• '22 '20 '19 '18 '17 '16 '15 '14 '12

    @karl7

    Re edits: I somehow bought a bunch (8) of advanced marines instead of regular infantry. So I downgraded to 8 regular in Japan and put an extra 8 ipc ftr on Davao.

    Also moved 1 ftr around.

    Let me know if any issues.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery, 8 Infantrys and 2 Mech.Infs moved from Shansi to Shantung
            2 Bombers moved from Shensi to Shantung
            1 Infantry moved from Szechwan to Kweichow
            1 Infantry moved from Hupeh to Anhwei
            2 ArmoredCars moved from Ningsia to Chahar
            1 Infantry moved from Suiyuan to Chahar
            2 Mech.Infs moved from E.Qinghai to Chahar
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Bunker, 7 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 7 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 7 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 8 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 8 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 9 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 9 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 10 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 10 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Chahar
                Chinese attack with 2 ArmoredCars, 1 Infantry and 2 Mech.Infs
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 ArmoredCars, 1 Infantry and 2 Mech.Infs in Chahar, round 2 : 3/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Tank in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 ArmoredCars, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Shantung
                Chinese attack with 1 Artillery, 2 Bombers, 8 Infantrys and 2 Mech.Infs
                Hisaichi defend with 1 Artillery, 1 Factory, 1 Marine and 7 Tanks
                    Chinese roll dice for 1 Artillery, 2 Bombers, 8 Infantrys and 2 Mech.Infs in Shantung, round 2 : 2/13 hits, 4.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Marine and 7 Tanks in Shantung, round 2 : 5/9 hits, 4.17 expected hits
                    1 Artillery owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Marine owned by the Hisaichi lost in Shantung
                    Chinese roll dice for 1 Artillery, 2 Bombers, 3 Infantrys and 2 Mech.Infs in Shantung, round 3 : 2/8 hits, 3.33 expected hits
                    Hisaichi roll dice for 7 Tanks in Shantung, round 3 : 3/7 hits, 3.50 expected hits
                    2 Tanks owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shantung
                1 Artillery and 2 Mech.Infs retreated to Shansi
                Hisaichi win with 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 8 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 Marine and 2 Tanks
    
        Non Combat Move - Chinese
            2 Bombers moved from Shantung to Shansi
            2 Bombers moved from Shansi to Shensi
            1 Elite moved from Shensi to Shansi
            1 Infantry moved from Shensi to Hupeh
            1 Infantry moved from Shensi to Szechwan
            1 Infantry moved from Shensi to Shansi
            2 Artillerys and 4 Infantrys moved from Ningsia to Shensi
            2 Infantrys moved from Shensi to Shansi
            3 Infantrys moved from E.Qinghai to Lanchow
            3 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to W.Qinghai
            1 Infantry moved from E.Sinkiang to W.Qinghai
            4 Mech.Infs moved from Urumqi to E.Qinghai
    
        Place Units - Chinese
            2 Artillerys, 3 Infantrys and 1 L.Fighter placed in Hsining
            4 Infantrys placed in Urumqi
            1 Bunker placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.83
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 ArmoredCars moved from Changchun to Khabarovsk
            1 Artillery moved from Kirin to Khabarovsk
            3 ArmoredCars and 2 Tanks moved from N.French Indochina to Kwangtung
            1 ArmoredCar moved from Kweichow to Shanghai
            1 Infantry moved from Hunan to Kweichow
            1 Infantry moved from Kwangtung to Hunan
            3 Transports moved from 84 Sea Zone to 92 Sea Zone
            1 ArmoredCar moved from Changchun to Heilungchiang
            3 Tanks moved from Shantung to Hulunbuir
            1 Tank moved from Shantung to Peking
            1 Tank moved from Shantung to Liaoning
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Bunkers, 15 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hulunbuir
                Hisaichi attack with 3 Tanks
                Russians defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 3 Tanks in Hulunbuir, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Hulunbuir, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 2 Tanks in Hulunbuir, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 2 Tanks remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Tank
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 2 ArmoredCars and 1 Artillery
                Russians defend with 1 Tank
                    Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Khabarovsk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Tank in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker and 6 Infantrys placed in Hong Kong
            1 Bunker, 6 Infantrys, 1 Marine and 1 Tank placed in Changchun
            3 Infantrys placed in Shantung
            1 Bunker placed in Kirin
    
