Mainah (X) vs Tanios (L) first PTV for both

  • '20

    I was nervous on that one, but it went in my favor. That was a coin flip.

    FYI, I had to edit back my 1 surviving fighter because of the combat system not keeping one of my 3 fighters with movement to land safely.

    6ac0d6d9-5c8b-442f-bd34-050f90c0081c-image.png

  • 2023 '20

    @tanios
    Looking back, I would probably have made the same gamble, and would have been just as nervous.

  • 2023 '20

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to 99 Sea Zone
            1 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Trans-Jordan
            1 bomber moved from Greece to Trans-Jordan
            2 transports moved from 100 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from Libya to 98 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Malta
            1 armour moved from 98 Sea Zone to Malta
            1 artillery moved from 98 Sea Zone to Malta
            1 battleship and 2 cruisers moved from 100 Sea Zone to 98 Sea Zone
            2 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            2 armour moved from Bessarabia to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malta
                Italians attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 aaGun, 1 airfield and 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 100 Sea Zone to 96 Sea Zone
            1 bomber moved from Trans-Jordan to Greece
            1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Northern Italy to Romania
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Northern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Libya: 1 artillery, 2 infantry and 1 mech_infantry
            EDIT: Removing units owned by Italians from Tobruk: 1 artillery, 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : -0.67
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 55 Sea Zone to 27 Sea Zone
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in Queensland
            2 infantry placed in New South Wales
            ANZAC undo move 2.
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 55 Sea Zone to 27 Sea Zone
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in Queensland
            2 infantry placed in New South Wales
            ANZAC undo move 2.
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 100 Sea Zone
    
        Combat - French
            Battle in 100 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 100 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 100 Sea Zone to Egypt
            1 infantry moved from Morocco to Algeria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            2 aaGuns moved from Holland Belgium to France
            2 aaGuns moved from Holland Belgium to Western Germany
            3 artilleries and 4 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Austria
            2 armour and 2 mech_infantrys moved from Western Germany to Poland
            1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany
            2 aaGuns, 1 armour, 4 artilleries and 13 infantry moved from Poland to Eastern Poland
            5 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
            10 armour, 2 artilleries, 13 infantry and 5 mech_infantrys moved from Romania to Bessarabia
    
        Place Units - Germans
            2 armour and 4 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            10 infantry moved from Kursk to Ukraine
            8 artilleries and 8 infantry moved from Bryansk to Kursk
            2 infantry moved from Rostov to Ukraine
            10 infantry moved from Russia to Bryansk
            1 infantry moved from Smolensk to Southern Belarus
            1 infantry moved from Smolensk to Northern Belarus
            1 infantry moved from Leningrad to Baltic States
            1 infantry moved from Smolensk to Bryansk
            1 cruiser moved from 117 Sea Zone to 118 Sea Zone
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Stalingrad
            3 artilleries placed in Ukraine
            1 artillery and 2 infantry placed in Leningrad
            1 infantry placed in Stalingrad
            1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 38 Sea Zone to 42 Sea Zone
            1 transport moved from 43 Sea Zone to 38 Sea Zone
            1 infantry moved from Sumatra to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Java
            1 artillery moved from Dutch New Guinea to 46 Sea Zone
            1 artillery and 1 transport moved from 46 Sea Zone to 36 Sea Zone
            1 infantry moved from Manilla to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Kwangsi
            1 artillery moved from 37 Sea Zone to Kwangsi
            1 artillery moved from Celebes to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 37 Sea Zone
            1 infantry moved from Borneo to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
            2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 destroyer and 1 submarine moved from 7 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 17 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win, taking Java from ANZAC, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kwangsi
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/7 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 7 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 34 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Gilbert Islands
            2 infantry moved from New Guinea to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Caroline Islands
            1 destroyer and 1 submarine moved from 47 Sea Zone to 34 Sea Zone
            1 marine moved from New Britain to 47 Sea Zone
            2 cruisers and 1 marine moved from 47 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Caroline Islands
            1 carrier, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 37 Sea Zone
            2 marines moved from Davao to 36 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 2 marines moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer moved from 56 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
            2 marines moved from 34 Sea Zone to Caroline Islands
            2 fighters moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 infantry moved from Guam to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 37 Sea Zone
            1 infantry moved from Borneo to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to French Indo China
            1 fighter moved from Anhwe to French Indo China
            1 infantry moved from Honan to Anhwe
            1 mech_infantry moved from Honan to Anhwe
            2 artilleries moved from Honan to Anhwe
            1 artillery moved from Shansi to Anhwe
            1 infantry moved from Jehol to Shansi
            2 infantry moved from Kiangsu to Kiangsi
            1 armour moved from Kiangsu to Anhwe
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 aaGun moved from Japan to Kyushu
            1 infantry moved from Hokkaido to Japan
    
