No scramble
20L 1/4s Ksmckay(X) vs GhostGlider (A+18)
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 carriers, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Tambov to Bryansk 1 bomber moved from Western Germany to Bryansk 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 artilleries and 3 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 aaGun; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 aaGun, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 1 aaGun Casualties for Americans: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Eastern Poland 1 infantry moved from Poland to Eastern Poland 6 armour moved from Western Ukraine to Belarus 4 armour moved from Tambov to Belarus 6 mech_infantrys moved from Poland to Romania 13 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 2 mech_infantrys moved from Poland to Eastern Poland 1 aaGun and 6 infantry moved from Germany to Western Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from Norway to Finland 2 tactical_bombers moved from Western Germany to Southern Italy 4 fighters moved from Southern Italy to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 5 artilleries and 22 infantry moved from Tambov to Rostov 5 armour moved from Volgograd to Caucasus 1 aaGun moved from Tambov to Rostov 3 armour and 25 mech_infantrys moved from Tambov to Caucasus 3 artilleries moved from Ukraine to Rostov 5 artilleries and 4 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Germany to Southern Italy 5 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 carriers and 2 destroyers placed in 112 Sea Zone 3 mech_infantrys placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 1 aaGun EDIT: Adding units owned by Germans to Volgograd: 1 aaGun and 2 mech_infantrys EDIT: Removing units owned by Germans from Caucasus: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,2,6,3,3,5,5,6,3,6 Germans collect 51 PUs (5 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Russians regular : -0.33 Germans regular : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Italians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 2 armour, 7 artilleries and 80 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Russia to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Bryansk Russians attack with 2 armour, 7 artilleries and 80 infantry Germans defend with 2 infantry Russians roll dice for 2 armour, 7 artilleries and 80 infantry in Bryansk, round 2 : 17/89 hits, 17.83 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 7 artilleries and 80 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Smolensk 4 aaGuns moved from Russia to Bryansk 2 infantry moved from Vologda to Smolensk 1 aaGun and 18 infantry moved from Novgorod to Archangel 2 fighters and 1 tactical_bomber moved from Baltic States to Archangel 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 2 mech_infantrys moved from Nenetsia to Archangel 1 infantry moved from Vologda to Smolensk 2 artilleries and 1 infantry moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.67 Russians regular : -1.67
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@ghostglider ill need scramble orders shortly if you are still around.
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@Ghostglider will be attacking Wake with 3 or 4 inf 1 marine 6 ftr 5 tac and the fleets minus a dd or so will attack the sub. I would assume no scramble but feel free to wait.
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I am around
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I would like to play 3 of my Russian INF in Novgorod instead of Russia, so that total placement is 3 INF in NOV and 7 INF in Moscow, if there is still time to adjust.
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 marine, 2 submarines, 4 tactical_bombers and 1 transport moved from 49 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 31 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 destroyers moved from 6 Sea Zone to 31 Sea Zone Japanese take 17 Sea Zone from Americans 2 carriers moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 6 fighters, 4 infantry, 1 marine and 5 tactical_bombers moved from 31 Sea Zone to Wake Island 1 fighter moved from 16 Sea Zone to 31 Sea Zone
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@ghostglider said in 20L 1/4s Ksmckay(X) vs GhostGlider (A+18):
I would like to play 3 of my Russian INF in Novgorod instead of Russia, so that total placement is 3 INF in NOV and 7 INF in Moscow, if there is still time to adjust.
sounds good. i can adjust.
scramble from wake?
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no scramble, thanks
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 marine, 2 submarines, 4 tactical_bombers and 1 transport moved from 49 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 31 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 destroyers moved from 6 Sea Zone to 31 Sea Zone Japanese take 17 Sea Zone from Americans 2 carriers moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 6 fighters, 4 infantry, 1 marine and 5 tactical_bombers moved from 31 Sea Zone to Wake Island 1 fighter moved from 16 Sea Zone to 31 Sea Zone Combat - Japanese Battle in 31 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines and 2 transports Americans defend with 1 submarine Japanese roll dice for 2 submarines in 31 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter and 2 transports in 31 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 31 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Wake Island Japanese attack with 6 fighters, 4 infantry, 1 marine and 5 tactical_bombers Americans defend with 1 airfield, 4 fighters and 1 tactical_bomber Japanese roll dice for 6 fighters, 4 infantry, 1 marine and 5 tactical_bombers in Wake Island, round 2 : 8/16 hits, 7.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in Wake Island, round 2 : 3/5 hits, 3.17 expected hits 3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 6 fighters, 1 infantry, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Japanese: 3 infantry Casualties for Americans: 4 fighters and 1 tactical_bomber Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 infantry EDIT: Adding units owned by Russians to Novgorod: 3 infantry EDIT: Turning off Edit Mode 2 fighters moved from 16 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands 1 fighter moved from 6 Sea Zone to French Indo China 6 fighters and 5 tactical_bombers moved from Wake Island to 31 Sea Zone 1 aaGun and 1 infantry moved from Korea to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 aaGun moved from 31 Sea Zone to Wake Island 1 infantry moved from Korea to Manchuria 3 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma 5 artilleries, 4 fighters, 6 infantry and 9 mech_infantrys moved from Yunnan to Burma 2 mech_infantrys moved from Szechwan to Burma 2 mech_infantrys moved from Hunan to Burma 1 aaGun moved from Yunnan to Burma 1 armour and 4 mech_infantrys moved from Kweichow to Yunnan 4 fighters moved from Burma to French Indo China 1 aaGun moved from Anhwe to Kweichow 1 mech_infantry moved from Jehol to Kweichow 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Suiyuyan 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 armour moved from Yunnan to Burma 3 mech_infantrys moved from Burma to Yunnan 2 mech_infantrys moved from Burma to Yunnan Place Units - Japanese 3 tactical_bombers placed in French Indo China 2 fighters placed in Malaya 1 destroyer placed in 37 Sea Zone 2 submarines placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 1.83
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 factory_minor, 5 fighters, 1 harbour and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 artillery moved from Greece to Albania Americans take Albania from Italians 3 fighters moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Syria to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Normandy Bordeaux 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 1 bomber, 8 fighters and 3 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 bomber, 8 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 5,67 expected hits Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 armour, 1 bomber and 8 fighters in Normandy Bordeaux, round 3 : 3/10 hits, 5,17 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 bomber and 8 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 3 infantry Casualties for Germans: 2 artilleries, 3 infantry and 1 mech_infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 16 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters moved from 16 Sea Zone to 26 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 99 Sea Zone to 81 Sea Zone 4 fighters moved from Normandy Bordeaux to United Kingdom 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 transports moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans 1 factory_minor and 1 harbour placed in Greece 3 submarines placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -5,17 Japanese regular : 1,17 Germans regular : 1,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 factory_minor, 5 fighters, 1 harbour and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 3 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 artillery moved from Greece to Albania Americans take Albania from Italians 3 fighters moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Syria to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Normandy Bordeaux 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 1 bomber, 8 fighters and 3 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 bomber, 8 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 5,67 expected hits Germans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 armour, 1 bomber and 8 fighters in Normandy Bordeaux, round 3 : 3/10 hits, 5,17 expected hits Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 bomber and 8 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 3 infantry Casualties for Germans: 2 artilleries, 3 infantry and 1 mech_infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 5 fighters in 16 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters moved from 16 Sea Zone to 26 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 99 Sea Zone to 81 Sea Zone 4 fighters moved from Normandy Bordeaux to United Kingdom 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 transports moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans 1 factory_minor and 1 harbour placed in Greece 3 submarines placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Italians 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Germans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 fighters moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from Syria to Volgograd Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece 4 fighters moved from Syria to Bryansk 1 tactical_bomber moved from 99 Sea Zone to Bryansk 1 tactical_bomber moved from Syria to Bryansk 2 artilleries moved from Syria to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 aaGuns and 32 infantry moved from India to West India 1 fighter moved from Gibraltar to 110 Sea Zone 1 armour moved from Persia to Trans-Jordan 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 99 Sea Zone to Gibraltar 1 fighter moved from 99 Sea Zone to Gibraltar 1 bomber moved from Volgograd to Bryansk 1 cruiser moved from 99 Sea Zone to 92 Sea Zone 1 carrier moved from 99 Sea Zone to 92 Sea Zone 1 carrier moved from 99 Sea Zone to 92 Sea Zone 4 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to Trans-Jordan Place Units - British 1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone 3 infantry placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : -5,17 Japanese regular : 1,17 Germans AA : -0,17 Germans regular : 1,17 British regular : 0,67
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TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Syria 1 artillery and 2 infantry moved from Caucasus to Northwest Persia 2 armour moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Romania to Bulgaria 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to Bulgaria
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@Ghostglider bombing Syria, intercept with french ftr?
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yes please
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Syria 1 artillery and 2 infantry moved from Caucasus to Northwest Persia 2 armour moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Romania to Bulgaria 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to Bulgaria Combat - Italians Air Battle in Syria Italians attacks with 1 units heading to Syria British launches 1 interceptors out of Syria Attackers Fire, : 1/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the French lost in Syria Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Syria British roll AA dice in Syria : 0/1 hits, 0.17 expected hits Bombing raid in Syria rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Syria causes 5 damage total. Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Northwest Persia Italians attack with 2 armour, 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 2 infantry in Northwest Persia, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bulgaria Italians attack with 1 fighter and 2 mech_infantrys Americans defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Bulgaria Italians win, taking Bulgaria from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 fighter moved from Bulgaria to Caucasus 1 bomber moved from Syria to Southern Italy 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Eastern Poland to Romania 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6,5,5,5,1,1,2,4,2 Italians collect 4 PUs (7 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.33 British AA : -0.17 Defenders Fire, : -0.33 Attackers Fire, : 0.83 British regular : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 4 fighters moved from 26 Sea Zone to Wake Island Combat - ANZAC Battle in Wake Island ANZAC attack with 4 fighters Japanese defend with 1 aaGun, 1 airfield, 1 infantry and 1 marine Japanese roll AA dice in Wake Island : 0/3 hits, 0.50 expected hits ANZAC roll dice for 4 fighters in Wake Island, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 aaGun, 1 infantry and 1 marine in Wake Island, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Wake Island ANZAC roll dice for 4 fighters in Wake Island, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 marine in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Wake Island ANZAC win with 4 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 aaGun, 1 infantry and 1 marine Non Combat Move - ANZAC 4 fighters moved from Wake Island to 26 Sea Zone 1 submarine moved from 23 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Iraq to Persia 3 fighters moved from India to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Japanese AA : -0.50 ANZAC regular : -1.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 4 fighters moved from 26 Sea Zone to Wake Island Combat - ANZAC Battle in Wake Island ANZAC attack with 4 fighters Japanese defend with 1 aaGun, 1 airfield, 1 infantry and 1 marine Japanese roll AA dice in Wake Island : 0/3 hits, 0.50 expected hits ANZAC roll dice for 4 fighters in Wake Island, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 aaGun, 1 infantry and 1 marine in Wake Island, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Wake Island ANZAC roll dice for 4 fighters in Wake Island, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 marine in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Wake Island ANZAC win with 4 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 aaGun, 1 infantry and 1 marine Non Combat Move - ANZAC 4 fighters moved from Wake Island to 26 Sea Zone 1 submarine moved from 23 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Iraq to Persia 3 fighters moved from India to Trans-Jordan Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00 Japanese AA : -0.50 ANZAC regular : -1.00
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 3 fighters moved from 112 Sea Zone to Holland Belgium 4 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Eastern Poland to Baltic States 3 mech_infantrys moved from Poland to Baltic States 10 armour and 15 mech_infantrys moved from Belarus to Novgorod 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 5 armour and 5 mech_infantrys moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Iraq 1 bomber moved from Eastern Poland to 99 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone 3 tactical_bombers moved from Southern Italy to 99 Sea Zone 2 mech_infantrys moved from Caucasus to Iraq Combat - Germans Battle in 125 Sea Zone Germans attack with 3 fighters British defend with 1 destroyer Germans roll dice for 3 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 125 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Holland Belgium Germans attack with 3 fighters and 4 infantry British defend with 2 aaGuns and 2 infantry; Americans defend with 1 infantry British roll AA dice in Holland Belgium : 0/3 hits, 0.50 expected hits Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 1/7 hits, 2.17 expected hits Americans roll dice for 2 aaGuns and 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the British and 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 3 : 4/6 hits, 2.00 expected hits Americans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 2 infantry Casualties for British: 2 aaGuns and 2 infantry Casualties for Americans: 1 infantry Battle in 99 Sea Zone Germans attack with 2 bombers, 1 fighter and 4 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports Germans roll dice for 2 bombers, 1 fighter and 4 tactical_bombers in 99 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 carrier owned by the British lost in 99 Sea Zone 2 transports owned by the British lost in 99 Sea Zone Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 2 transports Battle in Novgorod Germans attack with 10 armour and 15 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 10 armour and 15 mech_infantrys in Novgorod, round 2 : 7/25 hits, 7.50 expected hits Russians roll dice for 5 infantry in Novgorod, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 10 armour and 13 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 5 infantry Battle in Persia Germans attack with 5 armour and 5 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 5 armour and 5 mech_infantrys in Persia, round 2 : 5/10 hits, 3.33 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Persia Germans win, taking Persia from British with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Baltic States Germans attack with 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 infantry and 3 mech_infantrys in Baltic States, round 2 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 3 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 3 mech_infantrys in Iraq, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 mech_infantrys in Iraq, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Iraq Germans win, taking Iraq from British with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - Germans 3 fighters moved from 125 Sea Zone to 112 Sea Zone 3 fighters moved from Holland Belgium to 112 Sea Zone 1 aaGun and 2 infantry moved from Western Germany to France 1 mech_infantry moved from Southern Italy to Western Germany 2 mech_infantrys moved from Caucasus to Northwest Persia 4 mech_infantrys moved from Volgograd to Samara 1 aaGun moved from Volgograd to Samara 5 mech_infantrys moved from Caucasus to Samara 3 armour and 8 mech_infantrys moved from Caucasus to Samara 4 artilleries and 17 infantry moved from Rostov to Volgograd 4 mech_infantrys moved from Finland to Novgorod 3 artilleries moved from Finland to Karelia 1 aaGun, 5 artilleries and 4 infantry moved from Ukraine to Bessarabia 2 mech_infantrys moved from Poland to Western Germany 3 tactical_bombers moved from 99 Sea Zone to Southern Italy 2 bombers moved from 99 Sea Zone to Western Germany 4 artilleries moved from Rostov to Volgograd 4 infantry moved from Rostov to Caucasus 2 mech_infantrys moved from Eastern Poland to Baltic States 6 mech_infantrys moved from Romania to Baltic States Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 3 fighters and 4 mech_infantrys placed in Western Germany 2 infantry placed in France Germans undo move 3. 1 infantry placed in France 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Karelia: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,1,3,1,3,2,4,1,4,2 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 British AA : -0.50 Russians regular : -0.00 Germans regular : 3.33 British regular : 0.83