L21 Colt vs Gambler6(L+12) BM3


  • @colt45554 sub, 1 hit carrier, 1 hit BB

  • '20

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            3 fighters and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            2 destroyers moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Yugoslavia to Albania
            1 fighter moved from Western Germany to 99 Sea Zone
    
        Combat - Italians
            Battle in Albania
                Italians attack with 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Albania
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in 99 Sea Zone
                Italians attack with 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer, 1 submarine and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports in 99 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    2 destroyers owned by the Italians, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone
                1 tactical_bomber owned by the Italians and 4 fighters owned by the Italians retreated
                Americans win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is -16
                Casualties for Italians: 2 destroyers and 1 submarine
                Casualties for British: 1 submarine
                2 fighters owned by the Americans forced to land in Turkey
    
        Non Combat Move - Italians
            4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            1 infantry moved from Western Germany to Switzerland
                  Italians take Switzerland from Neutral_True
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            3 artilleries and 3 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -1.00
    British regular : 0.33
    

    Savegame

  • '20

    Feel free to change landing area of figs. I defaulted to turkey

  • 2007 AAR League

    TripleA Move Summary: French round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - French
            4 infantry moved from Caucasus to Turkey
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs; 
            Germans buy 3 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 fighter moved from Ukraine to 99 Sea Zone
            2 bombers and 2 fighters moved from Western Germany to 99 Sea Zone
            1 mech_infantry moved from Samara to Sikang
                  Germans take Sikang from Chinese
            3 armour, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Novosibirsk to Caucasus
            5 armour, 1 infantry and 4 mech_infantrys moved from Rostov to Caucasus
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Romania to Greece
                  Germans take Greece from Americans
            6 mech_infantrys moved from Yugoslavia to Albania
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 2 bombers and 3 fighters
                British defend with 1 destroyer and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                    Germans roll dice for 2 bombers and 3 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
                    Germans roll dice for 2 bombers and 2 fighters in 99 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 4 transports in 99 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 99 Sea Zone
                    2 transports owned by the British and 2 transports owned by the Americans lost in 99 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 60
                Casualties for Germans: 2 fighters
                Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 2 transports
                Casualties for British: 1 destroyer and 2 transports
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Caucasus
                Germans attack with 9 armour, 6 infantry and 7 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 9 armour, 6 infantry and 7 mech_infantrys in Caucasus, round 2 : 8/22 hits, 6.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 9 armour, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Battle in Albania
                Germans attack with 6 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 6 mech_infantrys in Albania, round 2 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Albania, round 3 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Albania, round 4 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Albania, round 5 : 2/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Albania
                Germans win, taking Albania from British with 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 99 Sea Zone to Ukraine
            2 bombers moved from 99 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern France
            3 artilleries and 6 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Ukraine to Bessarabia
            4 infantry moved from Ukraine to Rostov
            3 armour moved from Western Ukraine to Rostov
            20 artilleries moved from Samara to Kazakhstan
            1 mech_infantry moved from Samara to Afghanistan
                  Germans take Afghanistan from Neutral_True
            1 armour moved from Timguska to Kazakhstan
            3 mech_infantrys moved from Russia to Rostov
            1 armour moved from Smolensk to Rostov
            1 aaGun and 1 infantry moved from Belarus to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            4 armour and 6 mech_infantrys moved from Germany to France
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter placed in Western Germany
            3 artilleries placed in Normandy Bordeaux
            3 armour placed in France
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 79 PUs; end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.67
    Germans regular : -2.17
    British regular : -0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs; 
            Germans buy 3 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 fighter moved from Ukraine to 99 Sea Zone
