• '20 '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            2 submarines moved from 93 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
            2 bombers moved from United Kingdom to 113 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 submarine moved from 31 Sea Zone to 24 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone
            1 fighter moved from 34 Sea Zone to 24 Sea Zone
            1 destroyer moved from 34 Sea Zone to 48 Sea Zone
            1 fighter moved from 34 Sea Zone to 48 Sea Zone
            1 submarine moved from 47 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            2 submarines moved from 93 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
            2 bombers moved from United Kingdom to 113 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 submarine moved from 31 Sea Zone to 24 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone
            1 fighter moved from 34 Sea Zone to 24 Sea Zone
            1 destroyer moved from 34 Sea Zone to 48 Sea Zone
            1 fighter moved from 34 Sea Zone to 48 Sea Zone
            1 submarine moved from 47 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Wake Island
            Battle in 48 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 48 Sea Zone
                Americans win, taking Wake Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 24 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 113 Sea Zone
                Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 113 Sea Zone
                Americans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 34 Sea Zone to 17 Sea Zone
            1 destroyer moved from 11 Sea Zone to 32 Sea Zone
            1 destroyer moved from 34 Sea Zone to 24 Sea Zone
            1 infantry moved from Johnston Island to 31 Sea Zone
            1 aaGun moved from Johnston Island to 31 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            4 carriers, 2 destroyers and 1 fighter moved from 34 Sea Zone to 25 Sea Zone
            1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from Midway to 25 Sea Zone
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
            1 fighter moved from 48 Sea Zone to 32 Sea Zone
            1 fighter moved from Western United States to 32 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            6 submarines moved from 29 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 106 Sea Zone
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 transport moved from 93 Sea Zone to 90 Sea Zone
            1 mech_infantry moved from French Guiana to 90 Sea Zone
            2 infantry moved from Morocco to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 93 Sea Zone
            1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone
            2 bombers moved from 113 Sea Zone to Gibraltar
            1 destroyer moved from 93 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.17
    Germans regular : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kiangsi to Kiangsu
            10 infantry moved from Shantung to Kiangsu
            1 fighter moved from Hunan to Kiangsu
            1 infantry moved from Hunan to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            20 infantry moved from Hunan to Kweichow
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kiangsi to Kiangsu
            10 infantry moved from Shantung to Kiangsu
            1 fighter moved from Hunan to Kiangsu
            1 infantry moved from Hunan to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            20 infantry moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 20 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 20 infantry in Kweichow, round 2 : 5/20 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Chinese attack with 1 fighter and 14 infantry
                Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 14 infantry in Kiangsu, round 2 : 5/15 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            3 infantry placed in Kiangsu
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.83
    Japanese regular : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Western India to Southern Persia
            1 artillery and 1 infantry moved from Northwest Persia to Southern Persia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            2 submarines moved from 93 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
            2 bombers moved from United Kingdom to 113 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 submarine moved from 31 Sea Zone to 24 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone
            1 fighter moved from 34 Sea Zone to 24 Sea Zone
            1 destroyer moved from 34 Sea Zone to 48 Sea Zone
            1 fighter moved from 34 Sea Zone to 48 Sea Zone
            1 submarine moved from 47 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Wake Island
            Battle in 48 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 48 Sea Zone
                Americans win, taking Wake Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 24 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 113 Sea Zone
                Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 113 Sea Zone
                Americans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 34 Sea Zone to 17 Sea Zone
            1 destroyer moved from 11 Sea Zone to 32 Sea Zone
            1 destroyer moved from 34 Sea Zone to 24 Sea Zone
            1 infantry moved from Johnston Island to 31 Sea Zone
            1 aaGun moved from Johnston Island to 31 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            4 carriers, 2 destroyers and 1 fighter moved from 34 Sea Zone to 25 Sea Zone
            1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from Midway to 25 Sea Zone
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
            1 fighter moved from 48 Sea Zone to 32 Sea Zone
            1 fighter moved from Western United States to 32 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            6 submarines moved from 29 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 106 Sea Zone
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 transport moved from 93 Sea Zone to 90 Sea Zone
            1 mech_infantry moved from French Guiana to 90 Sea Zone
            2 infantry moved from Morocco to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 93 Sea Zone
            1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone
            2 bombers moved from 113 Sea Zone to Gibraltar
            1 destroyer moved from 93 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kiangsi to Kiangsu
            10 infantry moved from Shantung to Kiangsu
            1 fighter moved from Hunan to Kiangsu
            1 infantry moved from Hunan to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            20 infantry moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 20 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 20 infantry in Kweichow, round 2 : 5/20 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Chinese attack with 1 fighter and 14 infantry
                Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 14 infantry in Kiangsu, round 2 : 5/15 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            3 infantry placed in Kiangsu
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Western India to Southern Persia
            1 artillery and 1 infantry moved from Northwest Persia to Southern Persia
    
