L21 Mainah (X) vs Gambler6 (L+14) BM3

  • 2023 '20

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            6 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
            Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 carrier moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 62 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from 63 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
    
        Non Combat Move - ANZAC
            2 aaGuns, 4 artilleries, 2 fighters and 3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,1
            ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Egypt to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Egypt
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Finland to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
            3 artilleries moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 armour moved from Ukraine to Rostov
            3 armour and 5 mech_infantrys moved from Northwest Persia to Rostov
            2 mech_infantrys moved from Caucasus to Rostov
            1 armour moved from Novgorod to Bryansk
            3 mech_infantrys moved from Archangel to Bryansk
            1 aaGun moved from Bryansk to Western Ukraine
            1 aaGun moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
            4 fighters and 1 tactical_bomber moved from Southern Italy to Bryansk
            1 tactical_bomber moved from Bryansk to Rostov
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            1 fighter and 2 tactical_bombers placed in Novgorod
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
            Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Volgograd to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Samara to Russia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 carriers and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 56 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone
            2 fighters moved from 56 Sea Zone to Java
            1 bomber moved from Borneo to Java
            1 fighter moved from 56 Sea Zone to Java
            3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 32 Sea Zone
            3 artilleries and 3 infantry moved from 32 Sea Zone to Marshall Islands
            2 fighters moved from Japan to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            3 infantry moved from Timguska to Kansu
            1 infantry moved from Olgiy to Kansu
            1 fighter moved from Timguska to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Kweichow to Shensi
            1 bomber moved from Kiangsu to Shensi
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    @Gambler6
    Scramble SZ 25? 1 DD 1 SS 2 Fig vs 1 DD, 1 Tac to scramble


  • @mainah no scramble…do you intend to win this game next turn or just drag is out more?

  • 2023 '20

    Pretty sure i have it next turn in europe

  • 2023 '20

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 carriers and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 56 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone
            2 fighters moved from 56 Sea Zone to Java
            1 bomber moved from Borneo to Java
            1 fighter moved from 56 Sea Zone to Java
            3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 32 Sea Zone
            3 artilleries and 3 infantry moved from 32 Sea Zone to Marshall Islands
            2 fighters moved from Japan to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            3 infantry moved from Timguska to Kansu
            1 infantry moved from Olgiy to Kansu
            1 fighter moved from Timguska to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Kweichow to Shensi
            1 bomber moved from Kiangsu to Shensi
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Java, round 2 : 4/6 hits, 2.83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Marshall Islands
                Japanese attack with 3 artilleries and 3 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Marshall Islands, round 2 : 3/6 hits, 2.00 expected hits
                    ANZAC roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Marshall Islands
                Japanese win, taking Marshall Islands from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Kansu
                Japanese attack with 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    Japanese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 bomber, 1 fighter and 4 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 4 infantry in Shensi, round 2 : 2/6 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from Shensi to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            2 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 armour moved from Jehol to Hopei
            2 artilleries moved from Kiangsu to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 17 Sea Zone
            2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            2 fighters moved from 25 Sea Zone to 32 Sea Zone
            2 carriers, 2 destroyers and 2 tactical_bombers moved from 35 Sea Zone to 32 Sea Zone
            1 marine moved from Western Australia to 56 Sea Zone
            1 bomber moved from Java to Celebes
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 1 marine and 5 submarines moved from 56 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
            1 fighter moved from 46 Sea Zone to 45 Sea Zone
            3 fighters moved from Java to 45 Sea Zone
            2 destroyers moved from 19 Sea Zone to 17 Sea Zone
            2 fighters moved from 35 Sea Zone to Iwo Jima
            2 fighters moved from Philippines to 6 Sea Zone
            2 tactical_bombers moved from Kiangsu to 6 Sea Zone
            1 tactical_bomber moved from Philippines to Hunan
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 airfield and 1 harbour placed in Iwo Jima
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : -0.67
    Japanese regular : 0.83
    ANZAC regular : -0.33
    

    Savegame


  • @mainah Round 8 was the first legitimate time you could have taken a shot. But you’ve definitely had it since round 10 but wouldn’t attack Moscow.

  • 2007 AAR League

    TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    @gambler6
    I’ll go back and look - i dont recall seeing it that way at rd8.
    But then, i was pretty sure at the end of you cm you had the game with the us-denmark uk-germany hit.

  • 2023 '20

    TripleA Manual Gamesave Post: ANZAC round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

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