Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
OwenToo (Axis) vs dawgoneit (Allies) P2V
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kweichow to Kwangsi 1 artillery and 4 infantry moved from Kweichow to Szechwan 1 artillery and 2 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 2 artilleries and 6 infantry Japanese defend with 2 artilleries and 3 infantry Chinese roll dice for 2 artilleries and 6 infantry in Szechwan, round 2 : 0/8 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 artilleries and 5 infantry in Szechwan, round 3 : 3/7 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Szechwan, round 3 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries remaining. Battle score for attacker is -1 Casualties for Chinese: 6 infantry Casualties for Japanese: 2 artilleries and 3 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Northern Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang 2 infantry placed in Szechwan 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 2.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 cruiser moved from 27 Sea Zone to 55 Sea Zone 1 submarine moved from 33 Sea Zone to 50 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 50 Sea Zone to 55 Sea Zone Combat - Americans Battle in 9 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win, taking 55 Sea Zone from Japanese with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Aleutian Islands Americans attack with 1 armour and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Americans lost in Aleutian Islands Japanese win with 2 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone 1 artillery, 3 infantry and 2 marines moved from Solomon Islands to 50 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 50 Sea Zone to 55 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 55 Sea Zone to Queensland 2 aaGuns moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 submarines placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter, 1 tactical_bomber and 1 transport placed in 104 Sea Zone Americans undo move 3. 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in 104 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kweichow to Kwangsi 1 artillery and 4 infantry moved from Kweichow to Szechwan 1 artillery and 2 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 2 artilleries and 6 infantry Japanese defend with 2 artilleries and 3 infantry Chinese roll dice for 2 artilleries and 6 infantry in Szechwan, round 2 : 0/8 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 artilleries and 5 infantry in Szechwan, round 3 : 3/7 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Szechwan, round 3 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries remaining. Battle score for attacker is -1 Casualties for Chinese: 6 infantry Casualties for Japanese: 2 artilleries and 3 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Northern Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang 2 infantry placed in Szechwan 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Kweichow to Eastern Sinkiang 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 2 infantry moved from French Indo China to Kwangsi 2 artilleries and 3 infantry moved from Burma to Shan State 3 infantry moved from Malaya to Shan State 3 infantry moved from Burma to Shan State Combat - British Battle in Eastern Sinkiang British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry British roll dice for 2 fighters and 1 tactical_bomber in Eastern Sinkiang, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Eastern Sinkiang, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Eastern Sinkiang British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 fighter Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Western Sinkiang 1 artillery and 1 infantry moved from Italian Somaliland to 78 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 armour, 1 bomber and 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 fighter moved from Malta to 101 Sea Zone 1 fighter moved from 101 Sea Zone to Egypt 1 fighter moved from Malta to Egypt 1 infantry and 1 mech_infantry moved from Union of South Africa to 73 Sea Zone 1 fighter moved from Union of South Africa to Egypt 1 artillery moved from Italian Somaliland to Ethiopia 1 infantry, 1 mech_infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 infantry and 1 mech_infantry moved from 83 Sea Zone to Egypt 1 infantry moved from Scotland to United Kingdom Place Units - British Turning on Edit Mode EDIT: Removing units owned by Italians from 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Turning off Edit Mode 1 carrier placed in 83 Sea Zone 1 fighter placed in 83 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to 83 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,2,3,2 British collect 23 PUs (8 lost to blockades); end with 23 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 26 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,3 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : 3.50 British regular : 1.33
