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with BB they dont look (search) for subs because they are very slow and are not truely suited for ASW, however, if they are with a CA or DD they too can attempt to fire at subs again hitting on a 2 or less. This seems fair or the BB will be somewhat marginalized as a buy.
This comes back to the whole model of ASW and how it shall hit into the combat cycle.
If a submarine fires and retreats back to its friendly fleet….even fast ships like enemy destroyers (let alone slow ships like Battleships) would have difficulty chasing the sumbarine with all these actions happening on the surface.
Also the fighters ans bombers role in ASW. They have a mission on their own dogfighting or targetting surface ships…
Search rolls are not too bad, the destroyers can just have its sonar on but to destroy a submarine you devert attention.
++++++ Submarines travel at about 10 knots underwater and thats rounding up… I don’t like any idea where subs can just strike at destroyers or cruisers and get nothing possible going against them… Of course if they attack a lone carrier ,transport, or battleship those units can be sunk and not fire back… if they choose to remain they will just continue to be hit untill they are all sunk… The only remedy is cruisers and destroyers and latter on planes.
ASW selective attack playtesting
We said it’ll be like AA rules. The targetting and stuff.
I just wanna confirm.
declare all search targets before any of the search rolls? declare all attack targets before any of the attack rolls right?
The player who is being attacked allocates any cruisers and destroyers to “screen” out any potential ships from sub attacks. Now each ship is either paired with a screening ship or left “en prise” for what comes next. The owner of the subs now decides which ships he will gang up on or distribute his forces as he chooses.This is redone every turn in the same manner untill one side is destroyed, retreats of the subs submerge.
This is particular important for attack rolls. Realistically you would spread the detected submarine targets among your forces.
eg. 2 submarines detected
put 2 destroyers on submarine A, 2 destroyers on submarine B
If you happen to be low on luck with the first two destroyers, and very lucky with the last two destroyers…you can’t roll over the hits right?
++++ if say 3 subs are paired on one ship and they all hit…consequently the ship sinks additional hits go against any ship that was screened out or are wasted… they cant go against other pairings of ships.