@mikawagunichi why even ask lol
2020 Playoff tanios (X) vs Giallo (L + 13) BM
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Manchuria to Amur 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 19 Sea Zone to Kiangsu 1 bomber moved from Japan to Kiangsu 1 tactical_bomber moved from Manchuria to Kiangsu 1 fighter moved from Manchuria to Shantung Combat - Japanese Battle in New Guinea Battle in Sumatra Battle in Kiangsu Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Japanese win, taking New Guinea from ANZAC, taking Sumatra from UK_Pacific, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Chinese: 1 artillery and 2 infantry Battle in Jehol Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Shantung Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier moved from 32 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 32 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone 1 battleship and 1 carrier moved from 33 Sea Zone to 25 Sea Zone 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 battleship and 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Shantung to 19 Sea Zone 1 fighter moved from Kiangsu to 19 Sea Zone 1 tactical_bomber moved from Kiangsu to Manchuria 1 fighter moved from Kiangsu to Manchuria 1 bomber moved from Kiangsu to Japan 1 fighter and 1 tactical_bomber moved from Jehol to Manchuria 1 infantry moved from Kansu to Tsinghai 2 carriers moved from 35 Sea Zone to 41 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 fighter and 2 infantry placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.00
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 9 fighters and 4 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Western United States to Quebec 2 fighters moved from Eastern United States to Quebec 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 infantry moved from 106 Sea Zone to Quebec Combat - Americans Americans creates battle in territory 10 Sea Zone Battle in Quebec Americans attack with 4 fighters and 1 infantry Germans defend with 1 armour, 1 factory_minor and 1 infantry Americans roll dice for 4 fighters and 1 infantry in Quebec, round 2 : 4/5 hits, 2,17 expected hits Germans roll dice for 1 armour and 1 infantry in Quebec, round 2 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Quebec Americans win, taking Quebec from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 2 fighters Casualties for Germans: 1 armour and 1 infantry Battle in 92 Sea Zone Americans attack with 9 fighters and 4 tactical_bombers Italians defend with 1 destroyer Americans roll dice for 9 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/13 hits, 7,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 3 armour, 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 4 fighters and 4 tactical_bombers moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from Quebec to Eastern United States 3 fighters moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone 1 aaGun and 3 infantry moved from Central United States to Southeast Mexico 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 transport moved from 91 Sea Zone to 86 Sea Zone Place Units - Americans 6 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1,50 Italians regular : -0,33 Germans regular : 1,83
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 9 fighters and 4 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Western United States to Quebec 2 fighters moved from Eastern United States to Quebec 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 infantry moved from 106 Sea Zone to Quebec Combat - Americans Americans creates battle in territory 10 Sea Zone Battle in Quebec Americans attack with 4 fighters and 1 infantry Germans defend with 1 armour, 1 factory_minor and 1 infantry Americans roll dice for 4 fighters and 1 infantry in Quebec, round 2 : 4/5 hits, 2,17 expected hits Germans roll dice for 1 armour and 1 infantry in Quebec, round 2 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Quebec Americans win, taking Quebec from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 2 fighters Casualties for Germans: 1 armour and 1 infantry Battle in 92 Sea Zone Americans attack with 9 fighters and 4 tactical_bombers Italians defend with 1 destroyer Americans roll dice for 9 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/13 hits, 7,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 3 armour, 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 4 fighters and 4 tactical_bombers moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from Quebec to Eastern United States 3 fighters moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone 1 aaGun and 3 infantry moved from Central United States to Southeast Mexico 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 transport moved from 91 Sea Zone to 86 Sea Zone Place Units - Americans 6 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 artilleries moved from Chahar to Jehol 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 fighter moved from Kweichow to Kiangsu 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 artillery and 1 infantry moved from Anhwe to Shantung 2 infantry moved from Anhwe to Jehol Combat - Chinese Chinese creates battle in territory Kansu Battle in Kiangsu Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 4 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kiangsu retreated to Kiangsu Japanese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Jehol Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 1 infantry placed in Anhwe 2 artilleries and 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 5 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters moved from Eastern United States to Gibraltar 1 battleship moved from 83 Sea Zone to 86 Sea Zone 2 infantry moved from India to West India 1 infantry moved from French Indo China to Kwangsi 1 carrier and 1 cruiser moved from 61 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to West India 2 fighters moved from French Indo China to Kwangsi Combat - British Battle in West India British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in West India British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in West India British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Kwangsi