aagamerz13 +18 allies -vs- dawgoneit axis


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 armour moved from Western Ukraine to Baltic States
            1 armour moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 1 armour
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                Italians attack with 1 armour
                British defend with 1 infantry
                    Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 bomber and 1 fighter
                British defend with 3 infantry
                    Italians roll dice for 1 bomber and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    Italians roll dice for 1 bomber and 1 fighter in Holland Belgium, round 3 : 0/2 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 bomber in Holland Belgium, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 4 : 2/2 hits, 0.67 expected hits
                    1 bomber owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win with 1 infantry remaining. Battle score for attacker is -16
                Casualties for British: 2 infantry
                Casualties for Italians: 1 bomber and 1 fighter
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,1
            Italians collect 11 PUs (6 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : 0.00
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 armour and 12 mech_infantrys moved from Western Germany to France
            2 mech_infantrys moved from Western Ukraine to Belarus
            1 mech_infantry moved from Western Ukraine to Belarus
            1 bomber moved from Western Ukraine to Belarus
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            2 artilleries and 4 infantry moved from Norway to Finland
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 bomber and 3 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Belarus, round 3 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Western Germany
    
        Place Units - Germans
            3 infantry placed in France
            1 armour, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,5
            Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
            1 fighter moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Baltic States, round 3 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter and 1 infantry
                Casualties for Italians: 1 armour
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Baltic States to Bryansk
            2 infantry moved from Vologda to Urals
            2 infantry moved from Russia to Vologda
            1 infantry moved from Archangel to Novgorod
            1 fighter moved from Rostov to Bryansk
            1 infantry moved from Russia to Vologda
            1 artillery and 6 infantry moved from Russia to Bryansk
            1 infantry moved from Amur to Siberia
            2 aaGuns and 16 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Germans regular : -1.33
    Russians regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
            1 fighter moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Baltic States, round 3 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter and 1 infantry
                Casualties for Italians: 1 armour
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Baltic States to Bryansk
            2 infantry moved from Vologda to Urals
            2 infantry moved from Russia to Vologda
            1 infantry moved from Archangel to Novgorod
            1 fighter moved from Rostov to Bryansk
            1 infantry moved from Russia to Vologda
            1 artillery and 6 infantry moved from Russia to Bryansk
            1 infantry moved from Amur to Siberia
            2 aaGuns and 16 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Germans regular : -1.33
    Russians regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 aaGun, 10 infantry and 1 mech_infantry moved from Korea to Manchuria
            1 mech_infantry moved from Manchuria to Jehol
            5 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            6 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Kweichow to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            1 armour and 3 mech_infantrys moved from Kiangsu to Anhwe
            1 bomber moved from French Indo China to Kwangtung
            1 fighter moved from Kiangsu to French Indo China
    
        Place Units - Japanese
            3 artilleries placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit ok, I’m trying for Germany


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 10 infantry and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            10 infantry moved from Morocco to 91 Sea Zone
            10 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
            10 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 110 Sea Zone to Denmark
            3 fighters moved from Normandy Bordeaux to Denmark
            3 bombers moved from Normandy Bordeaux to Denmark
            8 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 3 infantry moved from 112 Sea Zone to Denmark
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            3 fighters moved from 33 Sea Zone to 22 Sea Zone
            4 fighters moved from 26 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble?



  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 10 infantry and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            10 infantry moved from Morocco to 91 Sea Zone
            10 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
            10 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 110 Sea Zone to Denmark
            3 fighters moved from Normandy Bordeaux to Denmark
            3 bombers moved from Normandy Bordeaux to Denmark
            8 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 3 infantry moved from 112 Sea Zone to Denmark
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            3 fighters moved from 33 Sea Zone to 22 Sea Zone
            4 fighters moved from 26 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 5 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters in 22 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 23 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Denmark
                Americans attack with 1 armour, 3 bombers, 4 fighters and 13 infantry
                Germans defend with 11 infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 bombers, 4 fighters and 13 infantry in Denmark, round 2 : 6/21 hits, 6.67 expected hits
                    Germans roll dice for 11 infantry in Denmark, round 2 : 3/11 hits, 3.67 expected hits
                    7 infantry owned by the Germans and 3 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 1 armour, 3 bombers, 4 fighters and 10 infantry in Denmark, round 3 : 5/18 hits, 6.17 expected hits
                    Germans roll dice for 4 infantry in Denmark, round 3 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Americans win, taking Denmark from Germans with 1 armour, 3 bombers, 4 fighters and 9 infantry remaining. Battle score for attacker is 21
                Casualties for Americans: 4 infantry
                Casualties for Germans: 11 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Denmark to United Kingdom
            4 fighters moved from Denmark to 112 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns and 8 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 108 Sea Zone
            2 carriers, 1 destroyer and 9 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 34 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            4 fighters moved from 22 Sea Zone to 33 Sea Zone
            3 fighters moved from 23 Sea Zone to 33 Sea Zone
            3 carriers moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            3 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            4 infantry placed in Eastern United States
            2 infantry placed in Normandy Bordeaux
            1 carrier placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.50
    Japanese regular : 1.00
    Germans regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 10 infantry and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            10 infantry moved from Morocco to 91 Sea Zone
            10 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
            10 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 110 Sea Zone to Denmark
            3 fighters moved from Normandy Bordeaux to Denmark
            3 bombers moved from Normandy Bordeaux to Denmark
            8 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 3 infantry moved from 112 Sea Zone to Denmark
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            3 fighters moved from 33 Sea Zone to 22 Sea Zone
            4 fighters moved from 26 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 5 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters in 22 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 23 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Denmark
                Americans attack with 1 armour, 3 bombers, 4 fighters and 13 infantry
                Germans defend with 11 infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 bombers, 4 fighters and 13 infantry in Denmark, round 2 : 6/21 hits, 6.67 expected hits
                    Germans roll dice for 11 infantry in Denmark, round 2 : 3/11 hits, 3.67 expected hits
                    7 infantry owned by the Germans and 3 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 1 armour, 3 bombers, 4 fighters and 10 infantry in Denmark, round 3 : 5/18 hits, 6.17 expected hits
                    Germans roll dice for 4 infantry in Denmark, round 3 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Americans win, taking Denmark from Germans with 1 armour, 3 bombers, 4 fighters and 9 infantry remaining. Battle score for attacker is 21
                Casualties for Americans: 4 infantry
                Casualties for Germans: 11 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Denmark to United Kingdom
            4 fighters moved from Denmark to 112 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns and 8 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 8 infantry and 5 transports moved from 101 Sea Zone to 108 Sea Zone
            2 carriers, 1 destroyer and 9 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 34 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            4 fighters moved from 22 Sea Zone to 33 Sea Zone
            3 fighters moved from 23 Sea Zone to 33 Sea Zone
            3 carriers moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            3 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            4 infantry placed in Eastern United States
            2 infantry placed in Normandy Bordeaux
            1 carrier placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Germany
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Holland Belgium to France
            4 artilleries and 2 mech_infantrys moved from Normandy Bordeaux to France
            15 infantry moved from Normandy Bordeaux to France
            2 fighters moved from 110 Sea Zone to France
            1 infantry moved from Shan State to French Indo China
            2 mech_infantrys moved from Burma to French Indo China
            16 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from India to French Indo China
            2 fighters moved from United Kingdom to France
    
        Combat - British
            Battle in Norway
            Battle in Germany
                British captures 44PUs while taking Germans capital
                British converts factory_major into different units
                Turning on Edit Mode
                EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 126 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
            Battle in France
                British attack with 4 artilleries, 4 fighters, 16 infantry and 2 mech_infantrys
                Germans defend with 1 airfield, 5 armour, 1 factory_minor, 3 infantry and 12 mech_infantrys
                    British roll dice for 4 artilleries, 4 fighters, 16 infantry and 2 mech_infantrys in France, round 2 : 8/26 hits, 7.00 expected hits
                    Germans roll dice for 5 armour, 3 infantry and 12 mech_infantrys in France, round 2 : 6/20 hits, 7.50 expected hits
                    3 infantry owned by the Germans, 5 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in France
                    British roll dice for 4 artilleries, 4 fighters, 10 infantry and 2 mech_infantrys in France, round 3 : 6/20 hits, 6.00 expected hits
                    Germans roll dice for 5 armour and 7 mech_infantrys in France, round 3 : 4/12 hits, 4.83 expected hits
                    6 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in France
                    British roll dice for 4 artilleries, 4 fighters, 6 infantry and 2 mech_infantrys in France, round 4 : 4/16 hits, 5.33 expected hits
                    Germans roll dice for 5 armour and 1 mech_infantry in France, round 4 : 2/6 hits, 2.83 expected hits
                    3 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in France
                    British roll dice for 4 artilleries, 4 fighters, 4 infantry and 2 mech_infantrys in France, round 5 : 5/14 hits, 5.00 expected hits
                    Germans roll dice for 2 armour in France, round 5 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 2 infantry owned by the British lost in France
                British win, taking Norway from Germans, taking Germany from Germans, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from Americans, taking French Madagascar from British, taking Algeria from Americans, taking Syria from British, taking French West Africa from Americans, taking Tunisia from Americans with 4 artilleries, 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 45
                Casualties for British: 14 infantry
                Casualties for Germans: 5 armour, 3 infantry and 12 mech_infantrys
            Battle in French Indo China
                British attack with 1 fighter, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 armour, 4 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
                    British roll dice for 1 fighter, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 5/21 hits, 4.33 expected hits
                    Japanese roll dice for 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 4/11 hits, 4.33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the British lost in French Indo China
                    British roll dice for 1 fighter, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 4/17 hits, 3.67 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries and 1 fighter in French Indo China, round 3 : 3/6 hits, 2.67 expected hits
                    3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China
                    British roll dice for 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 5/14 hits, 3.17 expected hits
                    Japanese roll dice for 1 armour and 1 fighter in French Indo China, round 4 : 1/2 hits, 1.17 expected hits
                    1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for British: 8 infantry
                Casualties for Japanese: 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
            Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
            Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
            Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
            Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
            Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
            Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
            Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
            Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
            Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
            Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
            Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
    
