#2 WindowWasher (X) vs trulpen (A) WaW


  • I have to redo the french NCM.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 4 Infantrys; Remaining resources: 2 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from Lower Egypt to Mersa Matruh
            2 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from 34 Sea Zone to Mauritania
            1 Submarine moved from 55 Sea Zone to 51 Sea Zone
            2 Adv.Fighters moved from 55 Sea Zone to Kursk
            1 Carrier and 1 Submarine moved from 55 Sea Zone to 56 Sea Zone
    
        Place Units - French
            1 Adv.Fighter and 1 Infantry placed in Syria
            3 Infantrys placed in Normandy
    
        Turn Complete - French
            French collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 4 Infantrys; Remaining resources: 2 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from Lower Egypt to Mersa Matruh
            2 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from 34 Sea Zone to Mauritania
            1 Submarine moved from 55 Sea Zone to 51 Sea Zone
            2 Adv.Fighters moved from 55 Sea Zone to Kursk
            1 Carrier and 1 Submarine moved from 55 Sea Zone to 56 Sea Zone
    
        Place Units - French
            1 Adv.Fighter and 1 Infantry placed in Syria
            3 Infantrys placed in Normandy
    
        Turn Complete - French
            French collect 23 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from 51 Sea Zone: 1 Submarine
            EDIT: Adding units owned by French to 56 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Subs don’t block other subs, so put the sub with the fleet instead.


  • Will build the air in France instead as well. So change that. Sorry.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 4 Infantrys; Remaining resources: 2 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from Lower Egypt to Mersa Matruh
            2 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from 34 Sea Zone to Mauritania
            1 Submarine moved from 55 Sea Zone to 51 Sea Zone
            2 Adv.Fighters moved from 55 Sea Zone to Kursk
            1 Carrier and 1 Submarine moved from 55 Sea Zone to 56 Sea Zone
    
        Place Units - French
            1 Adv.Fighter and 1 Infantry placed in Syria
            3 Infantrys placed in Normandy
    
        Turn Complete - French
            French collect 23 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from 51 Sea Zone: 1 Submarine
            EDIT: Adding units owned by French to 56 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from Syria: 1 Adv.Fighter
            EDIT: Adding units owned by French to Syria: 1 Infantry
            EDIT: Removing units owned by French from Normandy: 1 Infantry
            EDIT: Adding units owned by French to Normandy: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 4 Infantrys; Remaining resources: 2 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from Lower Egypt to Mersa Matruh
            2 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from 34 Sea Zone to Mauritania
            1 Submarine moved from 55 Sea Zone to 51 Sea Zone
            2 Adv.Fighters moved from 55 Sea Zone to Kursk
            1 Carrier and 1 Submarine moved from 55 Sea Zone to 56 Sea Zone
    
        Place Units - French
            1 Adv.Fighter and 1 Infantry placed in Syria
            3 Infantrys placed in Normandy
    
        Turn Complete - French
            French collect 23 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from 51 Sea Zone: 1 Submarine
            EDIT: Adding units owned by French to 56 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from Syria: 1 Adv.Fighter
            EDIT: Adding units owned by French to Syria: 1 Infantry
            EDIT: Removing units owned by French from Normandy: 1 Infantry
            EDIT: Adding units owned by French to Normandy: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from Normandy: 1 AAGun
            EDIT: Adding units owned by French to Dover: 1 AAGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • And of course forgot to move 1 aa to Dover.


  • Should be done there. Yamamoto may proceed.

