I assumed no intercept in London.
Snigg(x) vs. DannyDuck716(Allies+18) BM3
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@DannyDuck716 and luck you shall have…that changes things a bit
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@Snigg phew, yea. I’ve been needing the luck.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 26 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated 1 battleship owned by the Americans retreated to 12 Sea Zone Japanese win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 2 submarines Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Gibraltar to French West Africa 1 bomber moved from 125 Sea Zone to Novgorod 2 fighters moved from 125 Sea Zone to Novgorod Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,4,5,1,6,5 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : 2.00 Italians regular : 0.33 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 4 infantry moved from Shensi to Kweichow 4 infantry moved from Shensi to Hopei 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.67
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 armour moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from French West Africa to Nigeria British take Nigeria from Italians 1 armour moved from Nigeria to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from India to Burma 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 39 Sea Zone to 41 Sea Zone 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 26 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated 1 battleship owned by the Americans retreated to 12 Sea Zone Japanese win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 2 submarines Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Gibraltar to French West Africa 1 bomber moved from 125 Sea Zone to Novgorod 2 fighters moved from 125 Sea Zone to Novgorod Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,4,5,1,6,5 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 4 infantry moved from Shensi to Kweichow 4 infantry moved from Shensi to Hopei 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British repair damage of 2x factory_major, 3x factory_minor; Remaining resources: 27 PUs; British buy 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 armour moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from French West Africa to Nigeria British take Nigeria from Italians 1 armour moved from Nigeria to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from India to Burma 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 39 Sea Zone to 41 Sea Zone 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 cruiser moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in Java Battle in Sumatra Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 infantry and 2 mech_infantrys Italians defend with 1 armour British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Anglo Egyptian Sudan British win, taking Java from Japanese, taking Sumatra from Japanese, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Trans-Jordan British attack with 2 armour, 1 artillery and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Iraq to Russia 1 fighter and 1 tactical_bomber moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.17 Japanese regular : 1.33 Italians regular : 0.17 Germans regular : -0.17 British regular : 2.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 4 transports moved from 107 Sea Zone to 101 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 26 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 carrier, 3 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 26 Sea Zone 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated 1 battleship owned by the Americans retreated to 12 Sea Zone Japanese win with 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is -18 Casualties for Americans: 1 carrier, 1 destroyer and 1 submarine Casualties for Japanese: 2 submarines Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Gibraltar to French West Africa 1 bomber moved from 125 Sea Zone to Novgorod 2 fighters moved from 125 Sea Zone to Novgorod Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,4,5,1,6,5 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 4 infantry moved from Shensi to Kweichow 4 infantry moved from Shensi to Hopei 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British repair damage of 2x factory_major, 3x factory_minor; Remaining resources: 27 PUs; British buy 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Italians 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 armour moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from French West Africa to Nigeria British take Nigeria from Italians 1 armour moved from Nigeria to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from India to Burma 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 39 Sea Zone to 41 Sea Zone 1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 cruiser moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in Java Battle in Sumatra Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 infantry and 2 mech_infantrys Italians defend with 1 armour British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Anglo Egyptian Sudan British win, taking Java from Japanese, taking Sumatra from Japanese, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Trans-Jordan British attack with 2 armour, 1 artillery and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Iraq to Russia 1 fighter and 1 tactical_bomber moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.17 Japanese regular : 1.33 Italians regular : 0.17 Germans regular : -0.17 British regular : 2.