British attack with 2 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from West India to India 1 fighter moved from Kwangsi to India 1 fighter moved from Kwangsi to French Indo China Place Units - UK_Pacific 1 aaGun and 2 infantry placed in India 3 infantry placed in French Indo China Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,5,4,6 UK_Pacific collect 18 PUs (1 lost to blockades); end with 23 PUs Units Change Ownership Some Units in India change ownership: 1 aaGun and 2 infantry Some Units in French Indo China change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2,83 Americans regular : -1,50 Japanese regular : -1,00 Italians regular : 0,67 Germans regular : 1,83 British regular : 0,00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 9 fighters and 4 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Western United States to Quebec 2 fighters moved from Eastern United States to Quebec 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 infantry moved from 106 Sea Zone to Quebec Combat - Americans Americans creates battle in territory 10 Sea Zone Battle in Quebec Americans attack with 4 fighters and 1 infantry Germans defend with 1 armour, 1 factory_minor and 1 infantry Americans roll dice for 4 fighters and 1 infantry in Quebec, round 2 : 4/5 hits, 2,17 expected hits Germans roll dice for 1 armour and 1 infantry in Quebec, round 2 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Americans lost in Quebec Americans win, taking Quebec from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 2 fighters Casualties for Germans: 1 armour and 1 infantry Battle in 92 Sea Zone Americans attack with 9 fighters and 4 tactical_bombers Italians defend with 1 destroyer Americans roll dice for 9 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/13 hits, 7,17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 3 armour, 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 4 fighters and 4 tactical_bombers moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from Quebec to Eastern United States 3 fighters moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone 1 aaGun and 3 infantry moved from Central United States to Southeast Mexico 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 transport moved from 91 Sea Zone to 86 Sea Zone Place Units - Americans 6 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 artilleries moved from Chahar to Jehol 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 fighter moved from Kweichow to Kiangsu 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 artillery and 1 infantry moved from Anhwe to Shantung 2 infantry moved from Anhwe to Jehol Combat - Chinese Chinese creates battle in territory Kansu Battle in Kiangsu Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 4 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kiangsu retreated to Kiangsu Japanese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Jehol Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hopei Place Units - Chinese 1 infantry placed in Anhwe 2 artilleries and 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 5 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters moved from Eastern United States to Gibraltar 1 battleship moved from 83 Sea Zone to 86 Sea Zone 2 infantry moved from India to West India 1 infantry moved from French Indo China to Kwangsi 1 carrier and 1 cruiser moved from 61 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to West India 2 fighters moved from French Indo China to Kwangsi Combat - British Battle in West India British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in West India British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in West India British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Kwangsi British attack with 2 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from West India to India 1 fighter moved from Kwangsi to India 1 fighter moved from Kwangsi to French Indo China Place Units - UK_Pacific 1 aaGun and 2 infantry placed in India 3 infantry placed in French Indo China Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,5,4,6 UK_Pacific collect 18 PUs (1 lost to blockades); end with 23 PUs Units Change Ownership Some Units in India change ownership: 1 aaGun and 2 infantry Some Units in French Indo China change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from French Indo China: 1 fighter EDIT: Adding units owned by British to India: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2,83 Americans regular : -1,50 Japanese regular : -1,00 Italians regular : 0,67 Germans regular : 1,83 British regular : 0,00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 armour, 4 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Nenetsia to Urals Italians take Urals from Russians 1 armour moved from Urals to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 armour moved from Rhodesia to Belgian Congo Italians take Belgian Congo from ANZAC 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Gold Coast to French West Africa 1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Tobruk to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 armour moved from Kazakhstan to Sikang Italians take Sikang from Chinese Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 3 armour ANZAC defend with 1 infantry Italians roll dice for 3 armour in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 armour in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from ANZAC with 3 armour remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Tunisia Italians attack with 1 bomber and 1 mech_infantry Americans defend with 1 armour Italians roll dice for 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Tunisia Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 armour Non Combat Move - Italians 1 bomber moved from Tunisia to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Slovakia Hungary to Northern Italy 1 mech_infantry moved from Bulgaria to Northern Italy 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Persia to Iraq 2 armour moved from Eastern Persia to Iraq 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 2 armour moved from Egypt to Anglo Egyptian Sudan 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 97 Sea Zone to 81 Sea Zone 1 destroyer moved from 97 Sea Zone to 81 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 97 Sea Zone to 81 Sea Zone Place Units - Italians 3 infantry placed in Egypt 2 armour and 1 artillery placed in Iraq 3 artilleries and 7 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 43 PUs; end with 43 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 52 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -1.83 ANZAC regular : -0.67