            2 bombers and 2 fighters moved from Western Germany to 99 Sea Zone
            1 mech_infantry moved from Samara to Sikang
                  Germans take Sikang from Chinese
            3 armour, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Novosibirsk to Caucasus
            5 armour, 1 infantry and 4 mech_infantrys moved from Rostov to Caucasus
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Romania to Greece
                  Germans take Greece from Americans
            6 mech_infantrys moved from Yugoslavia to Albania
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 2 bombers and 3 fighters
                British defend with 1 destroyer and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                    Germans roll dice for 2 bombers and 3 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
                    Germans roll dice for 2 bombers and 2 fighters in 99 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 4 transports in 99 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 99 Sea Zone
                    2 transports owned by the British and 2 transports owned by the Americans lost in 99 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 60
                Casualties for Germans: 2 fighters
                Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 2 transports
                Casualties for British: 1 destroyer and 2 transports
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Caucasus
                Germans attack with 9 armour, 6 infantry and 7 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 9 armour, 6 infantry and 7 mech_infantrys in Caucasus, round 2 : 8/22 hits, 6.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 9 armour, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Battle in Albania
                Germans attack with 6 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 6 mech_infantrys in Albania, round 2 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Albania, round 3 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Albania, round 4 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Albania, round 5 : 2/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Albania
                Germans win, taking Albania from British with 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 99 Sea Zone to Ukraine
            2 bombers moved from 99 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern France
            3 artilleries and 6 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Ukraine to Bessarabia
            4 infantry moved from Ukraine to Rostov
            3 armour moved from Western Ukraine to Rostov
            20 artilleries moved from Samara to Kazakhstan
            1 mech_infantry moved from Samara to Afghanistan
                  Germans take Afghanistan from Neutral_True
            1 armour moved from Timguska to Kazakhstan
            3 mech_infantrys moved from Russia to Rostov
            1 armour moved from Smolensk to Rostov
            1 aaGun and 1 infantry moved from Belarus to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            4 armour and 6 mech_infantrys moved from Germany to France
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter placed in Western Germany
            3 artilleries placed in Normandy Bordeaux
            3 armour placed in France
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 79 PUs; end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Yugoslavia: 2 mech_infantrys
            EDIT: Removing units owned by Germans from Romania: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.67
    Germans regular : -2.17
    British regular : -0.67
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: Russians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 marine, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            3 infantry moved from Shan State to Burma
            5 artilleries and 6 infantry moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            3 armour moved from Malaya to Burma
            1 mech_infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            3 infantry moved from Anhwe to Kweichow
            3 infantry moved from Hopei to Suiyuyan
            3 armour and 7 mech_infantrys moved from Szechwan to Burma
            2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
            2 infantry moved from Hopei to Shensi
            1 artillery moved from Hopei to Suiyuyan
            3 fighters moved from Shan State to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 fighters and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters and 3 infantry in Kweichow, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys
                British defend with 2 infantry
                    Japanese roll dice for 9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys in Burma, round 2 : 10/30 hits, 9.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Hopei to Shensi
            2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
            3 fighters moved from Kweichow to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            3 armour moved from Kwangtung to Yunnan
            3 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Shan State to Burma
            1 marine moved from Sumatra to 41 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine, 3 submarines, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 5 destroyers and 7 submarines moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from Japan to Caroline Islands
            1 marine moved from 37 Sea Zone to Shan State
            1 destroyer and 1 submarine moved from 57 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 marine placed in Malaya
            1 artillery and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            3 mech_infantrys placed in Kwangtung