        Turn Complete - Hisaichi
            Hisaichi collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.50
    Hisaichi regular : -0.50
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Bomber moved from London to Brittany
            1 Fighter moved from 20 Sea Zone to Brittany
            1 Artillery and 1 Infantry moved from Dover to 20 Sea Zone
            1 Artillery moved from Wales to 20 Sea Zone
            1 Artillery moved from Wales to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Artillery moved from 20 Sea Zone to Normandy
            1 Artillery moved from 20 Sea Zone to Belgium
            1 Infantry moved from 20 Sea Zone to Normandy
            1 Artillery moved from 20 Sea Zone to Normandy
            1 Infantry moved from 20 Sea Zone to Normandy
            1 Infantry moved from 20 Sea Zone to Belgium
            1 Fighter moved from 20 Sea Zone to Brittany
            1 Infantry moved from 20 Sea Zone to Brittany
            1 Fighter moved from 20 Sea Zone to Brittany
            1 Infantry moved from 20 Sea Zone to Brittany
            1 ArmoredCar moved from Rhodesia to Equatoria
            1 ArmoredCar moved from Rhodesia to Kenya
            1 ArmoredCar moved from Cape Town to Rhodesia
            1 ArmoredCar moved from Cape Town to Rhodesia
            1 Infantry moved from Peleliu to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Kyushu
                  British take Kyushu from Yamamoto
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Infantry moved from Yunnan to Burma
            1 Infantry moved from Assam to Yunnan
            4 Infantrys moved from Madras to 60 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Sumatra
            2 Infantrys moved from Burma to N.Thailand
            1 ArmoredCar moved from Assam to N.Thailand
            1 Infantry moved from Bihar to Assam
            3 ArmoredCars moved from Baluchistan to W.Iran
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Bunker, 1 Cruiser, 13 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Belgium
                British attack with 1 Artillery and 1 Infantry
                Germans defend with 1 AAGun and 1 Bunker
                    British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 2/2 hits, 1.17 expected hits
                    1 Bunker owned by the Germans lost in Belgium
                British win, taking Belgium from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Bunker
            Battle in Normandy
                British attack with 2 Artillerys and 2 Infantrys
                Germans defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
                    British roll dice for 4 Cruisers in Normandy, round 2 : 2/4 hits, 2.00 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Brittany
                British attack with 1 Bomber, 3 Fighters and 2 Infantrys
                Germans defend with 1 Bunker
                    British roll dice for 1 Bomber, 3 Fighters and 2 Infantrys in Brittany, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 Bunker in Brittany, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Bunker owned by the Germans lost in Brittany
                British win, taking Brittany from Germans with 1 Bomber, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Bunker
            Battle in N.Thailand
                British attack with 1 ArmoredCar and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 2 Infantrys in N.Thailand, round 2 : 0/3 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 2 Infantrys in N.Thailand, round 3 : 0/3 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 2 Infantrys in N.Thailand, round 4 : 1/3 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in N.Thailand
                British win, taking N.Thailand from Thai with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 ArmoredCar moved from Madras to Hyderabad
            1 Infantry moved from Mysore to Rajputana
            1 ArmoredCar moved from Delhi to Assam
            1 ArmoredCar moved from Delhi to Assam
            1 ArmoredCar moved from Delhi to Rajputana
            2 Artillerys, 1 Elite and 2 Infantrys moved from London to Wales
            1 Infantry moved from London to Manchester
            1 Infantry moved from London to Wales
            1 Fighter moved from Brittany to 20 Sea Zone
            1 Fighter moved from Brittany to 20 Sea Zone
            1 Fighter moved from Brittany to 20 Sea Zone
            1 Bomber moved from Brittany to Wales
    
        Place Units - British
            1 Bunker and 2 Infantrys placed in Bombay
            3 Infantrys placed in Manchester
            1 Adv.Fighter, 1 Battleship and 1 Cruiser placed in 20 Sea Zone
            1 T.Boat placed in 21 Sea Zone
            2 Artillerys and 2 Infantrys placed in London
            3 Infantrys placed in W.Iran
            3 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    Germans regular : 0.50
    British regular : -0.17
    

