L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
            1 fighter and 2 tactical_bombers moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
                Americans defend with 3 submarines
                    Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 3 submarines
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kiangsi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in Hunan
                Japanese attack with 1 fighter and 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Hunan, round 2 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Hunan
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Hunan to Shantung
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to Shantung
            3 aaGuns and 5 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 carriers and 1 transport placed in 6 Sea Zone
            1 armour and 2 infantry placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,3,6,6,2
            Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : 0.17
    Japanese regular : 0.17
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            2 artilleries moved from Norway to 112 Sea Zone
            2 artilleries and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from 112 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Holland Belgium
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 5 artilleries, 4 fighters and 3 infantry
                Germans defend with 6 armour, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 5 artilleries, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/12 hits, 4.67 expected hits
                    Germans roll dice for 6 armour and 1 artillery in Normandy Bordeaux, round 2 : 4/7 hits, 3.33 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 4 artilleries and 4 fighters in Normandy Bordeaux, round 3 : 2/8 hits, 3.33 expected hits
                    Germans roll dice for 5 armour in Normandy Bordeaux, round 3 : 1/5 hits, 2.50 expected hits
                    2 armour owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 3 artilleries and 4 fighters in Normandy Bordeaux, round 4 : 4/7 hits, 3.00 expected hits
                    Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 1/3 hits, 1.50 expected hits
                    3 armour owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 19
                Casualties for Americans: 3 artilleries and 3 infantry
                Casualties for Germans: 6 armour and 1 artillery
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Holland Belgium to Norway
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 carriers, 2 destroyers, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 artilleries, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Norway
            2 fighters placed in Western United States
            4 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.83
    Germans regular : -0.67
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag
    Guam : 1 airfield and 1 harbour
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    26 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
    Morocco : 6 artilleries and 4 infantry
    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
    Norway : 1 flag, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
    Holland Belgium : 1 flag, 1 artillery
    101 Sea Zone : 4 transports
    91 Sea Zone : 4 transports
    Finland : 1 flag, 1 infantry
    110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 12 transports
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kweichow to Anhwe
            2 infantry moved from Suiyuyan to Chahar
            1 artillery moved from Hopei to Chahar
            5 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 8 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 8 infantry in Anhwe, round 2 : 0/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 7 infantry in Anhwe, round 3 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 7 infantry in Anhwe, round 4 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 7 infantry in Anhwe, round 5 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 7 infantry in Anhwe, round 6 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 6 infantry in Anhwe, round 7 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 5 infantry in Anhwe, round 8 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 4 infantry in Anhwe, round 9 : 3/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is -11
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.50
    Japanese regular : 2.00
    

    Territory Summary for Chinese :

