Scramble to defend 106 and/or 118?
L20/21 Colt vs chaptim(+30) G402E
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Wake Island to Caroline Islands Combat - Americans Battle in Marshall Islands Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 4 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 4 carriers and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone 1 bomber moved from Wake Island to New Zealand 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Midway Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Kansu to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 3 infantry moved from Kansu to Tsinghai Place Units - Chinese 3 artilleries placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Libya 2 fighters and 2 tactical_bombers moved from Malta to Libya 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 infantry moved from India to Burma 1 artillery moved from British Somaliland to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery moved from Trans-Jordan to Egypt Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Libya British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Libya, round 2 : 4/8 hits, 3,67 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Libya, round 2 : 3/6 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Libya, round 3 : 3/5 hits, 2,83 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Libya British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Battle in Anglo Egyptian Sudan British attack with 2 artilleries and 4 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Libya to Malta 1 mech_infantry moved from Trans-Jordan to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from 41 Sea Zone to India 1 fighter moved from Gibraltar to United Kingdom 1 bomber moved from United Kingdom to Gibraltar Place Units - British 1 infantry placed in Egypt 1 fighter placed in United Kingdom 1 carrier and 1 destroyer placed in 81 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,67 Italians regular : 2,00 Japanese regular : -1,67 Japanese AA : -0,17 British regular : 1,17
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got tunnel vision in russia and italian mainland during combat move phase, overlooking africa. permission to capture empty alexandria and roll artillery vs kenya?
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y for both
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[dice 1d6] artillery
[dice 1d6] inf
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1d6: 1
1d6: 1 -
how do you do the roll afterwards?
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do you mean that dicebot? just use the same format as my post
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Baltic States 1 bomber moved from Southern Italy to Baltic States Combat - Italians Battle in Baltic States Italians attack with 1 armour and 1 bomber Russians defend with 1 artillery Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Baltic States Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 artillery Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from Kenya: 1 infantry EDIT: Removing units owned by Italians from Italian Somaliland: 1 artillery EDIT: Changing ownership of Alexandria from British to Italians EDIT: Turning off Edit Mode 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun and 2 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 2 infantry moved from France to Northern Italy 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 bomber moved from Baltic States to Germany 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tunisia to Libya Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : 0.67
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using the brackets?
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Yes, Sir. Leave Italy alone for a round. Itās had enough of a beating
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Marianas Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria ANZAC roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 8 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Marianas from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales 1 aaGun and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Italians regular : -0,33 ANZAC regular : -1,33
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans Germans buy 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Belarus Germans attack with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys in Belarus, round 2 : 14/54 hits, 15.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Finland to Norway 4 infantry moved from Finland to Karelia 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 transport moved from 119 Sea Zone to 109 Sea Zone 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Southern Italy 1 mech_infantry moved from Germany to Romania 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 2. Germans undo move 1. 4 mech_infantrys placed in Western Germany 9 mech_infantrys placed in Germany Germans undo move 2. Germans undo move 1. 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 2 infantry EDIT: Removing units owned by Germans from Karelia: 1 infantry EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 109 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 2 aaGuns EDIT: Removing units owned by Germans from Eastern Poland: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -3.67
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a couple NCM changes at the end. One of the most unique matches Iāve ever had
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans Germans buy 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Belarus Germans attack with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys in Belarus, round 2 : 14/54 hits, 15.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Finland to Norway 4 infantry moved from Finland to Karelia 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 transport moved from 119 Sea Zone to 109 Sea Zone 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Southern Italy 1 mech_infantry moved from Germany to Romania 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 2. Germans undo move 1. 4 mech_infantrys placed in Western Germany 9 mech_infantrys placed in Germany Germans undo move 2. Germans undo move 1. 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 2 infantry EDIT: Removing units owned by Germans from Karelia: 1 infantry EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 109 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 2 aaGuns EDIT: Removing units owned by Germans from Eastern Poland: 2 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Removing units owned by Germans from Romania: 1 mech_infantry EDIT: Adding units owned by Germans to Romania: 1 infantry EDIT: Removing units owned by Germans from Bulgaria: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -3.67
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2nd file please. I guess I should have asked at the beginning of game if youāre cool with NCM edits. Iām pretty lax with them if they are during same Powerās turn.
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@Colt45554 said in L20/21 Colt vs chaptim(+30) G402E:
Yes, Sir. Leave Italy alone for a round. Itās had enough of a beating
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last post was misclick.
any edit before die rolled or opponentās decision is fine without asking
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Russia to 127 Sea Zone Combat - Russians Battle in 127 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 95 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Russians 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Volgograd to Northwest Persia 4 aaGuns, 2 armour, 4 artilleries, 36 infantry and 7 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Archangel to Vologda 1 infantry moved from Timguska to Kansu 5 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 fighter moved from 127 Sea Zone to Urals Place Units - Russians 1 infantry placed in Ukraine 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 22 Sea Zone 2 fighters moved from Japan to 23 Sea Zone 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 3 submarines moved from 35 Sea Zone to 33 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 armour moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Burma 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 bombers moved from Kwangsi to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow