• TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 battleship moved from 62 Sea Zone to 33 Sea Zone
            2 artilleries moved from 35 Sea Zone to Philippines
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Dutch New Guinea to Kwangsi
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries in Philippines, round 3 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 2 artilleries remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 artilleries and 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 tactical_bomber placed in New South Wales
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 fighters and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from Ukraine to Rostov
            1 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
            3 infantry moved from Novgorod to Archangel
            3 armour moved from Novgorod to Archangel
            2 bombers, 4 fighters and 5 tactical_bombers moved from Belarus to Russia
            1 armour moved from Smolensk to Novosibirsk
                  Germans take Vologda from Russians
                  Germans take Novosibirsk from Russians
            7 armour and 1 mech_infantry moved from Smolensk to Russia
            5 armour moved from Eastern Poland to Bryansk
            3 armour moved from Eastern Poland to Germany
            2 armour moved from Germany to Holland Belgium
            2 infantry moved from Western Germany to Denmark
            3 infantry moved from Southern France to Normandy Bordeaux
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 armour
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Bryansk
                Germans attack with 6 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour and 3 mech_infantrys in Bryansk, round 2 : 3/9 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 armour and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 armour and 3 infantry in Archangel, round 2 : 4/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Russia
                Germans attack with 7 armour, 2 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers
                Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 12 infantry
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 7 armour, 2 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers in Russia, round 2 : 10/19 hits, 10.33 expected hits
                    Russians roll dice for 1 aaGun, 1 fighter and 12 infantry in Russia, round 2 : 4/13 hits, 4.67 expected hits
                    9 infantry owned by the Russians, 1 fighter owned by the Germans, 2 armour owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 5 armour, 2 bombers, 3 fighters and 5 tactical_bombers in Russia, round 3 : 6/15 hits, 8.67 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Russia, round 3 : 1/4 hits, 1.67 expected hits
                    3 infantry owned by the Russians, 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
                Germans captures 32PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 4 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Germans: 3 armour, 1 fighter and 1 mech_infantry
                Casualties for Russians: 1 aaGun, 1 fighter and 12 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Russia to Belarus
            5 tactical_bombers moved from Russia to Belarus
            2 bombers moved from Russia to Belarus
            1 infantry moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            2 fighters placed in Western Germany
            3 armour placed in Normandy Bordeaux
            3 armour placed in Western Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 62 PUs (2 lost to blockades); end with 96 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -1.50
    Russians AA : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Combat Move - Russians
            5 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            2 infantry moved from Amur to Manchuria
            2 infantry moved from Manchuria to Jehol
    
        Combat - Russians
            Battle in Jehol
                Russians attack with 8 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 8 infantry in Jehol, round 2 : 0/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Jehol
                    Russians roll dice for 7 infantry in Jehol, round 3 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Russians win, taking Jehol from Japanese with 6 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 30 Sea Zone
            2 armour moved from Kiangsu to Jehol
            1 fighter moved from Korea to Jehol
            1 infantry moved from Chahar to Jehol
            1 artillery moved from Chahar to Jehol
            2 infantry moved from Shantung to Jehol
            1 artillery moved from Shantung to Jehol
            1 armour moved from Kiangsu to Jehol
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 30 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 artillery, 3 infantry and 2 transports
                    3 infantry owned by the Americans, 1 artillery owned by the Americans and 2 transports owned by the Americans lost in 30 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 artillery, 3 infantry and 2 transports
            Battle in Jehol
                Japanese attack with 3 armour, 2 artilleries, 1 fighter and 3 infantry
                Russians defend with 6 infantry
                    Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 2/9 hits, 3.50 expected hits
                    Chinese roll dice for 6 infantry in Jehol, round 2 : 0/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians lost in Jehol
                    Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Jehol, round 3 : 3/9 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Jehol, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Jehol
                    Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Jehol, round 4 : 3/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 6 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 30 Sea Zone to Marshall Islands
            1 fighter moved from Jehol to Kiangsu
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Japanese regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
            1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 battleship moved from 104 Sea Zone to 110 Sea Zone
            1 cruiser moved from 104 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone
            4 infantry moved from Brazil to 86 Sea Zone
            4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Algeria to Morocco
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
            2 transports moved from 33 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 bomber and 4 infantry
                Italians defend with 2 artilleries, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.33 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 4 : 1/4 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 artilleries and 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/12 hits, 4.17 expected hits
                    Germans roll dice for 5 armour, 1 artillery, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/12 hits, 4.83 expected hits
                    4 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/8 hits, 3.33 expected hits
                    Germans roll dice for 5 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 5/8 hits, 3.50 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
                    Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 5 armour in Normandy Bordeaux, round 4 : 4/5 hits, 2.50 expected hits
                    1 armour owned by the Americans lost in Normandy Bordeaux
                Germans win with 5 armour remaining. Battle score for attacker is -14
                Casualties for Americans: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 bomber moved from Gibraltar to Morocco
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            2 armour, 2 artilleries, 1 bomber and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.33
    Italians regular : 0.33
    Germans regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
            1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 104 Sea Zone to 110 Sea Zone
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 battleship moved from 104 Sea Zone to 110 Sea Zone
            1 cruiser moved from 104 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone
            4 infantry moved from Brazil to 86 Sea Zone
            4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Algeria to Morocco
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
            2 transports moved from 33 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 bomber and 4 infantry
                Italians defend with 2 artilleries, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1.33 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 3 infantry in Gibraltar, round 4 : 1/4 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 artilleries and 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/12 hits, 4.17 expected hits
                    Germans roll dice for 5 armour, 1 artillery, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/12 hits, 4.83 expected hits
                    4 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/8 hits, 3.33 expected hits
                    Germans roll dice for 5 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 5/8 hits, 3.50 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
                    Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 5 armour in Normandy Bordeaux, round 4 : 4/5 hits, 2.50 expected hits
                    1 armour owned by the Americans lost in Normandy Bordeaux
                Germans win with 5 armour remaining. Battle score for attacker is -14
                Casualties for Americans: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 bomber moved from Gibraltar to Morocco
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            2 armour, 2 artilleries, 1 bomber and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
            4 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
            3 infantry moved from Yunnan to Kwangsi
            4 infantry moved from Siam to French Indo China
            3 infantry moved from India to West India
            1 artillery and 1 infantry moved from Burma to India
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 infantry moved from French Indo China to Kwangsi
            1 cruiser and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
            1 armour and 1 mech_infantry moved from Alexandria to Tobruk
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 5 armour, 1 factory_minor and 1 harbour
                    British roll dice for 4 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/13 hits, 5.17 expected hits
                    Germans roll dice for 5 armour in Normandy Bordeaux, round 2 : 1/5 hits, 2.50 expected hits
                    5 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for British: 1 infantry
                Casualties for Germans: 5 armour
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            1 aaGun moved from Kwangsi to Kiangsi
            1 aaGun moved from Yunnan to Hunan
            1 fighter moved from Kiangsi to Anhwe
    
        Place Units - British
            1 armour, 3 artilleries and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
            2 transports placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 1 infantry
                Some Units in 39 Sea Zone change ownership: 2 transports
    

    Combat Hit Differential Summary :

    Americans regular : -3.33
    Italians regular : 0.33
    Germans regular : 0.67
    British regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            3 artilleries moved from Tunisia to Algeria
            1 battleship, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            2 cruisers moved from 94 Sea Zone to 95 Sea Zone
            3 transports moved from 94 Sea Zone to 95 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 bomber moved from Greece to Southern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 fighters moved from Southern Italy to 95 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 fighter moved from Kwangsi to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -1.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 fighter moved from Kwangsi to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 artillery
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser and 2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 armour; Remaining resources: 3 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Kansu
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Urals
                  Germans take Urals from Russians
            6 armour and 3 mech_infantrys moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Russia to Kazakhstan
                  Germans take Samara from Russians
                  Germans take Kazakhstan from Russians
            1 armour moved from Russia to Tambov
                  Germans take Tambov from Russians
            2 armour moved from Russia to Novosibirsk
            2 armour moved from Archangel to Novosibirsk
            2 infantry moved from Archangel to Belarus
            3 armour moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
            2 armour moved from Holland Belgium to Normandy Bordeaux
            4 infantry moved from Holland Belgium to Normandy Bordeaux
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Holland Belgium to Normandy Bordeaux
    
        Combat - Germans
            Battle in Kansu
                Germans attack with 1 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 5 armour, 2 fighters and 5 infantry
                British defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 5 armour, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 6/12 hits, 4.33 expected hits
                    British roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 2.67 expected hits
                    5 infantry owned by the Germans, 2 artilleries owned by the British and 4 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 5 armour and 2 fighters in Normandy Bordeaux, round 3 : 3/7 hits, 3.50 expected hits
                    British roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans and 2 artilleries owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 4 armour and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 5 infantry
                Casualties for British: 4 artilleries and 4 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Belarus to Western Germany
            3 armour moved from Germany to Holland Belgium
            3 fighters moved from Belarus to Western Germany
            5 tactical_bombers moved from Belarus to Western Germany
    
        Place Units - Germans
            10 armour placed in Western Germany
            3 armour placed in France
            3 armour placed in Southern France
            2 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Germans collect 72 PUs (2 lost to blockades); end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Germans regular : 1.17
    British regular : 2.67
    

    Savegame

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