  • '21 '20

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Artillery and 1 Marine moved from East And South Borneo to 110 Sea Zone
            1 Infantry moved from Flores to 112 Sea Zone
            1 Artillery moved from Timor to 112 Sea Zone
            1 Artillery and 1 Infantry moved from Tanimbar to 112 Sea Zone
            1 Infantry and 1 Tank moved from Aroe to 112 Sea Zone
            1 Elite, 2 Infantrys, 1 Marine and 3 Tanks moved from Java to Sumatra
            1 Elite and 3 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Elite, 3 Infantrys and 1 Marine moved from 110 Sea Zone to Sumatra
            2 Adv.Fighters moved from Lombok to Sumatra
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            2 Elites and 2 Infantrys moved from Davao to 107 Sea Zone
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 112 Sea Zone to 107 Sea Zone
            1 Marine and 1 Tank moved from N.French Indochina to 92 Sea Zone
            2 Artillerys and 1 Marine moved from N.French Indochina to 92 Sea Zone
            1 Marine, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 Marine and 1 Tank moved from 110 Sea Zone to Sumatra
            2 Artillerys, 1 B.Transport and 1 Marine moved from 92 Sea Zone to 107 Sea Zone
            4 Artillerys, 2 Elites, 5 Infantrys, 1 Marine and 1 Tank moved from 107 Sea Zone to Hollandia
            1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
            6 Bombers moved from Mindanao to Saipan
            1 Artillery and 1 Marine moved from Shanghai to 84 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Marine moved from 107 Sea Zone to Hollandia
            2 S.Submarines moved from 85 Sea Zone to 75 Sea Zone
            1 Infantry moved from Iturup to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 75 Sea Zone to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Tokyo
            3 L.Fighters moved from 85 Sea Zone to Saipan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Elite, 9 Infantrys and 4 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Sumatra
                Yamamoto attack with 2 Adv.Fighters, 1 Artillery, 2 Elites, 5 Infantrys, 3 Marines and 4 Tanks
                British defend with 4 Infantrys; Dutch defend with 2 Artillerys, 2 Bunkers and 3 Infantrys
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 2 Elites, 5 Infantrys, 3 Marines and 4 Tanks in Sumatra, round 2 : 6/17 hits, 6.50 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 2 Artillerys, 2 Bunkers and 7 Infantrys in Sumatra, round 2 : 7/11 hits, 4.00 expected hits
                    1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 5 Infantrys owned by the Yamamoto, 3 Infantrys owned by the British and 1 Infantry owned by the Dutch lost in Sumatra
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Elite, 3 Marines and 4 Tanks in Sumatra, round 3 : 8/10 hits, 4.83 expected hits
                    Dutch roll dice for 2 Artillerys, 2 Bunkers and 3 Infantrys in Sumatra, round 3 : 4/7 hits, 2.67 expected hits
                    2 Artillerys owned by the Dutch, 1 Marine owned by the Yamamoto, 1 Elite owned by the Yamamoto, 1 Infantry owned by the British, 2 Bunkers owned by the Dutch, 2 Infantrys owned by the Dutch and 2 Tanks owned by the Yamamoto lost in Sumatra
                Yamamoto win, taking Sumatra from Dutch with 2 Adv.Fighters, 2 Marines and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Artillery, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks
                Casualties for British: 4 Infantrys
                Casualties for Dutch: 2 Artillerys, 2 Bunkers and 3 Infantrys
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from Sumatra to East And South Borneo
    
