TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco Algeria to Libya
2 armour and 2 infantry moved from Morocco Algeria to 12 Sea Zone
2 armour, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 7 Sea Zone
4 infantry moved from Eastern United States to 10 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 55 Sea Zone to 19 Sea Zone
2 armour and 4 infantry moved from 7 Sea Zone to France
4 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from 12 Sea Zone to 13 Sea Zone
1 bomber moved from Eastern United States to 13 Sea Zone
1 bomber moved from United Kingdom to France
2 bombers moved from United Kingdom to 13 Sea Zone
1 bomber moved from Caucasus to 13 Sea Zone
Combat - Americans
Battle in Libya
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya
Americans win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 13 Sea Zone
Americans attack with 4 bombers and 2 fighters
Italians defend with 1 battleship, 2 cruisers and 1 transport
Americans roll dice for 4 bombers and 2 fighters in 13 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 13 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 13 Sea Zone
1 transport owned by the Italians lost in 13 Sea Zone
Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 51
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Battle in France
Americans attack with 2 armour, 1 bomber and 4 infantry
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 2 armour, 1 bomber and 4 infantry in France, round 2 : 3/7 hits, 2.33 expected hits
Germans roll dice for 2 artilleries and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in France
Americans roll dice for 2 armour, 1 bomber and 2 infantry in France, round 3 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in France
Americans win, taking France from Germans with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Non Combat Move - Americans
2 fighters moved from 13 Sea Zone to 7 Sea Zone
1 bomber moved from France to United Kingdom
3 bombers moved from 13 Sea Zone to Caucasus
1 bomber moved from 13 Sea Zone to Morocco Algeria
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour, 1 artillery, 2 fighters and 1 infantry placed in Eastern United States
Combat Move - Chinese
1 infantry moved from Hupeh to Yunnan
1 infantry moved from Hupeh to Fukien
Chinese take Fukien from Japanese
1 infantry moved from Hupeh to Kiangsu
3 infantry moved from Suiyuan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 infantry in Kiangsu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 3 infantry in Kiangsu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kiangsu, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 3 infantry in Kiangsu, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kiangsu, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 infantry in Kiangsu, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kiangsu, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 2.33
Japanese regular : -0.50
Italians regular : -1.00
Germans regular : 0.33
Savegame