ANZAC 1 fighter moved from Western Australia to Queensland Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,5,2,2,6,3,4,1,2,6,3,4,1,4,4 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 12 armour, 5 artilleries, 20 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Ukraine 1 infantry moved from Baltic States to Belarus 5 infantry moved from Novgorod to Archangel 2 artilleries moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Novgorod to Archangel 2 bombers moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 3 infantry moved from Sweden to Norway 4 infantry moved from Sweden to Finland 1 submarine moved from 109 Sea Zone to 104 Sea Zone 1 bomber moved from Normandy Bordeaux to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 3 infantry moved from Switzerland to France 2 tactical_bombers moved from Tobruk to Alexandria 2 fighters moved from Tobruk to Southern Italy Combat - Germans Battle in Ukraine Germans attack with 13 armour, 5 artilleries, 20 infantry, 11 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 13 armour, 5 artilleries, 20 infantry, 11 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 18/51 hits, 15.50 expected hits Russians roll dice for 4 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 13 armour, 5 artilleries, 18 infantry, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Archangel Germans attack with 3 artilleries and 7 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 7 infantry in Archangel, round 2 : 3/10 hits, 2.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 bombers and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 bomber moved from 104 Sea Zone to France 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to France 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Western Ukraine to Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 2 bombers moved from Belarus to Novgorod 2 tactical_bombers moved from Ukraine to Novgorod Place Units - Germans 1 submarine placed in 112 Sea Zone 2 artilleries and 1 infantry placed in Novgorod 1 armour and 9 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Germans to Romania: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : 3.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Bryansk 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Belarus 1 infantry moved from Smolensk to Belarus 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Belarus Russians attack with 3 infantry Germans defend with 3 infantry Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Belarus, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Russians retreated to Smolensk Germans win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Bryansk 5 infantry moved from Russia to Vologda 4 infantry moved from Russia to Bryansk 2 aaGuns and 11 infantry moved from Timguska to Novosibirsk 1 infantry moved from Evenkiyskiy to Urals 1 infantry moved from Siberia to Soviet Far East Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.33 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 5 artilleries, 1 destroyer, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 2 fighters moved from 56 Sea Zone to 42 Sea Zone 4 transports moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 bombers moved from Kwangsi to India Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,4 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Non Combat Move - Japanese 2 bombers moved from India to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangsi to Malaya 1 mech_infantry moved from Yunnan to French Indo China 1 armour moved from Yunnan to French Indo China 3 artilleries moved from Yunnan to French Indo China 4 infantry moved from Yunnan to French Indo China 2 fighters moved from Japan to Kwangsi 1 tactical_bomber moved from Japan to Kwangsi 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Hunan 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 2 infantry placed in Japan 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
UK_Pacific AA : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 artillery moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone Americans take 54 Sea Zone from Japanese 1 submarine moved from 49 Sea Zone to 54 Sea Zone 2 bombers moved from Johnston Island to Queensland 2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour moved from Eastern United States to Southeast Mexico 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 11 infantry moved from Shensi to Sikang 1 fighter moved from Kansu to Sikang 10 infantry moved from Chahar to Suiyuyan Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 11 infantry in Sikang, round 2 : 3/12 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 artillery moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 54 Sea Zone Americans take 54 Sea Zone from Japanese 1 submarine moved from 49 Sea Zone to 54 Sea Zone 2 bombers moved from Johnston Island to Queensland 2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour moved from Eastern United States to Southeast Mexico 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 11 infantry moved from Shensi to Sikang 1 fighter moved from Kansu to Sikang 10 infantry moved from Chahar to Suiyuyan Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 11 infantry in Sikang, round 2 : 3/12 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 armour, 3 artilleries, 1 bomber, 4 fighters and 1 infantry moved from Egypt to Alexandria Combat - British Battle in Sumatra Battle in 37 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone British win, taking Sumatra from Japanese, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alexandria British attack with 2 armour, 3 artilleries, 1 bomber, 4 fighters and 1 infantry Germans defend with 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry British roll dice for 2 armour, 3 artilleries, 1 bomber, 4 fighters and 1 infantry in Alexandria, round 2 : 4/11 hits, 5.00 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Alexandria, round 2 : 5/9 hits, 3.33 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 artilleries owned by the British, 2 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Alexandria British roll dice for 1 armour, 1 bomber and 4 fighters in Alexandria, round 3 : 3/6 hits, 3.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 tactical_bombers in Alexandria, round 3 : 2/5 hits, 2.00 expected hits 1 bomber owned by the Italians, 1 artillery owned by the Italians, 1 fighter owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria British roll dice for 1 bomber and 3 fighters in Alexandria, round 4 : 3/4 hits, 2.17 expected hits Italians roll dice for 2 tactical_bombers in Alexandria, round 4 : 0/2 hits, 1.00 expected hits 2 tactical_bombers owned by the Germans lost in Alexandria British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 21 Casualties for British: 2 armour, 3 artilleries, 1 fighter and 1 infantry Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry Casualties for Germans: 2 tactical_bombers Battle in Yunnan British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 4 infantry moved from Burma to India 1 aaGun moved from Burma to India 2 fighters moved from Burma to India 1 bomber and 3 fighters moved from Alexandria to Egypt 1 mech_infantry moved from Syria to Egypt 1 mech_infantry moved from Iraq to Egypt 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Persia to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from French Equatorial Africa to Egypt 1 artillery and 2 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Persia to West India 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone Place Units - British 3 infantry placed in Egypt 1 fighter and 2 mech_infantrys placed in Persia 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1 British collect 35 PUs (3 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 cruiser EDIT: Adding units owned by British to 89 Sea Zone: 1 cruiser EDIT: Removing units owned by British from Morocco: 2 fighters EDIT: Adding units owned by British to French Central Africa: 2 fighters EDIT: Turning off Edit Mode 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.67 Italians regular : 0.67 Japanese regular : -0.33 Germans regular : -0.67 British regular : -2.33