        Place Units - Yamamoto
            4 Infantrys placed in Banjarmasin
            1 Elite and 3 Infantrys placed in Davao
            2 Infantrys placed in Tokyo
            4 L.Fighters placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.67
    Dutch regular : 4.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 L.Fighter moved from Hsining to Yunnan
            1 L.Fighter moved from Hsining to Kweichow
            1 Artillery and 2 Infantrys moved from Hupeh to Anhwei
            1 Adv.Fighter moved from Shensi to Anhwei
            1 Artillery and 1 Infantry moved from Suiyuan to Chahar
            1 Infantry moved from Szechwan to Yunnan
            1 Infantry moved from Szechwan to Kweichow
            1 Fighter moved from Hupeh to Shansi
            1 Infantry moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 9 Infantrys, 1 L.Fighter and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Infantry and 1 L.Fighter
                Thai defend with 1 Artillery
                    Chinese roll dice for 1 Infantry and 1 L.Fighter in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Thai roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 Infantry and 1 L.Fighter in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Thai roll dice for 1 Artillery in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Thai and 1 Infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Thai: 1 Artillery
            Battle in Shansi
                Chinese attack with 1 Fighter and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 2 : 0/2 hits, 0,50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 3 : 0/2 hits, 0,50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0,17 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 4 : 2/2 hits, 0,50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 4 : 1/1 hits, 0,17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win with 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Chahar
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Tank in Chahar, round 2 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0,50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Tank in Chahar, round 4 : 1/1 hits, 0,50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Yunnan
                Chinese attack with 1 Infantry and 1 L.Fighter
                Thai defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 L.Fighter in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Thai lost in Yunnan
                Chinese win, taking Yunnan from Thai with 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry and 1 Marine
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Anhwei, round 2 : 2/4 hits, 1,33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Anhwei, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Marine
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Anhwei to Hupeh
            3 Tanks moved from Shensi to Hupeh
            1 Fighter moved from Shansi to Hupeh
            1 Infantry moved from Shensi to Hupeh
            1 AAGun moved from Shensi to Hupeh
            2 Infantrys moved from Szechwan to Hupeh
            2 Artillerys and 4 Infantrys moved from Lanchow to Szechwan
            1 L.Fighter moved from Yunnan to Hupeh
            1 L.Fighter moved from Kweichow to Hupeh
            6 Infantrys moved from E.Qinghai to Lanchow
            3 Infantrys moved from Gobi Altai to South Gobi
            2 ArmoredCars moved from Gobi Altai to Suiyuan
            1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai
    
        Place Units - Chinese
            1 L.Fighter and 1 Tank placed in Urumqi
            1 Bunker and 3 Infantrys placed in Hupeh
            6 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Thai regular : 0,00
    Hisaichi regular : 0,33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Tank moved from Peking to Chahar
            1 ArmoredCar and 1 Infantry moved from Hunan to Anhwei
            2 Fighters moved from Kwangsi to Anhwei
            2 Tanks moved from Shanghai to Hunan
            1 Infantry and 1 Tank moved from Kwangtung to Hunan
            1 Tank moved from Kiangsi to Hunan
            6 ArmoredCars moved from Hong Kong to Hunan
            1 Tank moved from Peking to Shansi
            1 Tank moved from Peking to Chahar
            4 Transports moved from 75 Sea Zone to 84 Sea Zone
            1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
            4 Elites and 4 Infantrys moved from Changchun to 84 Sea Zone
            4 Elites, 4 Infantrys and 4 Transports moved from 84 Sea Zone to 75 Sea Zone
            4 Elites and 4 Infantrys moved from 75 Sea Zone to Okhotsk
            1 Artillery and 1 Infantry moved from Ayan to Yakutsk
            4 Elites, 2 Infantrys and 5 Marines moved from Ayan to N.Buryat Mongolia
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from Koryakia to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Okhotsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 12 ArmoredCars and 8 Marines; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Yakutsk
                Hisaichi attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Yakutsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 Tanks in Chahar, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Tank
                Casualties for Chinese: 1 Artillery
            Battle in Okhotsk
                Hisaichi attack with 4 Elites and 5 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 4 Elites and 5 Infantrys in Okhotsk, round 2 : 2/9 hits, 2.17 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 4 Elites and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 ArmoredCar, 2 Fighters and 1 Infantry
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Infantry in Anhwei, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Infantry in Anhwei, round 3 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Anhwei to Kiangsi
    
        Place Units - Hisaichi
            6 ArmoredCars placed in Hong Kong
            3 ArmoredCars placed in Peking
            8 Marines placed in Changchun
            3 ArmoredCars placed in Shantung
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : 0.33
    Hisaichi regular : 0.83
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
                British loses 0 PUs for violating Canarianss neutrality.
            1 Tank moved from Normandy to Picardy
                  French take Picardy from Germans
            1 Tank moved from Normandy to Orleanais
                  French take Orleanais from Italians
            1 Tank moved from Orleanais to Normandy
            1 Tank moved from Picardy to Belgium
                  British take Belgium from Germans
            1 Tank moved from Normandy to Lorraine
                  French take Lorraine from Germans
            1 Bomber moved from Wales to Paris
            1 Infantry moved from 34 Sea Zone to Canarians
                  British take Canarians from Neutral
            1 Infantry moved from Assam to Burma
                  British take Burma from Thai
            2 Infantrys moved from Madras to 60 Sea Zone
            1 Infantry moved from Hyderabad to 60 Sea Zone
            1 Artillery moved from Calcutta to 60 Sea Zone
            1 Artillery, 1 Battleship, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Infantry moved from 65 Sea Zone to Sumatra
            1 Adv.Fighter moved from 60 Sea Zone to Sumatra
            2 Infantrys moved from 65 Sea Zone to Sumatra
            3 Artillerys and 2 Infantrys moved from Baluchistan to W.Sinkiang
            1 Tank moved from Punjab to W.Sinkiang
            1 Tank moved from Assam to W.Sinkiang
            1 Infantry moved from Kufra to Tobruk
            2 Adv.Fighters moved from Kufra to Tobruk
            4 Fighters moved from Malta to Tobruk
            1 Infantry moved from Hun to Ghadames
                  British take Ghadames from Italians
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Elites, 26 Infantrys, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Paris
                Bombing raid in Paris rolls: 6 and causes: 6 damage to unit: Factory
                Bombing raid in Paris causes 6 damage total. 
            Battle in W.Sinkiang
                British attack with 3 Artillerys, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 1 Infantry
                    British roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in W.Sinkiang, round 2 : 3/7 hits, 2,67 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in W.Sinkiang
                British loses 0 PUs for violating W.Sinkiangs neutrality.
                British win, taking W.Sinkiang from Neutral with 3 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 1 Infantry
            Battle in Tobruk
                British attack with 2 Adv.Fighters, 4 Fighters and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 2 Adv.Fighters, 4 Fighters and 1 Infantry in Tobruk, round 2 : 4/7 hits, 2,50 expected hits
                    Italians roll dice for 1 Infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Tobruk
                British win with 2 Adv.Fighters and 4 Fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Sumatra
                British attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                Yamamoto defend with 2 Marines and 2 Tanks
                    British roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/5 hits, 1,50 expected hits
                    Yamamoto roll dice for 2 Marines and 2 Tanks in Sumatra, round 2 : 0/4 hits, 1,67 expected hits
                    2 Marines owned by the Yamamoto lost in Sumatra
                    British roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Sumatra, round 3 : 1/5 hits, 1,50 expected hits
                    Yamamoto roll dice for 2 Tanks in Sumatra, round 3 : 2/2 hits, 1,00 expected hits
                    2 Infantrys owned by the British and 1 Tank owned by the Yamamoto lost in Sumatra
                    British roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Sumatra, round 4 : 1/3 hits, 1,17 expected hits
                    Yamamoto roll dice for 1 Tank in Sumatra, round 4 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Sumatra
                British win, taking Sumatra from Yamamoto with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Marines and 2 Tanks
                Casualties for British: 3 Infantrys
    
        Non Combat Move - British
            1 Adv.Fighter moved from Sumatra to 65 Sea Zone
            1 Carrier and 2 Destroyers moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery and 5 Infantrys moved from Calcutta to Assam
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            4 Infantrys moved from Hyderabad to Calcutta
            1 AAGun moved from E.Iran to Baluchistan
            6 Infantrys moved from Cairo to Lower Egypt
            1 AAGun and 1 Infantry moved from Crete to 56 Sea Zone
            1 Infantry moved from Rhodes to 55 Sea Zone
            1 Infantry moved from Crete to 55 Sea Zone
            4 Infantrys moved from French Equatorial Africa to Darfur
            1 Artillery and 1 Infantry moved from Angola to Belgian Congo
            1 AAGun moved from Italian East Africa to Nubia
            1 AAGun moved from Kufra to New Valley
            1 Infantry moved from New Valley to Kufra
            4 Fighters moved from Tobruk to 56 Sea Zone
            2 Adv.Fighters moved from Tobruk to Lower Egypt
            2 Infantrys moved from Mauritania to W.Morocco
            1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
            1 Transport moved from 34 Sea Zone to 31 Sea Zone
            2 Infantrys moved from Gibraltar to 31 Sea Zone
            1 Infantry moved from 31 Sea Zone to W.Morocco
            1 Infantry moved from South Central USA to South Atlantic USA
            1 Infantry moved from Crete to 56 Sea Zone
            1 AAGun and 2 Infantrys moved from 56 Sea Zone to Lower Egypt
            2 Infantrys and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Lower Egypt
            2 Transports moved from 20 Sea Zone to 18 Sea Zone
            4 Infantrys moved from Manchester to 18 Sea Zone
            4 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
            1 AAGun moved from Wales to 20 Sea Zone
            1 AAGun moved from 20 Sea Zone to Belgium
            2 Artillerys, 1 Elite and 1 Infantry moved from Wales to 20 Sea Zone
            4 Infantrys moved from 20 Sea Zone to Normandy
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Tank moved from Northern Ireland to 18 Sea Zone
            1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Tank moved from 20 Sea Zone to Normandy
            2 Artillerys, 1 Elite and 1 Infantry moved from 20 Sea Zone to Normandy
            6 Infantrys moved from London to Wales
            1 Bomber moved from Paris to Normandy
            1 Infantry moved from 31 Sea Zone to W.Morocco
    
        Place Units - British
            1 Adv.Fighter placed in Bombay
            1 S.Submarine placed in 60 Sea Zone
            1 Carrier and 1 Destroyer placed in 56 Sea Zone
            1 Transport placed in 60 Sea Zone
            1 Bomber placed in London
            2 Elites and 2 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            4 Infantrys placed in Cairo
            5 Infantrys placed in Delhi
            3 Infantrys placed in Madras
            1 Infantry placed in Bombay
            7 Infantrys placed in London
    
        Turn Complete - British
            British collect 122 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0,17
    Italians regular : 0,67
    Neutral regular : -0,67
    British regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Anzac
            Anzac buy 9 Infantrys, 1 L.Fighter and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Infantry moved from Port Moresby to West Papua
            4 Infantrys moved from Queensland to Townsville
    
        Place Units - Anzac
            1 Transport placed in 122 Sea Zone
            1 L.Fighter placed in Port Moresby
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            2 Infantrys placed in Port Moresby
            1 Infantry placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Dutch
            Dutch buy 1 Factory; Remaining resources: 5 PUs; 
    
        Non Combat Move - Dutch
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Infantry moved from West Papua to Port Moresby
            1 Infantry moved from Port Moresby to West Papua
            1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania
    
        Place Units - Dutch
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 7 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            2 ArmoredCars moved from Helsinki to Oulu
            1 Infantry moved from Tampere to Oulu
            2 Infantrys moved from Tampere to Kotka
            1 Fighter moved from Tampere to Kotka
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Infantry moved from Stockholm to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Lapland
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kotka
                Finns win, taking Kotka from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Oulu
                Finns attack with 2 ArmoredCars and 1 Infantry
                Russians defend with 2 Infantrys
                    Finns roll dice for 2 ArmoredCars and 1 Infantry in Oulu, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Oulu, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns lost in Oulu
                    Finns roll dice for 2 ArmoredCars in Oulu, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Oulu, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Oulu
                    Finns roll dice for 2 ArmoredCars in Oulu, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Oulu, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Oulu
                Finns win, taking Oulu from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in Lapland
                Finns attack with 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Infantrys in Lapland, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Infantry moved from Helsinki to Tampere
            1 Fighter moved from Kotka to Tampere
            4 Infantrys moved from Tampere to Kotka
            1 AAGun moved from Tampere to Kotka
    