    Hopei : 1 artillery and 5 infantry
    Chahar : 1 artillery and 3 infantry
    Anhwe : 3 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            2 artilleries moved from Norway to 112 Sea Zone
            2 artilleries and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from 112 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Holland Belgium
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 5 artilleries, 4 fighters and 3 infantry
                Germans defend with 6 armour, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 5 artilleries, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/12 hits, 4.67 expected hits
                    Germans roll dice for 6 armour and 1 artillery in Normandy Bordeaux, round 2 : 4/7 hits, 3.33 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 4 artilleries and 4 fighters in Normandy Bordeaux, round 3 : 2/8 hits, 3.33 expected hits
                    Germans roll dice for 5 armour in Normandy Bordeaux, round 3 : 1/5 hits, 2.50 expected hits
                    2 armour owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 3 artilleries and 4 fighters in Normandy Bordeaux, round 4 : 4/7 hits, 3.00 expected hits
                    Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 1/3 hits, 1.50 expected hits
                    3 armour owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 19
                Casualties for Americans: 3 artilleries and 3 infantry
                Casualties for Germans: 6 armour and 1 artillery
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Holland Belgium to Norway
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 carriers, 2 destroyers, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 artilleries, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Norway
            2 fighters placed in Western United States
            4 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kweichow to Anhwe
            2 infantry moved from Suiyuyan to Chahar
            1 artillery moved from Hopei to Chahar
            5 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 8 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 8 infantry in Anhwe, round 2 : 0/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 7 infantry in Anhwe, round 3 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 7 infantry in Anhwe, round 4 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 7 infantry in Anhwe, round 5 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 7 infantry in Anhwe, round 6 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 6 infantry in Anhwe, round 7 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 5 infantry in Anhwe, round 8 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 4 infantry in Anhwe, round 9 : 3/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is -11
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 2 infantry moved from 99 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece
            2 fighters moved from Egypt to Greece
            1 artillery and 2 infantry moved from Caucasus to Volgograd
                  Russians take Volgograd from Germans
            1 armour moved from Northwest Persia to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - British
            Battle in Greece
                British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 3 infantry and 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 2/7 hits, 3.00 expected hits
                    Italians roll dice for 3 infantry and 1 mech_infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
                British win, taking Greece from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Italians: 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            6 artilleries and 16 infantry moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Greece to Egypt
            1 fighter moved from Greece to 99 Sea Zone
            1 tactical_bomber moved from Greece to Egypt
            1 fighter moved from Greece to 99 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 artillery moved from Kwangtung to Kiangsi
            4 artilleries and 2 infantry moved from Yunnan to Hunan
            3 fighters and 1 tactical_bomber moved from Yunnan to Hopei
            1 artillery and 4 infantry moved from Burma to Yunnan
            3 infantry moved from India to Burma
            1 infantry moved from Malaya to Shan State
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Egypt
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 3 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : -5.50
    Americans regular : -2.83
    Italians regular : -0.33
    Japanese regular : 2.00
    Germans regular : -0.67
    British regular : -0.17
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Marshall Islands : 1 flag
    Kiangsi : 1 artillery
    Siam : 1 flag
    Yunnan : 1 artillery and 4 infantry
    Hunan : 4 artilleries and 2 infantry
    Hopei : 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber
    Chahar : 1 artillery and 3 infantry
    Anhwe : 3 infantry
    Shan State : 1 infantry
    Burma : 3 infantry
    India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
    Malaya : 1 harbour
    Kwangtung : 1 harbour
    Guam : 1 airfield and 1 harbour
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    Kazakhstan : 1 armour
    39 Sea Zone : 1 transport
    26 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 aaGun, 1 harbour and 2 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
    Morocco : 6 artilleries, 2 fighters and 4 infantry
    Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
    Norway : 1 flag, 1 airfield, 7 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
    Holland Belgium : 1 flag, 1 artillery
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Volgograd : 1 artillery and 2 infantry
    Caucasus : 6 artilleries and 16 infantry
    106 Sea Zone : 1 flag
    Eire : 1 flag
    Greece : 1 flag, 1 artillery and 1 infantry
    99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
    97 Sea Zone : 1 flag, 2 submarines
    Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Eastern Persia : 1 flag
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag, 2 artilleries and 4 infantry
    Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    91 Sea Zone : 4 transports
    Finland : 1 flag, 1 infantry
    Suriname : 1 flag
    110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 14 transports
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 5 infantry moved from Yugoslavia to Albania
            1 armour, 1 artillery and 1 mech_infantry moved from Southern France to Normandy Bordeaux
            2 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            2 fighters moved from Southern Italy to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 3 armour, 1 artillery, 2 fighters and 2 mech_infantrys
                British defend with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Italians roll dice for 3 armour, 1 artillery, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/8 hits, 3.33 expected hits
                    Americans roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/8 hits, 3.33 expected hits
                    1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians, 1 artillery owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
                    Italians roll dice for 3 armour, 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 4/6 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 2/3 hits, 1.67 expected hits
                    1 artillery owned by the Americans, 1 artillery owned by the Italians, 2 fighters owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 24
                Casualties for Italians: 1 armour, 1 artillery and 2 mech_infantrys
                Casualties for Americans: 2 artilleries
                Casualties for British: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,1,6,2
            Italians collect 14 PUs (6 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 2.83
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    Celebes : 1 flag, 2 infantry
    Java : 1 flag, 1 artillery and 1 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 transport
    44 Sea Zone : 1 transport
    37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    54 Sea Zone : 2 transports
    Tobruk : 1 flag
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    French Indo China : 1 factory_minor
    Celebes : 1 flag, 2 infantry
    Java : 1 flag, 1 artillery and 1 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 transport
    44 Sea Zone : 1 transport
    37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    54 Sea Zone : 2 transports
    United Kingdom : 2 infantry
    Morocco : 1 airfield
    Tobruk : 1 flag
    99 Sea Zone : 1 cruiser and 2 destroyers
    98 Sea Zone : 1 flag
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 20 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to 115 Sea Zone
            1 infantry moved from Novgorod to 115 Sea Zone
            1 armour, 1 battleship, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to Norway
            3 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to Norway
            5 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Rostov to Tambov
            1 artillery and 2 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            3 infantry moved from Ukraine to Bryansk
            4 armour and 1 mech_infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 1 armour, 3 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 artilleries and 2 infantry; Americans defend with 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 3 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Norway, round 2 : 7/10 hits, 5.67 expected hits
                    Americans roll dice for 7 artilleries, 1 bomber and 4 infantry in Norway, round 2 : 3/12 hits, 3.83 expected hits
                    1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Norway
                    Germans roll dice for 3 bombers, 1 fighter and 3 tactical_bombers in Norway, round 3 : 4/7 hits, 4.17 expected hits
                    Americans roll dice for 3 artilleries and 1 bomber in Norway, round 3 : 1/4 hits, 1.17 expected hits
                    1 bomber owned by the Americans, 3 artilleries owned by the Americans and 1 tactical_bomber owned by the Germans lost in Norway
                Germans win with 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Americans: 5 artilleries, 1 bomber and 2 infantry
                Casualties for British: 2 artilleries and 2 infantry
            Battle in Holland Belgium
                Germans attack with 5 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 5 infantry in Holland Belgium, round 2 : 1/5 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            3 bombers, 1 fighter and 2 tactical_bombers moved from Norway to Western Germany
            2 infantry moved from Novgorod to Vyborg
            2 infantry moved from Novgorod to Karelia
            10 armour moved from Novgorod to Bryansk
            10 infantry moved from Poland to Eastern Poland
            18 infantry moved from Germany to Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            10 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6,2,2
            Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Russians regular : -0.33
    Germans regular : 2.67
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            3 infantry moved from Russia to Smolensk
            1 infantry moved from Samara to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            4 fighters and 2 tactical_bombers moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 4 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Smolensk, round 2 : 4/9 hits, 3.83 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 3 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 11 infantry moved from Novosibirsk to Samara
            4 aaGuns, 6 armour, 27 artilleries, 21 infantry and 3 mech_infantrys moved from Russia to Samara
            4 fighters and 2 tactical_bombers moved from Smolensk to Samara
            1 fighter and 1 tactical_bomber moved from Tambov to Samara
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Volgograd
            1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans regular : -0.33
    Russians regular : -0.17
    

