• '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Gansu to N.Shangsi
            1 Infantry and 1 Mech.Inf moved from Gansu to Shangsi
            2 Infantrys moved from Sikang to W.Sian
            1 Mech.Inf moved from Szechwan to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 1 EarlyFighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in W.Sian
                Chinese attack with 2 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in W.Sian, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in W.Sian, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                1 Mech.Inf owned by the Chinese retreated to Sikang
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Elite, 5 Infantrys and 2 Mech.Infs moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            1 Mech.Inf moved from Urumal to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            1 Artillery moved from N.Mongolia to Gobi
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            1 EarlyFighter and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Hisaichi regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Infantry moved from Hanan to W.Sian
            1 Artillery moved from W.Sian to N.Chunking
            1 Infantry moved from Chunking to N.Chunking
            4 Infantrys and 1 Marine moved from Shansi to Shangsi
            1 Elite and 2 Infantrys moved from E.Shansi to N.Shangsi
            14 Infantrys moved from Shantung to Shansi
            10 Infantrys moved from Nanking to Sian
            1 Infantry moved from Hopeh to E.Shansi
            3 Infantrys moved from Peking to E.Shansi
            1 Artillery, 2 Elites and 1 Infantry moved from Kwangsi to Chunking
            2 Infantrys and 1 Tank moved from Malaya to sz60
            1 Infantry and 1 Marine moved from S.Borneo to sz60
            2 B.Transports, 3 Infantrys, 1 Marine and 1 Tank moved from sz60 to sz50
            1 EarlyFighter, 3 Infantrys, 1 Marine and 1 Tank moved from sz50 to Derby
            1 Submarine moved from sz60 to sz61
            1 Destroyer moved from sz60 to sz64
            2 EarlyFighters moved from sz60 to sz64
            3 Bombers moved from S.Borneo to Derby
            2 B.Transports moved from sz74 to sz79
            8 Infantrys moved from Seoul to sz79
            2 B.Transports and 8 Infantrys moved from sz79 to sz15
            8 Infantrys moved from sz15 to Akina
            4 Transports moved from sz74 to sz79
            1 Battleship and 1 Carrier moved from sz50 to sz56
            3 Destroyers moved from sz50 to sz56
            2 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks moved from Thailand to Burma
            1 Transport moved from sz74 to sz67
            2 Infantrys moved from Hongkong to sz67
            1 B.Transport moved from sz73 to sz67
            4 Infantrys moved from Hongkong to sz67
            1 B.Transport, 6 Infantrys and 1 Transport moved from sz67 to sz73
            6 Infantrys moved from sz73 to Thailand
            1 T.Boat moved from sz74 to sz78
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 11 Infantrys, 2 Submarines and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Chunking
                Hisaichi attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Chunking
                Hisaichi win, taking N.Chunking from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Elite and 2 Infantrys
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Elite
            Battle in Shangsi
                Hisaichi attack with 4 Infantrys and 1 Marine
                Chinese defend with 1 Infantry and 1 Mech.Inf
                    Hisaichi roll dice for 4 Infantrys and 1 Marine in Shangsi, round 2 : 0/5 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Infantrys and 1 Marine in Shangsi, round 3 : 0/5 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Infantrys and 1 Marine in Shangsi, round 4 : 1/5 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 3 Infantrys and 1 Marine in Shangsi, round 5 : 1/4 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Shangsi, round 5 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry and 1 Mech.Inf
            Battle in Derby
                Hisaichi attack with 3 Bombers, 1 EarlyFighter, 3 Infantrys, 1 Marine and 1 Tank
                Anzac defend with 1 Artillery, 1 Elite and 5 Infantrys
                    Hisaichi roll dice for 3 Bombers, 1 EarlyFighter, 3 Infantrys, 1 Marine and 1 Tank in Derby, round 2 : 3/9 hits, 3.67 expected hits
                    Anzac roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Derby, round 2 : 5/7 hits, 2.33 expected hits
                    3 Infantrys owned by the Anzac, 1 EarlyFighter owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Derby
                    Hisaichi roll dice for 3 Bombers and 1 Tank in Derby, round 3 : 3/4 hits, 2.50 expected hits
                    Anzac roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Derby, round 3 : 0/4 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac and 2 Infantrys owned by the Anzac lost in Derby
                    Hisaichi roll dice for 3 Bombers and 1 Tank in Derby, round 4 : 3/4 hits, 2.50 expected hits
                    Anzac roll dice for 1 Elite in Derby, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Derby
                Hisaichi win, taking Derby from Anzac with 3 Bombers and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 EarlyFighter, 3 Infantrys and 1 Marine
                Casualties for Anzac: 1 Artillery, 1 Elite and 5 Infantrys
            Battle in sz64
                Hisaichi attack with 1 Destroyer and 2 EarlyFighters
                British defend with 1 Destroyer
                    Hisaichi roll dice for 1 Destroyer and 2 EarlyFighters in sz64, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in sz64, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz64
                Hisaichi win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 EarlyFighter
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from sz64 to sz60
            3 Bombers moved from Derby to W.Australia
    