        Place Units - Finns
            2 ArmoredCars and 1 Elite placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.83
    Russians regular : -1.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 ArmoredCar moved from Vinnytsia to Minsk
            1 ArmoredCar moved from Vinnytsia to Minsk
            1 Mech.Inf moved from Vinnytsia to Lithuania
            1 Fighter moved from E.Romania to Lithuania
            1 Mech.Inf moved from Bucharest to Donetsk
            1 Infantry moved from Odessa to Donetsk
            1 Artillery and 1 Infantry moved from E.Romania to Vinnytsia
            2 ArmoredCars moved from Bucharest to Vinnytsia
            4 Elites moved from Vinnytsia to Brest
            1 Infantry moved from Vinnytsia to Brest
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 2 ArmoredCars
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 ArmoredCars in Minsk, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Infantry and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Infantry and 1 Mech.Inf in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Lithuania
                Romanians attack with 1 Fighter and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Mech.Inf in Lithuania, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Lithuania
                Romanians win with 1 Fighter remaining. Battle score for attacker is -4
                Casualties for Romanians: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Lithuania to Brest
            1 AAGun moved from E.Romania to Vinnytsia
    
        Place Units - Romanians
            2 ArmoredCars and 1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 2.00
    Russians regular : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 L.Fighter moved from Bangkok to Sumatra
            1 Transport moved from 107 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Java to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Sumatra
            1 Fighter moved from Hunan to Yunnan
            1 ArmoredCar moved from N.Thailand to Yunnan
            1 Artillery and 1 Infantry moved from N.Thailand to Burma
            2 ArmoredCars and 1 Mech.Inf moved from Bangkok to N.Thailand
            1 ArmoredCar and 1 Tank moved from N.Thailand to Hunan
            2 Infantrys moved from Hollandia to West Papua
            1 Tank moved from Hollandia to Merauke
                  Thai take Merauke from Dutch
            1 Tank moved from Merauke to Hollandia
    
        Purchase Units - Thai
            Thai buy 4 ArmoredCars, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in West Papua
                Thai attack with 2 Infantrys
                Dutch defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in West Papua, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in West Papua, round 3 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in West Papua, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in West Papua
                    Thai roll dice for 1 Infantry in West Papua, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Infantry in West Papua, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in West Papua
                Anzac win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Thai: 2 Infantrys
            Battle in Sumatra
                Thai attack with 2 Infantrys and 1 L.Fighter
                British defend with 1 Artillery
                    Thai roll dice for 2 Infantrys and 1 L.Fighter in Sumatra, round 2 : 1/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Sumatra
                Thai win, taking Sumatra from Dutch with 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery
            Battle in Yunnan
                Thai attack with 1 ArmoredCar and 1 Fighter
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 ArmoredCar and 1 Fighter in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Yunnan
                Thai win, taking Yunnan from Chinese with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Burma
                Thai attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Burma
                British win with no units remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 L.Fighter moved from Sumatra to N.Thailand
            1 Fighter moved from Yunnan to N.Thailand
    
