No scramble
L21 Bretters (axis) vs Sovietishcat (allies +14) BM3
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 5 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 armour moved from Yugoslavia to Greece 1 armour moved from Yugoslavia to Greece 1 bomber moved from Western Germany to Greece 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland Battle in 110 Sea Zone Germans attack with 1 destroyer, 4 fighters and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win, taking Scotland from British with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Greece Germans attack with 3 armour, 1 bomber and 5 infantry British defend with 5 infantry Germans roll dice for 3 armour, 1 bomber and 5 infantry in Greece, round 2 : 4/9 hits, 3.00 expected hits British roll dice for 5 infantry in Greece, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 4 infantry owned by the British lost in Greece Germans roll dice for 3 armour, 1 bomber and 3 infantry in Greece, round 3 : 1/7 hits, 2.67 expected hits British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece Germans win, taking Greece from British with 3 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for British: 5 infantry Non Combat Move - Germans 1 bomber moved from Greece to Western Germany 1 battleship moved from 112 Sea Zone to 111 Sea Zone 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from France to Western Germany 1 artillery moved from France to Western Germany 1 artillery moved from France to Western Germany 2 artilleries and 4 infantry moved from Yugoslavia to Romania 3 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Germany to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from France to Western Germany 1 armour moved from France to Western Germany 1 armour moved from France to Western Germany 1 armour moved from France to Western Germany 4 mech_infantrys moved from France to Greater Southern Germany 1 infantry moved from Denmark to Western Germany 1 infantry moved from Denmark to Western Germany 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany Place Units - Germans 10 transports placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,1,3 Germans collect 41 PUs (4 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.67 British regular : 0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 bomber, 4 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Ulaanbaatar to Buryatia Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 artilleries and 5 infantry moved from Novgorod to Baltic States 1 aaGun, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry moved from Belarus to Baltic States 1 aaGun moved from Novgorod to Baltic States 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Baltic States 2 artilleries moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Ukraine 1 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Novgorod 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy Place Units - Russians 1 marine and 2 mech_infantrys placed in Novgorod 1 bomber placed in Russia 3 infantry placed in Ukraine 1 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria 1 armour and 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 armour and 1 mech_infantry moved from Sakha to Buryatia 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 5 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Chahar to Jehol 1 artillery moved from Chahar to Jehol 1 bomber moved from Kiangsi to 45 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 1 artillery and 2 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Hunan to Anhwe 1 fighter moved from Korea to Manchuria 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from Kiangsu to Jehol 1 tactical_bomber moved from Kiangsu to Jehol 1 infantry moved from Hunan to Kwangsi 1 artillery moved from Hunan to Kiangsi 1 artillery moved from Hunan to Kiangsi 1 artillery moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangtung 1 fighter moved from Kiangsi to Kwangsi 1 fighter moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 1 tactical_bomber moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Jehol Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 2/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Buryatia Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Manchuria Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to Kiangsi 1 fighter moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 fighter moved from Jehol to Kiangsi 1 tactical_bomber moved from Jehol to Kiangsi 1 fighter moved from Manchuria to Chahar 1 tactical_bomber moved from Manchuria to Chahar 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to Japan 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from 45 Sea Zone to Kiangsi Place Units - Japanese 3 infantry placed in Kiangsu 5 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.00 UK_Pacific regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States 2 infantry moved from Western United States to Central United States 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 tactical_bomber placed in Eastern United States 1 carrier placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Shensi to Kweichow Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Shan State to Siam 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 2 fighters moved from 97 Sea Zone to 96 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 bomber, 4 fighters and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Siam British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Kwangsi British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch 2 fighters moved from 96 Sea Zone to 98 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Alexandria 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Alexandria 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to Yunnan 1 fighter moved from Kwangsi to Yunnan 4 mech_infantrys moved from India to Burma 2 aaGuns moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 aaGun moved from Burma to India 1 artillery, 5 infantry and 4 mech_infantrys moved from Burma to Yunnan Place Units - British 10 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Rhodesia: 2 infantry EDIT: Adding units owned by British to Belgian Congo: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 25 PUs; end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Place Units - UK_Pacific 1 armour, 6 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Adding units owned by British to West India: 1 infantry EDIT: Removing units owned by British from Eastern Persia: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,17 Italians regular : -0,33 Japanese regular : 1,67 British regular : 0,83
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Don’t tell me you are going to use ten transports against Novgorod:fearful:
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@Sovietishcat
Nah, I’d rather go visit Canada! 😉😃 -
@bretters They could visit Ottawa and myself if they go that far!