        Place Units - Hisaichi
            2 Destroyers and 2 Submarines placed in sz60
            1 Infantry and 2 Tankettes placed in Peking
            8 Infantrys placed in Seoul
            2 Infantrys placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Anzac regular : 1.00
    British regular : 0.50
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            2 Transports moved from sz50 to sz60
            4 Infantrys moved from Malaya to sz60
            4 Infantrys moved from sz60 to N.S
            1 T.Boat moved from sz73 to sz60
            1 Infantry moved from Malaya to sz60
            1 Infantry moved from sz60 to N.S
            2 Artillerys and 6 Infantrys moved from Thailand to Burma
            1 Infantry moved from Burma to W.Chunking
            2 Tanks and 1 Tankette moved from W.Chunking to Burma
            5 Infantrys and 1 Marine moved from Phuket to Thailand
            1 Infantry moved from Malaya to Thailand
    
        Purchase Units - Thai
            Thai buy 12 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            2 Artillerys, 10 Infantrys and 1 Mech.Inf moved from Bengal to Burma
            2 EarlyFighters moved from Calcutta to Burma
            2 Artillerys moved from Calcutta to sz63
            2 Elites moved from Calcutta to sz63
            2 Artillerys, 2 Battleships, 1 Carrier, 3 Destroyers, 2 EarlyFighters, 2 Elites and 2 Transports moved from sz63 to sz64
            2 Artillerys, 2 EarlyFighters and 2 Elites moved from sz64 to Burma
            1 Mech.Inf moved from Dheli to Bengal
            2 Artillerys and 2 Infantrys moved from E.India to Bengal
            1 Artillery moved from Nepal to Bengal
            1 Infantry moved from E.G to Moresby
    