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@owentoo the edit is because i was rearranging some combat moves and i forgot to put my fighter back there. if you want to edit it back its cool with me.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Southern Italy to 99 Sea Zone 1 artillery moved from Albania to 99 Sea Zone 1 infantry moved from Albania to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Gibraltar 1 infantry moved from 94 Sea Zone to Gibraltar 1 cruiser and 1 marine moved from 99 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 infantry moved from Albania to Greece Italians take Greece from Neutral_Allies 1 submarine moved from 98 Sea Zone to 94 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 marine British defend with 1 harbour and 2 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Gibraltar, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery, 1 bomber and 1 marine in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Tunisia 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 mech_infantry moved from Tunisia to Morocco Italians take Morocco from Neutral_Axis 1 armour moved from Tobruk to Tunisia 1 artillery moved from Tobruk to Libya 3 infantry moved from Tobruk to Libya 1 artillery moved from Libya to Tunisia 1 aaGun moved from Northern Italy to Southern Italy 1 artillery moved from Albania to Bulgaria Place Units - Italians 2 armour and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 British regular : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,1 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,1 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 armour, 2 artilleries and 16 infantry moved from Northern Belarus to Smolensk 1 armour moved from Leningrad to Smolensk 5 armour, 1 bomber, 5 mech_infantrys and 1 tactical_bomber moved from Baltic States to Smolensk 2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk 6 infantry moved from Archangel to Vologda 3 artilleries and 10 infantry moved from Leningrad to Novgorod 1 tactical_bomber moved from Romania to Smolensk 1 tactical_bomber moved from Crete to Bessarabia 1 armour moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 artillery moved from Eastern Poland to Southern Belarus 2 infantry moved from Eastern Poland to Southern Belarus 1 mech_infantry moved from Romania to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Southern Belarus 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Southern Belarus 1 submarine moved from 112 Sea Zone to 107 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone 2 bombers moved from Western Germany to Smolensk Combat - Germans Battle in 107 Sea Zone Germans attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 tactical_bomber in 107 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 tactical_bomber in 107 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 107 Sea Zone Germans roll dice for 1 tactical_bomber in 107 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Novgorod Germans attack with 3 artilleries and 10 infantry Russians defend with 2 infantry Germans roll dice for 3 artilleries and 10 infantry in Novgorod, round 2 : 2/13 hits, 3.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bessarabia Germans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Southern Belarus Germans attack with 2 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Southern Belarus, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 6 infantry Russians defend with 1 infantry Germans roll dice for 6 infantry in Vologda, round 2 : 2/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 10 armour, 2 artilleries, 3 bombers, 16 infantry, 7 mech_infantrys and 2 tactical_bombers Russians defend with 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber Russians roll AA dice in Smolensk : 1/5 hits, 0.83 expected hits 1 bomber owned by the Germans lost in Smolensk Germans roll dice for 10 armour, 2 artilleries, 2 bombers, 16 infantry, 7 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 13/39 hits, 13.33 expected hits Russians roll dice for 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 12/27 hits, 10.17 expected hits 9 infantry owned by the Russians, 12 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Smolensk Germans roll dice for 10 armour, 2 artilleries, 2 bombers, 4 infantry, 7 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 11/27 hits, 11.33 expected hits Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 6/18 hits, 7.17 expected hits 8 infantry owned by the Russians, 3 artilleries owned by the Russians, 2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Smolensk Germans roll dice for 10 armour, 2 bombers, 7 mech_infantrys and 2 tactical_bombers in Smolensk, round 4 : 10/21 hits, 9.67 expected hits Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 4/7 hits, 3.50 expected hits 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 10 armour, 2 bombers, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Germans: 2 artilleries, 1 bomber, 16 infantry and 4 mech_infantrys Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 aaGun moved from Northern Belarus to Smolensk 1 aaGun moved from Leningrad to Novgorod 3 aaGuns moved from Poland to Germany 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 carrier moved from 113 Sea Zone to 94 Sea Zone 1 cruiser moved from 113 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from 107 Sea Zone to Gibraltar 1 battleship moved from 113 Sea Zone to 94 Sea Zone 1 destroyer moved from 128 Sea Zone to 115 Sea Zone 3 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to French West Africa Germans take French West Africa from Neutral_Axis 2 infantry and 1 transport moved from 113 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 2 bombers moved from Smolensk to Eastern Poland 1 tactical_bomber moved from Smolensk to Eastern Poland 1 tactical_bomber moved from Smolensk to Northern Belarus Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 armour and 2 mech_infantrys placed in Romania 1 submarine placed in 115 Sea Zone 1 infantry placed in Western Germany 2 artilleries and 1 infantry placed in France Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 66 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 1.50 Germans regular : -0.00 Russians AA : 0.17