            1 infantry and 1 mech_infantry placed in Kiangsu
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 3.33
    UK_Pacific regular : -0.67
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 3 bombers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries, 5 infantry and 1 mech_infantry moved from Turkey to Greece
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from 92 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            3 bombers moved from Eastern United States to Normandy Bordeaux
            1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Southern France
            4 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
            1 artillery, 2 carriers, 3 destroyers, 1 infantry, 10 submarines and 1 transport moved from 12 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 4 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
                Italians win with 2 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 4 artilleries, 3 bombers, 4 fighters and 5 infantry
                Germans defend with 6 artilleries, 1 factory_minor and 6 infantry; Italians defend with 3 artilleries and 5 infantry
                    Americans roll dice for 4 artilleries, 3 bombers, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 9/16 hits, 6.83 expected hits
                    Germans roll dice for 9 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 6/20 hits, 6.67 expected hits
                    6 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Normandy Bordeaux, round 3 : 5/10 hits, 5.00 expected hits
                    Germans roll dice for 9 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 3/11 hits, 3.67 expected hits
                    3 artilleries owned by the Americans, 3 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 3 bombers and 4 fighters in Normandy Bordeaux, round 4 : 5/7 hits, 4.00 expected hits
                    Germans roll dice for 6 artilleries in Normandy Bordeaux, round 4 : 4/6 hits, 2.00 expected hits
                    5 artilleries owned by the Germans and 4 fighters owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 3 bombers in Normandy Bordeaux, round 5 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win with 3 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 4 artilleries, 4 fighters and 5 infantry
                Casualties for Germans: 6 artilleries and 6 infantry
                Casualties for Italians: 3 artilleries and 5 infantry
            Battle in Greece
                Americans attack with 5 artilleries, 5 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in Greece, round 2 : 2/11 hits, 3.50 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking Greece from Germans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            3 bombers moved from Normandy Bordeaux to Spain
            2 fighters moved from Turkey to 92 Sea Zone
            2 transports moved from 92 Sea Zone to 91 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            5 artilleries and 5 infantry placed in Central United States
            1 submarine placed in 10 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 39 Sea Zone: 2 carriers
            EDIT: Removing units owned by Americans from 76 Sea Zone: 2 carriers
            EDIT: Adding units owned by Americans to 39 Sea Zone: 2 fighters and 1 tactical_bomber
            EDIT: Removing units owned by Americans from Queensland: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers moved from Turkey to Caucasus
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            2 armour moved from Syria to Caucasus
            1 fighter moved from India to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 2 armour, 4 artilleries, 1 bomber, 4 fighters, 12 infantry and 2 tactical_bombers
                Germans defend with 9 armour, 5 infantry and 7 mech_infantrys
                    British roll dice for 2 armour, 4 artilleries, 1 bomber, 4 fighters, 12 infantry and 2 tactical_bombers in Caucasus, round 2 : 11/25 hits, 9.00 expected hits
                    Germans roll dice for 9 armour, 5 infantry and 7 mech_infantrys in Caucasus, round 2 : 4/21 hits, 8.50 expected hits
                    5 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Caucasus
                    British roll dice for 2 armour, 4 artilleries, 1 bomber, 4 fighters, 8 infantry and 2 tactical_bombers in Caucasus, round 3 : 11/21 hits, 8.33 expected hits
                    Germans roll dice for 9 armour and 1 mech_infantry in Caucasus, round 3 : 2/10 hits, 4.83 expected hits
                    9 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 2 armour, 4 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 79
                Casualties for British: 6 infantry
                Casualties for Germans: 9 armour, 5 infantry and 7 mech_infantrys
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Queensland: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 80 Sea Zone: 2 carriers
            EDIT: Removing units owned by Americans from 39 Sea Zone: 2 carriers, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 fighter could not land in 39 Sea Zone and was removed
            1 artillery and 2 infantry moved from Syria to Turkey
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 bomber, 3 fighters and 2 tactical_bombers moved from Caucasus to Turkey
            1 fighter moved from Caucasus to Turkey
            1 infantry moved from Union of South Africa to Rhodesia
            1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Persia
            British undo move 2.
            2 artilleries and 1 infantry placed in Persia
            2 armour and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 1.00
    Germans regular : -6.33
    British regular : 4.67
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 7 PUs; 
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
    
