waxenhen4(A) vs RangerLugi(X) Global


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 battleship moved from 45 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
            1 cruiser moved from 62 Sea Zone to 47 Sea Zone
            1 infantry moved from Alexandria to Tobruk
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 tactical_bomber moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 battleship moved from 45 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
            1 cruiser moved from 62 Sea Zone to 47 Sea Zone
            1 infantry moved from Alexandria to Tobruk
    
        Combat - ANZAC
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 tactical_bomber moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 armour; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            3 armour moved from Ukraine to Rostov
            2 infantry moved from Northern Italy to Southern France
            5 armour moved from Western Germany to Southern France
            3 armour moved from Normandy Bordeaux to Southern France
            2 artilleries moved from Normandy Bordeaux to Southern France
            2 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour moved from Russia to Samara
            1 armour moved from Novosibirsk to Samara
            1 armour moved from Tambov to Samara
            3 armour moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Tambov to Volgograd
            1 fighter moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Samara
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 3 armour, 1 fighter and 2 infantry
                British defend with 2 armour
                    Germans roll dice for 3 armour, 1 fighter and 2 infantry in Rostov, round 2 : 2/6 hits, 2.33 expected hits
                    British roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the British lost in Rostov
                Germans win, taking Rostov from British with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 armour
            Battle in Samara
                Germans attack with 3 armour and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 3 armour and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Samara
                Germans win, taking Samara from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Southern France
                Germans attack with 8 armour, 2 artilleries and 6 infantry
                British defend with 1 artillery and 1 infantry; Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 8 armour, 2 artilleries and 6 infantry in Southern France, round 2 : 7/16 hits, 6.00 expected hits
                    Americans roll dice for 3 armour, 4 artilleries and 3 infantry in Southern France, round 2 : 4/10 hits, 3.83 expected hits
                    4 infantry owned by the Germans, 2 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France
                    Germans roll dice for 8 armour, 2 artilleries and 2 infantry in Southern France, round 3 : 8/12 hits, 5.33 expected hits
                    Americans roll dice for 3 armour in Southern France, round 3 : 3/3 hits, 1.50 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 3 armour owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 8 armour and 1 artillery remaining. Battle score for attacker is 21
                Casualties for Germans: 1 artillery and 6 infantry
                Casualties for Americans: 3 armour, 3 artilleries and 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Rostov to Russia
            1 tactical_bomber moved from Samara to Russia
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Russia
            3 armour placed in Normandy Bordeaux
            3 armour placed in France
            Germans undo move 4.
            8 armour placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6,3,2,2,6
            Germans collect 66 PUs (6 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Russians regular : 0.17
    Germans regular : 4.17
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
            14 infantry moved from Manchuria to Korea
    