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Not a good idea to leave Russian units on the front. Even though there are more territories, PTV still only has 5 territories between Berlin and Moscow.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kursk to Ukraine 1 infantry moved from Kursk to Ukraine 2 infantry moved from Kursk to Bryansk 3 artilleries and 1 infantry moved from Kursk to Tula 1 artillery and 2 infantry moved from Samara to Russia 1 infantry moved from Yaroslavl to Russia 1 armour and 1 mech_infantry moved from Northeast Persia to Iraq 2 infantry moved from Northwest Persia to Iraq 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Iraq Russians attack with 1 armour, 2 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/4 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - Russians 2 infantry moved from Urals to Samara Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Urals Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 1 aaGun, 1 artillery and 6 infantry EDIT: Adding units owned by Russians to Northern Manchuria: 1 aaGun, 1 artillery and 6 infantry EDIT: Turning off Edit Mode 2 infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5 Russians collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Russians regular : 1.83 Neutral_Axis regular : 2.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 6 Sea Zone to 9 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 marine and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Kwangsi 1 marine moved from 37 Sea Zone to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Inner Mongolia to Kansu Japanese take Kansu from Chinese 1 infantry moved from Manilla to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 132 Sea Zone 1 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from Sumatra to 38 Sea Zone 2 artilleries moved from Java to 43 Sea Zone 2 infantry moved from Java to 43 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 132 Sea Zone 2 artilleries moved from 132 Sea Zone to Shan State 2 infantry moved from 132 Sea Zone to Shan State 2 infantry moved from Celebes to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Shan State 1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone 1 infantry moved from 132 Sea Zone to Shan State 1 cruiser moved from 36 Sea Zone to 132 Sea Zone 1 battleship and 1 cruiser moved from 45 Sea Zone to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State 1 carrier moved from 45 Sea Zone to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 carrier moved from 43 Sea Zone to 132 Sea Zone 2 fighters moved from 36 Sea Zone to Shan State 1 battleship moved from 36 Sea Zone to 132 Sea Zone 1 carrier moved from 36 Sea Zone to 132 Sea Zone 2 bombers moved from Kwangtung to Shan State 4 tactical_bombers moved from Kwangtung to Kwangsi 4 fighters moved from Kwangtung to Kwangsi Combat - Japanese Battle in Malaya Battle in Shan State Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers British defend with 2 artilleries and 9 infantry Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 4/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 2 tactical_bombers in Shan State, round 2 : 6/15 hits, 6.17 expected hits UK_Pacific roll dice for 2 artilleries and 9 infantry in Shan State, round 2 : 3/11 hits, 3.67 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the British and 9 infantry owned by the British lost in Shan State Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 5/12 hits, 5.67 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 4 infantry Casualties for British: 2 artilleries and 9 infantry Battle in Kwangsi Japanese attack with 1 artillery, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers British defend with 4 infantry; Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Kwangsi, round 2 : 9/12 hits, 5.83 expected hits Chinese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Chinese, 4 infantry owned by the British and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 artillery and 2 infantry Casualties for British: 4 infantry Battle in 9 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 9 Sea Zone 1 transport owned by the Americans lost in 9 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 1 aaGun and 3 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Tsinghai to Eastern Sinkiang 1 artillery moved from Honan to Tsinghai 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Kwangtung 4 fighters and 2 tactical_bombers moved from Shan State to 132 Sea Zone 2 bombers moved from Shan State to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Davao 1 carrier moved from 6 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 7 Sea Zone 1 submarine moved from 36 Sea Zone to 7 Sea Zone 1 destroyer moved from 45 Sea Zone to 132 Sea Zone 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo 1 destroyer moved from 43 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 destroyer, 1 submarine and 2 transports placed in 7 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Japanese regular : 4.33 UK_Pacific regular : 0.