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@Sovietishcat
To visit the evil imperialist leader himself … hmm maybe you shall face execution 😝 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 infantry moved from Yugoslavia to Slovakia Hungary 1 artillery moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Albania to Slovakia Hungary 1 armour moved from Albania to Slovakia Hungary 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Combat - Italians Battle in 97 Sea Zone Italians attack with 1 cruiser and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 98 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 carrier, 2 fighters and 1 transport Italians roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 carrier, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 2 fighters and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone 1 fighter owned by the Italians retreated British win with 1 fighter and 1 transport remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber and 2 fighters Casualties for British: 1 carrier and 1 fighter 1 fighter owned by the British forced to land in Alexandria Non Combat Move - Italians 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 armour, 3 artilleries and 5 infantry moved from Tobruk to Libya 1 fighter moved from 98 Sea Zone to Greece 1 aaGun moved from Yugoslavia to Slovakia Hungary 1 aaGun moved from Yugoslavia to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan Non Combat Move - ANZAC 1 fighter moved from New Guinea to Queensland 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Scotland to United Kingdom 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 5 armour moved from Western Germany to 112 Sea Zone 11 infantry moved from Western Germany to 112 Sea Zone 1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 6 armour, 5 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone 6 armour, 5 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom 1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom 1 armour moved from Greece to Romania 1 armour moved from Greece to Romania 1 armour moved from Greece to Romania 2 artilleries and 7 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Germany to Poland 1 mech_infantry moved from Greater Southern Germany to Romania 1 mech_infantry moved from Greater Southern Germany to Romania 1 mech_infantry moved from Greater Southern Germany to Romania
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@Sovietishcat assuming no scramble… would be your 3 fighters VS my 2 cruisers, DD, and Bship
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Scotland to United Kingdom 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from 110 Sea Zone to United Kingdom 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 5 armour moved from Western Germany to 112 Sea Zone 11 infantry moved from Western Germany to 112 Sea Zone 1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 6 armour, 5 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone 6 armour, 5 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom 1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom 1 armour moved from Greece to Romania 1 armour moved from Greece to Romania 1 armour moved from Greece to Romania 2 artilleries and 7 infantry moved from Romania to Slovakia Hungary 1 infantry moved from Germany to Poland 1 mech_infantry moved from Greater Southern Germany to Romania 1 mech_infantry moved from Greater Southern Germany to Romania 1 mech_infantry moved from Greater Southern Germany to Romania Combat - Germans Battle in United Kingdom Germans attack with 6 armour, 6 artilleries, 1 bomber, 4 fighters, 15 infantry and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 20 infantry; French defend with 1 fighter and 2 infantry British roll AA dice in United Kingdom : 2/9 hits, 1.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 3 fighters, 15 infantry and 3 tactical_bombers in United Kingdom, round 2 : 11/34 hits, 12.67 expected hits British roll dice for 5 aaGuns, 3 fighters and 22 infantry in United Kingdom, round 2 : 9/25 hits, 9.33 expected hits 5 aaGuns owned by the British, 9 infantry owned by the Germans, 2 infantry owned by the French and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers in United Kingdom, round 3 : 8/25 hits, 11.17 expected hits British roll dice for 3 fighters and 13 infantry in United Kingdom, round 3 : 6/16 hits, 6.33 expected hits 6 infantry owned by the Germans and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 6 armour, 6 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers in United Kingdom, round 4 : 9/19 hits, 9.17 expected hits British roll dice for 3 fighters and 5 infantry in United Kingdom, round 4 : 3/8 hits, 3.67 expected hits 3 artilleries owned by the Germans, 1 fighter owned by the French, 5 infantry owned by the British and 2 fighters owned by the British lost in United Kingdom Germans captures 28PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 6 armour, 3 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Germans: 3 artilleries, 1 fighter, 15 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns, 2 fighters and 20 infantry Casualties for French: 1 fighter and 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 bomber, 3 fighters and 3 tactical_bombers moved from United Kingdom to Scotland 1 mech_infantry moved from Greater Southern Germany to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Western Germany to Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Slovakia Hungary Place Units - Germans 3 artilleries and 7 infantry placed in Germany 3 infantry placed in Normandy Bordeaux 3 infantry placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 54 PUs; end with 82 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