    Territory Summary for Russians :

    Nenetsia : 1 infantry
    Archangel : 1 infantry
    Russia : 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
    Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
    Smolensk : 2 infantry
    Samara : 6 aaGuns, 6 armour, 27 artilleries, 5 fighters, 32 infantry, 3 mech_infantrys and 3 tactical_bombers
    97 Sea Zone : 1 submarine
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Shantung to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 armour moved from Shantung to Kiangsi
            1 tactical_bomber moved from Shantung to Kiangsi
            2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
    
        Combat - Japanese
            Battle in Kwangtung
            Battle in Anhwe
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Kwangtung from UK_Pacific, taking Anhwe from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Kiangsi
                Japanese attack with 1 armour and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Kiangsi, round 2 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the British lost in Kiangsi
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kiangsi to Shantung
            1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
            2 aaGuns moved from Jehol to Shantung
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Shantung
            2 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 1.00
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 carriers, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 artilleries moved from 110 Sea Zone to Holland Belgium
            3 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            12 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 2 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 armour owned by the Italians lost in Normandy Bordeaux
                Americans win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 2 armour
            Battle in Holland Belgium
                Americans attack with 3 artilleries, 2 fighters and 3 infantry
                Germans defend with 5 infantry
                    Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3.00 expected hits
                    Germans roll dice for 5 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 infantry
                Casualties for Germans: 5 infantry
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 2 infantry and 1 marine
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 infantry placed in Norway
            4 artilleries and 3 infantry placed in Eastern United States
            2 carriers, 2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.33
    Japanese regular : 0.67
    Italians regular : 1.00
    Germans regular : -0.67
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 1 marine
    Marshall Islands : 1 flag
    Guam : 1 airfield and 1 harbour
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
    Midway : 1 airfield
    33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 2 transports
    10 Sea Zone : 2 carriers, 2 destroyers and 2 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    Morocco : 6 artilleries and 4 infantry
    Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Holland Belgium : 1 flag, 3 artilleries and 2 infantry
    91 Sea Zone : 16 transports
    Finland : 1 flag, 1 infantry
    110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Chahar to Jehol
            1 artillery and 5 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun and 4 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 4 infantry in Jehol, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 4 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 aaGun and 4 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -3.00
    

    Territory Summary for Chinese :

