@aardvarkpepper - Thanks, as always, for the feedback.
You are correct. The price of Transports has fluctuated as have the rules for how they engage in combat.
As for point “A”, you are correct. I think the best way explain this rule more precisely is to say that fighters must have a guaranteed theoretical place to land that isn’t dependent on the outcome of any battle. I don’t remember exactly, but I said something like this, but not quite this specific. Thanks for helping me clean this up.
Point “B”, this one is a bit crazy making. Thinking about 1942.2, we know that Subs don’t create hostile sea zones and can therefore be ignored by all enemy ships. This would include transports pickup up or dropping off* during Combat Move or during Non-Combat Move. The rules put in one caveat: “However, a transport is not allowed to offload land units for an amphibious assault in a sea zone containing one or more ignored enemy submarines unless at least one warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.” AA 1942.2 Rules page 13 near the bottom.
So, transports CAN pick up and drop off in sea zones with ignored subs as long as the transport is escorted or isn’t involved in an amphibious assault.
I have one more video in the series and it will be focused on Amphibious Assaults. I will make sure that I cover this little chestnut in the rules.
BTW, rules like this in games make me crazy. I have played hundreds of games of A&A and I don’t remember this ever coming up. I get that it makes more sense in the real world reality, but I think rules like this only serve to make a complex game more confusing.
Thanks again!