DannyDuck716 (Axis) vs HypoAF (Allies +14) BM3


  • @hypoaf Next turn is all or nothing for me and Sea Lion. I wont be able to keep up the build up with USA now focused in the Atlantic and must switch focus to Russia before they become too powerful. My math is showing slightly better than 70% chance.


  • @dannyduck716 Here we go Sea Lion!


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 6 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Bryansk to Belarus
            2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Western Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
            8 infantry moved from Russia to Bryansk
            3 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 3 armour and 2 mech_infantrys
            EDIT: Adding units owned by Russians to Smolensk: 3 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            8 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 0.17
    

    Savegame


  • @hypoaf We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.


  • @hypoaf …Except Scotland, we will surrender in Scotland.



  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            3 infantry moved from Kiangsu to Shantung
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 airfield placed in Korea
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 22 PUs; end with 22 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
    
        Combat - Americans
            Battle in Guam
            Battle in Gibraltar
            Battle in Marianas
            Battle in Paulau Island
                Americans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Paulau Island, round 2 : 5/10 hits, 5.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Guam from Japanese, taking Gibraltar from Italians, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters and 4 tactical_bombers moved from Paulau Island to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 41 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Hunan to Anhwe
            1 bomber moved from Shensi to Archangel
            2 fighters and 2 tactical_bombers moved from Vologda to Archangel
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Chinese
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 artillery, 1 fighter and 12 infantry moved from Chahar to Anhwe
            2 artilleries moved from Hunan to Anhwe
            3 infantry moved from Hunan to Anhwe
            2 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            1 infantry placed in Jehol
            1 infantry placed in Jehol
            4 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
    
        Combat - Americans
            Battle in Guam
            Battle in Gibraltar
            Battle in Marianas
            Battle in Paulau Island
                Americans attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Paulau Island, round 2 : 5/10 hits, 5.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Guam from Japanese, taking Gibraltar from Italians, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters and 4 tactical_bombers moved from Paulau Island to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 41 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Hunan to Anhwe
            1 bomber moved from Shensi to Archangel
            2 fighters and 2 tactical_bombers moved from Vologda to Archangel
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Chinese
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 artillery, 1 fighter and 12 infantry moved from Chahar to Anhwe
            2 artilleries moved from Hunan to Anhwe
            3 infantry moved from Hunan to Anhwe
            2 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            1 infantry placed in Jehol
            1 infantry placed in Jehol
            4 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - British
            British repair damage of 14x factory_major; Remaining resources: 14 PUs; 
            British buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys moved from Egypt to Alexandria
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Hainan
    
        Combat - British
            Battle in Hainan
            Battle in Alexandria
                British attack with 1 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys
                Italians defend with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys in Alexandria, round 2 : 7/17 hits, 4.83 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Alexandria, round 2 : 7/12 hits, 4.17 expected hits
                    7 infantry owned by the Italians and 7 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 3 artilleries, 2 fighters and 4 mech_infantrys in Alexandria, round 3 : 6/10 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Alexandria, round 3 : 4/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 4 mech_infantrys owned by the British, 3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                British win, taking Hainan from Japanese, taking Alexandria from Italians with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 7 infantry and 4 mech_infantrys
                Casualties for Italians: 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Alexandria to Egypt
            2 mech_infantrys moved from Iraq to Egypt
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from India to West India
            4 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from Kweichow to Sikang
            1 infantry moved from Kweichow to Szechwan
            3 aaGuns, 1 artillery and 11 infantry moved from Hunan to Anhwe
            2 fighters and 1 tactical_bomber moved from Hunan to Kazakhstan
            1 bomber moved from Shensi to Persia
            2 fighters moved from Bryansk to Iraq
    
        Place Units - British
            3 infantry and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,5,5,5,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,1,1,1
            British collect 26 PUs (7 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            2 fighters and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in India change ownership: 2 fighters and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 5.00
    Japanese regular : -0.33
    British regular : 4.50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from 97 Sea Zone to Egypt
            1 bomber moved from Southern Italy to Egypt
            1 mech_infantry moved from Ukraine to Bessarabia
            1 armour moved from Romania to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Egypt
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                British defend with 2 fighters, 1 harbour and 2 mech_infantrys
                    Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Egypt, round 2 : 4/5 hits, 2.33 expected hits
                    British roll dice for 2 fighters and 2 mech_infantrys in Egypt, round 2 : 2/4 hits, 2.00 expected hits
                    2 mech_infantrys owned by the British, 1 artillery owned by the Italians, 2 fighters owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 21
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 2 fighters and 2 mech_infantrys
    
        Non Combat Move - Italians
            2 fighters moved from Egypt to 98 Sea Zone
            1 bomber moved from Egypt to Greece
            1 infantry moved from Southern France to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    Russians regular : -0.67
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in Okinawa
            Battle in Iwo Jima
    
        Non Combat Move - ANZAC
            2 fighters moved from Tsinghai to Archangel
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Marshall Islands
            Battle in Okinawa
            Battle in Iwo Jima
    
