Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUstanios (x) vs Sovietishcat (l + 14) BM3
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@sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:
@tanios I forgot to move my USA tts, from sz 112 to sz 91, I edited them at the end of UK, let me know if you are not okay with edit.
No problem.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Greece to Yugoslavia 1 armour moved from Greece to Yugoslavia 2 armour moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 aaGun and 1 infantry moved from Northern Italy to Western Germany 4 infantry moved from Northern Italy to Western Germany 1 infantry moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from Greece to Albania Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,2,6,3,1,3,5 Italians collect 4 PUs (11 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Queensland to 21 Sea Zone 1 bomber moved from Queensland to 21 Sea Zone Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber and 3 fighters in 21 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 21 Sea Zone to Philippines 1 bomber moved from 21 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 fighter moved from Kiangsi to India 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Norway Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,50
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 1 armour moved from Belarus to Novgorod 2 bombers moved from Western Germany to Novgorod 1 bomber moved from Caucasus to Novgorod 2 armour and 2 mech_infantrys moved from West India to Persia 1 tactical_bomber moved from Caucasus to Persia 1 mech_infantry moved from West India to Persia 1 mech_infantry moved from Shensi to Szechwan 1 armour moved from Shensi to Szechwan Combat - Germans Battle in Novgorod Germans attack with 1 armour, 3 bombers and 2 mech_infantrys British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 1 marine in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Novgorod Germans win, taking Novgorod from British with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Persia Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/6 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 0/4 hits, 1.50 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Persia Germans win, taking Persia from British with 2 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 1 armour, 1 artillery and 2 infantry Battle in Szechwan Germans attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Szechwan Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 armour moved from Sikang to Caucasus 2 armour and 1 mech_infantry moved from Tsinghai to Caucasus 1 armour and 2 mech_infantrys moved from Volgograd to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 tactical_bomber moved from Persia to Caucasus 10 armour and 6 mech_infantrys moved from West India to Turkmenistan 2 armour and 1 mech_infantry moved from Russia to Belarus 1 bomber moved from Novgorod to Germany 1 bomber moved from Novgorod to Russia 6 armour and 3 mech_infantrys moved from Poland to Belarus 5 infantry moved from Poland to Baltic States 1 fighter moved from Western Germany to Southern Italy 5 artilleries and 6 infantry moved from Normandy Bordeaux to France 2 infantry moved from France to Western Germany 3 artilleries moved from France to Western Germany 1 armour and 1 mech_infantry moved from Germany to Baltic States 1 fighter moved from Germany to Caucasus 5 infantry moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from Germany to Western Germany 1 infantry moved from Western Germany to Germany 1 bomber moved from Novgorod to Belarus 2 mech_infantrys moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Germany 1 aaGun moved from France to Western Germany 1 fighter moved from Western Germany to Caucasus 1 fighter moved from Western Germany to Caucasus Place Units - Germans 3 artilleries placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Germany 1 fighter, 5 infantry and 1 tactical_bomber placed in Western Germany Germans undo move 5. 1 fighter, 5 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,5,6,1,1,3,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,2,1 Germans collect 61 PUs (4 lost to blockades); end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Germans regular : 2.33 British regular : -1.83
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 1 fighter moved from India to Northwest Persia 1 fighter and 1 tactical_bomber moved from Kiangsi to Philippines 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Morocco to Trans-Jordan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 17 Sea Zone 3 carriers moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 17 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in 6 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 1 fighter and 2 transports Americans defend with 1 submarine Japanese roll dice for 3 carriers, 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 3 carriers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 submarine Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Guam Battle in Kiangsi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Guam from Americans, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Soviet Far East Japanese attack with 1 armour and 1 infantry Americans defend with 1 aaGun and 1 mech_infantry Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 aaGun and 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 aaGun and 1 mech_infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 aaGun and 1 mech_infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Americans lost in Soviet Far East Japanese roll dice for 1 armour in Soviet Far East, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 mech_infantry in Soviet Far East, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Soviet Far East, round 6 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 mech_infantry in Soviet Far East, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Americans with 1 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Americans: 1 aaGun and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.67 Japanese regular : -1.00 ANZAC regular : 0.50
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers and 3 fighters moved from Norway to Germany 1 armour and 3 infantry moved from Karelia to Novgorod 10 fighters moved from Finland to Novgorod 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Finland to Germany 1 fighter moved from Finland to Novgorod 1 destroyer moved from 3 Sea Zone to 5 Sea Zone Combat - Americans Air Battle in Germany
Combat Hit Differential Summary :
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@tanios Intercept Bombing Raid in Germany?
