L21 BM3 tanios (L+18) vs AetV (X)


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 84 PUs; 
            Germans buy 4 armour, 5 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
            2 artilleries and 2 infantry moved from Western Germany to Northern Italy
            4 fighters and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
            1 bomber moved from Western Germany to Volgograd
            1 armour, 8 artilleries, 12 infantry and 9 mech_infantrys moved from Caucasus to Volgograd
            3 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Volgograd
            2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour, 6 infantry and 2 mech_infantrys moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
            2 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 84 PUs; 
            Germans buy 4 armour, 5 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
            2 artilleries and 2 infantry moved from Western Germany to Northern Italy
            4 fighters and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
            1 bomber moved from Western Germany to Volgograd
            1 armour, 8 artilleries, 12 infantry and 9 mech_infantrys moved from Caucasus to Volgograd
            3 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Volgograd
            2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour, 6 infantry and 2 mech_infantrys moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
            2 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/9 hits, 3,00 expected hits
                    Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Archangel
                Germans attack with 3 armour, 1 artillery, 6 infantry and 4 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Archangel, round 2 : 2/14 hits, 3,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 4 armour, 8 artilleries, 4 bombers, 1 fighter, 12 infantry, 12 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun, 3 armour, 15 artilleries, 1 factory_minor and 19 infantry
                    Russians roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Germans lost in Volgograd
                    Germans roll dice for 4 armour, 8 artilleries, 4 bombers, 12 infantry, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 12/41 hits, 13,33 expected hits
                    Russians roll dice for 1 aaGun, 3 armour, 15 artilleries and 19 infantry in Volgograd, round 2 : 18/37 hits, 12,83 expected hits
                    11 infantry owned by the Russians, 12 infantry owned by the Germans, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 4 armour, 8 artilleries, 4 bombers, 6 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 6/23 hits, 10,00 expected hits
                    Russians roll dice for 3 armour, 15 artilleries and 8 infantry in Volgograd, round 3 : 11/26 hits, 9,17 expected hits
                    6 infantry owned by the Russians, 5 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Volgograd
                3 artilleries owned by the Germans and 4 armour owned by the Germans retreated to Rostov
                Russians win with 3 armour, 15 artilleries and 2 infantry remaining. Battle score for attacker is -58
                Casualties for Germans: 5 artilleries, 1 fighter, 12 infantry and 12 mech_infantrys
                Casualties for Russians: 1 aaGun and 17 infantry
            Battle in 95 Sea Zone
                Germans attack with 4 fighters and 1 tactical_bomber
                French defend with 1 cruiser; Americans defend with 3 transports
                    Germans roll dice for 4 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Americans roll dice for 1 cruiser and 3 transports in 95 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the French, 1 fighter owned by the Germans and 2 transports owned by the Americans lost in 95 Sea Zone
                    1 transport owned by the Americans lost in 95 Sea Zone
                Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Germans: 1 fighter
                Casualties for French: 1 cruiser
                Casualties for Americans: 3 transports
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Northern Italy
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            9 infantry moved from Western Germany to Northern Italy
            3 bombers moved from Volgograd to Ukraine
            1 bomber moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            1 armour and 3 mech_infantrys moved from Romania to Ukraine
            1 aaGun moved from Caucasus to Rostov
    
        Place Units - Germans
            2 artilleries and 5 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Novgorod
            3 armour placed in Ukraine
            1 armour and 1 mech_infantry placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
            Germans collect 68 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Russians regular : 7,33
    Germans regular : -8,17
    Russians AA : 0,50
    

    Savegame


  • @tanios . I assumed no scramble against 100% odds.
    If I was mistaken and you would like to scramble, please let me know and I will reroll the sea battle in sz95.

    Best regards

    AetV


  • @tanios nice Defence in Volgograd btw.


  • @aequitas-et-veritas said in L21 BM3 tanios (L+18) vs AetV (X):

    @tanios . I assumed no scramble against 100% odds.
    If I was mistaken and you would like to scramble, please let me know and I will reroll the sea battle in sz95.

    Best regards

    AetV

    Yep, right call.

  • '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
            3 infantry moved from Buryatia to Yakut S.S.R.
            1 artillery and 1 infantry moved from Samara to Tambov
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 armour, 1 artillery and 3 infantry moved from Vologda to Archangel
            1 infantry moved from Nenetsia to Archangel
            2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
            1 armour moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            2 armour, 15 artilleries and 2 infantry moved from Volgograd to Rostov
            1 infantry moved from Samara to Tambov
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Bryansk
            1 armour moved from Caucasus to Rostov
            8 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 12 infantry
                Germans defend with 1 armour
                    Russians roll dice for 12 infantry in Yakut S.S.R., round 2 : 3/12 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Germans with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Bryansk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Rostov
                Russians attack with 3 armour, 15 artilleries and 2 infantry
                Germans defend with 1 aaGun, 4 armour, 3 artilleries, 1 bomber and 1 tactical_bomber; Italians defend with 1 mech_infantry
                    Russians roll dice for 3 armour, 15 artilleries and 2 infantry in Rostov, round 2 : 12/20 hits, 7.17 expected hits
                    Germans roll dice for 1 aaGun, 4 armour, 3 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 6/10 hits, 4.00 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 aaGun owned by the Germans, 3 artilleries owned by the Germans, 4 artilleries owned by the Russians, 1 bomber owned by the Germans, 4 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 armour and 11 artilleries remaining. Battle score for attacker is 48
                Casualties for Russians: 4 artilleries and 2 infantry
                Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 1 bomber and 1 tactical_bomber
                Casualties for Italians: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 3 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys
                    Russians roll dice for 3 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 7/14 hits, 5.50 expected hits
                    Germans roll dice for 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Archangel, round 2 : 2/13 hits, 4.83 expected hits
                    2 infantry owned by the Russians, 5 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
                    Russians roll dice for 3 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 5/12 hits, 5.17 expected hits
                    Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Archangel, round 3 : 1/6 hits, 2.50 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
                    Russians roll dice for 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 4 : 5/11 hits, 5.00 expected hits
                    Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 44
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 armour, 1 artillery, 5 infantry and 4 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Kazakhstan to Volgograd
            4 fighters and 1 tactical_bomber moved from Archangel to Russia
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            2 armour moved from Yenisey to Tsagaan Olom
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
            2 aaGuns moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Dzavhan to Central Mongolia
            2 infantry moved from Olgiy to Tsagaan Olom
            1 artillery and 2 infantry moved from Samara to Russia
    
        Place Units - Russians
            1 armour and 3 infantry placed in Russia
            1 fighter and 1 mech_infantry placed in Volgograd
            Russians undo move 1.
            1 armour placed in Volgograd
            Russians undo move 2.
            1 infantry placed in Volgograd
            1 armour and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Germans regular : -2.00
    Russians regular : 7.50
    

    Savegame

  • '20

    Wow, lucky turn for Russia. Archangel was supposed to be much closer than that, I wasn’t even sure if it was a good idea.

    You noticed the troops in Volgograd, did you not realize they could go on the offensive? :stuck_out_tongue: I’m surprised you kept a couple aircraft on Rostov.


  • @tanios look again, the battle should be winnable with over 90% odds against you, leaving me with arround 10-13 units remaing in volgograd.
    Archangelsk must be the icing on top of it.

    Aparently not for me!

  • '20

    Oh yeah I know you couldn’t attack Volgograd. I’m referring to the territory next to it (Rostov), where you had left a modest army including 2 aircraft I was able to attack using the units from Volgograd.


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            2 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            1 armour and 1 mech_infantry moved from Kiangsu to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Northern Territory
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser and 1 marine moved from 44 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Northern Territory
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Northern Territory from ANZAC with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in New Guinea
                Japanese attack with 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in New Guinea, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                ANZAC win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 marine
                Casualties for ANZAC: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 17 Sea Zone to Caroline Islands
            3 carriers, 5 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Caroline Islands
            2 infantry moved from Celebes to 44 Sea Zone
            2 battleships, 4 carriers, 2 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Burma to India
            2 bombers moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from Kweichow to India
            4 infantry moved from Yunnan to Kweichow
            2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            2 aaGuns and 10 infantry moved from Amur to Buryatia
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from 16 Sea Zone to Japan
            1 transport moved from 19 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 fighters placed in India
            1 fighter and 2 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            Japanese undo move 2.
            1 fighter and 2 infantry placed in French Indo China
            2 fighters and 1 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
            Japanese collect 61 PUs (6 lost to blockades); end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,33
    Japanese regular : 1,17
    ANZAC regular : -0,67
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; 
            Americans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
            1 bomber and 1 fighter moved from Gibraltar to Northern Italy
            2 fighters moved from United Kingdom to Northern Italy
            2 fighters moved from 110 Sea Zone to Northern Italy
            1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from 126 Sea Zone to Norway
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
            Battle in Northern Italy
                Americans attack with 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 13 infantry
                    Germans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/15 hits, 5.67 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 13 infantry in Northern Italy, round 2 : 3/15 hits, 5.00 expected hits
                    1 aaGun owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 4/12 hits, 5.17 expected hits
                    Germans roll dice for 2 artilleries and 9 infantry in Northern Italy, round 3 : 5/11 hits, 3.67 expected hits
                    4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 artillery, 1 bomber and 5 fighters in Northern Italy, round 4 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 2 artilleries and 5 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits
                    4 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
                3 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                Germans win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Americans: 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                Casualties for Germans: 1 aaGun and 12 infantry
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 destroyer and 1 fighter
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            4 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Northern Italy to Southern Italy
            1 bomber moved from Northern Italy to Southern Italy
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
            1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 artillery, 3 fighters and 1 infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4.33
    Japanese regular : 0.50
    Germans AA : -0.50
    Germans regular : 0.00
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Sikang to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.00
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; 
            Americans buy 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
            1 bomber and 1 fighter moved from Gibraltar to Northern Italy
            2 fighters moved from United Kingdom to Northern Italy
            2 fighters moved from 110 Sea Zone to Northern Italy
            1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
            1 artillery and 1 infantry moved from 126 Sea Zone to Norway
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
            Battle in Northern Italy
                Americans attack with 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 13 infantry
                    Germans roll AA dice in Northern Italy : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/15 hits, 5.67 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 13 infantry in Northern Italy, round 2 : 3/15 hits, 5.00 expected hits
                    1 aaGun owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 4/12 hits, 5.17 expected hits
                    Germans roll dice for 2 artilleries and 9 infantry in Northern Italy, round 3 : 5/11 hits, 3.67 expected hits
                    4 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 artillery, 1 bomber and 5 fighters in Northern Italy, round 4 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 2 artilleries and 5 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits
                    4 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
                3 fighters owned by the Americans and 1 bomber owned by the Americans retreated
                Germans win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Americans: 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                Casualties for Germans: 1 aaGun and 12 infantry
            Battle in 46 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 destroyer and 1 fighter
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            4 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Northern Italy to Southern Italy
            1 bomber moved from Northern Italy to Southern Italy
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
            1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 artillery, 3 fighters and 1 infantry placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Sikang to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 cruiser moved from 98 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Northern Italy
            1 battleship moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to Northern Italy
            1 fighter moved from 110 Sea Zone to Northern Italy
            1 fighter moved from Egypt to Northern Italy
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Germans
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Germans
            1 bomber moved from Cyprus to Northern Italy
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            2 carriers and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            3 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from West India to 79 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to French Madagascar
            1 fighter moved from 110 Sea Zone to Northern Italy
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Egypt to 81 Sea Zone
            1 mech_infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from 95 Sea Zone to Northern Italy
    
        Combat - British
            Battle in Sumatra
            Battle in Denmark
            Battle in French Madagascar
            Battle in Northern Italy
                British attack with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry
                Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/9 hits, 3.83 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Northern Italy
                British win, taking Sumatra from Japanese, taking Denmark from Germans, taking French Madagascar from Neutral_Axis, taking Northern Italy from Germans with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 2 artilleries and 1 infantry
    
        Non Combat Move - British
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            2 fighters moved from Northern Italy to 95 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern Italy to 112 Sea Zone
            2 fighters moved from Northern Italy to Southern Italy
            2 bombers moved from Northern Italy to Southern Italy
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            7 fighters and 2 tactical_bombers moved from West India to Syria
            1 aaGun, 1 artillery and 1 mech_infantry moved from West India to Eastern Persia
    
        Place Units - British
            2 fighters placed in United Kingdom
            British undo move 1.
            2 fighters placed in Egypt
            1 infantry placed in Egypt
            2 armour and 1 infantry placed in Iraq
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -4.33
    Japanese regular : 0.50
    Germans AA : -0.50
    Germans regular : -1.00
    British regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - Italians
            1 fighter moved from Western Germany to 126 Sea Zone
            1 infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in 126 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 126 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Tunisia
                Italians attack with 1 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Bulgaria to Romania
            1 fighter moved from 126 Sea Zone to Novgorod
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -0,17
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 mech_infantry moved from Queensland to Northern Territory
            2 fighters moved from Queensland to Northern Territory
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Borneo
            Battle in Northern Territory
                ANZAC attack with 1 artillery, 2 fighters and 1 mech_infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northern Territory, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 marine in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory
                ANZAC win, taking 41 Sea Zone from Japanese, taking Borneo from Japanese, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 mech_infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            2 fighters moved from Northern Territory to Queensland
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 1.33
    

    Savegame

  • '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 mech_infantry moved from Queensland to Northern Territory
            2 fighters moved from Queensland to Northern Territory
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Borneo
            Battle in Northern Territory
                ANZAC attack with 1 artillery, 2 fighters and 1 mech_infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Northern Territory, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 marine in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory
                ANZAC win, taking 41 Sea Zone from Japanese, taking Borneo from Japanese, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 mech_infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            2 fighters moved from Northern Territory to Queensland
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tobruk to Alexandria
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 1 fighter
            EDIT: Adding units owned by French to 112 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 2 armour, 10 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
            1 artillery moved from 113 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from Western Germany to Norway
            1 infantry moved from Finland to Norway
            1 artillery and 1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            2 fighters moved from Western Germany to Northern Italy
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Denmark
            2 infantry moved from Western Germany to Denmark
            1 mech_infantry moved from Western Germany to Denmark
            3 bombers moved from Ukraine to Northern Italy
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 3/7 hits, 3,17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Northern Italy
                Germans attack with 1 artillery, 3 bombers, 2 fighters and 2 infantry
                British defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 infantry in Northern Italy, round 2 : 4/8 hits, 3,83 expected hits
                    British roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Northern Italy
                Germans win, taking Northern Italy from British with 1 artillery, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry and 1 mech_infantry
            Battle in Denmark
                Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 1,67 expected hits
                    British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Norway to Novgorod
            1 fighter moved from Denmark to Western Germany
            1 tactical_bomber moved from Denmark to Western Germany
            3 bombers moved from Northern Italy to Western Germany
            2 fighters moved from Northern Italy to 113 Sea Zone
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            2 infantry moved from Holland Belgium to Western Germany
            1 aaGun, 4 armour, 1 artillery and 3 mech_infantrys moved from Ukraine to Bessarabia
            3 mech_infantrys moved from Germany to Eastern Poland
            4 armour and 3 mech_infantrys moved from Bessarabia to Eastern Poland
    
        Place Units - Germans
            10 infantry placed in Western Germany
            10 mech_infantrys placed in Germany
            1 aaGun and 2 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Germans regular : 0,17
    British regular : 0,33
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 30 PUs; 
            Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Central Mongolia to Chahar
            2 armour moved from Tsagaan Olom to Chahar
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Novgorod
            4 fighters and 1 tactical_bomber moved from Russia to Novgorod
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 2 armour and 3 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 2 armour and 3 infantry in Chahar, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                    Russians roll dice for 2 armour and 2 infantry in Chahar, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Novgorod
                Russians attack with 3 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers; Italians defend with 1 fighter
                    Germans roll AA dice in Novgorod : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Novgorod
                    Russians roll dice for 3 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/10 hits, 4.50 expected hits
                    Germans roll dice for 1 aaGun, 2 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/10 hits, 5.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 aaGun owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 4/7 hits, 3.67 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 3 fighters and 2 tactical_bombers in Novgorod, round 3 : 4/8 hits, 4.33 expected hits
                    1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod
                1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
                Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
                Casualties for Russians: 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 aaGun, 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
            1 artillery moved from Russia to Smolensk
            1 armour moved from Russia to Smolensk
            4 infantry moved from Russia to Smolensk
            1 aaGun, 2 artilleries and 1 infantry moved from Bryansk to Ukraine
            3 armour and 11 artilleries moved from Rostov to Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
            1 artillery and 2 infantry moved from Tambov to Bryansk
            2 infantry moved from Volgograd to Rostov
            1 fighter moved from Volgograd to Russia
            1 aaGun moved from Russia to Smolensk
            2 aaGuns and 11 infantry moved from Yakut S.S.R. to Dzavhan
            2 infantry moved from Tsagaan Olom to Central Mongolia
    
        Place Units - Russians
            1 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Germans AA : 0.50
    Germans regular : -2.33
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            3 armour and 2 mech_infantrys moved from India to West India
            2 artilleries moved from India to West India
            1 bomber moved from India to Chahar
            1 bomber moved from India to Chahar
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from India to Szechwan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 fighter moved from French Indo China to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Sumatra
            1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 battleship moved from 42 Sea Zone to 43 Sea Zone
            1 battleship moved from 35 Sea Zone to 43 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 43 Sea Zone to Borneo
            1 submarine moved from 39 Sea Zone to 72 Sea Zone
            1 tactical_bomber moved from India to 41 Sea Zone
    
        Combat - Japanese
            Battle in 72 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 72 Sea Zone
                Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Borneo
                Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 battleships in Borneo, round 2 : 2/2 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in West India
                Japanese attack with 3 armour, 2 artilleries and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 2 artilleries and 2 mech_infantrys in West India, round 2 : 4/7 hits, 2,83 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 3 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys
                Russians defend with 2 armour and 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Chahar, round 2 : 2/7 hits, 2,50 expected hits
                    Chinese roll dice for 2 armour and 2 infantry in Chahar, round 2 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar
                    Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Chahar, round 3 : 4/5 hits, 2,17 expected hits
                    Chinese roll dice for 2 armour in Chahar, round 3 : 1/2 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Russians: 2 armour and 2 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
            6 carriers moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            2 destroyers and 7 submarines moved from 35 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            2 fighters moved from Borneo to 43 Sea Zone
            4 fighters moved from Japan to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            1 mech_infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Hopei
            2 infantry moved from Kiangsu to Anhwe
            2 bombers moved from Chahar to Kweichow
            2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Sakha to Siberia
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 36 Sea Zone
            1 fighter and 2 infantry placed in India
            3 infantry placed in Kiangsu
            2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
            Japanese collect 62 PUs (9 lost to blockades); end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 3,83
    UK_Pacific regular : 1,00
    ANZAC regular : 0,33
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Southern Italy to Western Germany
            2 fighters moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            10 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
            1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 48 Sea Zone
            2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 48 Sea Zone to 33 Sea Zone
            2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 54 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 cruisers moved from 54 Sea Zone to 48 Sea Zone
            2 cruisers moved from 48 Sea Zone to 33 Sea Zone
            3 carriers moved from 54 Sea Zone to 48 Sea Zone
            3 carriers moved from 48 Sea Zone to 33 Sea Zone
            3 destroyers moved from 54 Sea Zone to 48 Sea Zone
            3 destroyers moved from 48 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 battleship moved from 54 Sea Zone to 48 Sea Zone
            1 battleship moved from 48 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

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