        Purchase Units - British
            British buy 4 Artillerys, 4 Elites, 3 Mech.Infs and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in sz64
                British attack with 2 Battleships, 1 Carrier, 3 Destroyers and 2 Transports
                Hisaichi defend with 1 Destroyer
                    British roll dice for 2 Battleships, 1 Carrier, 3 Destroyers and 2 Transports in sz64, round 2 : 3/6 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz64, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz64
                British win with 2 Battleships, 1 Carrier, 3 Destroyers and 2 Transports remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in Burma
                British attack with 4 Artillerys, 4 EarlyFighters, 2 Elites, 10 Infantrys and 1 Mech.Inf
                Hisaichi defend with 2 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks; Yamamoto defend with 1 Infantry; Thai defend with 2 Artillerys, 6 Infantrys, 2 Tanks and 1 Tankette
                    British roll dice for 4 Artillerys, 4 EarlyFighters, 2 Elites, 10 Infantrys and 1 Mech.Inf in Burma, round 2 : 5/21 hits, 6.50 expected hits
                    Thai roll dice for 4 Artillerys, 1 Elite, 9 Infantrys, 4 Tanks and 1 Tankette in Burma, round 2 : 9/19 hits, 6.83 expected hits
                    4 Infantrys owned by the Thai, 1 Tankette owned by the Thai and 9 Infantrys owned by the British lost in Burma
                    British roll dice for 4 Artillerys, 4 EarlyFighters, 2 Elites, 1 Infantry and 1 Mech.Inf in Burma, round 3 : 4/12 hits, 4.67 expected hits
                    Thai roll dice for 4 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks in Burma, round 3 : 3/14 hits, 5.33 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the British, 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Burma
                    British roll dice for 2 Artillerys, 4 EarlyFighters, 2 Elites and 1 Mech.Inf in Burma, round 4 : 6/9 hits, 3.67 expected hits
                    Thai roll dice for 4 Artillerys, 1 Elite, 1 Infantry and 4 Tanks in Burma, round 4 : 3/10 hits, 4.00 expected hits
                    1 Infantry owned by the Thai, 1 Elite owned by the Hisaichi, 2 Artillerys owned by the British, 2 Artillerys owned by the Thai, 1 Mech.Inf owned by the British and 2 Artillerys owned by the Hisaichi lost in Burma
                    British roll dice for 4 EarlyFighters and 2 Elites in Burma, round 5 : 2/6 hits, 2.33 expected hits
                    Thai roll dice for 4 Tanks in Burma, round 5 : 1/4 hits, 2.00 expected hits
                    2 Tanks owned by the Hisaichi and 1 EarlyFighter owned by the British lost in Burma
                    British roll dice for 3 EarlyFighters and 2 Elites in Burma, round 6 : 3/5 hits, 2.00 expected hits
                    Thai roll dice for 2 Tanks in Burma, round 6 : 2/2 hits, 1.00 expected hits
                    1 Elite owned by the British, 2 Tanks owned by the Thai and 1 EarlyFighter owned by the British lost in Burma
                British win, taking Burma from Thai with 2 EarlyFighters and 1 Elite remaining. Battle score for attacker is 1
                Casualties for British: 4 Artillerys, 2 EarlyFighters, 1 Elite, 10 Infantrys and 1 Mech.Inf
                Casualties for Thai: 2 Artillerys, 6 Infantrys, 2 Tanks and 1 Tankette
                Casualties for Hisaichi: 2 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            2 EarlyFighters moved from Burma to sz64
            3 Infantrys moved from Bhopa to Nepal
    
        Place Units - British
            4 Artillerys and 4 Elites placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Submarine placed in sz49
    
        Turn Complete - British
            British collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.17
    British regular : 1.33
    Hisaichi regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Purchase Units - Anzac
            Anzac buy 2 Bunkers and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Anzac
            1 Bunker and 3 Infantrys placed in Darwin
            1 Bunker and 4 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            3 EarlyFighters moved from Palana to sz16
            1 Destroyer moved from sz17 to sz16
            3 Artillerys moved from Marcus to sz18
            3 Infantrys moved from Marcus to sz18
            3 Artillerys, 1 Carrier, 5 Destroyers, 2 EarlyFighters, 3 Infantrys and 3 Transports moved from sz18 to sz16
            3 Artillerys and 3 Infantrys moved from sz16 to N.Japan
            1 B29 and 1 Bomber moved from Marcus to sz16
            1 Marine moved from Wohto to sz40
            1 Marine and 1 S.Sub moved from sz40 to sz16
            1 Marine moved from sz16 to Japan
            4 Tanks moved from Palana to Yakutsk
            1 Artillery, 8 Elites, 2 Infantrys and 1 Tank moved from Magadan to Yakutsk
            3 Destroyers moved from sz4 to sz3
            2 B.Transports moved from sz14 to sz23
            6 Elites moved from San Francisco to sz23
            2 B.Transports and 6 Elites moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Elites moved from Seattle to sz6
            2 B.Transports and 8 Elites moved from sz6 to sz5
            6 Elites moved from sz14 to Seattle
            4 Elites moved from Alaska to sz4
            4 Infantrys moved from Alaska to sz4
            3 Transports moved from sz4 to sz5
            2 Tankettes moved from Anchorage to sz5
            1 Infantry moved from Anchorage to sz5
            3 Infantrys moved from Alaska to sz5
            4 Infantrys, 2 Tankettes and 3 Transports moved from sz5 to sz4
            4 Elites, 8 Infantrys and 2 Tankettes moved from sz4 to Palana
            8 Elites moved from sz5 to Alaska
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Battleship, 2 Destroyers, 8 Elites, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Yakutsk
                Americans attack with 1 Artillery, 8 Elites, 2 Infantrys and 5 Tanks
                Masaharu defend with 12 Infantrys
                    Americans roll dice for 1 Artillery, 8 Elites, 2 Infantrys and 5 Tanks in Yakutsk, round 2 : 8/16 hits, 7.33 expected hits
                    Masaharu roll dice for 12 Infantrys in Yakutsk, round 2 : 1/12 hits, 4.00 expected hits
                    8 Infantrys owned by the Masaharu and 1 Infantry owned by the Americans lost in Yakutsk
                    Americans roll dice for 1 Artillery, 8 Elites, 1 Infantry and 5 Tanks in Yakutsk, round 3 : 7/15 hits, 7.17 expected hits
                    Masaharu roll dice for 4 Infantrys in Yakutsk, round 3 : 2/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Masaharu, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 8 Elites and 5 Tanks remaining. Battle score for attacker is 16
                Casualties for Americans: 1 Artillery and 2 Infantrys
                Casualties for Masaharu: 12 Infantrys
            Battle in sz16
                Americans attack with 1 B29, 1 Bomber, 1 Carrier, 6 Destroyers, 5 EarlyFighters, 1 S.Sub and 3 Transports
                Yamamoto defend with 1 B.Transport, 7 Destroyers and 1 Transport
                    Americans roll dice for 1 S.Sub in sz16, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 B29, 1 Bomber, 1 Carrier, 6 Destroyers, 5 EarlyFighters and 3 Transports in sz16, round 2 : 2/14 hits, 5.33 expected hits
                    Yamamoto roll dice for 1 B.Transport, 7 Destroyers and 1 Transport in sz16, round 2 : 5/9 hits, 3.83 expected hits
                    2 Destroyers owned by the Americans, 1 Carrier owned by the Americans, 1 Destroyer owned by the Yamamoto, 1 B.Transport owned by the Yamamoto, 1 Transport owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz16
                    Americans roll dice for 1 S.Sub in sz16, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 B29, 1 Bomber, 4 Destroyers, 3 EarlyFighters and 3 Transports in sz16, round 3 : 4/9 hits, 3.83 expected hits
                    Yamamoto roll dice for 6 Destroyers in sz16, round 3 : 4/6 hits, 3.00 expected hits
                    2 Destroyers owned by the Americans, 4 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz16
                    Americans roll dice for 1 S.Sub in sz16, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 B29, 1 Bomber, 2 Destroyers, 1 EarlyFighter and 3 Transports in sz16, round 4 : 3/5 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz16, round 4 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz16
                Americans win with 1 B29, 1 Bomber, 2 Destroyers, 1 S.Sub and 3 Transports remaining. Battle score for attacker is -16
                Casualties for Americans: 1 Carrier, 4 Destroyers and 5 EarlyFighters
                Casualties for Yamamoto: 1 B.Transport, 7 Destroyers and 1 Transport
            Battle in N.Japan
            Battle in Japan
            Battle in sz3
                Americans attack with 3 Destroyers
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 3 Destroyers in sz3, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz3, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz3
                Americans win, taking N.Japan from Masaharu, taking Japan from Yamamoto with 3 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from San Francisco: 2 Elites
            EDIT: Adding units owned by Americans to Seattle: 2 Elites
            EDIT: Turning off Edit Mode
            1 Bomber moved from sz16 to Marcus
            1 B29 moved from sz16 to Marcus
            1 Carrier and 2 EarlyFighters moved from sz25 to sz20
            2 Infantrys moved from San Francisco to Nor Cal
    
        Place Units - Americans
            2 Tankettes placed in Anchorage
            2 Destroyers placed in sz4
            1 B.Transport and 1 Battleship placed in sz25
            8 Elites and 1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.67
    Americans regular : -0.67
    Masaharu regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            1 Infantry moved from Quingdao to Vostok
            1 Artillery moved from Vostok to sz1
            3 Infantrys moved from Amursk to sz1
            1 Infantry moved from Belogorsk to sz1
            5 Infantrys moved from Akina to N.Japan
            2 Artillerys and 1 Elite moved from Hsingan to Quingdao
            1 Artillery and 1 Marine moved from Jinan to Quingdao
            1 Destroyer moved from sz15 to sz1
            1 Artillery and 4 Infantrys moved from sz1 to N.Japan
            1 Infantry moved from Akina to Japan
            1 Infantry moved from Akina to Japan
            1 Bomber moved from Belogorsk to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Bunker, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Japan
                Masaharu attack with 2 Infantrys
                Americans defend with 1 Marine
                    Masaharu roll dice for 2 Infantrys in Japan, round 2 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Marine in Japan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Japan
                Masaharu win, taking Japan from Americans with 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Marine
            Battle in N.Japan
                Masaharu attack with 1 Artillery, 1 Bomber and 9 Infantrys
                Americans defend with 3 Artillerys and 3 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 9 Infantrys in N.Japan, round 2 : 2/11 hits, 2.67 expected hits
                    Americans roll dice for 3 Artillerys and 3 Infantrys in N.Japan, round 2 : 4/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in N.Japan
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in N.Japan, round 3 : 2/7 hits, 2.00 expected hits
                    Americans roll dice for 3 Artillerys and 1 Infantry in N.Japan, round 3 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Masaharu, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in N.Japan
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in N.Japan, round 4 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 2 Artillerys in N.Japan, round 4 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Americans lost in N.Japan
                Masaharu win, taking N.Japan from Americans with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Masaharu: 6 Infantrys
                Casualties for Americans: 3 Artillerys and 3 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from N.Japan to Amursk
    
        Place Units - Masaharu
            1 Artillery, 1 Infantry and 1 Tank placed in Hsingan
            1 Bunker placed in Quingdao
            1 Artillery and 2 Infantrys placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Masaharu regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            2 Infantrys moved from Irkutsk to Vostok
            1 Artillery moved from Angarsk to Vostok
            1 Infantry moved from Magadan to Yakutsk
    
        Purchase Units - Russians
            Russians buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vostok
                Russians attack with 1 Artillery and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Vostok, round 2 : 1/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
                Russians win, taking Vostok from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Elite, 5 Infantrys and 1 Mech.Inf moved from Tulun to Ulaan Ude
            1 Infantry moved from Ustkut to Irkutsk
            6 Infantrys and 1 Marine moved from Kaask to Tulun
            3 Infantrys moved from Krasnoyarsk to Bratsk
            2 Mech.Infs moved from Achinsk to Tulun
            2 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.33
    Russians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz76 to sz16
            1 Submarine moved from sz72 to sz16
            2 Tanks moved from W.Australia to Melbourne
                  Yamamoto take S.W.Australia from Anzac
            2 Tanks moved from Soem to sz50
            2 Artillerys moved from W.Australia to sz50
            1 Artillery moved from Soem to sz50
            1 Infantry moved from W.Australia to sz50
            1 Marine moved from W.Australia to sz50
            3 Artillerys, 1 B.Transport, 1 Infantry, 1 Marine, 2 Tanks and 3 Transports moved from sz50 to sz37
            3 Artillerys, 1 Infantry, 1 Marine and 2 Tanks moved from sz37 to Melbourne
            1 Fighter moved from sz50 to Melbourne
            1 EarlyFighter moved from sz50 to Melbourne
            1 Infantry moved from Sian to Szechwan
                  Yamamoto take Szechwan from Chinese
            3 Infantrys moved from Sian to W.Sian
            2 Artillerys and 3 Infantrys moved from Sian to Shangsi
            2 Infantrys and 1 Tank moved from Shantung to sz74
            1 B.Transport, 2 Infantrys and 1 Tank moved from sz74 to sz79
            2 Infantrys and 1 Tank moved from sz79 to Manchuria
            2 Artillerys and 12 Infantrys moved from Shansi to Shangsi
            1 B.Carrier, 1 Destroyer, 2 EarlyFighters, 1 Fighter and 1 T.Boat moved from sz78 to sz16
            1 Transport moved from sz76 to sz16
            4 Artillerys moved from Davao to sz70
            1 Artillery and 1 Tank moved from Halma to sz70
            1 Elite moved from Halma to sz70
            4 Infantrys moved from Halma to sz70
            5 Artillerys, 2 B.Transports, 1 Battleship, 1 Elite, 3 Infantrys, 1 Tank and 2 Transports moved from sz70 to sz47
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to Sarong
                  Yamamoto take Sarong from Dutch
            5 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from sz47 to E.G
                  Yamamoto take E.G from British
            1 EarlyFighter moved from Soem to sz49
            1 Artillery moved from W.Australia to C.Australia
                  Yamamoto take C.Australia from Anzac
            1 Infantry moved from Kiangsi to Hanan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 6 Destroyers, 1 Fighter, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Melbourne
                Yamamoto attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry, 1 Marine and 4 Tanks
                Anzac defend with 1 AAGun, 2 Bunkers, 1 Factory and 5 Infantrys
                    Anzac roll AA dice in Melbourne : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 1 Infantry, 1 Marine and 4 Tanks in Melbourne, round 2 : 7/11 hits, 4.67 expected hits
                Units damaged: 2 Bunkers owned by the Anzac
                    Anzac roll dice for 2 Bunkers and 5 Infantrys in Melbourne, round 2 : 6/7 hits, 2.67 expected hits
                    5 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto, 3 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in Melbourne
                    Yamamoto roll dice for 1 Fighter and 4 Tanks in Melbourne, round 3 : 4/5 hits, 2.50 expected hits
                    Anzac roll dice for 2 Bunkers in Melbourne, round 3 : 1/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Anzac and 1 Tank owned by the Yamamoto lost in Melbourne
                Yamamoto captures 22PUs while taking Anzac capital
                Yamamoto win, taking Melbourne from Anzac with 1 Fighter and 3 Tanks remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 3 Artillerys, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank
                Casualties for Anzac: 2 Bunkers and 5 Infantrys
            Battle in sz49
                Yamamoto attack with 1 EarlyFighter
                British defend with 1 Submarine
                    Yamamoto roll dice for 1 EarlyFighter in sz49, round 2 : 0/1 hits, 0.33 expected hits
                1 EarlyFighter owned by the Yamamoto retreated
            Battle in sz16
                Yamamoto attack with 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter, 1 Submarine, 1 T.Boat and 1 Transport
                Americans defend with 2 Destroyers, 1 S.Sub and 3 Transports
                    Yamamoto roll dice for 1 Submarine in sz16, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz16, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter, 1 T.Boat and 1 Transport in sz16, round 2 : 4/8 hits, 2.67 expected hits
                    Americans roll dice for 2 Destroyers and 3 Transports in sz16, round 2 : 1/5 hits, 1.50 expected hits
                1 S.Sub owned by the Americans, 3 Transports owned by the Americans and 1 T.Boat owned by the Yamamoto lost in sz16
                    Yamamoto roll dice for 1 Submarine in sz16, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter and 1 Transport in sz16, round 3 : 3/7 hits, 2.33 expected hits
                    Americans roll dice for 2 Destroyers in sz16, round 3 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz16
                Yamamoto winBritish win with 1 Submarine remaining with 1 B.Carrier, 3 Destroyers, 2 EarlyFighters, 1 Fighter and 1 Transport remaining. Battle score for attacker is 32
                Casualties for Yamamoto: 1 Submarine and 1 T.Boat
                Casualties for Americans: 2 Destroyers, 1 S.Sub and 3 Transports
    