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@sovietishcat No intercept, thanks.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers and 3 fighters moved from Norway to Germany 1 armour and 3 infantry moved from Karelia to Novgorod 10 fighters moved from Finland to Novgorod 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Finland to Germany 1 fighter moved from Finland to Novgorod 1 destroyer moved from 3 Sea Zone to 5 Sea Zone Combat - Americans Air Battle in Germany Americans attacks with 7 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/3 hits, 0,50 expected hits Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 19 damage total. Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Novgorod Americans attack with 1 armour, 11 fighters and 3 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 1 armour, 11 fighters and 3 infantry in Novgorod, round 2 : 5/15 hits, 6,50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1,17 expected hits 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 armour, 11 fighters and 3 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 armour and 2 mech_infantrys Cleaning up after air battles Non Combat Move - Americans 3 bombers and 4 fighters moved from Germany to Norway 1 fighter moved from Morocco to Norway 3 transports moved from 91 Sea Zone to 101 Sea Zone 11 fighters moved from Novgorod to Finland 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 aaGun moved from British Columbia to 1 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from India to Kwangsi 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Sakha to Siberia Place Units - Americans 2 destroyers and 3 submarines placed in 10 Sea Zone 1 bomber and 2 fighters placed in Norway 2 artilleries and 4 infantry placed in Central United States 2 armour and 1 mech_infantry placed in Finland Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 5 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangsi Place Units - Chinese 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from India to West India UK_Pacific take West India from Germans 2 fighters and 1 tactical_bomber moved from India to Szechwan 1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Shensi 3 armour and 1 mech_infantry moved from Iraq to Persia 2 infantry moved from Northwest Persia to Persia 1 artillery moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Persia Combat - British Battle in Szechwan British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Szechwan British win, taking Szechwan from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Persia British attack with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry Germans defend with 2 armour, 1 factory_minor and 3 mech_infantrys British roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 : 4/8 hits, 2,67 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Persia, round 2 : 1/5 hits, 2,00 expected hits 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia British roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 3 : 2/7 hits, 2,50 expected hits Germans roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Germans: 2 armour and 3 mech_infantrys Battle in Shensi British attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Shensi British win, taking Shensi from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi 1 infantry moved from Hunan to Kweichow 1 aaGun, 2 artilleries and 10 infantry moved from India to Burma 3 armour and 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 submarine moved from 71 Sea Zone to 80 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from Finland to Karelia 1 marine moved from Finland to Norway 1 cruiser moved from 127 Sea Zone to 112 Sea Zone 5 infantry moved from Norway to Finland 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 4 infantry moved from 112 Sea Zone to Norway 1 carrier and 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone Place Units - British 3 infantry placed in Iraq 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India 1 submarine placed in 37 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Vyborg: 1 infantry EDIT: Adding units owned by British to Karelia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 3 infantry and 1 mech_infantry Some Units in 37 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : -3,67 Americans regular : -1,50 Japanese regular : -1,33 Germans AA : -0,50 Germans regular : -1,50 British regular : 2,00
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 2 fighters moved from Western Germany to Southern Italy 1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 2 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1,3,3,4,6,5,6 Italians collect 2 PUs (13 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC
Combat Hit Differential Summary :