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Anglo Egyptian Sudan 1 carrier moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 harbour; Americans defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Anglo Egyptian Sudan Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry British defend with 1 armour, 2 infantry and 2 mech_infantrys Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/7 hits, 2.67 expected hits British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2.50 expected hits British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 4 : 2/6 hits, 2.50 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 17 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys Battle in Trans-Jordan Italians attack with 2 artilleries, 1 fighter and 3 infantry British defend with 2 armour, 1 artillery and 1 infantry Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 4/6 hits, 2.00 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 2 infantry Casualties for British: 2 armour, 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to 92 Sea Zone 1 infantry moved from Libya to Tobruk 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 3 armour placed in Egypt 1 fighter placed in Southern Italy 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -2.17
Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 artilleries and 1 infantry Alexandria : 1 flag Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry Egypt : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour Cyprus : 1 flag Malta : 1 flag Anglo Egyptian Sudan : 1 flag, 2 artilleries and 2 infantry Morocco : 1 flag Algeria : 1 flag, 2 infantry Tunisia : 1 flag Tobruk : 1 infantry Northern Italy : 2 artilleries, 1 factory_major and 2 infantry Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Bryansk : 1 flag, 2 aaGuns and 1 armour Eastern Poland : 1 flag 95 Sea Zone : 3 transports Crete : 1 flag Greece : 1 flag 92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 transport
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 10 armour, 14 artilleries, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 3 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 13 armour, 14 artilleries, 3 bombers, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers British defend with 1 bomber; Russians defend with 2 aaGuns, 1 airfield, 5 armour, 10 artilleries, 1 factory_major, 3 fighters, 40 infantry, 3 mech_infantrys and 3 tactical_bombers Russians roll AA dice in Russia : 0/6 hits, 1.00 expected hits Germans roll dice for 13 armour, 14 artilleries, 3 bombers, 2 fighters, 17 infantry, 21 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 30/73 hits, 24.83 expected hits Russians roll dice for 2 aaGuns, 5 armour, 10 artilleries, 1 bomber, 3 fighters, 40 infantry, 3 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 17/65 hits, 23.83 expected hits 27 infantry owned by the Russians, 17 infantry owned by the Germans, 1 bomber owned by the British and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 13 armour, 14 artilleries, 3 bombers, 2 fighters, 21 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 20/56 hits, 22.00 expected hits Russians roll dice for 5 armour, 10 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 15/37 hits, 14.67 expected hits 3 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 4 artilleries owned by the Russians and 15 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 13 armour, 14 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 15/41 hits, 18.17 expected hits Russians roll dice for 5 armour, 6 artilleries, 3 fighters and 3 tactical_bombers in Russia, round 4 : 8/17 hits, 8.00 expected hits 3 tactical_bombers owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians, 6 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Russia Germans roll dice for 13 armour, 6 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 15/33 hits, 15.50 expected hits Russians roll dice for 2 fighters in Russia, round 5 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Russians and 1 artillery owned by the Germans lost in Russia Germans captures 37PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 5 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 140 Casualties for Germans: 9 artilleries, 17 infantry and 15 mech_infantrys Casualties for British: 1 bomber Casualties for Russians: 2 aaGuns, 5 armour, 10 artilleries, 3 fighters, 40 infantry, 3 mech_infantrys and 3 tactical_bombers triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 bombers moved from Russia to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Western Germany to Germany 1 artillery moved from Southern France to France 2 fighters and 3 tactical_bombers moved from Russia to Bryansk 3 aaGuns moved from Bryansk to Russia 2 infantry moved from Ukraine to Bryansk Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,2 Germans collect 49 PUs (3 lost to blockades); end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Russians regular : -6.83 Germans regular : -0.50 Russians AA : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 9 infantry Germany : 3 armour, 1 factory_major and 9 mech_infantrys Karelia : 1 flag Bryansk : 3 bombers, 2 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers Vyborg : 1 flag, 1 infantry Bessarabia : 1 flag Russia : 1 flag, 3 aaGuns, 1 airfield, 13 armour, 5 artilleries, 1 factory_minor and 6 mech_infantrys Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Western Ukraine : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 2 artilleries and 6 infantry