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 5 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 104 Sea Zone to 89 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 armour moved from Western United States to Alaska 1 infantry moved from Western United States to British Columbia 1 mech_infantry moved from Eastern United States to Western United States 1 submarine moved from 50 Sea Zone to 27 Sea Zone 1 bomber moved from New South Wales to Central America Combat - Americans Battle in 89 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 89 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Non Combat Move - Americans Place Units - Americans 1 infantry placed in Eastern United States 3 destroyers and 2 transports placed in 104 Sea Zone 2 destroyers placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Szechwan to Hopei 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 artillery moved from Szechwan to Hunan Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Szechwan 1 artillery placed in Eastern Sinkiang 1 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : -3.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 5 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 104 Sea Zone to 89 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 armour moved from Western United States to Alaska 1 infantry moved from Western United States to British Columbia 1 mech_infantry moved from Eastern United States to Western United States 1 submarine moved from 50 Sea Zone to 27 Sea Zone 1 bomber moved from New South Wales to Central America Combat - Americans Battle in 89 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 89 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Non Combat Move - Americans Place Units - Americans 1 infantry placed in Eastern United States 3 destroyers and 2 transports placed in 104 Sea Zone 2 destroyers placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Szechwan to Hopei 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 artillery moved from Szechwan to Hunan Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 7 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Szechwan 1 artillery placed in Eastern Sinkiang 1 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield and 1 fighter; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Egypt to 83 Sea Zone 2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 83 Sea Zone to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Crete 2 fighters moved from 100 Sea Zone to Crete 1 bomber and 3 fighters moved from Egypt to Crete 1 mech_infantry moved from Egypt to Syria British take Syria from Neutral_Axis Combat - British Battle in Crete British attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry Germans defend with 3 fighters; Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Crete, round 2 : 7/10 hits, 4.33 expected hits Italians roll dice for 3 fighters and 2 infantry in Crete, round 2 : 3/5 hits, 2.67 expected hits 3 fighters owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 26 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 3 fighters Casualties for Italians: 2 infantry Non Combat Move - British 3 fighters moved from Crete to Egypt 2 fighters moved from Crete to 100 Sea Zone 1 bomber moved from Crete to Egypt 1 artillery moved from Ethiopia to Anglo-Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 1 airfield and 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,5 British collect 31 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,1 UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67 Italians regular : 0.33 Japanese regular : -3.00 British regular : 1.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 marine moved from Gibraltar to 94 Sea Zone 1 infantry moved from Morocco to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 armour moved from Tunisia to 96 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 armour moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Libya to Tobruk Combat - Italians Battle in Malta Italians attack with 1 armour, 1 infantry and 1 marine British defend with 1 aaGun, 1 airfield and 1 infantry Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 infantry and 1 marine in Malta, round 2 : 3/3 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 submarine moved from 94 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 artillery moved from Tunisia to Algeria 1 infantry moved from Tunisia to Libya 1 bomber moved from Tunisia to Southern Italy 1 infantry moved from Greece to Albania 1 artillery moved from Bulgaria to Romania 1 armour moved from Eastern Poland to Romania 1 tactical_bomber moved from Southern Italy to Gibraltar 1 fighter moved from Southern Italy to Gibraltar Place Units - Italians 1 fighter, 1 marine and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2.50 British regular : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 64 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 64 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4,1,5,1,5,2,4,3,5,5,5,1,1,1,4,3,1,4 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 64 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 64 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4,1,5,1,5,2,4,3,5,5,5,1,1,1,4,3,1,4 ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 83 Sea Zone to 100 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from French West Africa to Gold Coast Germans take Gold Coast from British 1 armour and 2 mech_infantrys moved from Romania to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Ukraine 1 armour moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 2 bombers moved from Eastern Poland to Russia 10 armour and 3 mech_infantrys moved from Smolensk to Yaroslavl 3 artilleries and 10 infantry moved from Novgorod to Yaroslavl 2 artilleries moved from Southern Belarus to Bryansk 2 infantry moved from Southern Belarus to Bryansk 1 tactical_bomber moved from Northern Belarus to Bryansk 4 infantry moved from Vologda to Yaroslavl 1 submarine moved from 115 Sea Zone to 112 Sea Zone Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Bryansk Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 3 armour, 2 artilleries and 5 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Ukraine, round 2 : 4/10 hits, 3.