Mainah (X) vs Tanios (L) first PTV for both

  • '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Tsinghai to Honan
            1 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Hopei to Honan
            1 fighter moved from Szechwan to Honan
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys
                    Chinese roll dice for 1 fighter and 6 infantry in Honan, round 2 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Honan, round 2 : 3/5 hits, 2.00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 1 fighter and 3 infantry in Honan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Honan, round 3 : 1/3 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 1 fighter and 2 infantry in Honan, round 4 : 3/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Honan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Hopei
            1 artillery moved from Szechwan to Hopei
            8 infantry moved from Szechwan to Hopei
            3 infantry moved from Szechwan to Hopei
            3 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Hopei
            1 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.67
    Japanese regular : 0.17
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 27 Sea Zone to 17 Sea Zone
            5 fighters moved from 27 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            1 artillery and 1 infantry moved from 18 Sea Zone to Iwo Jima
            1 artillery moved from Tunisia to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Southern France
            2 fighters moved from 94 Sea Zone to Southern France
            1 fighter moved from 94 Sea Zone to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
            1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
            1 marine moved from Algeria to 94 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 cruiser and 1 marine moved from 94 Sea Zone to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery and 2 fighters
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 2 fighters in Southern France, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
                Americans win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
            2 carriers moved from 94 Sea Zone to 113 Sea Zone
            2 fighters moved from Southern France to 113 Sea Zone
            1 fighter moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Eastern United States to 104 Sea Zone
            1 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            2 marines moved from Hawaiian Islands to 27 Sea Zone
            1 destroyer moved from 27 Sea Zone to 31 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 18 Sea Zone to Iwo Jima
            1 battleship and 1 marine moved from 27 Sea Zone to 18 Sea Zone
            3 carriers, 2 cruisers, 1 marine and 2 submarines moved from 27 Sea Zone to 18 Sea Zone
            2 marines moved from 18 Sea Zone to Iwo Jima
            5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            2 fighters moved from Western United States to Midway
            2 infantry moved from Western United States to 11 Sea Zone
            1 carrier, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Midway
    
        Place Units - Americans
            1 destroyer, 5 submarines and 1 transport placed in 11 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            Americans undo move 5.
            1 destroyer placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Tsinghai to Honan
            1 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Hopei to Honan
            1 fighter moved from Szechwan to Honan
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys
                    Chinese roll dice for 1 fighter and 6 infantry in Honan, round 2 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Honan, round 2 : 3/5 hits, 2.00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 1 fighter and 3 infantry in Honan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Honan, round 3 : 1/3 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 1 fighter and 2 infantry in Honan, round 4 : 3/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Honan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Hopei
            1 artillery moved from Szechwan to Hopei
            8 infantry moved from Szechwan to Hopei
            3 infantry moved from Szechwan to Hopei
            3 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Hopei
            1 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 6x harbour; Remaining resources: 34 PUs; 
            British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 83 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Crete
            1 fighter moved from Egypt to Crete
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 fighter moved from Egypt to Crete
            1 battleship moved from 94 Sea Zone to 100 Sea Zone
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 battleships in Crete, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Crete to Egypt
            1 tactical_bomber moved from Egypt to Gibraltar
            1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
            2 transports moved from 94 Sea Zone to 113 Sea Zone
            1 aaGun and 1 armour moved from United Kingdom to 113 Sea Zone
            2 infantry moved from United Kingdom to 113 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Union of South Africa to 73 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
            1 infantry and 1 mech_infantry moved from 83 Sea Zone to Egypt
            1 artillery and 3 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Yunnan to Shan State
            3 aaGuns moved from Yunnan to Burma
            2 artilleries moved from Yunnan to Burma
            1 fighter moved from Yunnan to Eastern India
            11 infantry moved from Yunnan to Burma
            1 artillery moved from Eastern India to Burma
            1 fighter moved from Eastern India to Burma
            1 tactical_bomber moved from Eastern India to Burma
    
        Place Units - British
            1 transport placed in 113 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Some Units in Eastern India change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 3.67
    Americans regular : -1.50
    Italians regular : -0.33
    Japanese regular : -0.33
    Germans regular : 0.00
    British regular : 0.67
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 bomber moved from Southern Italy to Southern Belarus
            2 armour and 1 mech_infantry moved from Western Ukraine to Southern Belarus
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 95 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Southern Belarus
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Southern Belarus, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Southern Belarus, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Belarus
                Italians win, taking Southern Belarus from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern Belarus to Slovakia Hungary
            2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to Northern Italy
            2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery moved from Tobruk to 98 Sea Zone
            2 infantry moved from Malta to 98 Sea Zone
            1 artillery moved from Malta to 98 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Northern Italy
            2 artilleries moved from 99 Sea Zone to Northern Italy
            1 fighter moved from 95 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 99 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    Russians regular : -0.67
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 55 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 55 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
            1 fighter moved from Egypt to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Poland
            3 fighters and 3 tactical_bombers moved from Western Ukraine to Poland
            1 artillery and 8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            3 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in Poland
                Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Poland, round 2 : 3/8 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            12 armour and 7 mech_infantrys moved from Western Ukraine to Southern Belarus
            3 fighters and 3 tactical_bombers moved from Poland to Southern Belarus
            1 aaGun, 2 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            5 infantry moved from France to Holland Belgium
            2 aaGuns moved from France to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 armour and 1 mech_infantry moved from Germany to Holland Belgium
            3 artilleries moved from France to Holland Belgium
            1 artillery and 2 infantry moved from France to Southern France
            1 mech_infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,5
            Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.83
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Leningrad
            1 tactical_bomber moved from Russia to Leningrad
            3 infantry moved from Stalingrad to Samara
            1 aaGun and 4 infantry moved from Siberia to Amur
            3 infantry moved from Yenisey to Timguska
            11 infantry moved from Kursk to Tula
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Baltic States to Leningrad
            1 infantry moved from Leningrad to Novgorod
            1 infantry moved from Leningrad to Baltic States
            2 armour and 2 mech_infantrys moved from Ukraine to Stalingrad
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Stalingrad
            1 armour and 1 mech_infantry placed in Urals
            10 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Ukraine: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Russians to Stalingrad: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : 0.17
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            1 marine moved from Solomon Islands to 50 Sea Zone
            2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 marines, 1 submarine and 3 tactical_bombers moved from 50 Sea Zone to 35 Sea Zone
            3 marines moved from 35 Sea Zone to Caroline Islands
            1 bomber moved from Paulau to French Indo China
            1 submarine moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to Japan
            3 fighters and 2 tactical_bombers moved from French Indo China to Japan
            1 tactical_bomber moved from French Indo China to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            1 fighter moved from 37 Sea Zone to Japan
            2 artilleries moved from Kiangsi to Kiangsu
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Kiangsu
            3 infantry moved from Northern Manchuria to Korea
            1 tactical_bomber moved from Korea to Japan
            1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to French Indo China
            1 armour and 1 mech_infantry moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 aaGun, 1 armour and 1 mech_infantry placed in Kiangsu
            1 fighter and 7 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Korea: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Korea: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 destroyer placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 harbour, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 18 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 7 Sea Zone
            1 bomber moved from Midway to 7 Sea Zone
            1 destroyer moved from 93 Sea Zone to 115 Sea Zone
            2 infantry moved from Gibraltar to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Denmark
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 marine moved from 115 Sea Zone to Norway
            1 artillery and 1 infantry moved from 115 Sea Zone to Denmark
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Denmark
            1 fighter moved from 115 Sea Zone to Denmark
    
        Combat - Americans
            Americans creates battle in territory 18 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    @mainah Any scrambles? I think you can do land scramble into Denmark and/or a sea scramble.

  • 2023 '20

    Damn - Norway.
    Damn.
    I am playing sooo sloppy! Did not prep for Norway - how the hell did I miss that! I did know you could, I saw that, I remember thinking about it. Why didn’t I … :angry: :cry: :shrug:
    My understanding of the PTV scrabbling rules is that it requires a defending land unit or warship. But as you are amphibing - I think I can scramble into the SZ, but I’m not 100% on that. I KNOW I can’t scramble into Denmark, as there is no land unit there.
    Either way - No scramble for either.
    This might be a good time to broach the subject of which season you want this scored in. It is looking increasing likely that it will be finished before the end of the month, but the original agreement was for the 2021 season. It doesn’t bother me either way, and we can always hold of posting results till Jan 1 if the game ends early.

    Food for thought - was not looking for a hard answer anytime soon as we are not there yet.

  • '20

    Yeah that was my understanding too, but the engine is asking. Originally I set up to take Denmark with 2 units, but I changed it up after the engine asked me for a land scramble. I assumed there must be an exception for amphibious assaults, but that is not the case.

    66d0e5f4-29f9-4dab-88f3-b4cf84512878-image.png

    If you think the game is over, then let’s score it this year. Not that I have a preference. I just would prefer to score it this way.

    Also, I forgot to mention there is a scramble option in the sea zone outside of japan.

    FYI you left your Japanese transports open for a bomber attack by either the US or UK, but I’m going to do that with UK.

  • '20

    Might be something with the new territory boundaries. You caught me off guard with the Italian can-opener too. I’m just lucky you didn’t see the Denmark US attack and then German UK attack.

    If you want to continue, let me know on the Japan scramble.

  • 2023 '20

    I’m not throwing in the towel yet. Though now that you have pointed out the transport attack - I know the game will finish before the month is out. Then I’ll post when you win, regardless of date.
    But I’d like to play it out. It’s both of our’s first PTV. More turns means we both get to a better feel for it.

    I did miss that one. No scramble for Japan.

  • '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Honan to Shansi
            1 infantry moved from Honan to Shansi
            1 infantry moved from Inner Mongolia to Chahar
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Kiangsi
            1 infantry moved from Hopei to Kiangsi
            1 fighter moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Inner Mongolia
            1 infantry moved from Hopei to Honan
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Hopei to Hunan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -2.00
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Combat Move - British
            1 bomber moved from Eastern India to 37 Sea Zone
            2 infantry moved from United Kingdom to 113 Sea Zone
            1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to 116 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone
            1 destroyer moved from 113 Sea Zone to 116 Sea Zone
            2 infantry moved from 116 Sea Zone to Germany
            3 fighters moved from Normandy Bordeaux to 116 Sea Zone
            2 fighters moved from United Kingdom to 116 Sea Zone
            1 armour moved from Egypt to French Equatorial Africa
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Syria from British
                  French take Tunisia from Americans
                  French take Algeria from British
                  French take Normandy Bordeaux from Americans
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    @mainah Sounds good.

    Scramble in sz 116?

    310a6463-6187-41e6-87f9-3b4dbb6ad53f-image.png

  • 2023 '20

    @tanios
    No

  • '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 harbour, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 18 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 7 Sea Zone
            1 bomber moved from Midway to 7 Sea Zone
            1 destroyer moved from 93 Sea Zone to 115 Sea Zone
            2 infantry moved from Gibraltar to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Denmark
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 marine moved from 115 Sea Zone to Norway
            1 artillery and 1 infantry moved from 115 Sea Zone to Denmark
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Denmark
            1 fighter moved from 115 Sea Zone to Denmark
    