        Combat - British
            Battle in Southern Persia
                British attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern Persia
                    British roll dice for 1 artillery and 2 fighters in Southern Persia, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Southern Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Southern Persia
                British win, taking Southern Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            3 aaGuns, 2 armour, 7 artilleries, 15 infantry and 1 mech_infantry moved from Western India to Baluchistan
            1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus
            4 fighters and 2 tactical_bombers moved from Stalingrad to Southern Caucasus
            1 bomber moved from Russia to Southern Caucasus
            2 fighters moved from Southern Persia to Southern Caucasus
            6 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            3 infantry moved from Rhodesia to Belgian Congo
            1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo-Egyptian Sudan
            1 destroyer moved from 73 Sea Zone to 74 Sea Zone
            1 transport moved from 93 Sea Zone to 109 Sea Zone
            1 fighter moved from Morocco to Gibraltar
            1 tactical_bomber moved from 93 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 93 Sea Zone
    
        Place Units - British
            1 transport placed in 73 Sea Zone
            1 artillery placed in Union of South Africa
            1 submarine placed in 113 Sea Zone
            2 infantry placed in Quebec
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 3.83
    Americans regular : 0.33
    Japanese regular : 0.83
    Germans regular : 0.00
    British regular : -1.00
    

    Savegame

  • '20 '19

    @cds soory about the delay…pac move was tricky and I was putting it off!

    Assumed no scrambles where they were available as I had 95% + to win both

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            2 submarines moved from 93 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone
            2 bombers moved from United Kingdom to 113 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 battleship, 2 cruisers and 1 marine moved from 34 Sea Zone to 33 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 33 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 submarine moved from 31 Sea Zone to 24 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 tactical_bomber moved from 31 Sea Zone to 24 Sea Zone
            1 fighter moved from 34 Sea Zone to 24 Sea Zone
            1 destroyer moved from 34 Sea Zone to 48 Sea Zone
            1 fighter moved from 34 Sea Zone to 48 Sea Zone
            1 submarine moved from 47 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Wake Island
            Battle in 48 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 48 Sea Zone
                Americans win, taking Wake Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 24 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 113 Sea Zone
                Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 113 Sea Zone
                Americans win with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Midway, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 34 Sea Zone to 17 Sea Zone
            1 destroyer moved from 11 Sea Zone to 32 Sea Zone
            1 destroyer moved from 34 Sea Zone to 24 Sea Zone
            1 infantry moved from Johnston Island to 31 Sea Zone
            1 aaGun moved from Johnston Island to 31 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            4 carriers, 2 destroyers and 1 fighter moved from 34 Sea Zone to 25 Sea Zone
            1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from Midway to 25 Sea Zone
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
            1 carrier and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
            1 fighter moved from 48 Sea Zone to 32 Sea Zone
            1 fighter moved from Western United States to 32 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            6 submarines moved from 29 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 106 Sea Zone
            1 transport moved from 93 Sea Zone to 104 Sea Zone
            1 transport moved from 93 Sea Zone to 90 Sea Zone
            1 mech_infantry moved from French Guiana to 90 Sea Zone
            2 infantry moved from Morocco to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 93 Sea Zone
            1 mech_infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from French Guiana to Gibraltar
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone
            2 bombers moved from 113 Sea Zone to Gibraltar
            1 destroyer moved from 93 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kiangsi to Kiangsu
            10 infantry moved from Shantung to Kiangsu
            1 fighter moved from Hunan to Kiangsu
            1 infantry moved from Hunan to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            20 infantry moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 20 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 20 infantry in Kweichow, round 2 : 5/20 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Chinese attack with 1 fighter and 14 infantry
                Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 14 infantry in Kiangsu, round 2 : 5/15 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            3 infantry placed in Kiangsu
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Western India to Southern Persia
            1 artillery and 1 infantry moved from Northwest Persia to Southern Persia
    
        Combat - British
            Battle in Southern Persia
                British attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern Persia, round 2 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Southern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern Persia
                    British roll dice for 1 artillery and 2 fighters in Southern Persia, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Southern Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Southern Persia
                British win, taking Southern Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            3 aaGuns, 2 armour, 7 artilleries, 15 infantry and 1 mech_infantry moved from Western India to Baluchistan
            1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Northwest Persia to Southern Caucasus
            4 fighters and 2 tactical_bombers moved from Stalingrad to Southern Caucasus
            1 bomber moved from Russia to Southern Caucasus
            2 fighters moved from Southern Persia to Southern Caucasus
            6 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            3 infantry moved from Rhodesia to Belgian Congo
            1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo-Egyptian Sudan
            1 destroyer moved from 73 Sea Zone to 74 Sea Zone
            1 transport moved from 93 Sea Zone to 109 Sea Zone
            1 fighter moved from Morocco to Gibraltar
            1 tactical_bomber moved from 93 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 93 Sea Zone
    
        Place Units - British
            1 transport placed in 73 Sea Zone
            1 artillery placed in Union of South Africa
            1 submarine placed in 113 Sea Zone
            2 infantry placed in Quebec
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 17 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 3.83
    Americans regular : 0.33
    Japanese regular : 0.83
    Germans regular : 0.00
    British regular : -1.00
    

    Savegame

  • '20 '19

    @cds sorry slight ncm change in pac


  • @wizmark

    Its a hard turn for me. Still looking at what I can do best in this situation.


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 marine moved from Southern Italy to 97 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry and 1 marine moved from 96 Sea Zone to Tunisia
            3 fighters moved from Southern Italy to Tunisia
            1 bomber moved from Southern Italy to Southern Persia
            2 infantry moved from Iraq to Southern Persia
            1 infantry moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from British
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 3 fighters, 1 infantry and 1 marine
                Americans defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 3 fighters, 1 infantry and 1 marine in Tunisia, round 2 : 5/5 hits, 2,00 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour and 1 mech_infantry
            Battle in Southern Persia
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 bomber and 2 infantry in Southern Persia, round 2 : 2/3 hits, 0,83 expected hits
                    British roll dice for 1 artillery in Southern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Southern Persia
                Italians win, taking Southern Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Southern Persia to Iraq
            1 mech_infantry moved from Iraq to Egypt
            1 aaGun and 2 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 2 infantry and 2 transports moved from 97 Sea Zone to 100 Sea Zone
            1 fighter moved from 97 Sea Zone to Egypt
            3 fighters moved from Tunisia to 97 Sea Zone
            2 armour moved from Eastern Poland to Romania
            1 aaGun, 11 artilleries and 11 infantry moved from Iraq to Northwest Persia
            1 aaGun and 2 infantry moved from 100 Sea Zone to Egypt
            1 destroyer moved from 97 Sea Zone to 100 Sea Zone
    
        Place Units - Italians
            1 airfield placed in Trans-Jordan
            3 infantry placed in Egypt
            2 infantry placed in Iraq
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2,2,1
            Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Italians regular : 4,17
    British regular : -0,33
    

    Savegame


  • @wizmark

    I see you have started a game with a +60 bid… Wow, never in all the years I’ve played G40 did I have to use such a bid for the Allies… I am very curious to see how that game will go…

  • '20 '19

    @cds the guy we are playing has an excellent win record against players with such a bid…so we will see!

