DannyDuck716 (Axis) vs Dawgoneit (Allies +15) BM3 Game 1 2021


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            2 mech_infantrys moved from Tunisia to Tobruk
            1 destroyer, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Central United States to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to United Kingdom
            1 fighter moved from Morocco to United Kingdom
            1 bomber moved from Hawaiian Islands to Eastern United States
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 artilleries placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 bomber and 5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            25 infantry moved from Suiyuyan to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            2 mech_infantrys moved from Tunisia to Tobruk
            1 destroyer, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Central United States to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to United Kingdom
            1 fighter moved from Morocco to United Kingdom
            1 bomber moved from Hawaiian Islands to Eastern United States
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 infantry moved from Morocco to Algeria
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 artilleries placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 bomber and 5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            25 infantry moved from Suiyuyan to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            6 fighters and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour and 2 mech_infantrys; Italians defend with 1 infantry
                    British roll dice for 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 7/10 hits, 4.50 expected hits
                    Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 0/4 hits, 1.50 expected hits
                    1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            6 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 artillery placed in Union of South Africa
            1 artillery and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,2,5
            British collect 25 PUs (3 lost to blockades); end with 25 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Italians regular : -1.50
    Japanese regular : 0.50
    British regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 4 infantry and 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Turkey to Northwest Persia
            1 fighter and 2 tactical_bombers moved from Egypt to Northwest Persia
            1 armour and 1 mech_infantry moved from Greece to Northwest Persia
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 bomber moved from Greece to Alexandria
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 artillery and 1 infantry moved from Spain to Portugal
            1 artillery and 1 infantry moved from Southern France to Spain
            1 infantry moved from Spain to Portugal
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 armour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/8 hits, 3.33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Italians: 2 infantry
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Portugal
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Portugal, round 2 : 3/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Portugal, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Portugal
                Italians win, taking Portugal from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter and 2 tactical_bombers moved from Northwest Persia to Greece
            1 bomber moved from Alexandria to Egypt
            1 mech_infantry moved from Iraq to Saudi Arabia
                  Italians take Saudi Arabia from Neutral_True
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 marine placed in Southern Italy
            1 fighter placed in Egypt
            2 infantry placed in Egypt
            2 infantry placed in Greece
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 4.50
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 4 infantry and 1 marine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Turkey to Northwest Persia
            1 fighter and 2 tactical_bombers moved from Egypt to Northwest Persia
            1 armour and 1 mech_infantry moved from Greece to Northwest Persia
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 bomber moved from Greece to Alexandria
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 artillery and 1 infantry moved from Spain to Portugal
            1 artillery and 1 infantry moved from Southern France to Spain
            1 infantry moved from Spain to Portugal
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 armour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/8 hits, 3.33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Italians: 2 infantry
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Portugal
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Portugal, round 2 : 3/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Portugal, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Portugal
                Italians win, taking Portugal from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter and 2 tactical_bombers moved from Northwest Persia to Greece
            1 bomber moved from Alexandria to Egypt
            1 mech_infantry moved from Iraq to Saudi Arabia
                  Italians take Saudi Arabia from Neutral_True
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 marine placed in Southern Italy
            1 fighter placed in Egypt
            2 infantry placed in Egypt
            2 infantry placed in Greece
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 2 submarines
            EDIT: Adding units owned by Italians to 97 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 4.50
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 66 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 66 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 14 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 artillery and 1 infantry moved from Caucasus to Northwest Persia
            1 artillery and 2 infantry moved from Volgograd to Samara
            1 artillery and 2 infantry moved from Rostov to Tambov
            13 armour, 16 artilleries, 5 infantry and 18 mech_infantrys moved from Rostov to Bryansk
            1 armour, 1 artillery and 5 infantry moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Archangel