        Place Units - Thai
            4 ArmoredCars, 1 L.Fighter and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Anzac regular : 1.00
    Thai regular : -1.00
    British regular : 0.67
    Dutch regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
                Americans loses 0 PUs for violating Falklands neutrality.
                Americans loses 0 PUs for violating Falklands neutrality.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 Battleships moved from 89 Sea Zone to 95 Sea Zone
            1 Battleship moved from 103 Sea Zone to 95 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            1 Cruiser and 1 Infantry moved from 89 Sea Zone to 95 Sea Zone
            1 Infantry moved from 95 Sea Zone to Rongelap
            2 Infantrys moved from Jaluit to 104 Sea Zone
            2 Infantrys and 1 Transport moved from 104 Sea Zone to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Minamitori
            1 S.Submarine moved from 91 Sea Zone to 89 Sea Zone
            1 Infantry moved from Midway to 89 Sea Zone
            1 Infantry and 1 S.Submarine moved from 89 Sea Zone to 95 Sea Zone
            1 Infantry moved from 95 Sea Zone to Rongelap
            2 Infantrys moved from Eniwetok to 103 Sea Zone
            2 Infantrys and 1 Transport moved from 103 Sea Zone to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Rongelap
            3 Infantrys moved from Midway to 89 Sea Zone
            3 Infantrys and 2 Transports moved from 89 Sea Zone to 88 Sea Zone
            1 Artillery moved from Wake to 88 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 88 Sea Zone to 95 Sea Zone
            1 Artillery and 3 Infantrys moved from 95 Sea Zone to Rongelap
            2 Fighters moved from Wake to Rongelap
            1 Artillery and 1 Infantry moved from Santiago to 119 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 119 Sea Zone to 39 Sea Zone
            1 Artillery and 1 Infantry moved from 39 Sea Zone to Falkland
                  Americans take Falkland from Neutral
            1 Artillery, 1 Infantry and 1 Tank moved from Santiago to 119 Sea Zone
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 119 Sea Zone to 39 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from 39 Sea Zone to Argentina
            3 Artillerys and 3 Tanks moved from Rio De Janeiro to Argentina
            2 Artillerys and 2 Infantrys moved from Rio de Oro to 34 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 34 Sea Zone to 31 Sea Zone
            1 Infantry moved from Cape Verde to 34 Sea Zone
            1 Cruiser and 1 Infantry moved from 34 Sea Zone to 31 Sea Zone
            1 Infantry moved from 31 Sea Zone to Portugal
            1 Artillery and 1 Infantry moved from 31 Sea Zone to Portugal
            1 Artillery and 1 Infantry moved from 31 Sea Zone to Andalusia
            1 Battleship moved from 34 Sea Zone to 31 Sea Zone
            2 Adv.Fighters moved from W.Morocco to Portugal
            1 Bomber moved from Gibraltar to Andalusia
            2 Bombers moved from Gibraltar to Portugal
            1 Adv.Fighter and 2 Fighters moved from 103 Sea Zone to Minamitori
            EDIT: 1 L.Fighter moved from Port Moresby to 65 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 B.Carriers, 1 B.Transport, 1 Bunker, 1 Factory, 2 Infantrys, 3 L.Fighters, 2 Marines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Argentina
                Americans attack with 4 Artillerys, 1 Infantry and 4 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 4 Artillerys, 1 Infantry and 4 Tanks in Argentina, round 2 : 1/9 hits, 3,67 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Argentina
                    Americans roll dice for 4 Artillerys and 4 Tanks in Argentina, round 3 : 2/8 hits, 3,33 expected hits
                    Neutral roll dice for 2 Infantrys in Argentina, round 3 : 2/2 hits, 0,67 expected hits
                    2 Artillerys owned by the Americans and 2 Infantrys owned by the Neutral lost in Argentina
                Americans loses 0 PUs for violating Argentinas neutrality.
                Americans win, taking Argentina from Neutral with 2 Artillerys and 4 Tanks remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Artillerys and 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Andalusia
                Americans attack with 1 Artillery, 1 Bomber and 1 Infantry
                Neutral defend with 1 Bunker
                    Americans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Andalusia, round 2 : 0/3 hits, 1,33 expected hits
                    Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Americans lost in Andalusia
                    Americans roll dice for 1 Artillery and 1 Bomber in Andalusia, round 3 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Andalusia, round 3 : 1/1 hits, 0,50 expected hits
                    1 Artillery owned by the Americans lost in Andalusia
                1 Bomber owned by the Americans retreated
                Neutral win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Rongelap
                Americans attack with 1 Artillery, 2 Fighters and 7 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship and 1 Cruiser in Rongelap, round 2 : 2/2 hits, 1,17 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Artillery, 2 Fighters and 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Minamitori
                Americans attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Battleships in Minamitori, round 2 : 2/2 hits, 1,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Portugal
                Americans attack with 2 Adv.Fighters, 1 Artillery, 2 Bombers and 2 Infantrys
                Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
                    Americans roll dice for 1 Battleship and 1 Cruiser in Portugal, round 2 : 1/2 hits, 1,17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Americans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers and 2 Infantrys in Portugal, round 2 : 3/7 hits, 3,17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 4/4 hits, 1,67 expected hits
                    1 Artillery owned by the Americans, 2 Infantrys owned by the Americans, 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Adv.Fighter owned by the Americans lost in Portugal
                2 Bombers owned by the Americans and 1 Adv.Fighter owned by the Americans retreated
                Neutral win with 2 Bunkers remaining. Battle score for attacker is -12
                Casualties for Americans: 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Casualties for Neutral: 1 Artillery and 1 Infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Adv.Fighter moved from Portugal to 31 Sea Zone
            1 Carrier and 2 Destroyers moved from 34 Sea Zone to 31 Sea Zone
            1 Transport moved from 32 Sea Zone to 26 Sea Zone
            1 B.Carrier and 1 Submarine moved from 35 Sea Zone to 34 Sea Zone
            1 Fighter moved from Bahia to 31 Sea Zone
            1 Fighter moved from Bahia to W.Morocco
            1 Submarine moved from 89 Sea Zone to 95 Sea Zone
            1 Carrier, 1 Destroyer and 3 Submarines moved from 103 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Minamitori to 95 Sea Zone
            1 Carrier and 2 Destroyers moved from 103 Sea Zone to 95 Sea Zone
            1 B.Carrier moved from 91 Sea Zone to 97 Sea Zone
            2 B.Transports moved from 34 Sea Zone to 32 Sea Zone
            2 Bombers moved from Portugal to Gibraltar
            1 Bomber moved from Andalusia to Normandy
            EDIT: 2 Fighters moved from Rongelap to 97 Sea Zone
            1 Adv.Fighter moved from 91 Sea Zone to 97 Sea Zone
            2 L.Fighters moved from San Francisco to 95 Sea Zone
            1 Transport moved from 124 Sea Zone to 121 Sea Zone
            1 Infantry moved from Kermandec to 121 Sea Zone
            1 Infantry moved from New Caledonia to 121 Sea Zone
            2 Infantrys and 1 Transport moved from 121 Sea Zone to 115 Sea Zone
            2 Infantrys moved from 115 Sea Zone to Guadalcanal
    
