@Daaras Scramble decisions?
L21 Mainah (X) vs Gambler6 (L+14) BM3
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 6 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 carrier moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 2 aaGuns, 4 artilleries, 2 fighters and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,1 ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Germans Germans buy 6 armour, 2 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Egypt to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt Combat - Germans Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Finland to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany 3 artilleries moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 2 armour moved from Ukraine to Rostov 3 armour and 5 mech_infantrys moved from Northwest Persia to Rostov 2 mech_infantrys moved from Caucasus to Rostov 1 armour moved from Novgorod to Bryansk 3 mech_infantrys moved from Archangel to Bryansk 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Rostov 4 fighters and 1 tactical_bomber moved from Southern Italy to Bryansk 1 tactical_bomber moved from Bryansk to Rostov Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Western Ukraine 1 fighter and 2 tactical_bombers placed in Novgorod 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 Germans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Volgograd to Russia Combat - Russians Non Combat Move - Russians 1 infantry moved from Samara to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 airfield, 2 carriers and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 56 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone 2 fighters moved from 56 Sea Zone to Java 1 bomber moved from Borneo to Java 1 fighter moved from 56 Sea Zone to Java 3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 32 Sea Zone 3 artilleries and 3 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters moved from Japan to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 infantry moved from Timguska to Kansu 1 infantry moved from Olgiy to Kansu 1 fighter moved from Timguska to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 2 infantry moved from Kweichow to Shensi 1 bomber moved from Kiangsu to Shensi
Combat Hit Differential Summary :
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@Gambler6
Scramble SZ 25? 1 DD 1 SS 2 Fig vs 1 DD, 1 Tac to scramble -
@mainah no scramble…do you intend to win this game next turn or just drag is out more?
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Pretty sure i have it next turn in europe
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 airfield, 2 carriers and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 56 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone 2 fighters moved from 56 Sea Zone to Java 1 bomber moved from Borneo to Java 1 fighter moved from 56 Sea Zone to Java 3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 32 Sea Zone 3 artilleries and 3 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters moved from Japan to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 infantry moved from Timguska to Kansu 1 infantry moved from Olgiy to Kansu 1 fighter moved from Timguska to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 2 infantry moved from Kweichow to Shensi 1 bomber moved from Kiangsu to Shensi Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Java, round 2 : 4/6 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Marshall Islands Japanese attack with 3 artilleries and 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 3 artilleries and 3 infantry in Marshall Islands, round 2 : 3/6 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Marshall Islands Japanese win, taking Marshall Islands from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kansu Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Japanese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 bomber, 1 fighter and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Shensi, round 2 : 2/6 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber and 1 fighter moved from Shensi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Hunan 2 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 armour moved from Jehol to Hopei 2 artilleries moved from Kiangsu to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 17 Sea Zone 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 2 fighters moved from 25 Sea Zone to 32 Sea Zone 2 carriers, 2 destroyers and 2 tactical_bombers moved from 35 Sea Zone to 32 Sea Zone 1 marine moved from Western Australia to 56 Sea Zone 1 bomber moved from Java to Celebes 1 submarine moved from 56 Sea Zone to 54 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 1 marine and 5 submarines moved from 56 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone 1 fighter moved from 46 Sea Zone to 45 Sea Zone 3 fighters moved from Java to 45 Sea Zone 2 destroyers moved from 19 Sea Zone to 17 Sea Zone 2 fighters moved from 35 Sea Zone to Iwo Jima 2 fighters moved from Philippines to 6 Sea Zone 2 tactical_bombers moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from Philippines to Hunan Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 airfield and 1 harbour placed in Iwo Jima Turn Complete - Japanese Japanese collect 66 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : -0.67 Japanese regular : 0.83 ANZAC regular : -0.33
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@mainah Round 8 was the first legitimate time you could have taken a shot. But you’ve definitely had it since round 10 but wouldn’t attack Moscow.
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians
Combat Hit Differential Summary :
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@gambler6
I’ll go back and look - i dont recall seeing it that way at rd8.
But then, i was pretty sure at the end of you cm you had the game with the us-denmark uk-germany hit. -
TripleA Manual Gamesave Post: ANZAC round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC
Combat Hit Differential Summary :