• So I’ve played this out twice with admendments.

    I built my own map (part of my 3 foot by 8 foot hex map).  It was 16 hexes by 20 hexes.  Across one corner was 14 hexes of water front.  In the center were 4 town hexes about 8 back from the beach (too far for the infantry).  The beach itself was 2 hexes deep.  There was an assortment of hills flanking the beach and woods to break up the area.

    In my usual way I went bigger.  My forces were Canada 222 points to Germany’s 172 points.  I roughly followed the plan but ammended a few things to suit my forces.

    Canada

    2 x platoons with - 1x eagle eyed NCO, 1x bren gunner & 2 x Canadian Riflemen each.
    1 Platoon with - 4 x Royal Engineers
    Armour - 1 x M3 Stuart and 2 x Crusader II
    Reccon - 2 x Humber Scout Cars
    Elite Inf - 4 x Defiant Paratroops & 1 x Bren gunner
    Air Spt - 1 x Hawker Typhoon & 1 x concealed spotter
    Coy HQ - 1 x Inspiring Lt. and 2 x Vickers MG
    Boats - 3 x Higgins (because of larger force)

    Germans

    Platoon - 1 x MG42, 1 x Panzerfaust 30, 3 x Mauser
    Platoon - 3 x Panzer Grenadier, 2 x Stormtroopers
    Anti tank - 2 x PAK 38
    Air Spt - 1 x Focke-wulf Fw 190A
    AA Bty - 1 x 20mm Flak 38 & 2 x Luftwaffe Inf
    Mortar - 2 x 81mm mortar and 1 x Disciplined spotter
    Leader - 1 x Haupstrumfurher
    Special - 18 points of obstacles 4 wire, 4 mines, 4 AT and 2 bunkers.

    I have played this twice.  The first round I was Germany and won a decisive victory.  Granted my oponent was my young son and doesn’t have my tacxtical mind.  Today I played as Canada against an infantry NCO who thinks a lot smarter.  For the first 6 turns I figured I was being crushed.  I concentrated an attack on one side of the beach forcing him to draw some of the other defences toward the left.  Then I landed the scout cars on the right.  One was stuck for three turns on the Higgens boat.  Somehow I prevailed in the last three turns as I managed to get three damaged vehicles into the town.  Even with the Inspiring Lt, I couldn’t get the surviving infantry forward to the objective.  They did their bit.  I’ve put up my questions about engineer capabilities else where.  The first couple of waves were slaughtered on the beach.

    One would think that the 81mm mortars would have a blast effect against all tgts in a hex.

    The boat off loading system was probably pretty realistic but also frustrating with only the 50% chance of succesfully beaching a load.

    This scenario was a lot of fun.  My thanks to Der Leiter for the model.

    Audacity


  • As I mentioned n the discussion section - you might not be aware that WotC did errata them with demolitions (At the end of the movement and assault phases roll a D6 against each obstacle in the same hex, or bordering the hex; on a 4+ it’s removed).

    One change I am making is that the Engineer Platoon will become a Reinforced Engineer Platoon to give them a little more firepower; all engineers doesn’t usually end up so well.

    I’m glad you enjoyed it. It’s a tough one for the Canucks, but then it’s supposed to be.

    (Updated with new objective rules, a few new units (AVRE, PAK 40s), and changed Engineer Platoon)


  • This mod is pretty demanding when it comes to unit amounts. Noobs with small arsenals (like me) wont’ be able to play. :-(


  • Try finding other players that are interested in playing and pooling your resources.

    Honestly compared to many other scenarios this isn’t that intensive, and I made it a point to go easy on the rares. The hardest part may be having the number of infantry - always feel free to substitute - Use Free French (French Canadiens!) or SMLEs. They’re all the same really.


  • you have all this Canadian units. ?? I’m not able to play that whit my minis…


  • I have a … few… minis.


  • Insert Quote
    This mod is pretty demanding when it comes to unit amounts. Noobs with small arsenals (like me) wont’ be able to play.

    i don’t have all the units :cry:
    but if i need to play ill just modify to fit my arsenal  :-D


  • no one will probably see this but you should make more scenarios or someone should that would make this area much better.


  • SORRY I was bored BUMP


  • Looks good. I need some more minis though! Only have one Higgens boat :-( Go Canada :-D


  • I printed off the map and UH? How in the hell do you put the higgins on the map? Theres only 1 water hex deep and it’s not even 1/4 of a hex!


  • In reality it is hard to employ this piece and we always just say it has reached the beach.  From there it may be difficult to unload though and damages/ destruction can then occur.


  • also why are the hexes so tiny?


  • When AAM was first introduced all the maps had two inch hexes.  The three inch hex is part of the games evolution to a standard 15mm scale.


  • theses hexes are only 1.75 inches


  • Sorry Testguy, if it is some sort of computer issue, I can’t help out with that


  • Der Leiter, nice scenario. I’ll try to play it sometime.

    @Der:

    The hardest part may be having the number of infantry - always feel free to substitute - Use Free French (French Canadiens!) or SMLEs. They’re all the same really.

    Whenever I need a lot of one type, I just use pieces from the board game. If you need a lot of Canadians, just use the UK soldiers from the board game.

    @testguy:

    also why are the hexes so tiny?

    Print them off at 150% and they’ll be 3 inches. That’s what I always do.

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