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 armour moved from Nenetsia to Archangel
            1 bomber moved from Novgorod to Samara
            1 bomber moved from Novgorod to Tambov
            1 fighter and 1 tactical_bomber moved from Novgorod to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Scotland to 104 Sea Zone
            1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Western Germany to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 mech_infantry moved from Iraq to Egypt
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 14 armour, 17 artilleries, 11 infantry and 18 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 14 armour, 17 artilleries, 11 infantry and 18 mech_infantrys in Bryansk, round 2 : 18/60 hits, 20.33 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 14 armour, 17 artilleries, 9 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Tambov
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Samara, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Samara, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Samara, round 4 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Scotland
            2 tactical_bombers moved from 104 Sea Zone to 111 Sea Zone
            1 bomber moved from Samara to Novgorod
            1 bomber moved from Tambov to Novgorod
            1 aaGun moved from Novgorod to Archangel
            2 infantry moved from Bessarabia to Ukraine
            3 aaGuns moved from Rostov to Bryansk
            2 armour and 1 mech_infantry moved from Romania to Ukraine
            2 transports moved from 111 Sea Zone to 112 Sea Zone
            3 infantry moved from Western Germany to 112 Sea Zone
            3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
            3 infantry moved from 111 Sea Zone to Scotland
            1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
            1 artillery moved from 111 Sea Zone to Scotland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Romania
            1 destroyer placed in 111 Sea Zone
            1 submarine placed in 112 Sea Zone
            2 infantry placed in Scotland
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
            2 infantry placed in Normandy Bordeaux
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 2.00
    Germans regular : -2.67
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            3 infantry moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
            1 infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Germans
            1 armour moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 armour moved from Evenkiyskiy to Yenisey
            1 infantry moved from Vologda to Novosibirsk
            1 armour moved from Urals to Archangel
            1 artillery and 3 infantry moved from Vologda to Archangel
            3 armour moved from Novosibirsk to Archangel
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                Russians attack with 4 armour, 1 artillery and 3 infantry
                Germans defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
                    Russians roll dice for 4 armour, 1 artillery and 3 infantry in Archangel, round 2 : 3/8 hits, 3.00 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 2/5 hits, 1.83 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 4 armour, 1 artillery and 1 infantry in Archangel, round 3 : 1/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 4 armour in Archangel, round 4 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Archangel, round 4 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour, 1 artillery and 3 infantry
                Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 3 infantry
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            2 fighters moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Samara to Russia
            1 artillery and 2 infantry moved from Russia to Vologda
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.83
    Russians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers, 9 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            12 artilleries and 26 infantry moved from Burma to India
            1 artillery and 2 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour, 8 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Ulaanbaatar to Yakut S.S.R.
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            2 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 37 Sea Zone to Java
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 fighter moved from 37 Sea Zone to Java
            2 carriers moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 41 Sea Zone to 56 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 55 Sea Zone
                Japanese attack with 4 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 carriers, 4 destroyers, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/7 hits, 3.00 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 4 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in India
                Japanese attack with 12 artilleries and 26 infantry
                British defend with 3 aaGuns, 7 artilleries and 38 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 12 artilleries and 26 infantry in India, round 2 : 14/38 hits, 10.33 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 7 artilleries and 38 infantry in India, round 2 : 14/45 hits, 15.00 expected hits
                    14 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
                12 infantry owned by the Japanese and 12 artilleries owned by the Japanese retreated to Burma
                UK_Pacific win with 7 artilleries and 27 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 14 infantry
                Casualties for British: 3 aaGuns and 11 infantry
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to 55 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            4 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to 55 Sea Zone
            1 fighter moved from Kwangsi to Shensi
    
        Place Units - Japanese
            1 tactical_bomber placed in Japan
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 armour, 1 infantry and 1 mech_infantry placed in Korea
            1 artillery and 1 infantry placed in Japan
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 6.00
    UK_Pacific regular : -1.00
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 destroyers and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Eastern United States to United Kingdom