        Non Combat Move - British
            1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            4 fighters moved from France to 112 Sea Zone
            2 carriers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship moved from 110 Sea Zone to 108 Sea Zone
            2 aaGuns and 2 transports moved from 110 Sea Zone to 108 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            2 aaGuns and 8 infantry moved from Burma to Yunnan
            4 infantry moved from India to Burma
            1 infantry moved from Eastern Persia to West India
            3 artilleries and 4 infantry moved from Tambov to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            2 infantry moved from Iraq to Persia
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            2 fighters and 2 infantry placed in United Kingdom
            2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 44 PUs; end with 89 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 92 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2.50
    Japanese regular : 0.83
    Germans regular : -3.17
    British regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Germany
            1 armour and 1 mech_infantry moved from Northern Italy to Germany
    
        Combat - Italians
            Battle in Germany
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Germany, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Germany, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Germany
                Italians win, taking Germany from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Germany to Western Germany
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,6
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
            French collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Finland to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 3 infantry moved from Finland to Norway
            1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
            1 mech_infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            1 armour, 1 bomber, 8 fighters, 4 mech_infantrys and 7 tactical_bombers moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 1 armour, 1 artillery, 1 bomber, 8 fighters, 1 infantry, 4 mech_infantrys and 7 tactical_bombers
                Americans defend with 1 armour and 9 infantry
                    Germans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber, 8 fighters, 1 infantry, 4 mech_infantrys and 7 tactical_bombers in Denmark, round 2 : 13/23 hits, 11.17 expected hits
                    Americans roll dice for 1 armour and 9 infantry in Denmark, round 2 : 5/10 hits, 3.50 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Americans, 9 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Denmark
                Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 1 bomber, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 infantry and 4 mech_infantrys
                Casualties for Americans: 1 armour and 9 infantry
            Battle in Norway
                Germans attack with 1 artillery and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Norway, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Norway, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Norway
                    Germans roll dice for 1 artillery and 3 infantry in Norway, round 4 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 bomber, 8 fighters and 7 tactical_bombers moved from Denmark to Western Germany
            1 armour and 2 mech_infantrys moved from Western Ukraine to Baltic States
            1 mech_infantry moved from Western Ukraine to Baltic States
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5
            Germans collect 34 PUs (4 lost to blockades); end with 34 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Germans regular : 1.33
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Vyborg
                  Russians take Vyborg from Germans
            1 artillery and 2 infantry moved from Belarus to Baltic States
            1 fighter moved from Russia to Baltic States
            1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 3 mech_infantrys
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 1 armour and 3 mech_infantrys in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
                    Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Baltic States, round 4 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Baltic States
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 armour and 3 mech_infantrys
    
        Non Combat Move - Russians
            2 infantry moved from Urals to Evenkiyskiy
            3 infantry moved from Vologda to Urals
            2 infantry moved from Russia to Vologda
            6 infantry moved from Russia to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
            1 fighter moved from Baltic States to Novgorod
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            6 infantry moved from Korea to 6 Sea Zone
            6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            6 infantry moved from 36 Sea Zone to French Indo China
            2 battleships, 7 carriers, 2 cruisers, 9 fighters, 1 submarine and 5 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            1 armour, 3 infantry and 4 mech_infantrys moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Kwangtung to French Indo China
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 1 bomber and 6 infantry
                British defend with 9 infantry and 2 mech_infantrys; French defend with 1 factory_minor
                    Japanese roll dice for 2 battleships and 2 cruisers in French Indo China, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 bomber and 6 infantry in French Indo China, round 2 : 1/7 hits, 1.67 expected hits
                    French roll dice for 9 infantry and 2 mech_infantrys in French Indo China, round 2 : 6/11 hits, 3.67 expected hits
                    6 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                1 bomber owned by the Japanese retreated
                French win with 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
                Casualties for Japanese: 6 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from French Indo China to Philippines
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 destroyers placed in 6 Sea Zone
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    French regular : 2.33
    Japanese regular : -2.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 10 infantry and 5 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 aaGuns, 8 infantry and 5 transports moved from 108 Sea Zone to 110 Sea Zone
            8 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to 113 Sea Zone
            2 bombers moved from United Kingdom to 113 Sea Zone
            5 fighters moved from 112 Sea Zone to 113 Sea Zone
            3 fighters moved from United Kingdom to 113 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from United Kingdom to 113 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 45 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
            3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 cruiser moved from 33 Sea Zone to 45 Sea Zone
            1 cruiser moved from 45 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 116
  • 129
  • 45
  • 73
  • 102
  • 170
  • 142
  • 1.7k
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

17.0k

Users

39.3k

Topics

1.7m

Posts