        Place Units - Americans
            2 B.Carriers placed in 95 Sea Zone
            3 L.Fighters placed in Pearl Harbor
            1 Bunker placed in Wake
            1 Transport placed in 13 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 13 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
            1 B.Transport placed in 25 Sea Zone
            1 Factory placed in Rio de Oro
            2 Infantrys placed in Salvador
            2 Marines placed in South Central USA
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from South Central USA: 2 Marines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to South Atlantic USA: 3 Infantrys
            EDIT: Adding units owned by Americans to South Central USA: 7 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from South Central USA: 6 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Washington: 1 L.Fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 2 Bombers
            EDIT: Adding units owned by Americans to Canarians: 2 Bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Washington: 1 L.Fighter
            EDIT: Adding units owned by Americans to San Francisco: 1 L.Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 128 PUs; end with 128 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4,17
    Neutral regular : 4,67
    

    Savegame


  • Did some changes which you have to ok or deny.

    a) Meant to move an ANZAC-fig to the brittish fleet, but the thai has moved in between.

    b) Used the wrong figs for the wrong islands. The 2 fig from Wake should’ve attacked Minamatori and the 2 nearby Rongelap should’ve attacked there in order to be able to land on the backward ac from Pearl Harbor.

    c) Bit tired in the middle of the night and messed up the purchase. One less tr and taking away the 2 marines gives 14 IPC, which I converted to 1 inf and 1 long-range fig.

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