        Combat - Americans
            Americans creates battle in territory 18 Sea Zone
            Battle in Denmark
            Battle in Norway
            Battle in 7 Sea Zone
                Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win, taking 18 Sea Zone from Japanese, taking Denmark from Germans, taking Norway from Germans, taking 7 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iwo Jima: 1 armour, 2 artilleries, 3 infantry and 2 marines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 battleship, 3 carriers, 2 cruisers, 2 submarines and 3 transports moved from 18 Sea Zone to 32 Sea Zone
            1 bomber moved from 7 Sea Zone to Wake Island
            5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 32 Sea Zone
            1 destroyer moved from 17 Sea Zone to 32 Sea Zone
            1 armour and 1 infantry moved from Western United States to 11 Sea Zone
            1 armour, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 11 Sea Zone to 32 Sea Zone
            1 armour and 1 infantry moved from 32 Sea Zone to Wake Island
            2 infantry moved from Midway to 26 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Wake Island
            2 fighters moved from Midway to 32 Sea Zone
            1 destroyer moved from 31 Sea Zone to 32 Sea Zone
            1 fighter moved from Eastern United States to Western United States
            1 fighter moved from Denmark to 115 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 3 destroyers and 1 transport placed in 11 Sea Zone
            1 tactical_bomber placed in Western United States
            3 infantry placed in Normandy Bordeaux
            1 harbour placed in Wake Island
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Wake Island: 1 armour, 2 artilleries, 3 infantry and 2 marines
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Honan to Shansi
            1 infantry moved from Honan to Shansi
            1 infantry moved from Inner Mongolia to Chahar
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Kiangsi
            1 infantry moved from Hopei to Kiangsi
            1 fighter moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Inner Mongolia
            1 infantry moved from Hopei to Honan
            1 infantry moved from Hopei to Hunan
            1 infantry moved from Hopei to Hunan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from Eastern India to 37 Sea Zone
            2 infantry moved from United Kingdom to 113 Sea Zone
            1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to 116 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone
            1 destroyer moved from 113 Sea Zone to 116 Sea Zone
            2 infantry moved from 116 Sea Zone to Germany
            3 fighters moved from Normandy Bordeaux to 116 Sea Zone
            2 fighters moved from United Kingdom to 116 Sea Zone
            1 armour moved from Egypt to French Equatorial Africa
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Syria from British
                  French take Tunisia from Americans
                  French take Algeria from British
                  French take Normandy Bordeaux from Americans
    
        Combat - British
            Battle in 37 Sea Zone
                British attack with 1 bomber
                Japanese defend with 8 transports
                    8 transports owned by the Japanese lost in 37 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 48
                Casualties for Japanese: 8 transports
            Battle in 116 Sea Zone
                British attack with 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
                Germans defend with 1 destroyer and 1 submarine
                    British roll dice for 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 116 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 116 Sea Zone
                British win with 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Germany
                British captures 47PUs while taking Germans capital
                British converts factory_major into different units
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
            Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
            Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa
            Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
            Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
            Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
            Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
            Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
            Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
            Trigger British Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
            Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
            Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
            Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
            Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
            Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
    
        Non Combat Move - British
            1 fighter moved from 116 Sea Zone to 115 Sea Zone
            1 bomber moved from 116 Sea Zone to United Kingdom
            4 infantry moved from United Kingdom to 113 Sea Zone
            4 infantry moved from 113 Sea Zone to Normandy Bordeaux
            4 fighters and 1 tactical_bomber moved from 116 Sea Zone to Norway
            1 tactical_bomber moved from Gibraltar to United Kingdom
            1 armour moved from Morocco to Tunisia
            1 infantry moved from Egypt to Alexandria
            3 aaGuns, 4 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Burma to Yunnan
            1 bomber moved from 37 Sea Zone to Yunnan
            2 infantry moved from Eastern India to Burma
            1 fighter moved from Eastern India to Yunnan
            1 infantry moved from Northeast Persia to Southern Persia
            1 artillery and 1 infantry moved from Crete to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 fighter placed in United Kingdom
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 73 Sea Zone
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 87 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 90 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 13 PUs
            Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.67
    Japanese regular : -2.33
    Germans regular : 0.50
    British regular : -1.00
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
            1 bomber moved from Slovakia Hungary to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 armour moved from Southern Belarus to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Southern Belarus
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry
                British defend with 1 aaGun, 1 armour and 5 infantry; French defend with 1 factory_minor and 1 harbour; Americans defend with 3 infantry
                    British roll AA dice in Normandy Bordeaux : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/13 hits, 3.67 expected hits
                    French roll dice for 1 aaGun, 1 armour and 8 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3.17 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/10 hits, 3.17 expected hits
                    French roll dice for 1 armour and 6 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2.50 expected hits
                    2 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/9 hits, 3.00 expected hits
                    French roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 4 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Americans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 3/7 hits, 2.67 expected hits
                    French roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 fighter and 6 infantry
                Casualties for British: 1 aaGun, 1 armour and 5 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Southern France to Normandy Bordeaux
            1 bomber moved from Normandy Bordeaux to Western Germany
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.67
    Italians regular : -0.50
    British AA : 0.67
    

    Savegame

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