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You can ignore that ANZAC post. It’s the exact same as the Italian post.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 bomber and 1 fighter moved from Philippines to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits ANZAC roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Caroline Islands, round 2 : 4/9 hits, 4,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 artilleries, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to New Guinea 1 fighter moved from India to Kwangsi Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 Japanese AA : -0,50 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 3 mech_infantrys moved from Turkmenistan to Persia 3 fighters and 1 tactical_bomber moved from Caucasus to Persia 3 infantry moved from Baltic States to Novgorod 1 bomber moved from Belarus to Novgorod 1 bomber moved from Germany to Novgorod 1 bomber moved from Russia to Novgorod 1 mech_infantry moved from Belarus to Novgorod Combat - Germans Battle in Novgorod Germans attack with 3 bombers, 3 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 bombers, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 3/4 hits, 1.50 expected hits 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Novgorod Germans roll dice for 3 bombers and 1 mech_infantry in Novgorod, round 3 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod Germans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for Americans: 1 armour and 3 infantry Battle in Persia Germans attack with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/8 hits, 3.17 expected hits British roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits, 2.50 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Persia Germans roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 3/6 hits, 2.83 expected hits British roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter and 3 mech_infantrys Casualties for British: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 9 armour and 3 mech_infantrys moved from Turkmenistan to Kazakhstan 3 artilleries moved from Volgograd to Caucasus 1 armour moved from Kazakhstan to Caucasus 3 mech_infantrys moved from Russia to Belarus 1 armour and 2 mech_infantrys moved from Ukraine to Belarus 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Novgorod to Russia 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 6 armour and 5 mech_infantrys moved from Caucasus to Bryansk 8 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus 1 fighter moved from Germany to Greece 2 fighters moved from Western Germany to Greece 1 fighter moved from Western Germany to Germany 7 infantry moved from Western Germany to Germany 4 infantry moved from Germany to Poland 8 mech_infantrys moved from Western Germany to Poland 2 armour and 1 mech_infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 4 infantry moved from France to Western Germany 2 infantry moved from France to Western Germany Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 1 armour, 2 fighters and 5 mech_infantrys placed in Western Germany Germans undo move 3. 1 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,2,4,1,4,6,5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,3,4 Germans collect 54 PUs (5 lost to blockades); end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Germans regular : 1.17 British regular : 0.50
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Combat Move - Russians Non Combat Move - Russians 1 fighter moved from Trans-Jordan to Northwest Persia Turn Complete - Russians
Combat Hit Differential Summary :
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@tanios don’t forget our game:slightly_smiling_face:
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 1 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 5 Sea Zone 1 tactical_bomber moved from Japan to 5 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 17 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar Combat - Japanese Battle in 1 Sea Zone Japanese attack with 1 submarine British defend with 1 infantry; Americans defend with 1 aaGun and 1 transport 1 aaGun owned by the Americans, 1 transport owned by the Americans and 1 infantry owned by the British lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 aaGun and 1 transport Casualties for British: 1 infantry Battle in 6 Sea Zone Japanese attack with 4 carriers, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 4 carriers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 4 carriers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 5 Sea Zone Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Siberia Japanese attack with 1 armour, 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Iwo Jima Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Shantung 1 artillery moved from Kiangsu to Shantung 2 fighters moved from 19 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.67 Japanese regular : -0.67
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@sovietishcat said in tanios (x) vs Sovietishcat (l + 14) BM3:
@tanios don’t forget our game:slightly_smiling_face:
Sorry, feel free to give me a reminder if I forget after a day.
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Norway to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 4 bombers and 7 fighters moved from Norway to Germany 10 fighters moved from Finland to Germany 1 fighter moved from Morocco to 112 Sea Zone 1 fighter moved from Finland to 112 Sea Zone 2 submarines moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans
Combat Hit Differential Summary :