    Territory Summary for British :

    London : 1 AAGun, 2 Artillerys, 1 Factory and 2 Infantrys
    Brittany : 1 Infantry
    Normandy : 2 Artillerys and 2 Infantrys
    Kyushu : 1 flag, 1 Infantry
    Peleliu : 1 Infantry
    Yunnan : 1 Infantry
    Assam : 1 AAGun, 2 ArmoredCars, 1 Artillery and 1 Infantry
    Vancouver : 1 AAGun, 1 Factory and 1 Infantry
    Equatoria : 1 ArmoredCar
    Burma : 1 Infantry
    Rajputana : 1 ArmoredCar and 1 Infantry
    Bombay : 1 Bunker, 1 Factory and 4 Infantrys
    Rhodesia : 2 ArmoredCars
    Hyderabad : 1 ArmoredCar
    Wales : 1 AAGun, 2 Artillerys, 1 Bomber, 1 Elite, 1 Factory and 3 Infantrys
    Fiji : 1 Artillery and 1 Infantry
    Iraq : 1 Infantry
    Manchester : 1 AAGun, 1 Factory and 4 Infantrys
    Kenya : 1 ArmoredCar
    Madras : 1 AAGun, 1 Factory and 3 Infantrys
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 AAGun, 2 ArmoredCars and 1 Factory
    Malta : 3 Bunkers
    Bihar : 1 AAGun
    Nauru : 1 Infantry
    Tarawa : 1 Infantry
    Gibraltar : 1 Bunker and 2 Infantrys
    Sumatra : 4 Infantrys
    N.Thailand : 1 flag, 2 Infantrys
    Alaska : 1 Infantry
    Cape Town : 1 AAGun and 1 Factory
    Dublin : 1 flag
    Belgian Congo : 1 flag
    Amazon : 1 Infantry
    Iceland : 1 flag
    W.Iran : 1 flag, 1 AAGun, 3 ArmoredCars, 2 Artillerys, 2 Elites, 1 Factory and 3 Infantrys
    Belgium : 1 flag, 1 AAGun, 1 Artillery and 1 Infantry
    N.Saudi Arabia : 1 flag
    Greenland : 1 flag
    Munster : 1 flag
    21 Sea Zone : 1 T.Boat
    20 Sea Zone : 1 Adv.Fighter, 2 Battleships, 2 Carriers, 6 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine, 1 T.Boat and 3 Transports
    65 Sea Zone : 1 Destroyer, 2 Submarines and 2 Transports
    93 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport
    

    Production/PUs Summary :

    Germans : 119 / 136
    Russians : 103 / 108
    Italians : 80 / 80
    French : 16 / 13
    Yamamoto : 62 / 65
    Chinese : 32 / 32
    Hisaichi : 50 / 50
    British : 91 / 91
    Anzac : 37 / 37
    Dutch : 13 / 18
    Finns : 13 / 15
    Romanians : 19 / 21
    Thai : 14 / 16
    Americans : 122 / 129
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Fighters moved from 93 Sea Zone to 106 Sea Zone
            2 Transports moved from 65 Sea Zone to 67 Sea Zone
            4 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
                  Dutch take Java from Yamamoto
            2 Infantrys moved from 67 Sea Zone to Lombok
                  Dutch take Lombok from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 3 Destroyers and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 106 Sea Zone
                Anzac attack with 2 Fighters
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 2 Fighters in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 2 Fighters in 106 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Transport in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 2 Fighters in 106 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Transport in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 106 Sea Zone
                Anzac win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Anzac
            2 Fighters moved from 106 Sea Zone to Sumatra
            1 Fighter moved from Broome to Sumatra
            2 Destroyers moved from 114 Sea Zone to 102 Sea Zone
            1 Elite moved from Northern Territory to Western Australia
            1 Artillery and 1 Infantry moved from Perth to 70 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 70 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Infantry moved from 65 Sea Zone to Sumatra
    
