Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
waxenhen4(A) vs RangerLugi(X) Global
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship moved from 45 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 cruiser moved from 62 Sea Zone to 47 Sea Zone 1 infantry moved from Alexandria to Tobruk Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 tactical_bomber moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship moved from 45 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 cruiser moved from 62 Sea Zone to 47 Sea Zone 1 infantry moved from Alexandria to Tobruk Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 tactical_bomber moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 17 armour; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 3 armour moved from Ukraine to Rostov 2 infantry moved from Northern Italy to Southern France 5 armour moved from Western Germany to Southern France 3 armour moved from Normandy Bordeaux to Southern France 2 artilleries moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Russia to Samara 1 armour moved from Novosibirsk to Samara 1 armour moved from Tambov to Samara 3 armour moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 armour moved from Tambov to Volgograd 1 fighter moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Samara Combat - Germans Battle in Rostov Germans attack with 3 armour, 1 fighter and 2 infantry British defend with 2 armour Germans roll dice for 3 armour, 1 fighter and 2 infantry in Rostov, round 2 : 2/6 hits, 2.33 expected hits British roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 armour Battle in Samara Germans attack with 3 armour and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 3 armour and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Samara Germans win, taking Samara from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for British: 1 armour and 1 mech_infantry Battle in Southern France Germans attack with 8 armour, 2 artilleries and 6 infantry British defend with 1 artillery and 1 infantry; Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 8 armour, 2 artilleries and 6 infantry in Southern France, round 2 : 7/16 hits, 6.00 expected hits Americans roll dice for 3 armour, 4 artilleries and 3 infantry in Southern France, round 2 : 4/10 hits, 3.83 expected hits 4 infantry owned by the Germans, 2 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France Germans roll dice for 8 armour, 2 artilleries and 2 infantry in Southern France, round 3 : 8/12 hits, 5.33 expected hits Americans roll dice for 3 armour in Southern France, round 3 : 3/3 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 3 armour owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 8 armour and 1 artillery remaining. Battle score for attacker is 21 Casualties for Germans: 1 artillery and 6 infantry Casualties for Americans: 3 armour, 3 artilleries and 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Samara to Russia Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Russia 3 armour placed in Normandy Bordeaux 3 armour placed in France Germans undo move 4. 8 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6,3,2,2,6 Germans collect 66 PUs (6 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Russians regular : 0.17 Germans regular : 4.17 British regular : -1.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Amur to Korea 14 infantry moved from Manchuria to Korea Combat - Russians Battle in Korea Russians attack with 15 infantry Japanese defend with 2 artilleries, 1 fighter and 6 infantry Russians roll dice for 15 infantry in Korea, round 2 : 2/15 hits, 2.50 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 6 infantry in Korea, round 2 : 3/9 hits, 3.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Russians roll dice for 12 infantry in Korea, round 3 : 3/12 hits, 2.00 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Korea, round 3 : 3/7 hits, 2.67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Russians roll dice for 9 infantry in Korea, round 4 : 0/9 hits, 1.50 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Korea, round 4 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Korea Russians roll dice for 7 infantry in Korea, round 5 : 1/7 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Korea, round 5 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians roll dice for 5 infantry in Korea, round 6 : 2/5 hits, 0.83 expected hits Japanese roll dice for 2 artilleries and 1 fighter in Korea, round 6 : 1/3 hits, 1.33 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 4 infantry in Korea, round 7 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Korea, round 7 : 0/1 hits, 0.67 expected hits Russians roll dice for 4 infantry in Korea, round 8 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 fighter in Korea, round 8 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 3 infantry in Korea, round 9 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Korea, round 9 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Korea Russians roll dice for 2 infantry in Korea, round 10 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Korea, round 10 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 14 infantry Casualties for Japanese: 2 artilleries, 1 fighter and 6 infantry Non Combat Move - Russians 2 aaGuns moved from Manchuria to Korea Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : -1.17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 3 armour moved from Kiangsu to Kiangsi 3 armour moved from Anhwe to Hunan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 cruiser ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 3 armour British defend with 1 aaGun and 1 infantry; Chinese defend with 1 artillery Japanese roll dice for 3 armour in Hunan, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Hunan Japanese roll dice for 2 armour in Hunan, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 1 aaGun and 1 infantry Casualties for Chinese: 1 artillery Battle in Jehol Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Korea Japanese attack with 2 artilleries and 2 infantry Russians defend with 2 aaGuns and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 2 artilleries and 1 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Russians: 2 aaGuns and 1 infantry Battle in Kiangsi Japanese attack with 3 armour British defend with 1 infantry Japanese roll dice for 3 armour in Kiangsi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kiangsu to Shantung Place Units - Japanese 3 armour placed in Kiangsu 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 23 PUs; end with 23 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.17 Russians regular : 0.