        Combat - Italians
            Battle in 110 Sea Zone
                Italians attack with 2 fighters and 1 tactical_bomber
                British defend with 1 destroyer
                    Italians roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            3 infantry moved from Switzerland to France
            1 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Yugoslavia to Albania
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -0.33
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: French round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - French
            4 infantry moved from Turkey to Greece
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: French round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - French
            4 infantry moved from Turkey to Greece
    

    Savegame

  • '20

    TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 1 destroyer, 12 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Afghanistan to West India
                  Germans take West India from UK_Pacific
            1 armour and 20 artilleries moved from Kazakhstan to Caucasus
            3 infantry moved from Volgograd to Caucasus
            4 armour, 4 infantry and 3 mech_infantrys moved from Rostov to Caucasus
            1 infantry moved from Southern France to Spain
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            7 armour and 6 mech_infantrys moved from France to Spain
            2 bombers moved from Southern Italy to 91 Sea Zone
            1 cruiser, 2 destroyers and 5 submarines moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Western Germany to Spain
            1 infantry moved from Afghanistan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 mech_infantry moved from Afghanistan to Caucasus
            1 fighter moved from Ukraine to Caucasus
            2 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
            2 infantry moved from 105 Sea Zone to Spain
    

    Savegame

  • '20

    scramble 91? max defense spain?


  • @colt45554 yes let’s get this game over with…it’s been a lost cause for quite a while.

  • '20

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys moved from Burma to India
            3 armour and 1 mech_infantry moved from Yunnan to India
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
            1 submarine moved from 33 Sea Zone to 31 Sea Zone
            2 fighters moved from 33 Sea Zone to 31 Sea Zone
            2 fighters moved from Caroline Islands to 30 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Malaya to 37 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India
            3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
            5 fighters and 1 tactical_bomber moved from Yunnan to India
    
        Combat - Japanese
            Battle in India
                Japanese attack with 12 armour, 7 artilleries, 8 fighters, 11 infantry, 1 marine, 8 mech_infantrys and 2 tactical_bombers
                British defend with 2 aaGuns, 1 armour, 3 artilleries and 27 infantry; ANZAC defend with 2 fighters and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 12 armour, 7 artilleries, 7 fighters, 11 infantry, 1 marine, 8 mech_infantrys and 2 tactical_bombers in India, round 2 : 20/48 hits, 17.83 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 1 armour, 3 artilleries, 2 fighters, 27 infantry and 1 tactical_bomber in India, round 2 : 10/34 hits, 12.33 expected hits
                    10 infantry owned by the Japanese, 2 aaGuns owned by the British and 19 infantry owned by the British lost in India
                    Japanese roll dice for 12 armour, 7 artilleries, 7 fighters, 1 infantry, 1 marine, 8 mech_infantrys and 2 tactical_bombers in India, round 3 : 11/38 hits, 16.17 expected hits
                    UK_Pacific roll dice for 1 armour, 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in India, round 3 : 5/15 hits, 6.00 expected hits
                    1 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 artilleries owned by the British and 8 infantry owned by the British lost in India
                    Japanese roll dice for 12 armour, 7 artilleries, 7 fighters, 1 marine, 4 mech_infantrys and 2 tactical_bombers in India, round 4 : 13/33 hits, 14.83 expected hits
                    UK_Pacific roll dice for 1 armour, 2 fighters and 1 tactical_bomber in India, round 4 : 4/4 hits, 2.33 expected hits
                    3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 armour owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 12 armour, 4 artilleries, 7 fighters, 1 marine, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 65
                Casualties for Japanese: 3 artilleries, 1 fighter, 11 infantry and 5 mech_infantrys
                Casualties for British: 2 aaGuns, 1 armour, 3 artilleries and 27 infantry
                Casualties for ANZAC: 2 fighters and 1 tactical_bomber
            Battle in 30 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 31 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 fighters moved from 30 Sea Zone to 33 Sea Zone
            2 fighters moved from 31 Sea Zone to 33 Sea Zone
            1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 aaGun moved from Burma to India
            4 fighters moved from India to 39 Sea Zone
            3 fighters and 2 tactical_bombers moved from India to Burma
            1 aaGun and 1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Szechwan to Sikang
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kwangtung to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 fighter moved from Japan to Caroline Islands
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 destroyer placed in 37 Sea Zone
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -5.67
    British AA : 0.00
    UK_Pacific regular : -1.67
    

    Savegame

  • '20

    @gambler6 said in L21 Colt vs Gambler6(L+12) BM3:

    @colt45554 yes let’s get this game over with…it’s been a lost cause for quite a while.

    Agree, seems impossible for Allies to prevent Axis victory on either side in ~3 turns

  • '20

    @Gambler6 if you resign, please post result

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