        Place Units - Anzac
            3 Destroyers placed in 67 Sea Zone
            2 Artillerys and 1 Infantry placed in Townsville
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Anzac regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Anzac to 65 Sea Zone: 2 Destroyers
            EDIT: Removing units owned by Anzac from 67 Sea Zone: 1 Destroyer
            EDIT: Removing units owned by Anzac from 66 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    Just a couple of NCM edits for Anzac

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Anzac to 65 Sea Zone: 2 Destroyers
            EDIT: Removing units owned by Anzac from 67 Sea Zone: 1 Destroyer
            EDIT: Removing units owned by Anzac from 66 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from 67 Sea Zone: 3 Destroyers
            EDIT: Adding units owned by Anzac to 120 Sea Zone: 2 Destroyers
            EDIT: Adding units owned by Anzac to 114 Sea Zone: 3 Destroyers
            EDIT: Removing units owned by Anzac from 120 Sea Zone: 2 Destroyers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Port Moresby: 2 Infantrys
            EDIT: Adding units owned by Anzac to Broome: 2 Infantrys
            EDIT: Removing units owned by Anzac from Townsville: 1 Artillery
            EDIT: Adding units owned by Anzac to Broome: 1 Artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    And some placement edits

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Adv.Fighter moved from Helsinki to 21 Sea Zone
            2 Fighters moved from Helsinki to Vyborg
            3 Infantrys moved from Helsinki to 24 Sea Zone
            3 Infantrys moved from 24 Sea Zone to Vyborg
            1 Infantry moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 2 Fighters and 3 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Finns roll dice for 2 Fighters and 3 Infantrys in Vyborg, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Finns roll dice for 2 Fighters and 3 Infantrys in Vyborg, round 3 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in 21 Sea Zone
                Germans loiter and taunt; Finns attack with 1 Adv.Fighter
                British defend with 1 T.Boat
                    Finns roll dice for 1 Adv.Fighter in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Finns roll dice for 1 Adv.Fighter in 21 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 T.Boat in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Finns roll dice for 1 Adv.Fighter in 21 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 T.Boat in 21 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 21 Sea Zone
                Finns win with 1 Adv.Fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
    
        Non Combat Move - Finns
            2 Fighters moved from Vyborg to Helsinki
    
        Place Units - Finns
            2 ArmoredCars and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.17
    Russians regular : 0.00
    British regular : -0.50
    

    Savegame


  • @gargantua you sneak! Using your I’ll advised allies to sink my TB Witt its noble crewmen on board!


  • @witt you deserved it!


  • @Gargantua Nobody likes you!

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Infantrys moved from Vinnytsia to Donetsk
            1 Elite and 1 Infantry moved from Kiev to Donetsk
            1 Adv.Fighter and 1 Fighter moved from Kiev to Donetsk
            1 Tank moved from Kiev to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Bunker and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Adv.Fighter, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 2 Artillerys and 2 Infantrys
                    Romanians roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank in Donetsk, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Donetsk, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank in Donetsk, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Donetsk, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Tank in Donetsk, round 4 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 2 Artillerys in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Donetsk, round 5 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Donetsk, round 6 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Romanians: 1 Elite and 3 Infantrys
                Casualties for Russians: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Romanians
            1 Adv.Fighter and 1 Fighter moved from Donetsk to Kiev
            1 Infantry moved from E.Romania to Vinnytsia
            1 Elite and 2 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            1 Bunker and 3 Tanks placed in Kiev
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -4.33
    Russians regular : 0.33
    

    Savegame


  • @witt said in WaW Team Game VIIII!:

    @Gargantua Nobody likes you!

    I think the ladies in Manchester and Dover will learn to! :)


  • @gargantua Northern ladies like real men. Not Nancy boys from Hanover . Amd as for the Dover girls, well, they were brought up on Kentish men. Boys from hairless Hamburg will be swallowed whole . London’s auxiliaries will see off your tired, frog marching, arm extending, Huns.