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@Snigg Looks like the luck didn’t continue. I didn’t kill nearly as many as I needed to.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 artilleries and 3 infantry moved from Baltic States to Novgorod 3 infantry moved from Belarus to Novgorod 2 infantry moved from Smolensk to Archangel 1 aaGun, 3 artilleries and 8 infantry moved from Vologda to Archangel 2 infantry moved from Samara to Volgograd 1 infantry moved from Rostov to Volgograd 2 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 8 infantry moved from Buryatia to Amur Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 artillery, 4 infantry and 3 mech_infantrys moved from Yunnan to Burma 3 mech_infantrys moved from Hunan to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 1 bomber and 1 fighter moved from French Indo China to Burma 2 fighters moved from French Indo China to Burma 1 destroyer moved from 26 Sea Zone to 12 Sea Zone 2 fighters moved from 26 Sea Zone to 12 Sea Zone Combat - Japanese Battle in 12 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 12 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Burma Japanese attack with 1 artillery, 1 bomber, 5 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers British defend with 3 aaGuns, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber British roll AA dice in Burma : 3/8 hits, 1.33 expected hits 3 fighters owned by the Japanese lost in Burma Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 8/17 hits, 5.33 expected hits UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 2 : 3/13 hits, 4.83 expected hits 3 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 1/14 hits, 4.83 expected hits UK_Pacific roll dice for 5 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 3/8 hits, 3.17 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Burma, round 4 : 5/11 hits, 4.33 expected hits UK_Pacific roll dice for 5 artilleries, 1 fighter and 1 tactical_bomber in Burma, round 4 : 1/7 hits, 2.83 expected hits 1 mech_infantry owned by the Japanese and 5 artilleries owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Burma, round 5 : 6/10 hits, 4.17 expected hits UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in Burma, round 5 : 2/2 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 3 fighters, 5 infantry and 4 mech_infantrys Casualties for British: 3 aaGuns, 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 3 infantry moved from French Indo China to Yunnan 1 bomber moved from Burma to Yunnan 2 fighters moved from Burma to French Indo China 2 tactical_bombers moved from Burma to Yunnan 3 mech_infantrys moved from Kiangsu to Hunan 2 fighters moved from 12 Sea Zone to 26 Sea Zone 2 carriers and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 transport moved from 62 Sea Zone to 50 Sea Zone 3 transports moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 artillery and 5 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 artilleries and 4 infantry placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 2.00 British AA : 1.67 UK_Pacific regular : -3.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 1 artillery and 5 infantry Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry Jehol : 1 flag Manchuria : 1 flag, 4 infantry Hainan : 1 harbour Yunnan : 1 flag, 1 aaGun, 1 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 2 tactical_bombers Hunan : 1 flag, 4 infantry and 3 mech_infantrys Anhwe : 1 flag, 1 infantry Shan State : 1 flag Burma : 1 flag, 1 artillery and 2 mech_infantrys Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Queensland : 1 flag, 1 airfield and 1 harbour New Guinea : 1 flag Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 factory_minor, 2 fighters and 3 infantry Celebes : 1 flag Dutch New Guinea : 1 flag 49 Sea Zone : 1 transport 50 Sea Zone : 1 transport 37 Sea Zone : 1 flag 26 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers 6 Sea Zone : 1 carrier and 3 transports 54 Sea Zone : 1 flag
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@DannyDuck716 Yeah…I got a really good first strike. Avg said I should have lost another 7 units, which could have made it a lot closer for a shot at retake.
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@Snigg Yea, I thought about it too late to get those American aircraft in there that would have made the odds more favorable and unfortunately my odds of a retake if lost went out the window as well. I’m thinking the overall odds of a comeback don’t look good in Europe. UK Indian ocean fleet appears too far out of position and good rolls on the Italian turn destroyed my staging force. I’m thinking two turns and the last two Russian cities will fall.
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@Snigg After looking at the map, the Allies are done for. Japan can be held at most to 3 turns out from victory but outproduce combined allied might while Germany is certainly two turns out from victory with a massive production power and Italy is a force in the med/middle east. Not to mention i’ve sacrificed too much and current TUV vastly favors the Axis. I will concede this round. Well done.
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@DannyDuck716 I just looked back, and didn’t realize the TUV swing on that Moscow battle till now. Yeah, that with the lack of Russia production now, it’ll probably be possible for Germany to hold the beaches in Europe and I think Japan can get (or come close) to Hawaii and India next round. They’re not making nearly as much, now that you’ve broken my hold on money isles, but Japan’s recklessness early with some big 60-80% battles that went my way really turned things around. Your initial KGF focus to pull everything from Pacific made really be aggressive to keep Germany from overwhelmed quickly once US got in the war.
Would you care for another game? Same? Swap sides same bid? Re-bid? I hope you enjoyed the game, as I did.
Sincerely,
Snigg -
@Snigg Yea, I’ll post the game. I’d be willing to attempt again to defend against the aggression of the Axis powers if you want to keep it the same but we can also swap or whatever.