        Combat - Russians
            Battle in Korea
                Russians attack with 15 infantry
                Japanese defend with 2 artilleries, 1 fighter and 6 infantry
                    Russians roll dice for 15 infantry in Korea, round 2 : 2/15 hits, 2.50 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter and 6 infantry in Korea, round 2 : 3/9 hits, 3.33 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
                    Russians roll dice for 12 infantry in Korea, round 3 : 3/12 hits, 2.00 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Korea, round 3 : 3/7 hits, 2.67 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
                    Russians roll dice for 9 infantry in Korea, round 4 : 0/9 hits, 1.50 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Korea, round 4 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Russians lost in Korea
                    Russians roll dice for 7 infantry in Korea, round 5 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Korea, round 5 : 2/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                    Russians roll dice for 5 infantry in Korea, round 6 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 artilleries and 1 fighter in Korea, round 6 : 1/3 hits, 1.33 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 4 infantry in Korea, round 7 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter in Korea, round 7 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 4 infantry in Korea, round 8 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter in Korea, round 8 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 3 infantry in Korea, round 9 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter in Korea, round 9 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 2 infantry in Korea, round 10 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in Korea, round 10 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 14 infantry
                Casualties for Japanese: 2 artilleries, 1 fighter and 6 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Manchuria to Korea
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Russians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 cruiser moved from 19 Sea Zone to 35 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to Korea
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            3 armour moved from Kiangsu to Kiangsi
            3 armour moved from Anhwe to Hunan
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 cruiser
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 3 armour
                British defend with 1 aaGun and 1 infantry; Chinese defend with 1 artillery
                    Japanese roll dice for 3 armour in Hunan, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Hunan
                    Japanese roll dice for 2 armour in Hunan, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in Jehol
                Japanese attack with 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Korea
                Japanese attack with 2 artilleries and 2 infantry
                Russians defend with 2 aaGuns and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Korea, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 aaGuns and 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                    Japanese roll dice for 2 artilleries and 1 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 aaGuns and 1 infantry
            Battle in Kiangsi
                Japanese attack with 3 armour
                British defend with 1 infantry
                    Japanese roll dice for 3 armour in Kiangsi, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kiangsu to Shantung
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            2 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 23 PUs; end with 23 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.17
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 armour, 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
            1 bomber moved from Tunisia to Southern Italy
            7 transports moved from 93 Sea Zone to 91 Sea Zone
            1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
            1 carrier moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
            1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
                Italians defend with 1 cruiser and 2 transports
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 95 Sea Zone
                    2 transports owned by the Italians lost in 95 Sea Zone
                Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 26
                Casualties for Italians: 1 cruiser and 2 transports
            Battle in Southern Italy
                Americans attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
                Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
                    Italians roll AA dice in Southern Italy : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 6/13 hits, 5.67 expected hits
                    Italians roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 1 fighter and 8 infantry in Southern Italy, round 2 : 6/12 hits, 4.17 expected hits
                    3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Southern Italy, round 3 : 4/7 hits, 4.00 expected hits
                    Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Southern Italy, round 3 : 5/9 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 2 fighters owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated
                Italians win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -18
                Casualties for Americans: 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                Casualties for Italians: 3 aaGuns, 1 bomber and 6 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Southern Italy to Tunisia
            1 tactical_bomber moved from Southern Italy to 95 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 destroyer and 4 transports placed in 101 Sea Zone
            2 armour, 2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 3.00
    Italians AA : -0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Shantung, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Shantung, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win with no units remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Hopei
            1 infantry placed in Chahar
            1 artillery and 3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 armour, 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
            1 bomber moved from Tunisia to Southern Italy
            7 transports moved from 93 Sea Zone to 91 Sea Zone
            1 battleship and 1 cruiser moved from 93 Sea Zone to 95 Sea Zone
            1 carrier moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
            1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
                Italians defend with 1 cruiser and 2 transports
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 95 Sea Zone
                    2 transports owned by the Italians lost in 95 Sea Zone
                Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports remaining. Battle score for attacker is 26
                Casualties for Italians: 1 cruiser and 2 transports
            Battle in Southern Italy
                Americans attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
                Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
                    Italians roll AA dice in Southern Italy : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 6/13 hits, 5.67 expected hits
                    Italians roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 1 fighter and 8 infantry in Southern Italy, round 2 : 6/12 hits, 4.17 expected hits
                    3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Southern Italy, round 3 : 4/7 hits, 4.00 expected hits
                    Italians roll dice for 2 artilleries, 1 fighter and 6 infantry in Southern Italy, round 3 : 5/9 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 2 fighters owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated
                Italians win with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -18
                Casualties for Americans: 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
                Casualties for Italians: 3 aaGuns, 1 bomber and 6 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Southern Italy to Tunisia
            1 tactical_bomber moved from Southern Italy to 95 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 destroyer and 4 transports placed in 101 Sea Zone
            2 armour, 2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Shantung, round 2 : 0/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Shantung, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win with no units remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Hopei
            1 infantry placed in Chahar
            1 artillery and 3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            2 armour and 1 mech_infantry moved from Persia to Northwest Persia
            1 armour moved from Tunisia to Morocco
                  British take Algeria from Italians
                  British take Morocco from Italians
            1 mech_infantry moved from Tunisia to Algeria
            1 mech_infantry moved from Tunisia to Libya
            1 tactical_bomber moved from Egypt to Northwest Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from India to Northwest Persia
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            2 armour and 1 mech_infantry placed in Iraq
            1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
            British collect 37 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 8 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Some Units in India change ownership: 1 aaGun and 8 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Americans regular : -0.50
    Japanese regular : 0.00
    Italians regular : 3.00
    Italians AA : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 unit repaired.
            1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone
            1 cruiser moved from 47 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            2 fighters moved from Dutch New Guinea to 62 Sea Zone
            1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Shan State to Yunnan
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
    
        Place Units - ANZAC
            1 carrier and 1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

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