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            3 Infantrys moved from S.Thailand to N.Thailand
            1 Fighter moved from Bangkok to N.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 1 Fighter and 3 Infantrys
                British defend with 2 Infantrys
                    Thai roll dice for 1 Fighter and 3 Infantrys in N.Thailand, round 2 : 0/4 hits, 0.83 expected hits
                    British roll dice for 2 Infantrys in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in N.Thailand
                    Thai roll dice for 1 Fighter and 2 Infantrys in N.Thailand, round 3 : 1/3 hits, 0.67 expected hits
                    British roll dice for 2 Infantrys in N.Thailand, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in N.Thailand
                    Thai roll dice for 1 Fighter and 1 Infantry in N.Thailand, round 4 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in N.Thailand
                Thai win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Thai: 3 Infantrys
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from N.Thailand to Bangkok
            3 Infantrys moved from Bangkok to S.Thailand
            1 Marine moved from Malaya to Bangkok
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : 1.33
    

    Savegame

  • TripleA

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Infantry moved from Kusaie to 103 Sea Zone
            1 Transport moved from 93 Sea Zone to 101 Sea Zone
            1 Artillery and 1 Infantry moved from Ulithi to 101 Sea Zone
            1 Transport moved from 93 Sea Zone to 94 Sea Zone
            1 Artillery moved from Saipan to 94 Sea Zone
            1 Artillery and 1 Transport moved from 94 Sea Zone to 93 Sea Zone
            1 Infantry moved from Samar to 93 Sea Zone
            1 Artillery and 1 Infantry moved from 93 Sea Zone to Formosa
            1 Artillery, 1 Infantry and 1 Transport moved from 101 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Infantry moved from 93 Sea Zone to Manila
            1 Infantry moved from Panay to Mindanao
                  Americans take Mindanao from Yamamoto
            1 Infantry and 1 S.Submarine moved from 103 Sea Zone to 93 Sea Zone
            1 Infantry moved from Wake to 87 Sea Zone
            1 Infantry moved from 93 Sea Zone to Panay
            1 Infantry and 1 S.Submarine moved from 87 Sea Zone to 93 Sea Zone
            1 Artillery moved from Samar to 93 Sea Zone
            1 Artillery and 1 Infantry moved from 93 Sea Zone to Mindoro
            1 Bomber moved from Kamchatka to Formosa
            1 Bomber moved from Ulithi to Manila
            2 Artillerys moved from Rongelap to 95 Sea Zone
            1 Infantry moved from Minamitori to 95 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 95 Sea Zone to 102 Sea Zone
            2 Artillerys and 1 Infantry moved from 102 Sea Zone to Ulithi
            1 Elite and 1 Infantry moved from Midway to 88 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 88 Sea Zone to 86 Sea Zone
            1 Elite and 1 Infantry moved from 86 Sea Zone to Iwo Jima
            1 Infantry moved from Johnston to 98 Sea Zone
            1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 95 Sea Zone
            1 Infantry moved from 95 Sea Zone to Minamitori
            2 Infantrys moved from San Francisco to 83 Sea Zone
            2 Infantrys and 1 Transport moved from 83 Sea Zone to 89 Sea Zone
            2 Infantrys moved from 89 Sea Zone to Midway
            1 Transport moved from 89 Sea Zone to 83 Sea Zone
            1 Transport moved from 102 Sea Zone to 88 Sea Zone
            1 Transport moved from 93 Sea Zone to 102 Sea Zone
            1 S.Submarine moved from 93 Sea Zone to 86 Sea Zone
            1 Infantry moved from Minamitori to 86 Sea Zone
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Ulithi
            1 B.Carrier moved from 102 Sea Zone to 93 Sea Zone
            1 Adv.Fighter moved from 102 Sea Zone to Formosa
            3 L.Fighters moved from 102 Sea Zone to Mindoro
            1 Adv.Fighter moved from 93 Sea Zone to Formosa
            2 Adv.Fighters moved from 93 Sea Zone to Manila
            2 Adv.Fighters moved from 93 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from Wake to 93 Sea Zone
            1 Elite and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
            1 Elite and 1 Infantry moved from 33 Sea Zone to Cape Verde
            1 S.Bomber moved from South Central USA to Cape Verde
            1 Transport moved from 35 Sea Zone to 26 Sea Zone
            3 Transports moved from 36 Sea Zone to 35 Sea Zone
            3 Tanks moved from Salvador to 35 Sea Zone
            3 Tanks and 3 Transports moved from 35 Sea Zone to 36 Sea Zone
            3 Tanks moved from 36 Sea Zone to Mauritania
            1 Infantry moved from South Central USA to South Atlantic USA
            1 Tank moved from Salvador to Bahia
    