        Place Units - Japanese
            2 submarines placed in 7 Sea Zone
            3 mech_infantrys placed in Kiangsu
            1 airfield and 1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Japanese regular : 0.17
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia
            3 fighters moved from 93 Sea Zone to 96 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 27 Sea Zone to 17 Sea Zone
            3 fighters moved from 27 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
            1 bomber moved from Hawaiian Islands to 17 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 96 Sea Zone
                Americans attack with 3 fighters and 1 transport
                Italians defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 transport in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 3 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Tunisia
    
        Non Combat Move - Americans
            2 carriers moved from 93 Sea Zone to 94 Sea Zone
            1 cruiser moved from 93 Sea Zone to 94 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 destroyer moved from 107 Sea Zone to 94 Sea Zone
            1 marine moved from Gibraltar to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Algeria
            1 artillery and 1 infantry moved from Morocco to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            3 fighters moved from 96 Sea Zone to Gibraltar
            1 aaGun, 2 artilleries and 3 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 destroyer moved from 27 Sea Zone to 17 Sea Zone
            1 bomber moved from 17 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
            2 fighters moved from Queensland to 27 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
            2 fighters and 2 infantry placed in Western United States
            1 transport placed in 104 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.50
    Japanese regular : 0.50
    Italians regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hopei to Kiangsi
            1 fighter moved from Kweichow to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Honan
            Battle in Kiangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                1 fighter owned by the Chinese retreated
                Japanese win, taking Honan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Szechwan
            1 artillery and 8 infantry moved from Kweichow to Szechwan
            4 infantry moved from Kansu to Tsinghai
            1 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            1 infantry placed in Hunan
            1 infantry placed in Kweichow
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Japanese regular : 1.00
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia
            3 fighters moved from 93 Sea Zone to 96 Sea Zone
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 27 Sea Zone to 17 Sea Zone
            3 fighters moved from 27 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
            1 bomber moved from Hawaiian Islands to 17 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 96 Sea Zone
                Americans attack with 3 fighters and 1 transport
                Italians defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 transport in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 3 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 17 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Tunisia
    
        Non Combat Move - Americans
            2 carriers moved from 93 Sea Zone to 94 Sea Zone
            1 cruiser moved from 93 Sea Zone to 94 Sea Zone
            1 infantry and 1 mech_infantry moved from Brazil to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 destroyer moved from 107 Sea Zone to 94 Sea Zone
            1 marine moved from Gibraltar to 94 Sea Zone
            1 marine moved from 94 Sea Zone to Algeria
            1 artillery and 1 infantry moved from Morocco to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
            3 fighters moved from 96 Sea Zone to Gibraltar
            1 aaGun, 2 artilleries and 3 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 destroyer moved from 27 Sea Zone to 17 Sea Zone
            1 bomber moved from 17 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
            2 fighters moved from Queensland to 27 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 submarines and 1 transport placed in 11 Sea Zone
            2 fighters and 2 infantry placed in Western United States
            1 transport placed in 104 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Honan: Chinese has 1 infantry placed in Honan
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hopei to Kiangsi
            1 fighter moved from Kweichow to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Honan
            Battle in Kiangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                1 fighter owned by the Chinese retreated
                Japanese win, taking Honan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Szechwan
            1 artillery and 8 infantry moved from Kweichow to Szechwan
            4 infantry moved from Kansu to Tsinghai
            1 infantry moved from Tsinghai to Hopei
    
        Place Units - Chinese
            1 infantry placed in Hunan
            1 infantry placed in Kweichow
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 3 fighters
            EDIT: Adding units owned by Americans to 94 Sea Zone: 3 fighters
            EDIT: Turning off Edit Mode
            1 bomber moved from Eastern India to 43 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 infantry moved from Syria to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 113 Sea Zone
            1 bomber moved from United Kingdom to 113 Sea Zone
    
        Combat - British
            Battle in 43 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 113 Sea Zone
                British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 113 Sea Zone
                British win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Trans-Jordan
                British attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/8 hits, 3.17 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 infantry moved from Northwest Persia to Northeast Persia
                  British take Northeast Persia from Neutral_Allies
            1 bomber moved from 43 Sea Zone to Eastern India
            9 infantry moved from Shan State to Yunnan
            3 aaGuns and 2 artilleries moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Siam to Shan State
            4 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Eastern India to Burma
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 transport moved from 83 Sea Zone to 73 Sea Zone
            1 battleship and 2 transports moved from 93 Sea Zone to 94 Sea Zone
            1 bomber moved from 113 Sea Zone to Gibraltar
            1 fighter moved from 113 Sea Zone to Gibraltar
            1 tactical_bomber moved from 113 Sea Zone to Gibraltar
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            1 airfield placed in Egypt
            1 infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 tactical_bomber placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in Eastern India change ownership: 1 artillery and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : 2.50
    Japanese regular : 1.50
    Italians regular : -1.00
    Germans regular : -0.33
    British regular : 0.67
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Malta to 98 Sea Zone
            1 mech_infantry moved from Libya to 98 Sea Zone
            2 infantry moved from Libya to 98 Sea Zone
            1 armour, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Northern Italy
            1 fighter moved from Northern Italy to Southern Italy
            3 infantry moved from Greece to Bulgaria
            1 bomber moved from Greece to Southern Italy
            1 artillery moved from Libya to Tobruk
            1 mech_infantry moved from Romania to Western Ukraine
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to Hawaiian Islands
            1 destroyer moved from 55 Sea Zone to 27 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to Hawaiian Islands
            1 destroyer moved from 55 Sea Zone to 27 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 74 Sea Zone to 83 Sea Zone
            1 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            10 armour, 2 artilleries, 12 infantry and 5 mech_infantrys moved from Bessarabia to Western Ukraine
            9 infantry moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Eastern Poland to Western Ukraine
            2 armour and 2 mech_infantrys moved from Poland to Western Ukraine
            2 armour moved from Germany to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Austria to Western Germany
            3 fighters and 3 tactical_bombers moved from Western Germany to Western Ukraine
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 armour and 2 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            1 destroyer and 1 submarine placed in 116 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,3
            Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            4 infantry moved from Buryatia to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            1 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Northern Belarus to Baltic States
            1 infantry moved from Leningrad to Northern Belarus
            8 artilleries and 8 infantry moved from Kursk to Ukraine
            11 infantry moved from Bryansk to Kursk
            1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
            1 infantry moved from Stalingrad to Rostov
            1 tactical_bomber moved from Russia to Ukraine
            2 fighters moved from Leningrad to Ukraine
            1 aaGun moved from Siberia to Amur
            4 infantry moved from Siberia to Amur
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            3 infantry placed in Stalingrad
            2 fighters and 1 tactical_bomber placed in Leningrad
            Russians undo move 3.
            2 fighters and 1 infantry placed in Leningrad
            1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    I havent forgotten this game - quite to the contrary, i am spending an inordinate amount of time and effort pondering my next move. You are outclassing me by a lot, and then adding my bad blocking of the german fleet and my huge mistake in not appreciating the much stronger Russia and china in this game, i find my self unconcerned with how to win, and more concerned with providing the semblance of a challenge for you. I’ll finalize my move by tomorrow.

  • '20

    @mainah thanks for the update, and don’t feel like you need to rush. Luck has certainly been on my side this game. In my friend group we often debate on whether this game is closer to chess or Risk with regard to luck/strategy.