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Yaroslavl Germans attack with 10 armour, 3 artilleries, 14 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Yaroslavl, round 2 : 11/30 hits, 9.83 expected hits Russians roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 10 armour, 3 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 aaGun moved from Smolensk to Bryansk 2 infantry moved from Vologda to Yaroslavl 1 aaGun moved from Novgorod to Yaroslavl 1 tactical_bomber moved from Bryansk to Novgorod 2 bombers moved from Russia to Leningrad 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 tactical_bomber moved from Southern Italy to Malta 1 fighter moved from Southern Italy to Malta 1 battleship, 1 carrier and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 2 tactical_bombers moved from Eastern Poland to Southern Italy 1 tactical_bomber moved from Gibraltar to Malta 3 aaGuns moved from Germany to Western Germany 1 aaGun moved from Western Germany to France 1 infantry moved from French West Africa to French Central Africa Germans take French Central Africa from Neutral_Axis Place Units - Germans 1 submarine placed in 95 Sea Zone 1 artillery and 1 infantry placed in Southern France 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 1 armour and 2 mech_infantrys placed in Romania 1 infantry placed in France 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 1.00 Russians AA : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 32 PUs; Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Gorky 1 infantry moved from Tula to Kursk 1 infantry moved from Russia to Tula 3 artilleries moved from Tula to Russia 2 infantry moved from Samara to Komi 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 5 infantry moved from Siberia to Amur 1 infantry moved from Stalingrad to Rostov 1 infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Urals to Kazakhstan 2 infantry moved from Urals to Samara Combat - Russians Non Combat Move - Russians 2 infantry moved from Russia to Penza Place Units - Russians 2 artilleries placed in Russia 3 infantry placed in Stalingrad 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Davao to Southern Manchuria 2 infantry moved from Jehol to Southern Manchuria 1 artillery moved from Tsinghai to Hopei 1 artillery moved from Honan to Hopei 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hopei 2 bombers moved from Kwangtung to Eastern India 1 infantry moved from Malaya to 132 Sea Zone 1 infantry moved from 132 Sea Zone to Siam 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 marine moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Kwangtung to French Indo China Japanese take French Indo China from UK_Pacific 1 armour and 1 mech_infantry moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Hunan 1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Siam 1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 132 Sea Zone to 40 Sea Zone Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Eastern India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Eastern India causes 7 damage total. Battle in Midway Battle in Wake Island Battle in Siam Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Siam, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Siam from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Southern Manchuria Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 destroyers moved from 7 Sea Zone to 24 Sea Zone 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 24 Sea Zone 1 artillery moved from Japan to Kyushu 1 aaGun moved from Japan to Kyushu 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone 1 fighter moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Shansi to Honan 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 aaGun moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Siam to 132 Sea Zone 1 tactical_bomber moved from Siam to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 132 Sea Zone 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 transport moved from 132 Sea Zone to 21 Sea Zone 1 bomber moved from Eastern India to Shan State 1 infantry moved from Jehol to Shansi 1 infantry moved from Kansu to Inner Mongolia Place Units - Japanese 1 factory_minor placed in Malaya 1 transport placed in 7 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 4. 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 2 artilleries and 1 infantry placed in Kiangsu 1 submarine placed in 7 Sea Zone Japanese undo move 5. Japanese undo move 3. 2 artilleries and 1 fighter placed in Kiangsu 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 2.50 UK_Pacific AA : 0.67 ANZAC regular : -0.33
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 7 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 104 Sea Zone 1 artillery moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 submarine moved from 89 Sea Zone to 84 Sea Zone 1 bomber moved from Central America to British Guiana 1 transport moved from 11 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 submarine moved from 27 Sea Zone to 25 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 1 artillery, 1 infantry and 2 marines moved from Queensland to 55 Sea Zone 1 artillery, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 43 Sea Zone 1 artillery and 2 marines moved from 43 Sea Zone to Java 1 infantry moved from 43 Sea Zone to Java 2 destroyers moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans
Combat Hit Differential Summary :