        Purchase Units - Americans
            Americans buy 4 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Factory, 1 Fighter, 11 Infantrys, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Cape Verde
                Americans attack with 1 Elite, 1 Infantry and 1 S.Bomber
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Elite, 1 Infantry and 1 S.Bomber in Cape Verde, round 2 : 2/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Americans loses 0 PUs for violating Cape Verdes neutrality.
                Americans win, taking Cape Verde from Neutral with 1 Elite, 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Mindoro
                Americans attack with 1 Artillery, 1 Infantry and 3 L.Fighters
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 1 Artillery, 1 Infantry and 3 L.Fighters in Mindoro, round 2 : 3/5 hits, 2.17 expected hits
                    Yamamoto roll dice for 2 Infantrys in Mindoro, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindoro
                Americans win, taking Mindoro from Yamamoto with 1 Artillery and 3 L.Fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
            Battle in Iwo Jima
                Americans attack with 2 Adv.Fighters, 1 Elite and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Adv.Fighters, 1 Elite and 1 Infantry in Iwo Jima, round 2 : 1/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Iwo Jima
                Americans win, taking Iwo Jima from Yamamoto with 2 Adv.Fighters, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Manila
                Americans attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Infantry
                Yamamoto defend with 1 Infantry and 1 Tank
                    Americans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Infantry in Manila, round 2 : 3/5 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Manila, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Manila
                Americans win, taking Manila from Yamamoto with 2 Adv.Fighters, 1 Artillery and 1 Bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry and 1 Tank
            Battle in Formosa
                Americans attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Infantry
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Infantry in Formosa, round 2 : 2/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Formosa, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Formosa
                Americans win, taking Formosa from Hisaichi with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Americans
            2 Adv.Fighters moved from Formosa to 93 Sea Zone
            2 Adv.Fighters moved from Manila to 93 Sea Zone
            3 L.Fighters moved from Mindoro to 93 Sea Zone
            2 Adv.Fighters moved from Iwo Jima to 93 Sea Zone
            1 Bomber moved from Formosa to Kamchatka
            1 Bomber moved from Manila to Ulithi
            1 Bomber moved from West Papua to Assam
            2 Adv.Fighters moved from Pearl Harbor to 95 Sea Zone
            2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            2 Infantrys moved from 26 Sea Zone to Suriname
            1 S.Bomber moved from Cape Verde to Bahia
            1 AAGun moved from Salvador to Bahia
            1 AAGun moved from South Central USA to South Atlantic USA
    
        Place Units - Americans
            1 B.Carrier placed in 95 Sea Zone
            1 Adv.Fighter placed in 95 Sea Zone
            2 Adv.Fighters placed in 102 Sea Zone
            1 S.Submarine placed in 91 Sea Zone
            1 Infantry placed in Pearl Harbor
            1 Adv.Fighter placed in Pearl Harbor
            1 B.Transport placed in 83 Sea Zone
            6 Infantrys placed in San Francisco
            2 Infantrys placed in Salvador
            1 Factory placed in Saipan
            1 Fighter and 1 Infantry placed in South Atlantic USA
            1 Infantry placed in Washington
            1 Transport placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 134 PUs; end with 134 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Americans regular : 1.17
    Neutral regular : -0.33
    Hisaichi regular : -0.67
    

    Production/PUs Summary :

    Germans : 119 / 136
    Russians : 99 / 108
    Italians : 80 / 80
    French : 16 / 13
    Yamamoto : 51 / 65
    Chinese : 32 / 32
    Hisaichi : 47 / 50
    British : 91 / 91
    Anzac : 37 / 37
    Dutch : 16 / 16
    Finns : 15 / 15
    Romanians : 21 / 21
    Thai : 14 / 14
    Americans : 134 / 134
    

    Savegame


  • @gargantua Germany is up!

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