British AA : 0.50 Germans regular : -3.67 British regular : -1.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Baltic States to Poland 2 fighters and 1 tactical_bomber moved from Novgorod to Poland 1 bomber moved from Russia to Poland 1 marine moved from Novgorod to 115 Sea Zone 1 cruiser and 1 marine moved from 115 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Denmark Combat - Russians Battle in Denmark Battle in Poland Russians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Denmark from Germans, taking Poland from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 4 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland 2 aaGuns, 2 armour, 4 artilleries, 16 infantry and 2 mech_infantrys moved from Baltic States to Eastern Poland 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Eastern Poland 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Russia to Bryansk 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Kansu to Timguska 1 infantry moved from Kansu to Timguska 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 bomber moved from Poland to Novgorod 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 fighters moved from Poland to Novgorod 1 tactical_bomber moved from Poland to Novgorod Place Units - Russians 2 armour and 1 infantry placed in Ukraine 3 infantry placed in Novgorod 2 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Buryatia to Siberia Japanese take Siberia from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 artillery moved from Hopei to Shensi 1 fighter moved from Chahar to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsi to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kiangsi to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 20 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 26 Sea Zone to 28 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 3 artilleries, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 20 Sea Zone to 35 Sea Zone 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 artillery moved from Manchuria to Jehol 1 infantry moved from Jehol to Chahar 1 tactical_bomber moved from Chahar to Shensi 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Jehol to Anhwe 1 bomber moved from Kiangsi to Hainan Combat - Japanese Battle in Guam Battle in 36 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking Guam from Americans, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shensi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 4/10 hits, 4.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Shensi to Anhwe 1 tactical_bomber moved from Shensi to Anhwe 1 fighter moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe 2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 aaGun moved from Korea to Manchuria Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu Japanese undo move 1. 3 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.67 Japanese regular : 0.83 ANZAC regular : -0.33 British regular : -0.33
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TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese
Combat Hit Differential Summary :
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@bretters Do you mind if I edit a USA dd in sz 37 before I roll China?
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 10 Sea Zone to 28 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from Western United States to 28 Sea Zone Combat - Americans Battle in Morocco Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Morocco from Neutral_Axis with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 28 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 28 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 28 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 28 Sea Zone Americans roll dice for 1 fighter in 28 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 28 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 28 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 28 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 28 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -16 Casualties for Americans: 1 fighter and 1 submarine Non Combat Move - Americans 2 carriers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Central United States to Quebec 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from 106 Sea Zone to Quebec 1 marine moved from Central United States to 101 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 101 Sea Zone to 106 Sea Zone 1 marine moved from 106 Sea Zone to Quebec 1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Kweichow to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Hunan 6 artilleries and 9 infantry moved from Yunnan to Hunan Place Units - Chinese 1 artillery and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan 1 bomber and 1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan 1 infantry moved from West India to Eastern Persia Combat - British Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2,33 expected hits Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/5 hits, 2,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 : 1/4 hits, 2,00 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 3 fighters moved from Alexandria to Malta 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 4 infantry moved from Alexandria to Egypt 1 bomber and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 2 artilleries moved from Alexandria to Egypt 1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry moved from India to Burma 2 aaGuns, 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Siam to Shan State Place Units - UK_Pacific 8 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4 UK_Pacific collect 23 PUs (2 lost to blockades); end with 23 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 8 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -2,33 Italians regular : 0,67 Japanese regular : 0,33 British regular : -2,50
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