  • '20 '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 64 Sea Zone to 46 Sea Zone
            1 submarine moved from 34 Sea Zone to 23 Sea Zone
            3 fighters moved from Caroline Islands to 23 Sea Zone
            2 fighters moved from 25 Sea Zone to 23 Sea Zone
            2 infantry moved from Caroline Islands to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 64 Sea Zone to 46 Sea Zone
            1 submarine moved from 34 Sea Zone to 23 Sea Zone
            3 fighters moved from Caroline Islands to 23 Sea Zone
            2 fighters moved from 25 Sea Zone to 23 Sea Zone
            2 infantry moved from Caroline Islands to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
            Battle in 46 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                ANZAC win, taking Guam from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 23 Sea Zone
                ANZAC attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 5 fighters in 23 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                ANZAC win, taking 23 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 23 Sea Zone to Midway
            2 fighters moved from 23 Sea Zone to 25 Sea Zone
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 submarine moved from 59 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 64 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -1.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 64 Sea Zone to 46 Sea Zone
            1 submarine moved from 34 Sea Zone to 23 Sea Zone
            3 fighters moved from Caroline Islands to 23 Sea Zone
            2 fighters moved from 25 Sea Zone to 23 Sea Zone
            2 infantry moved from Caroline Islands to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
            Battle in 46 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                ANZAC win, taking Guam from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 23 Sea Zone
                ANZAC attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 5 fighters in 23 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                ANZAC win, taking 23 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 23 Sea Zone to Midway
            2 fighters moved from 23 Sea Zone to 25 Sea Zone
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 submarine moved from 59 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 64 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 fighter moved from Morocco to 96 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 96 Sea Zone to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 destroyers, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 infantry moved from Western Ukraine to Ukraine
            1 armour and 1 mech_infantry moved from Leningrad to Archangel
                  Germans take Archangel from Russians
            1 armour and 1 mech_infantry moved from Archangel to Karelia
            1 fighter and 1 tactical_bomber moved from Western Germany to Karelia
            2 armour, 10 infantry and 3 mech_infantrys moved from Leningrad to Northern Belarus
            6 armour, 7 artilleries, 30 infantry and 6 mech_infantrys moved from Eastern Poland to Northern Belarus
            3 infantry moved from Eastern Poland to Northern Belarus
            5 infantry moved from Slovakia Hungary to Eastern Poland
            4 infantry moved from Poland to Baltic States
            1 submarine moved from 114 Sea Zone to 127 Sea Zone
            1 submarine moved from 116 Sea Zone to 115 Sea Zone
            3 fighters moved from Northern Italy to Trans-Jordan
            1 bomber, 1 fighter and 2 tactical_bombers moved from Northern Italy to Egypt
            1 armour moved from Iraq to Egypt
            1 fighter moved from Western Germany to 97 Sea Zone
            3 fighters moved from Western Germany to Southern Italy
            2 tactical_bombers moved from Western Germany to 115 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to France
            3 artilleries and 14 infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Northern Belarus
                Germans attack with 8 armour, 7 artilleries, 43 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 7 artilleries, 43 infantry and 9 mech_infantrys in Northern Belarus, round 2 : 18/67 hits, 17,50 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 8 armour, 7 artilleries, 43 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Karelia
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 9 infantry
                Russians defend with 1 airfield and 1 infantry
                    Germans roll dice for 9 infantry in Ukraine, round 2 : 0/9 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 9 infantry in Ukraine, round 3 : 1/9 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Eastern Poland to Northern Belarus
            1 fighter moved from Karelia to Finland
            1 tactical_bomber moved from Karelia to Finland
            1 aaGun moved from France to Normandy Bordeaux
            2 aaGuns moved from Leningrad to Northern Belarus
            2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            1 destroyer placed in 115 Sea Zone
            2 fighters placed in Western Germany
            2 artilleries and 1 infantry placed in France
            2 infantry placed in Normandy Bordeaux
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -0,50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Novgorod to Leningrad
                  Russians take Leningrad from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Novgorod to Smolensk
            6 infantry moved from Northern Caucasus to Southern Caucasus
            4 artilleries and 7 infantry moved from Northern Caucasus to Rostov
            1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
            1 artillery and 5 infantry moved from Samara to Stalingrad
            4 aaGuns, 5 armour, 10 artilleries, 2 fighters, 37 infantry and 5 mech_infantrys moved from Novgorod to Smolensk
            1 artillery and 6 infantry moved from Russia to Smolensk
            2 aaGuns, 2 artilleries and 21 infantry moved from Shantung to Kiangsu
            2 infantry moved from Hunan to Kwangtung
    