  • 2023 '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 harbour, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Southern Manchuria to Northern Manchuria
            1 fighter and 2 tactical_bombers moved from Anhwe to Northern Manchuria
            1 artillery and 1 infantry moved from Anhwe to Honan
            1 fighter moved from French Indo China to Honan
            1 armour moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to French Indo China
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 50 Sea Zone
            1 marine moved from 50 Sea Zone to Solomon Islands
            1 submarine moved from 7 Sea Zone to 17 Sea Zone
            1 bomber moved from Caroline Islands to 17 Sea Zone
            1 bomber moved from Caroline Islands to 32 Sea Zone
    
        Combat - Japanese
            Battle in 32 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Solomon Islands
            Battle in 17 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 17 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 17 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Northern Manchuria
                Japanese attack with 1 fighter, 4 infantry and 2 tactical_bombers
                Russians defend with 4 infantry
                    Japanese roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Northern Manchuria, round 2 : 4/7 hits, 2.33 expected hits
                    Chinese roll dice for 4 infantry in Northern Manchuria, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Northern Manchuria
                Japanese win, taking Northern Manchuria from Chinese with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Honan
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Honan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                Japanese win, taking Honan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 34 Sea Zone to 17 Sea Zone
            1 bomber moved from 17 Sea Zone to Japan
            1 submarine moved from 7 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 fighter and 2 tactical_bombers moved from Northern Manchuria to Korea
            1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from 37 Sea Zone to French Indo China
            2 artilleries and 2 infantry moved from Kwangsi to French Indo China
            1 fighter moved from Honan to Anhwe
            1 armour and 1 mech_infantry moved from Anhwe to Honan
            2 mech_infantrys moved from Kiangsu to Honan
            1 artillery moved from Anhwe to Kiangsi
            1 mech_infantry moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Kiangsi
            2 infantry moved from Caroline Islands to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to French Indo China
            1 destroyer moved from 36 Sea Zone to 50 Sea Zone
            1 bomber moved from 32 Sea Zone to Paulau
            1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 fighter moved from 34 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to French Indo China
            2 marines moved from Caroline Islands to 34 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 marines, 1 submarine and 2 tactical_bombers moved from 34 Sea Zone to 50 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gilbert Islands to 50 Sea Zone
            1 submarine moved from 42 Sea Zone to 76 Sea Zone
    
        Place Units - Japanese
            3 artilleries placed in French Indo China
            1 harbour placed in Hainan
            3 infantry placed in Kiangsu
            2 transports placed in 6 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : 1.83
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 27 Sea Zone to 17 Sea Zone
            5 fighters moved from 27 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            1 artillery and 1 infantry moved from 18 Sea Zone to Iwo Jima
            1 artillery moved from Tunisia to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Southern France
            2 fighters moved from 94 Sea Zone to Southern France
            1 fighter moved from 94 Sea Zone to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
            1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
            1 marine moved from Algeria to 94 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 cruiser and 1 marine moved from 94 Sea Zone to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery and 2 fighters
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 2 fighters in Southern France, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
                Americans win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
            2 carriers moved from 94 Sea Zone to 113 Sea Zone
            2 fighters moved from Southern France to 113 Sea Zone
            1 fighter moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            1 destroyer moved from 27 Sea Zone to 31 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 18 Sea Zone to Iwo Jima
            1 battleship and 1 marine moved from 27 Sea Zone to 18 Sea Zone
            3 carriers, 2 cruisers, 1 marine and 2 submarines moved from 27 Sea Zone to 18 Sea Zone
            2 marines moved from 18 Sea Zone to Iwo Jima
            5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            2 fighters moved from Western United States to Midway
            2 infantry moved from Western United States to 11 Sea Zone
            1 carrier, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Midway
    
        Place Units - Americans
            1 destroyer, 5 submarines and 1 transport placed in 11 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            Americans undo move 5.
            1 destroyer placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Japanese regular : -0.50
    Germans regular : 0.00
    

    Savegame

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