        Non Combat Move - ANZAC
            2 fighters moved from Tsinghai to Archangel
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour, 9 artilleries, 3 bombers, 4 fighters, 10 infantry and 3 tactical_bombers moved from Scotland to United Kingdom
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
            1 carrier moved from 111 Sea Zone to 110 Sea Zone
            2 tactical_bombers moved from 111 Sea Zone to United Kingdom
            1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            2 submarines moved from 109 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Ukraine to Eastern Poland
            1 armour moved from Ukraine to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            12 armour, 11 artilleries, 19 infantry and 14 mech_infantrys moved from Ukraine to Rostov
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour, 9 artilleries, 3 bombers, 4 fighters, 10 infantry and 3 tactical_bombers moved from Scotland to United Kingdom
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
            1 carrier moved from 111 Sea Zone to 110 Sea Zone
            2 tactical_bombers moved from 111 Sea Zone to United Kingdom
            1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            2 submarines moved from 109 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Ukraine to Eastern Poland
            1 armour moved from Ukraine to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            12 armour, 11 artilleries, 19 infantry and 14 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 12 armour, 11 artilleries, 19 infantry and 14 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 12 armour, 11 artilleries, 19 infantry and 14 mech_infantrys in Rostov, round 2 : 16/56 hits, 17.00 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 12 armour, 11 artilleries, 17 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in United Kingdom
                Germans attack with 2 armour, 11 artilleries, 4 bombers, 4 fighters, 15 infantry and 5 tactical_bombers
                British defend with 5 aaGuns, 1 armour, 1 factory_major, 5 fighters, 1 harbour, 25 infantry and 2 mech_infantrys; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 1/13 hits, 2.17 expected hits
                    1 fighter owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 armour, 11 artilleries, 4 bombers, 3 fighters, 15 infantry and 5 tactical_bombers in United Kingdom, round 2 : 21/40 hits, 16.50 expected hits
                    British roll dice for 5 aaGuns, 1 armour, 5 fighters, 27 infantry and 2 mech_infantrys in United Kingdom, round 2 : 13/35 hits, 13.50 expected hits
                    5 aaGuns owned by the British, 4 artilleries owned by the Germans, 9 infantry owned by the Germans, 2 infantry owned by the French and 15 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 armour, 7 artilleries, 4 bombers, 3 fighters, 6 infantry and 5 tactical_bombers in United Kingdom, round 3 : 14/27 hits, 12.83 expected hits
                    British roll dice for 1 armour, 5 fighters, 10 infantry and 2 mech_infantrys in United Kingdom, round 3 : 11/18 hits, 7.83 expected hits
                    2 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 5 infantry owned by the Germans, 1 fighter owned by the British, 10 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
                    Germans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 4 : 10/16 hits, 9.17 expected hits
                    British roll dice for 4 fighters in United Kingdom, round 4 : 3/4 hits, 2.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 4 fighters owned by the British lost in United Kingdom
                Germans captures 27PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 1 armour, 4 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 65
                Casualties for Germans: 1 armour, 11 artilleries, 1 fighter and 15 infantry
                Casualties for British: 5 aaGuns, 1 armour, 5 fighters, 25 infantry and 2 mech_infantrys
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            4 bombers moved from United Kingdom to Western Germany
            1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from United Kingdom to Western Germany
            1 tactical_bomber moved from United Kingdom to Holland Belgium
            4 aaGuns moved from Ukraine to Rostov
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            1 artillery and 1 infantry placed in Western Germany
            2 armour and 1 mech_infantry placed in Western Germany
            1 submarine placed in 110 Sea Zone
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 87 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    British AA : -1.17
    Russians regular : 0.33
    Germans regular : 5.50
    British regular : 3.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 6 infantry moved from Archangel to Novgorod
            3 armour and 2 mech_infantrys moved from Smolensk to Novgorod
            2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 artillery and 3 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 armour, 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
                    Russians roll dice for 3 armour, 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 5/15 hits, 5.00 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Novgorod, round 2 : 3/12 hits, 4.33 expected hits
                    3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/12 hits, 4.50 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Novgorod, round 3 : 2/7 hits, 2.67 expected hits
                    2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod
                    Russians roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 5/10 hits, 4.17 expected hits
                    Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Novgorod, round 4 : 3/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Russians: 1 artillery, 6 infantry and 1 mech_infantry
                Casualties for Germans: 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys
            Battle in Belarus
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns and 59 infantry moved from Bryansk to Tambov
            7 artilleries and 1 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
    
        Place Units - Russians
            1 armour and 7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Manchuria
            3 infantry moved from Shantung to Kiangsu
            1 bomber moved from Japan to Kiangsu
            1 bomber moved from Japan to Kiangsu
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from Korea to Manchuria
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
                Japanese attack with 3 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters and 1 infantry in Manchuria, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Japanese attack with 2 bombers and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 3 infantry in Kiangsu, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kiangsu to Japan
            1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            3 fighters moved from Manchuria to Korea
    
        Place Units - Japanese
            1 infantry placed in Japan
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 armour moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - Americans
            Battle in Morocco
            Battle in Formosa
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            6 infantry moved from Jehol to Manchuria
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Manchuria, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                    Chinese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            6 infantry moved from Anhwe to Jehol
            1 fighter moved from Kiangsu to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Hunan
            2 infantry placed in Manchuria
            2 infantry placed in Jehol
            1 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 armour moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - Americans
            Battle in Morocco
            Battle in Formosa
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            6 infantry moved from Jehol to Manchuria
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Manchuria, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                    Chinese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 2 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            6 infantry moved from Anhwe to Jehol
            1 fighter moved from Kiangsu to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Hunan
            2 infantry placed in Manchuria
            2 infantry placed in Jehol
            1 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from Sikang to Caucasus
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
            4 mech_infantrys moved from Eastern Persia to Persia
            2 fighters moved from Iraq to Persia
            1 armour and 3 artilleries moved from Alexandria to Egypt
            1 armour moved from Egypt to Trans-Jordan
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            2 mech_infantrys moved from India to West India
            1 infantry moved from Szechwan to Sikang
            3 aaGuns, 1 artillery and 11 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kwangtung to Kwangsi
            1 armour moved from Hainan to 36 Sea Zone
            1 infantry moved from Hainan to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to India
            2 fighters moved from India to Persia
            1 armour and 3 infantry moved from Brazil to Suriname
            2 mech_infantrys moved from Persia to Iraq
            2 mech_infantrys moved from Persia to Iraq
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : 1.67
    

    Savegame

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