        Non Combat Move - Yamamoto
            1 Carrier moved from sz50 to sz37
            1 Fighter moved from Melbourne to sz37
            1 EarlyFighter moved from sz49 to W.Australia
    
        Place Units - Yamamoto
            1 B.Transport, 2 Destroyers and 1 Transport placed in sz70
            4 Destroyers placed in sz78
            1 Fighter and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 87 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.83
    Americans regular : -0.67
    Anzac regular : 3.33
    Anzac AA : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Gansu to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Elite and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            6 Infantrys and 1 Mech.Inf moved from Tsingnan to Sikang
            1 Infantry and 2 Mech.Infs moved from Gansu to Sikang
            2 Infantrys moved from Gansu to Sikang
            1 Artillery and 2 Infantrys moved from Gobi to Tsingnan
            6 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            1 EarlyFighter moved from Urumal to Sikang
            3 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Chinese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            10 Infantrys moved from Sian to W.Sian
            1 Artillery, 2 Elites and 1 Infantry moved from Chunking to Burma
            6 Infantrys moved from Thailand to Burma
            1 Artillery and 1 Infantry moved from N.Chunking to W.Sian
            2 Infantrys and 1 Marine moved from Shangsi to Szechwan
            1 Elite and 2 Infantrys moved from N.Shangsi to Gansu
            14 Infantrys moved from Shansi to Shangsi
            4 Infantrys moved from E.Shansi to N.Shangsi
            2 Tankettes moved from Peking to N.Shangsi
            1 Infantry moved from Peking to E.Shansi
            8 Infantrys moved from Akina to sz15
            2 B.Transports and 8 Infantrys moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
            8 Infantrys moved from Seoul to sz79
            8 Infantrys and 4 Transports moved from sz79 to sz1
            8 Infantrys moved from sz1 to Vostok
            1 Submarine moved from sz61 to sz64
            1 Destroyer moved from sz65 to sz64
            2 Destroyers, 1 EarlyFighter and 2 Submarines moved from sz60 to sz64
            3 Bombers moved from W.Australia to sz64
            1 Tank moved from Derby to N.Australia
                  Hisaichi take N.Australia from Anzac
            1 Tank moved from N.Australia to Australia
                  Hisaichi take Australia from Anzac
            1 Transport moved from sz73 to sz67
            2 Infantrys moved from Hongkong to sz67
            2 Infantrys and 1 Transport moved from sz67 to sz73
            2 Infantrys moved from sz73 to Thailand
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 16 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Burma
                Hisaichi attack with 1 Artillery, 2 Elites and 7 Infantrys
                British defend with 1 Elite
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 7 Infantrys in Burma, round 2 : 2/10 hits, 2.67 expected hits
                    British roll dice for 1 Elite in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Burma
                Hisaichi win, taking Burma from British with 1 Artillery, 2 Elites and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Elite
            Battle in Szechwan
                Hisaichi attack with 2 Infantrys and 1 Marine
                Chinese defend with 1 Elite and 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Szechwan, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 1 Marine in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Elite in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Elite and 1 Infantry
            Battle in Vostok
                Hisaichi attack with 16 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 16 Infantrys in Vostok, round 2 : 2/16 hits, 2.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vostok
                Hisaichi win, taking Vostok from Russians with 15 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in sz64
                Hisaichi attack with 3 Bombers, 3 Destroyers, 1 EarlyFighter and 3 Submarines
                British defend with 2 Battleships, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Transports
                    Hisaichi roll dice for 3 Submarines in sz64, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    Hisaichi roll dice for 3 Bombers, 3 Destroyers and 1 EarlyFighter in sz64, round 2 : 3/7 hits, 3.33 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 2 Battleships, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Transports in sz64, round 2 : 4/10 hits, 4.67 expected hits
                    2 Transports owned by the British, 1 EarlyFighter owned by the Hisaichi and 3 Submarines owned by the Hisaichi lost in sz64
                    Hisaichi roll dice for 3 Bombers and 3 Destroyers in sz64, round 3 : 4/6 hits, 3.00 expected hits
                    British roll dice for 2 Battleships, 1 Carrier, 3 Destroyers and 2 EarlyFighters in sz64, round 3 : 3/8 hits, 4.33 expected hits
                    3 Destroyers owned by the Hisaichi, 2 Destroyers owned by the British and 2 EarlyFighters owned by the British lost in sz64
                    Hisaichi roll dice for 3 Bombers in sz64, round 4 : 3/3 hits, 2.00 expected hits
                    British roll dice for 2 Battleships, 1 Carrier and 1 Destroyer in sz64, round 4 : 3/4 hits, 2.33 expected hits
                    1 Carrier owned by the British, 1 Battleship owned by the British, 1 Destroyer owned by the British and 3 Bombers owned by the Hisaichi lost in sz64
                British win with 1 Battleship remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 3 Bombers, 3 Destroyers, 1 EarlyFighter and 3 Submarines
                Casualties for British: 1 Battleship, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 2 Transports
            Battle in Gansu
                Hisaichi attack with 1 Elite and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Gansu, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Battleship, 1 Carrier and 1 Destroyer moved from sz56 to sz66
            1 B.Transport moved from sz73 to sz66
            2 Destroyers moved from sz56 to sz50
            2 B.Transports moved from sz50 to sz60
    