            5 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to United Kingdom
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            5 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
            1 armour and 2 mech_infantrys moved from Tobruk to Libya
            1 infantry moved from Algeria to Tunisia
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            3 infantry moved from Morocco to Algeria
            1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            5 fighters and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
            1 aaGun moved from Western United States to Central United States
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            1 artillery, 1 bomber and 5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Kansu to Suiyuyan
            13 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Tsinghai, round 2 : 5/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 2/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 destroyers and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Eastern United States to United Kingdom
            5 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to United Kingdom
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            5 fighters and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
            1 armour and 2 mech_infantrys moved from Tobruk to Libya
            1 infantry moved from Algeria to Tunisia
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            3 infantry moved from Morocco to Algeria
            1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            5 fighters and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
            1 aaGun moved from Western United States to Central United States
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            1 artillery, 1 bomber and 5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            13 infantry moved from Kansu to Suiyuyan
            13 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Tsinghai, round 2 : 5/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Suiyuyan, round 2 : 2/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British roll dice for 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/10 hits, 4.50 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/8 hits, 3.67 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Northwest Persia
                    British roll dice for 6 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 4/7 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 2/5 hits, 2.67 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians, 2 fighters owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                    British roll dice for 4 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 1 fighter in Northwest Persia, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 artillery, 3 fighters and 2 infantry
                Casualties for Germans: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
            British collect 22 PUs (4 lost to blockades); end with 22 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Americans regular : 0.17
    Italians regular : -1.00
    Japanese regular : 0.33
    Germans regular : -0.17
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
    
        Combat - Italians
            Battle in Cyprus
    
        Non Combat Move - Italians
            2 infantry moved from Greece to Turkey
            2 infantry and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 fighter and 2 tactical_bombers moved from Greece to Egypt
            1 artillery and 2 infantry moved from Portugal to Spain
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 armour and 1 mech_infantry placed in Greece
            1 artillery and 2 infantry placed in Egypt
            1 artillery placed in Southern France
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 56 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Celebes
            2 infantry moved from Queensland to New South Wales
            1 armour moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 aaGun and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,1,5
            ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 56 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Celebes
            2 infantry moved from Queensland to New South Wales
            1 armour moved from Queensland to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 aaGun and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,1,5
            ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 11 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            14 armour, 17 artilleries, 9 infantry and 18 mech_infantrys moved from Bryansk to Russia
            2 armour and 1 mech_infantry moved from Ukraine to Russia
            4 bombers moved from Novgorod to Russia
            1 artillery and 2 infantry moved from Volgograd to Tambov
            1 fighter moved from Western Germany to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from 111 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Scotland to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                1 artillery owned by the Germans retreated to Volgograd
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 16 armour, 17 artilleries, 4 bombers, 9 infantry and 19 mech_infantrys
                Russians defend with 6 aaGuns, 1 airfield, 17 artilleries, 1 factory_major, 4 fighters, 36 infantry and 1 tactical_bomber
                    Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 16 armour, 17 artilleries, 4 bombers, 9 infantry and 19 mech_infantrys in Russia, round 2 : 26/65 hits, 23.83 expected hits
                    Russians roll dice for 6 aaGuns, 17 artilleries, 4 fighters, 36 infantry and 1 tactical_bomber in Russia, round 2 : 22/58 hits, 20.83 expected hits
                    20 infantry owned by the Russians, 5 artilleries owned by the Germans, 9 infantry owned by the Germans, 6 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 12 artilleries, 4 bombers and 11 mech_infantrys in Russia, round 3 : 19/43 hits, 18.33 expected hits
                    Russians roll dice for 17 artilleries, 4 fighters, 16 infantry and 1 tactical_bomber in Russia, round 3 : 14/38 hits, 14.17 expected hits