    Jehol : 1 artillery and 2 infantry
    Anhwe : 3 artilleries and 8 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 carriers, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 artilleries moved from 110 Sea Zone to Holland Belgium
            3 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            12 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 2 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 armour owned by the Italians lost in Normandy Bordeaux
                Americans win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 2 armour
            Battle in Holland Belgium
                Americans attack with 3 artilleries, 2 fighters and 3 infantry
                Germans defend with 5 infantry
                    Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3.00 expected hits
                    Germans roll dice for 5 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 infantry
                Casualties for Germans: 5 infantry
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 2 infantry and 1 marine
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 infantry placed in Norway
            4 artilleries and 3 infantry placed in Eastern United States
            2 carriers, 2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Chahar to Jehol
            1 artillery and 5 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun and 4 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 4 infantry in Jehol, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 4 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 aaGun and 4 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
            1 battleship moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            1 artillery moved from Greece to Albania
            2 fighters moved from 99 Sea Zone to Albania
            1 fighter and 1 tactical_bomber moved from Egypt to Albania
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Volgograd to Tambov
                  Russians take Tambov from Italians
            3 fighters and 1 tactical_bomber moved from Hopei to Kwangtung
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - British
            Battle in Borneo
            Battle in Normandy Bordeaux
            Battle in Albania
                British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 5 infantry
                    British roll dice for 1 battleship and 1 cruiser in Albania, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Albania, round 2 : 1/7 hits, 3.00 expected hits
                    Italians roll dice for 1 artillery and 5 infantry in Albania, round 2 : 1/6 hits, 2.00 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Albania
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Albania, round 3 : 3/6 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Albania, round 3 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Albania
                British win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians, taking Albania from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 5 infantry
            Battle in Kwangtung
                British attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 harbour and 2 infantry
                    British roll dice for 3 fighters and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the British lost in Kwangtung
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
            4 artilleries and 2 infantry moved from Hunan to Kiangsi
            1 artillery and 4 infantry moved from Yunnan to Hunan
            3 infantry moved from Burma to Yunnan
            1 artillery and 2 infantry moved from India to Burma
            1 armour moved from Kazakhstan to Volgograd
            6 artilleries and 16 infantry moved from Caucasus to Volgograd
            2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 carrier moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from Albania to 97 Sea Zone
            1 tactical_bomber moved from Albania to 97 Sea Zone
            2 fighters moved from Albania to Greece
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
    
        Place Units - British
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 fighter and 2 infantry placed in Egypt
            2 artilleries and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 3.33
    Japanese regular : -2.00
    Italians regular : -1.00
    Germans regular : -0.67
    British regular : -1.17
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 1 infantry and 1 marine
    Marshall Islands : 1 flag
    Kiangsi : 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
    Jehol : 1 artillery and 2 infantry
    Siam : 1 flag
    Yunnan : 3 infantry
    Hunan : 1 artillery and 4 infantry
    Anhwe : 3 artilleries and 8 infantry
    Burma : 1 artillery and 2 infantry
    India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
    Malaya : 1 harbour
    Borneo : 2 infantry
    Guam : 1 airfield and 1 harbour
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
    Midway : 1 airfield
    43 Sea Zone : 1 transport
    33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 2 transports
    10 Sea Zone : 2 carriers, 2 destroyers and 2 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 aaGun, 1 harbour and 2 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun
    United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Morocco : 6 artilleries, 2 fighters and 4 infantry
    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
    Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Holland Belgium : 1 flag, 3 artilleries and 2 infantry
    Albania : 1 flag, 1 artillery and 1 infantry
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Rostov : 1 infantry
    Tambov : 1 infantry
    Volgograd : 1 armour, 7 artilleries and 16 infantry
    Caucasus : 2 artilleries and 4 infantry
    106 Sea Zone : 1 flag
    Eire : 1 flag
    Greece : 1 flag, 1 artillery, 2 fighters and 1 infantry
    99 Sea Zone : 1 transport
    97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
    Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Eastern Persia : 1 flag
    Brazil : 1 flag
    Northwest Persia : 1 flag, 2 artilleries and 4 infantry
    Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    91 Sea Zone : 16 transports
    Finland : 1 flag, 1 infantry
    Suriname : 1 flag
    110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 6 transports
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Western Germany to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,1,2,3,5,6,1,2,5,5,1
            Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 20 Sea Zone
            1 carrier moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '21 '20 '17 '15

    @snigg suicide tokens for sz 20

  • '22 '21 '20 '17 '15

    @dawgoneit sorry, tagged myself previously, rather than you. suicide tokens for sz 20?


  • @snigg 3 on cruiser, 2 on destroyer, and one on carrier

  • '22 '21 '20 '17 '15

    @dawgoneit I got 1 hit only…how would you like it?

  • '22 '21 '20 '17 '15

    @dawgoneit sorry, should have mentioned, you took out the cruiser and got a hit on the carrier with the kamikazes

Suggested Topics

  • 11
  • 16
  • 54
  • 151
  • 95
  • 119
  • 77
  • 106
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.0k

Users

39.3k

Topics

1.7m

Posts