scramble in holland ? factor in that i could also include the bombardment
aagamerz13 (Allies) vs Simon33 (Axis) P2V
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 7 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Eastern United States to 104 Sea Zone 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Gibraltar 4 fighters moved from 93 Sea Zone to Gibraltar Combat - Americans
Combat Hit Differential Summary :
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scramble?
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No scramble.
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Neither Gibraltar or SZ93. Just rolled the bombardment shot accidentally. Presume that won’t count.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 7 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Eastern United States to 104 Sea Zone 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Gibraltar 4 fighters moved from 93 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 4 fighters and 4 infantry Germans defend with 1 artillery, 1 harbour, 1 infantry and 1 marine Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 fighters and 4 infantry in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 4 fighters and 3 infantry in Gibraltar, round 3 : 0/7 hits, 2.50 expected hits Germans roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 3 infantry in Gibraltar, round 4 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 marine in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery, 1 infantry and 1 marine Non Combat Move - Americans 2 transports moved from 105 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 113 Sea Zone 1 fighter moved from 93 Sea Zone to United Kingdom 3 fighters moved from Gibraltar to 93 Sea Zone 1 transport moved from 93 Sea Zone to 105 Sea Zone 1 transport moved from 113 Sea Zone to 93 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 5 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 carrier, 1 fighter and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States Americans undo move 5. Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Mexico: 1 infantry EDIT: Turning off Edit Mode 2 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -3.17 Germans regular : -0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 7 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Eastern United States to 104 Sea Zone 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Gibraltar 4 fighters moved from 93 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 4 fighters and 4 infantry Germans defend with 1 artillery, 1 harbour, 1 infantry and 1 marine Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 fighters and 4 infantry in Gibraltar, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 4 fighters and 3 infantry in Gibraltar, round 3 : 0/7 hits, 2.50 expected hits Germans roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 3 infantry in Gibraltar, round 4 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 marine in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery, 1 infantry and 1 marine Non Combat Move - Americans 2 transports moved from 105 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 113 Sea Zone 1 fighter moved from 93 Sea Zone to United Kingdom 3 fighters moved from Gibraltar to 93 Sea Zone 1 transport moved from 93 Sea Zone to 105 Sea Zone 1 transport moved from 113 Sea Zone to 93 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 5 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 carrier, 1 fighter and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States Americans undo move 5. Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Mexico: 1 infantry EDIT: Turning off Edit Mode 2 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Chinese undo move 1. 3 infantry placed in Inner Mongolia Chinese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter EDIT: Adding units owned by Chinese to Inner Mongolia: 1 fighter EDIT: Turning off Edit Mode 3 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Eastern India to Burma UK_Pacific take Burma from Japanese 1 fighter moved from 93 Sea Zone to Holland Belgium 1 fighter moved from 113 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 3 infantry moved from United Kingdom to 113 Sea Zone 3 infantry moved from 113 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium British attack with 4 fighters and 3 infantry Germans defend with 1 infantry British roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 2/7 hits, 2.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from French Central Africa to 93 Sea Zone 3 infantry moved from Alexandria to Tobruk 2 infantry moved from Egypt to Alexandria 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from French Central Africa to French Equatorial Africa 1 artillery moved from French West Africa to French Central Africa 2 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 carrier moved from 93 Sea Zone to 113 Sea Zone 1 fighter moved from 93 Sea Zone to 113 Sea Zone 4 infantry moved from Egypt to Trans-Jordan Place Units - British 1 infantry and 1 mech_infantry placed in United Kingdom 1 carrier and 2 fighters placed in 113 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -3.17 Japanese regular : -0.33 Germans regular : 0.00 British regular : -0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 armour and 1 artillery moved from Morocco to Algeria 1 infantry moved from Libya to Tunisia 1 fighter moved from Malta to Southern Italy 1 fighter moved from Tunisia to Southern Italy 1 fighter moved from 94 Sea Zone to Southern Italy 1 submarine moved from 94 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Southern France to France 1 artillery and 2 infantry moved from Northern Italy to Southern France Place Units - Italians 1 transport placed in 99 Sea Zone 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 1,5,5,4 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,3 ANZAC collect 3 PUs (3 lost to blockades); end with 4 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 7 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 4 fighters moved from Morocco to Gibraltar 2 fighters and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar 2 infantry moved from Western Germany to Holland Belgium 2 artilleries and 2 infantry moved from Bryansk to Kursk 2 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 artilleries and 2 infantry moved from Novgorod to Smolensk 3 artilleries and 5 infantry moved from Southern Belarus to Smolensk 3 bombers and 2 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery, 2 fighters and 1 infantry moved from Leningrad to Vologda 2 artilleries and 2 infantry moved from Bryansk to Kursk 21 artilleries and 36 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Kursk 1 armour and 1 mech_infantry moved from Bryansk to Kursk 3 armour and 3 mech_infantrys moved from Novgorod to Smolensk
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Scrambles to Holland, Gibraltar and (technically) Smolensk?
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@simon33 no scramble lol. especially not smolensk
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 7 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 4 fighters moved from Morocco to Gibraltar 2 fighters and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar 2 infantry moved from Western Germany to Holland Belgium 2 artilleries and 2 infantry moved from Bryansk to Kursk 2 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 artilleries and 2 infantry moved from Novgorod to Smolensk 3 artilleries and 5 infantry moved from Southern Belarus to Smolensk 3 bombers and 2 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery, 2 fighters and 1 infantry moved from Leningrad to Vologda 2 artilleries and 2 infantry moved from Bryansk to Kursk 21 artilleries and 36 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Bryansk to Kursk 1 armour and 1 mech_infantry moved from Bryansk to Kursk 3 armour and 3 mech_infantrys moved from Novgorod to Smolensk Combat - Germans Battle in Gibraltar Germans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber British defend with 1 harbour; Americans defend with 3 infantry Germans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/9 hits, 4.33 expected hits British roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans and 3 infantry owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 artillery and 1 fighter Casualties for Americans: 3 infantry Battle in Holland Belgium Germans attack with 3 bombers, 2 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 3 bombers, 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Kursk Germans attack with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Kursk, round 2 : 2/12 hits, 4.33 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 3 armour, 27 artilleries, 43 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 27 artilleries, 43 infantry and 3 mech_infantrys in Smolensk, round 2 : 19/76 hits, 23.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 armour, 27 artilleries, 43 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 artillery moved from Leningrad to Archangel 2 fighters moved from Vologda to Leningrad 1 fighter moved from Western Germany to Leningrad 3 aaGuns, 5 armour and 2 mech_infantrys moved from Bryansk to Smolensk 2 artilleries and 4 infantry moved from Eastern Poland to Southern Belarus 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 3 bombers and 2 fighters moved from Holland Belgium to Western Germany 3 bombers moved from Western Germany to Leningrad 5 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 2 fighters moved from 95 Sea Zone to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 2 infantry moved from France to Southern France 1 destroyer moved from 116 Sea Zone to 118 Sea Zone Place Units - Germans 3 transports placed in 95 Sea Zone 1 artillery, 1 infantry and 1 marine placed in France 1 artillery and 2 infantry placed in Normandy Bordeaux 3 artilleries placed in Leningrad 2 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -2.50 British regular : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Kirov to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Kirov 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Germans 1 infantry moved from Tula to Bryansk Russians take Bryansk from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Tula 1 infantry moved from Southern Caucasus to Northern Caucasus 2 infantry moved from Russia to Samara Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Stalingrad 1 infantry placed in Siberia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 18 artilleries and 23 infantry moved from Yunnan to Burma 1 artillery and 3 infantry moved from Shan State to Burma 1 infantry moved from Hunan to Szechwan 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 2 bombers moved from Malaya to Szechwan Combat - Japanese Battle in Burma Japanese attack with 2 armour, 19 artilleries and 26 infantry British defend with 1 infantry Japanese roll dice for 2 armour, 19 artilleries and 26 infantry in Burma, round 2 : 9/47 hits, 14.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 19 artilleries and 26 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Shan State 1 aaGun moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Shansi to Chahar 1 artillery and 1 infantry moved from Jehol to Shansi 1 infantry moved from Chahar to Shansi 1 artillery moved from Anhwe to Shansi 2 artilleries and 3 infantry moved from French Indo China to Shan State 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 artillery and 2 infantry moved from Malaya to Shan State 2 destroyers and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Northern Australia to 56 Sea Zone 2 marines moved from Western Australia to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Malaya 1 carrier, 2 cruisers, 1 fighter, 2 marines and 1 tactical_bomber moved from 57 Sea Zone to 38 Sea Zone 2 marines moved from 38 Sea Zone to Malaya 1 infantry moved from Line Islands to 30 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 10 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 carriers, 1 destroyer and 3 fighters moved from 7 Sea Zone to 27 Sea Zone 1 fighter moved from Hawaiian Islands to 27 Sea Zone 1 artillery and 1 infantry moved from Korea to Southern Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 carrier and 1 destroyer placed in 7 Sea Zone 3 artilleries, 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -6.33 UK_Pacific regular : -0.33
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Looks like Calcutta should give me the victory in the Pacific.
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@simon33 well gg. Japan is way too strong. let’s have a rematch
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Ok. I don’t mean to be a bad sport but I want to get a bid if I’m taking Axis again.
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@simon33 yes, bidding is done for every game. same rules, you can bid first
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+12 for Axis.