                    16 infantry owned by the Russians, 3 artilleries owned by the Russians, 10 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 2 artilleries, 4 bombers and 7 mech_infantrys in Russia, round 4 : 10/29 hits, 12.83 expected hits
                    Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 4 : 8/19 hits, 7.83 expected hits
                    10 artilleries owned by the Russians, 1 artillery owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 1 artillery and 4 bombers in Russia, round 5 : 12/21 hits, 11.00 expected hits
                    Russians roll dice for 4 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 6/9 hits, 4.50 expected hits
                    1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 4 artilleries owned by the Russians, 1 artillery owned by the Germans and 5 armour owned by the Germans lost in Russia
                Germans captures 21PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 11 armour and 4 bombers remaining. Battle score for attacker is 56
                Casualties for Germans: 5 armour, 17 artilleries, 9 infantry and 19 mech_infantrys
                Casualties for Russians: 6 aaGuns, 17 artilleries, 4 fighters, 36 infantry and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            4 bombers moved from Russia to Novgorod
            3 aaGuns moved from Bryansk to Russia
            5 infantry moved from Ukraine to Bryansk
            2 armour and 1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Kazakhstan to Volgograd
            3 fighters moved from 104 Sea Zone to Scotland
            3 tactical_bombers moved from 104 Sea Zone to 111 Sea Zone
            2 infantry moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Ukraine
            1 destroyer and 1 fighter placed in 111 Sea Zone
            2 submarines placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Romania
            1 armour placed in Scotland
            1 armour and 1 infantry placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 88 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Russians regular : 2.00
    Germans regular : -2.33
    Russians AA : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Russia
            1 artillery and 2 infantry moved from Vologda to Russia
            2 infantry moved from Samara to Russia
            1 infantry moved from Tambov to Russia
            3 armour moved from Archangel to Russia
            1 armour and 1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Nenetsia to Archangel
    
        Combat - Russians
            Battle in Russia
                Russians attack with 3 armour, 1 artillery and 6 infantry
                Germans defend with 3 aaGuns, 1 airfield, 11 armour and 1 factory_minor
                    Russians roll dice for 3 armour, 1 artillery and 6 infantry in Russia, round 2 : 4/10 hits, 3.00 expected hits
                    Germans roll dice for 3 aaGuns and 11 armour in Russia, round 2 : 6/11 hits, 5.50 expected hits
                    6 infantry owned by the Russians, 3 aaGuns owned by the Germans and 1 armour owned by the Germans lost in Russia
                3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Tambov
                Germans win with 10 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 6 infantry
                Casualties for Germans: 3 aaGuns and 1 armour
            Battle in Yakut S.S.R.
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                1 armour owned by the Russians retreated to Yenisey
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.50
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 destroyers, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 55 Sea Zone to 44 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Celebes
            4 carriers moved from 55 Sea Zone to 44 Sea Zone
            4 destroyers moved from 35 Sea Zone to 44 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 destroyers moved from 6 Sea Zone to 16 Sea Zone
            3 destroyers moved from 16 Sea Zone to 25 Sea Zone
            1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 5/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 2/3 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 tactical_bomber
                Casualties for ANZAC: 1 fighter and 2 infantry
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 56 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Tsinghai
                Japanese attack with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 13 infantry
                    Japanese roll dice for 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 10/18 hits, 7.33 expected hits
                    Chinese roll dice for 13 infantry in Tsinghai, round 2 : 0/13 hits, 4.33 expected hits
                    10 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 9/18 hits, 7.33 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 8 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Chinese: 13 infantry
            Battle in 25 Sea Zone
                Japanese attack with 3 destroyers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 destroyers in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Japan to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
            1 fighter moved from Celebes to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 44 Sea Zone
            3 fighters and 2 tactical_bombers moved from Tsinghai to Yunnan
            1 infantry moved from Korea to Manchuria
            1 armour and 1 mech_infantry moved from Korea to Buyant-Uhaa
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            4 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.33
    Americans regular : -0.33
    Japanese regular : 4.33
    ANZAC regular : 0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers, 15 fighters and 1 tactical_bomber moved from United Kingdom to 111 Sea Zone
            5 fighters moved from 91 Sea Zone to 111 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            5 fighters moved from Eastern United States to 104 Sea Zone
            1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
            1 armour and 2 mech_infantrys moved from Libya to Tobruk
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            2 infantry moved from Algeria to Tunisia
            2 artilleries and 2 infantry moved from Morocco to Algeria
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 4 carriers, 3 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

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