        Place Units - Hisaichi
            1 B.Transport placed in sz60
            Hisaichi undo move 1.
            3 Infantrys and 1 Tank placed in S.Borneo
            6 Infantrys placed in Hongkong
            1 B.Transport placed in sz79
            7 Infantrys placed in Seoul
            3 Tanks placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : 0.33
    British regular : -0.67
    Hisaichi regular : 1.50
    

    Savegame


  • @dawgoneit not sure if the dutch wanted to attack or non com

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from New Guinea to Sarong
    
        Combat - Dutch
            Battle in Sarong
                Dutch attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Sarong
                Dutch win, taking Sarong from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Dutch regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            6 Infantrys and 1 Marine moved from Thailand to Burma
            5 Infantrys moved from N.S to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz66
            1 Infantry moved from sz66 to Amdanam
                  Thai take Amdanam from British
            2 Infantrys and 1 Transport moved from sz60 to sz66
            1 Infantry moved from sz66 to S.A
                  Thai take S.A from British
            2 Infantrys and 1 Transport moved from sz60 to sz58
            2 Infantrys moved from sz58 to Buru
            1 Infantry moved from sz66 to S.A
            6 Infantrys moved from Phuket to Thailand
            6 Infantrys moved from Malaya to Thailand
    
        Purchase Units - Thai
            Thai buy 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Buru
                Thai attack with 2 Infantrys
                Dutch defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in Buru, round 2 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Buru
                    Thai roll dice for 1 Infantry in Buru, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Infantry in Buru, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Buru
                Dutch win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
            6 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.50
    Dutch regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit I think I lost this one. Another?


  • @entek sounds awesome. thank you for the games.


  • @dawgoneit what side do you want?

  • '20 '19 '18 '17 '16

    @dawgoneit I feel like I need to redeem myself after that last atrocity.

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