        Place Units - Russians
            2 infantry placed in Stalingrad
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Novgorod to Leningrad
                  Russians take Leningrad from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Novgorod to Smolensk
            6 infantry moved from Northern Caucasus to Southern Caucasus
            4 artilleries and 7 infantry moved from Northern Caucasus to Rostov
            1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
            1 artillery and 5 infantry moved from Samara to Stalingrad
            4 aaGuns, 5 armour, 10 artilleries, 2 fighters, 37 infantry and 5 mech_infantrys moved from Novgorod to Smolensk
            1 artillery and 6 infantry moved from Russia to Smolensk
            2 aaGuns, 2 artilleries and 21 infantry moved from Shantung to Kiangsu
            2 infantry moved from Hunan to Kwangtung
    
        Place Units - Russians
            2 infantry placed in Stalingrad
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kwangtung: 2 infantry
            EDIT: Adding units owned by Russians to Hopei: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 carrier, 3 destroyers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Burma to Western India
                  Japanese take Western India from UK_Pacific
            1 armour moved from Eastern India to Central India
                  Japanese take Central India from UK_Pacific
            1 armour moved from Central India to Western India
            1 armour, 8 artilleries, 17 infantry, 1 marine and 2 mech_infantrys moved from Eastern India to Western India
            1 fighter and 1 tactical_bomber moved from French Indo China to Eastern India
            1 mech_infantry moved from Yunnan to Eastern India
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 transport moved from 132 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
            1 battleship and 1 carrier moved from 132 Sea Zone to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 22 Sea Zone
            2 carriers, 2 cruisers and 3 fighters moved from 36 Sea Zone to 7 Sea Zone
            2 fighters and 1 tactical_bomber moved from Davao to 7 Sea Zone
            1 transport moved from 132 Sea Zone to 21 Sea Zone
            1 infantry moved from Fukien to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Kwangtung
            1 infantry moved from Southern Manchuria to 20 Sea Zone
            1 artillery and 2 infantry moved from Jehol to 20 Sea Zone
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
            1 artillery and 3 infantry moved from 22 Sea Zone to Guam
            1 bomber moved from Southern Manchuria to Guam
            1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 3 infantry moved from 21 Sea Zone to Kwangtung
            2 tactical_bombers moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Shansi
                  Japanese take Shansi from Chinese
            1 infantry moved from Jehol to Shantung
                  Japanese take Shantung from Chinese
            1 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 transport moved from 20 Sea Zone to 7 Sea Zone
            1 destroyer moved from 7 Sea Zone to 21 Sea Zone
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from Sakha to Buryatia
            1 mech_infantry moved from Sakha to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 fighter moved from Amur to 7 Sea Zone
            3 infantry moved from Korea to Southern Manchuria
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 tactical_bomber and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Guam
                Japanese attack with 1 artillery, 1 bomber and 3 infantry
                Americans defend with 1 airfield; ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Guam, round 2 : 0/5 hits, 1,50 expected hits
                    Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Guam, round 3 : 1/5 hits, 1,50 expected hits
                    Americans roll dice for 2 infantry in Guam, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Guam, round 4 : 2/4 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 4 infantry and 2 tactical_bombers
                Chinese defend with 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 4 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from Chinese with 1 artillery, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Eastern India to Western India
            2 tactical_bombers moved from Kwangtung to 21 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone
            1 bomber moved from Guam to Jehol
            1 submarine and 2 transports moved from 132 Sea Zone to 40 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 4 submarines placed in 7 Sea Zone
            1 destroyer placed in 40 Sea Zone
            3 infantry placed in Korea
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
            Japanese collect 59 PUs (5 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,67
    Japanese regular : -3,17
    

    Savegame

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