Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
TT General Death (X) vs MajikAndrew (A+61) OOB
-
@generaldisarray @DrakeMortis @AndrewAAGamer Ouch! That was brutal. Gonna be a lot of empty Vodka bottles in Moscow.
-
I needed Lots of vodka after that roll. Good shooting you guys
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Celebes from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone 1 bomber moved from New Guinea to Queensland 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 fighter and 2 tactical_bombers moved from Western United States to 10 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 2 carriers and 1 submarine placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : -0.67
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Celebes from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 artillery and 3 infantry moved from New Guinea to 46 Sea Zone 1 bomber moved from New Guinea to Queensland 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 2 transports moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 fighter and 2 tactical_bombers moved from Western United States to 10 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 infantry placed in Normandy Bordeaux 2 carriers and 1 submarine placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 factory_minor, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from 97 Sea Zone to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Normandy Bordeaux to Northern Italy 1 fighter moved from United Kingdom to Northern Italy 1 fighter moved from 97 Sea Zone to Northern Italy 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Northern Italy British attack with 3 fighters and 2 infantry Italians defend with 1 factory_major and 1 infantry British roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 96 Sea Zone British attack with 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 3 fighters, 1 submarine and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - British 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Syria to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from 96 Sea Zone to Greece 1 fighter moved from 96 Sea Zone to Libya 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Libya 2 mech_infantrys moved from Tobruk to Libya 1 armour and 1 mech_infantry moved from Alexandria to Libya 1 infantry moved from Alexandria to Tobruk 2 aaGuns and 2 infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from Northern Italy to Southern France 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from India to Burma 1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 submarine placed in 98 Sea Zone 2 infantry placed in Egypt 7 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.33 Germans regular : -0.67 British regular : -0.83
-
@DrakeMortis @GeneralDisarray Assumed no scramble to 97. We can roll it out if you wanted to.
-
@majikforce no scramble
-
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 armour moved from Belarus to Bryansk Italians take Bryansk from Russians 2 armour moved from Eastern Poland to Bryansk
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 armour moved from Belarus to Bryansk Italians take Bryansk from Russians 2 armour moved from Eastern Poland to Bryansk Combat - Italians Battle in Algeria Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Algeria, round 2 : 1/6 hits, 1.67 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Algeria Italians win, taking Algeria from French with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northern Italy Italians attack with 2 fighters and 3 infantry British defend with 1 factory_minor and 2 infantry Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 : 3/5 hits, 1.50 expected hits British roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Northern Italy to Southern Italy 1 aaGun and 4 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Albania to Bulgaria Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,3,5,6,5 Italians collect 12 PUs (6 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.83 British regular : 0.33
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Libya to Tunisia ANZAC take Tunisia from Italians Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from New Guinea to Dutch New Guinea 1 cruiser and 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from New Guinea to Queensland 2 fighters moved from 54 Sea Zone to Queensland 1 infantry moved from Libya to Tobruk Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
@majikforce are the 2 French infantry on a US or UK transport?
-
As all UK transports were used during the turn, must be US correct?
-
Correct - on US transport
-
Since the French infantry loaded on the transports on the French Turn no US or UK transports were used at that time. All of the transports were available. However, the French infantry did board a US transport. Sorry - we should have noted that for you.
-
@andrewaagamer said in TT General Death (X) vs MajikAndrew (A+61) OOB:
Since the French infantry loaded on the transports on the French Turn no US or UK transports were used at that time. All of the transports were available. However, the French infantry did board a US transport. Sorry - we should have noted that for you.
Yep my bad. Sorry about that fellas. I definitely thought about noting it then promptly forgot. Sharp as a marble I am!
-
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Belarus to Vologda 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Belarus to Western Ukraine 2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 3 infantry moved from France to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 bombers moved from Novgorod to Russia
-
@drakemortis said in TT General Death (X) vs MajikAndrew (A+61) OOB:
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Belarus to Vologda 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Belarus to Western Ukraine 2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 3 infantry moved from France to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 bombers moved from Novgorod to Russia
Intercept request Russia.
-
@drakemortis Yes. intercept with both fighters.
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Belarus to Vologda 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Belarus to Western Ukraine 2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 3 infantry moved from France to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 bombers moved from Novgorod to Russia Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Vologda Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Western Ukraine, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 3 aaGuns, 6 armour, 8 artilleries, 27 infantry and 3 mech_infantrys moved from Belarus to Bryansk 2 fighters and 3 tactical_bombers moved from Western Ukraine to Bryansk 1 armour moved from Eastern Poland to Bryansk 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 aaGun, 3 artilleries, 10 infantry and 3 mech_infantrys moved from Western Germany to France 1 armour moved from Norway to 113 Sea Zone 1 armour moved from 113 Sea Zone to Western Germany 3 armour and 3 mech_infantrys moved from Germany to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 mech_infantry moved from Norway to Vyborg Place Units - Germans 2 artilleries and 1 infantry placed in France 3 infantry placed in Novgorod 8 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,5,6 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Defenders Fire, : -0.33 Attackers Fire, : -0.33 Russians regular : -1.00 Germans regular : 0.33 Russians AA : -0.33
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy nothing; Remaining resources: 29 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan 2 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan 1 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Olgiy to Kansu Chinese take Kansu from Japanese 1 infantry moved from Buyant-Uhaa to Chahar Chinese take Chahar from Japanese 1 infantry moved from Tambov to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 2 armour, 1 infantry and 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 aaGun, 5 artilleries and 19 infantry moved from Tambov to Russia 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Ulaanbaatar to Buryatia 1 aaGun and 12 infantry moved from Sakha to Buryatia 1 infantry moved from Dzavhan to Yenisey Turn Complete - Russians Russians collect 16 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.33 Russians regular : -0.67