LennardF vs Samuel (Allies +15)


  • I hate J4 but… your bad luck in the Mediterranean is talking me into bad decisions.


  • @LennardF so far my british have rolled horribly


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 battleship, 2 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
            2 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            1 fighter and 2 transports placed in 101 Sea Zone
            1 infantry and 1 marine placed in Eastern United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
            6 infantry moved from Tsinghai to Kansu
            4 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 1 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 battleship, 2 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
            2 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            1 fighter and 2 transports placed in 101 Sea Zone
            1 infantry and 1 marine placed in Eastern United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
            6 infantry moved from Tsinghai to Kansu
            4 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Northwest Persia to Iraq
            1 infantry moved from Persia to Iraq
            2 fighters and 1 tactical_bomber moved from India to Iraq
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 98 Sea Zone
                British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
                Italians defend with 1 cruiser and 1 destroyer
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 20
                Casualties for Italians: 1 cruiser and 1 destroyer
            Battle in Iraq
                British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 2 transports
            EDIT: Adding units owned by British to 71 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Burma to Shan State
            1 aaGun and 1 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 armour moved from Suriname to 88 Sea Zone
            1 armour and 1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 armour moved from 101 Sea Zone to Eastern United States
            1 artillery and 1 infantry moved from Quebec to Eastern United States
            1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - British
            1 airfield placed in Trans-Jordan
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 bomber and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in India change ownership: 1 bomber and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Italians regular : 0.17
    Japanese regular : -0.33
    Neutral_Axis regular : 1.00
    British regular : 3.17
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
            2 artilleries moved from Alexandria to Egypt
            3 infantry moved from Alexandria to Egypt
            1 infantry moved from Syria to Iraq
            1 armour moved from Syria to Iraq
            2 fighters moved from Greece to Iraq
            1 bomber moved from Southern Italy to 80 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 99 Sea Zone to 97 Sea Zone
            2 artilleries moved from Southern Italy to 97 Sea Zone
            4 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in 80 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Iraq
                Italians attack with 1 armour, 2 fighters and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 armour, 2 fighters and 1 infantry in Iraq, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Egypt
                Italians attack with 2 artilleries and 3 infantry
                British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 2 artilleries and 3 infantry in Egypt, round 2 : 0/5 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 artilleries and 3 infantry in Egypt, round 3 : 4/5 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Egypt, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Iraq to Syria
            1 bomber moved from 80 Sea Zone to Syria
            2 artilleries moved from 96 Sea Zone to Tobruk
            4 infantry moved from 96 Sea Zone to Tobruk
    
        Place Units - Italians
            3 submarines placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,5,5,6,6,5,4
            Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.33
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
            2 artilleries moved from Alexandria to Egypt
            3 infantry moved from Alexandria to Egypt
            1 infantry moved from Syria to Iraq
            1 armour moved from Syria to Iraq
            2 fighters moved from Greece to Iraq
            1 bomber moved from Southern Italy to 80 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 99 Sea Zone to 97 Sea Zone
            2 artilleries moved from Southern Italy to 97 Sea Zone
            4 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in 80 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Iraq
                Italians attack with 1 armour, 2 fighters and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 armour, 2 fighters and 1 infantry in Iraq, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Egypt
                Italians attack with 2 artilleries and 3 infantry
                British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
                    Italians roll dice for 2 artilleries and 3 infantry in Egypt, round 2 : 0/5 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 artilleries and 3 infantry in Egypt, round 3 : 4/5 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Egypt, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Iraq to Syria
            1 bomber moved from 80 Sea Zone to Syria
            2 artilleries moved from 96 Sea Zone to Tobruk
            4 infantry moved from 96 Sea Zone to Tobruk
    
        Place Units - Italians
            3 submarines placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,5,5,6,6,5,4
            Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Libya: 1 infantry
            EDIT: Adding units owned by Italians to Tunisia: 1 infantry
            EDIT: Changing ownership of Tunisia from Neutral_Axis to Italians
            EDIT: Changing PUs for Italians from 24 to 25
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 2.33
    British regular : 0.00
    

    Savegame


  • Please use the 2nd file.

    I’m still moving around strawberries, lemme know if you want some set aside and when you’d pick them up.


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry and 1 marine moved from New South Wales to Queensland
            1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry and 1 marine moved from New South Wales to Queensland
            1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 cruiser and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            10 artilleries and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            3 armour moved from Germany to Eastern Poland
            10 artilleries and 1 infantry moved from Germany to Poland
            3 armour, 5 artilleries and 22 infantry moved from Romania to Eastern Poland
            2 infantry moved from Bulgaria to Greece
            2 infantry moved from Bulgaria to Romania
            1 fighter moved from Western Germany to Eastern Poland
            3 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 mech_infantry moved from Southern France to Yugoslavia
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            4 fighters and 4 tactical_bombers moved from Alexandria to Trans-Jordan
            2 bombers moved from Southern Italy to Trans-Jordan
    
        Combat - Germans
            Battle in Trans-Jordan
                Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                British defend with 1 airfield, 2 fighters, 1 infantry and 1 tactical_bomber; French defend with 1 infantry
                    Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Trans-Jordan, round 2 : 8/10 hits, 6.00 expected hits
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/5 hits, 2.50 expected hits
                    1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 infantry owned by the French, 1 infantry owned by the British and 2 fighters owned by the British lost in Trans-Jordan
                Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Germans: 2 fighters and 2 tactical_bombers
                Casualties for British: 2 fighters, 1 infantry and 1 tactical_bomber
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            2 bombers, 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Syria
            3 aaGuns moved from Romania to Eastern Poland
            1 artillery moved from 96 Sea Zone to Tobruk
            1 infantry moved from 96 Sea Zone to Tobruk
    
        Place Units - Germans
            3 armour and 7 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.00
    British regular : 1.50
    

    Savegame


  • Trans-Jordan shot pretty well.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 aaGun, 1 artillery and 16 infantry moved from Belarus to Bryansk
            1 aaGun, 2 artilleries and 18 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            2 artilleries and 3 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 aaGun and 6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            2 infantry and 1 marine placed in Novgorod
            3 infantry placed in Ukraine
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @LennardF it was about time I kill something hahaha. For the strawberries I can stop by tomorrow if that works for you


  • Sounds good - I’ll have them in the box at the end of the driveway by noon.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Kiangsu to Kiangsi
            1 armour moved from Anhwe to Kiangsi
            1 infantry moved from Hunan to Kwangsi
            1 mech_infantry moved from Anhwe to Kwangsi
            1 tactical_bomber moved from Anhwe to Kiangsi
            1 fighter moved from Anhwe to Kiangsi
            1 tactical_bomber moved from Anhwe to Kwangsi
            1 fighter moved from Anhwe to Kwangsi
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            4 infantry moved from Szechwan to Shensi
            2 artilleries moved from Szechwan to Shensi
            2 artilleries moved from Kweichow to Shensi
            6 infantry moved from Kweichow to Shensi
            1 infantry moved from Chahar to Suiyuyan
            4 infantry moved from Jehol to Manchuria
            6 fighters moved from Anhwe to Manchuria
            2 fighters moved from 6 Sea Zone to Manchuria
            1 armour moved from Suiyuyan to Jehol
            1 infantry moved from Anhwe to Hunan
            2 infantry moved from Siam to Shan State
            4 infantry moved from Yunnan to Shan State
            3 artilleries moved from Yunnan to Shan State
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from Anhwe to 45 Sea Zone
            1 bomber moved from Anhwe to 37 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 tactical_bomber moved from Anhwe to Manchuria
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Shantung to Anhwe
            1 tactical_bomber moved from Anhwe to Shensi
            1 tactical_bomber moved from Anhwe to Shensi
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
            2 cruisers moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 carriers moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in Kwangtung
            Battle in Guam
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Kwangtung from UK_Pacific, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Philippines
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 3 artilleries and 6 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 6 infantry in Shan State, round 2 : 1/9 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 4 artilleries, 10 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 artilleries, 10 infantry and 2 tactical_bombers in Shensi, round 2 : 5/16 hits, 4.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 artilleries, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Shensi to Anhwe
            1 fighter moved from Kwangsi to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 artillery moved from 36 Sea Zone to French Indo China
            1 bomber moved from 37 Sea Zone to Hainan
            1 bomber moved from 45 Sea Zone to Paulau Island
            1 fighter moved from Kiangsi to Anhwe
            1 tactical_bomber moved from Kiangsi to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            9 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : 0.00
    Japanese regular : 1.50
    UK_Pacific regular : -0.33
    

    Savegame


  • I swore off J4 and what am I doing? J bloody 4. Hi, my name is Lennard and I have a problem.

    Anyhow, take a look at those plants - I found some in one box later in the day that had some white mildew/mold on them. I don’t think any got into that box I gave you but if they did just make sure you throw them away or they’ll likely infect your whole strawberry bed.


  • @LennardF Ok sounds good, I will have a look at that. Thanks a lot for the plants, that’s exactly what I was looking for for my new garden bed.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Morocco
            Battle in Gibraltar
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 mech_infantrys moved from Western United States to British Columbia
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            2 carriers, 2 submarines and 2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            Americans undo move 2.
            2 transports placed in 101 Sea Zone
            2 carriers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Sikang
            1 fighter and 2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 11 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 11 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.00
    Japanese regular : 0.00
    

    Savegame

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