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 battleship and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 46 Sea Zone 4 fighters moved from Queensland to New Guinea 2 fighters moved from Queensland to New Guinea Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea ANZAC attack with 6 fighters Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 6 fighters in New Guinea, round 2 : 6/6 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea ANZAC win with 5 fighters remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 54 Sea Zone 5 fighters moved from New Guinea to 54 Sea Zone 2 carriers and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to New South Wales 1 fighter moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 battleship and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 3,00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 battleship and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 46 Sea Zone 4 fighters moved from Queensland to New Guinea 2 fighters moved from Queensland to New Guinea Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea ANZAC attack with 6 fighters Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 6 fighters in New Guinea, round 2 : 6/6 hits, 3,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea ANZAC win with 5 fighters remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 54 Sea Zone 5 fighters moved from New Guinea to 54 Sea Zone 2 carriers and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to New South Wales 1 fighter moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 battleship and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 3,00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 4 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Romania 1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania 2 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 2 bombers, 2 fighters and 3 tactical_bombers moved from Novgorod to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland Combat - Germans Battle in Romania Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Romania Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Eastern Poland Germans attack with 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 5 artilleries and 1 infantry Germans roll dice for 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Eastern Poland, round 2 : 3/12 hits, 5.50 expected hits Russians roll dice for 5 artilleries and 1 infantry in Eastern Poland, round 2 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Eastern Poland, round 3 : 6/10 hits, 5.17 expected hits Russians roll dice for 3 artilleries in Eastern Poland, round 3 : 2/3 hits, 1.00 expected hits 3 artilleries owned by the Russians, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Russians: 5 artilleries and 1 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Baltic States 3 infantry moved from Germany to Poland 2 aaGuns, 1 fighter and 1 infantry moved from Western Germany to Northern Italy 3 artilleries moved from France to Northern Italy 3 infantry moved from United Kingdom to Scotland 1 submarine moved from 113 Sea Zone to 109 Sea Zone 2 carriers and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 4 armour and 3 mech_infantrys moved from Slovakia Hungary to Northern Italy 2 mech_infantrys moved from Slovakia Hungary to Northern Italy 2 artilleries and 2 infantry moved from Finland to Vyborg 2 infantry moved from Western Germany to Northern Italy 1 aaGun moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania 1 infantry moved from Novgorod to Vyborg 2 bombers and 2 tactical_bombers moved from Eastern Poland to Western Germany 1 fighter moved from Eastern Poland to Poland 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 113 Sea Zone to 109 Sea Zone 1 fighter moved from Eastern Poland to Northern Italy 1 fighter moved from Eastern Poland to Western Germany Place Units - Germans 3 artilleries and 4 infantry placed in Germany Germans undo move 1. 1 artillery and 2 infantry placed in United Kingdom 2 artilleries and 2 infantry placed in Germany 6 mech_infantrys placed in Germany 9 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -2.17
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour moved from Belarus to Archangel Russians take Archangel from Germans 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 2 infantry moved from Buyant-Uhaa to Jehol 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Olgiy to Timguska 1 mech_infantry moved from Rostov to Caucasus 1 fighter moved from Russia to Caucasus 1 infantry moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Belarus to Novgorod 2 fighters moved from Russia to Novgorod 2 artilleries and 8 infantry moved from Russia to Smolensk 1 mech_infantry moved from Samara to Smolensk 1 mech_infantry moved from Belarus to Baltic States 1 fighter moved from Russia to Baltic States 1 fighter moved from Russia to Baltic States 1 fighter moved from Russia to Baltic States 1 mech_infantry moved from Samara to Urals Russians take Urals from Italians 10 armour and 9 mech_infantrys moved from Belarus to Eastern Poland 3 artilleries moved from Western Ukraine to Eastern Poland 1 fighter moved from Russia to Caucasus 1 artillery moved from Belarus to Smolensk 3 artilleries moved from Belarus to Eastern Poland 1 armour moved from Archangel to Smolensk 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Novgorod Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 3 fighters and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 mech_infantry in Baltic States, round 2 : 4/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 aaGun and 7 infantry Italians roll AA dice in Smolensk : 0/1 hits, 0,17 expected hits Russians roll dice for 1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 4/14 hits, 4,17 expected hits Italians roll dice for 1 aaGun and 7 infantry in Smolensk, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Italians and 3 infantry owned by the Italians lost in Smolensk Russians roll dice for 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 6/11 hits, 3,67 expected hits Italians roll dice for 4 infantry in Smolensk, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 4 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 4 infantry Casualties for Italians: 1 aaGun and 7 infantry Battle in Caucasus Russians attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Russians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Eastern Poland Russians attack with 10 armour, 6 artilleries, 1 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 10 armour, 6 artilleries, 1 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 8/26 hits, 9,67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 10 armour, 6 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Volgograd 1 armour moved from Rostov to Volgograd 1 tactical_bomber moved from Smolensk to Volgograd 3 fighters moved from Baltic States to Bryansk 2 fighters moved from Novgorod to Bryansk Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 4 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 Germans regular : 0,00 Russians regular : 4,33 Italians AA : -0,17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from Manchuria to Jehol 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 fighters moved from 19 Sea Zone to Jehol 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 bomber moved from Japan to Jehol 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from 41 Sea Zone to Kwangsi 1 fighter moved from 41 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 battleship moved from 41 Sea Zone to 36 Sea Zone Japanese take 41 Sea Zone from UK_Pacific Japanese take 36 Sea Zone from UK_Pacific 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 carriers moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Amur 1 armour moved from Buryatia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Amur Combat - Japanese Battle in Java Battle in Amur Japanese attack with 1 armour and 1 fighter Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Amur, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Amur, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Java from UK_Pacific, taking Amur from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 5 infantry; Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry and 2 tactical_bombers in Jehol, round 2 : 5/14 hits, 5.83 expected hits Chinese roll dice for 4 artilleries and 7 infantry in Jehol, round 2 : 7/11 hits, 3.67 expected hits 1 fighter owned by the Japanese, 5 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 tactical_bombers in Jehol, round 3 : 4/7 hits, 4.00 expected hits Chinese roll dice for 4 artilleries and 2 infantry in Jehol, round 3 : 1/6 hits, 2.00 expected hits 1 armour owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Jehol Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Jehol, round 4 : 4/6 hits, 3.50 expected hits Chinese roll dice for 2 artilleries in Jehol, round 4 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 artilleries owned by the Chinese lost in Jehol Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 5 infantry Casualties for Chinese: 4 artilleries and 5 infantry Casualties for Russians: 2 infantry Battle in Kiangsi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 1 bomber moved from Jehol to Japan 1 fighter moved from Amur to 6 Sea Zone 1 battleship and 1 carrier moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Jehol to Kiangsu 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 carrier, 1 cruiser and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Kiangsu Place Units - Japanese 1 marine placed in Japan 1 armour and 2 infantry placed in Manchuria 1 artillery, 1 fighter and 3 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 4.00 Japanese regular : -0.67 Russians regular : -0.67
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 4 fighters moved from 96 Sea Zone to Egypt 1 armour and 1 infantry moved from 96 Sea Zone to Libya 1 armour and 1 infantry moved from 96 Sea Zone to Malta Combat - Americans Battle in Libya Battle in Malta Battle in Egypt Americans attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 4/10 hits, 4,50 expected hits Italians roll dice for 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Egypt Americans roll dice for 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 6/8 hits, 4,00 expected hits Italians roll dice for 1 mech_infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Egypt Americans win, taking Libya from Italians, taking Malta from Italians, taking Egypt from Italians with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Italians: 4 infantry and 1 mech_infantry Battle in 81 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Italians Submerged Americans roll dice for 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 81 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Southern Italy Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Southern Italy, round 2 : 3/6 hits, 3,00 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 57PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Southern Italy to 96 Sea Zone 2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone 5 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 tactical_bomber moved from Gibraltar to 96 Sea Zone 8 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Quebec to Eastern United States 1 armour and 1 mech_infantry moved from Central America to Southeast Mexico Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 battleship and 1 destroyer placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 120 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs
Combat Hit Differential Summary :
Americans regular : 1,83 Italians regular : -0,67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Kiangsi 1 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Anhwe 1 artillery and 1 infantry moved from Shantung to Anhwe Place Units - Chinese 1 infantry placed in Jehol 1 infantry placed in Szechwan 2 artilleries placed in Anhwe 1 artillery placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 4 fighters moved from 96 Sea Zone to Egypt 1 armour and 1 infantry moved from 96 Sea Zone to Libya 1 armour and 1 infantry moved from 96 Sea Zone to Malta Combat - Americans Battle in Libya Battle in Malta Battle in Egypt Americans attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 4/10 hits, 4,50 expected hits Italians roll dice for 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Egypt Americans roll dice for 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 6/8 hits, 4,00 expected hits Italians roll dice for 1 mech_infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Egypt Americans win, taking Libya from Italians, taking Malta from Italians, taking Egypt from Italians with 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Italians: 4 infantry and 1 mech_infantry Battle in 81 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Italians Submerged Americans roll dice for 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 81 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Southern Italy Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Southern Italy, round 2 : 3/6 hits, 3,00 expected hits Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern Italy Americans captures 57PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Southern Italy to 96 Sea Zone 2 fighters and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone 5 fighters and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 tactical_bomber moved from Gibraltar to 96 Sea Zone 8 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Quebec to Eastern United States 1 armour and 1 mech_infantry moved from Central America to Southeast Mexico Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 battleship and 1 destroyer placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 120 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 135 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Kiangsi 1 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Anhwe 1 artillery and 1 infantry moved from Shantung to Anhwe Place Units - Chinese 1 infantry placed in Jehol 1 infantry placed in Szechwan 2 artilleries placed in Anhwe 1 artillery placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from India to West India UK_Pacific take West India from Italians 1 armour moved from West India to India 1 fighter and 1 tactical_bomber moved from India to Kwangsi 2 infantry moved from French Indo China to Kwangsi 1 artillery and 2 infantry moved from Central United States to Eastern United States Combat - British Battle in Kwangsi British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 mech_infantry moved from French Indo China to Hunan 1 armour and 1 mech_infantry moved from French Indo China to Kweichow 1 mech_infantry moved from French Indo China to Kweichow 1 armour and 1 mech_infantry moved from India to Yunnan Place Units - UK_Pacific 1 armour, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,5,1,6,4,1,5,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 12 PUs (5 lost to blockades); end with 14 PUs Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 1,83 Japanese regular : 1,33 Italians regular : -0,67 British regular : 0,50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - Italians 1 bomber moved from Northern Italy to 98 Sea Zone 3 artilleries and 8 infantry moved from Northern Italy to Southern Italy 2 armour moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Iraq to Egypt 2 fighters moved from 80 Sea Zone to Egypt 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to British Somaliland 1 infantry moved from French West Africa to Nigeria Italians take Nigeria from British 1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Southern Italy Combat - Italians Battle in British Somaliland Battle in 98 Sea Zone Italians attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 98 Sea Zone Italians win, taking British Somaliland from British with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Italian Somaliland Battle in Egypt Italians attack with 2 armour, 2 fighters and 1 mech_infantry Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 1 armour and 1 artillery in Egypt, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Egypt Italians roll dice for 2 armour and 2 fighters in Egypt, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in Egypt Italians win, taking Italian Somaliland from British, taking Egypt from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Americans: 1 armour and 1 artillery Battle in Southern Italy Italians attack with 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Southern Italy, round 2 : 3/14 hits, 4.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Italians win, taking Southern Italy from Americans with 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Southern Italy 2 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy 1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 carrier and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone Turn Complete - Italians Italians collect 39 PUs; end with 39 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Italians regular : -1.17
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 4 fighters moved from 54 Sea Zone to Java 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship and 2 carriers moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 49 Sea Zone 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in New Guinea Battle in 42 Sea Zone ANZAC attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking New Guinea from Japanese with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 2/6 hits, 2,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 49 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 49 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Queensland to Northern Territory 2 fighters moved from 49 Sea Zone to Queensland 4 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 4 fighters moved from 54 Sea Zone to Java 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship and 2 carriers moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 49 Sea Zone 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in New Guinea Battle in 42 Sea Zone ANZAC attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking New Guinea from Japanese with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 2/6 hits, 2,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 49 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 49 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 infantry moved from Queensland to Northern Territory 2 fighters moved from 49 Sea Zone to Queensland 4 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Vyborg to Novgorod 1 artillery moved from Vyborg to Novgorod 1 bomber moved from Western Germany to Novgorod 1 infantry moved from Scotland to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland 1 fighter moved from Northern Italy to 95 Sea Zone 1 infantry moved from Vyborg to Novgorod Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iceland Battle in Novgorod Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win, taking Iceland from British, taking Novgorod from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 2 transports moved from 113 Sea Zone to 114 Sea Zone 2 artilleries moved from Germany to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 95 Sea Zone to Southern Italy 2 artilleries and 2 infantry moved from 115 Sea Zone to Vyborg 2 armour and 2 mech_infantrys moved from Romania to Bulgaria 1 infantry moved from Poland to Slovakia Hungary 1 mech_infantry moved from Germany to Romania 1 fighter moved from Poland to Southern Italy 1 infantry moved from Poland to Slovakia Hungary 1 bomber moved from Western Germany to Southern Italy 1 bomber moved from Novgorod to Germany 1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria 3 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 2 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Western Germany to Southern Italy 4 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria 1 armour and 1 mech_infantry moved from Northern Italy to Germany 1 armour moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 infantry placed in United Kingdom 1 destroyer placed in 113 Sea Zone 1 artillery and 1 infantry placed in Germany 1 infantry placed in Western Germany 2 armour and 6 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Germans undo move 5. Germans undo move 4. 2 armour, 1 infantry and 5 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.17
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia Russians take Caucasus from Italians 2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Italians 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Timguska to Evenkiyskiy 1 armour moved from Russia to Nenetsia Russians take Vologda from Italians Russians take Nenetsia from Italians 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 fighter moved from Bryansk to Novosibirsk 1 armour and 1 mech_infantry moved from Smolensk to Novgorod 1 fighter moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Novgorod 1 armour moved from Eastern Poland to Baltic States Russians take Baltic States from Germans 1 fighter moved from Bryansk to Poland 1 infantry moved from Eastern Poland to Poland 1 artillery and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Bryansk to Slovakia Hungary 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 1 artillery and 1 mech_infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Urals to Evenkiyskiy 1 armour moved from Russia to Novosibirsk 1 armour moved from Russia to Volgograd 3 artilleries and 4 infantry moved from Smolensk to Belarus 1 armour moved from Baltic States to Eastern Poland 1 artillery moved from Eastern Poland to Poland 1 mech_infantry moved from Eastern Poland to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 armour, 2 fighters and 2 mech_infantrys Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Novgorod, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Novgorod, round 3 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novgorod, round 4 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Romania Russians attack with 1 artillery and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Novosibirsk Russians attack with 2 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Poland Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 4/5 hits, 2,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 1 fighter and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 infantry Battle in Evenkiyskiy Russians attack with 1 infantry and 1 mech_infantry Italians defend with 1 armour Russians roll dice for 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Evenkiyskiy, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Evenkiyskiy, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 armour in Evenkiyskiy, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Evenkiyskiy Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 5 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour in Evenkiyskiy, round 5 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 6 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour in Evenkiyskiy, round 6 : 0/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians retreated to Urals Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 2 fighters moved from Novgorod to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Novosibirsk to Samara 2 fighters and 1 tactical_bomber moved from Northwest Persia to Rostov 1 infantry moved from Volgograd to Caucasus Place Units - Russians 3 armour placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
Combat Hit Differential Summary :
Italians regular : -2,17 Japanese regular : -0,33 Germans regular : -1,00 Russians regular : -2,00
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Manchuria to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 3 fighters and 2 tactical_bombers moved from Kiangsu to French Indo China 1 marine moved from Japan to 6 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone Japanese take 20 Sea Zone from UK_Pacific 1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 infantry moved from 19 Sea Zone to Shantung 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 1 bomber moved from Japan to 46 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Combat - Japanese
Combat Hit Differential Summary :
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Any scrambles to sz 36?