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 armour, 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 1 bomber moved from Tunisia to Southern Italy 7 transports moved from 93 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 carrier moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports Italians defend with 1 cruiser and 2 transports Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 95 Sea Zone 2 transports owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 26 Casualties for Italians: 1 cruiser and 2 transports Battle in Southern Italy Americans attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Italians roll AA dice in Southern Italy : 0/5 hits, 0.83 expected hits Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 6/13 hits, 5.67 expected hits Italians roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 1 fighter and 8 infantry in Southern Italy, round 2 : 6/12 hits, 4.17 expected hits 3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Southern Italy, round 3 : 4/7 hits, 4.00 expected hits Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Southern Italy, round 3 : 5/9 hits, 3.33 expected hits 1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 2 fighters owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated Italians win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -18 Casualties for Americans: 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Casualties for Italians: 3 aaGuns, 1 bomber and 6 infantry Non Combat Move - Americans 1 bomber moved from Southern Italy to Tunisia 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6 Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : 3.00 Italians AA : -0.83
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Shantung Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Shantung, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Shantung, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win with no units remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Hopei 1 infantry placed in Chahar 1 artillery and 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 armour, 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 1 bomber moved from Tunisia to Southern Italy 7 transports moved from 93 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 carrier moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 95 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports Italians defend with 1 cruiser and 2 transports Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 95 Sea Zone 2 transports owned by the Italians lost in 95 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 26 Casualties for Italians: 1 cruiser and 2 transports Battle in Southern Italy Americans attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Italians roll AA dice in Southern Italy : 0/5 hits, 0.83 expected hits Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 6/13 hits, 5.67 expected hits Italians roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 1 fighter and 8 infantry in Southern Italy, round 2 : 6/12 hits, 4.17 expected hits 3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Southern Italy, round 3 : 4/7 hits, 4.00 expected hits Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Southern Italy, round 3 : 5/9 hits, 3.33 expected hits 1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 2 fighters owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated Italians win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -18 Casualties for Americans: 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber Casualties for Italians: 3 aaGuns, 1 bomber and 6 infantry Non Combat Move - Americans 1 bomber moved from Southern Italy to Tunisia 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 destroyer and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6 Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Shantung Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Shantung, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Shantung, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win with no units remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Hopei 1 infantry placed in Chahar 1 artillery and 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs Purchase Units - British British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 2 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 armour moved from Tunisia to Morocco British take Algeria from Italians British take Morocco from Italians 1 mech_infantry moved from Tunisia to Algeria 1 mech_infantry moved from Tunisia to Libya 1 tactical_bomber moved from Egypt to Northwest Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from India to Northwest Persia Combat - British Non Combat Move - British Place Units - British 2 armour and 1 mech_infantry placed in Persia 2 armour and 1 mech_infantry placed in Iraq 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6 British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 aaGun and 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 1 aaGun and 8 infantry
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : -0.50 Japanese regular : 0.00 Italians regular : 3.00 Italians AA : -0.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC 1 unit repaired. 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone 1 cruiser moved from 47 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from Dutch New Guinea to 62 Sea Zone 1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Shan State to Yunnan Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - ANZAC 1 carrier and 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :