I hope this is the correct place to ask this.
Did anyone try to play one of these older games (as discussed in this forum) with AAZ?
So say Axis and Allies D-Day (one of my favourites BTW) with AAZ?
I mean roughly in which rounds it appear that one side is going to absolutely victory and other side will prefer surrendering at that point rather than to continue. Assuming both sides have similar skills and please specify whic A&A game are you talking about.
Thats a pretty general question, and I assume the answer varies depending on which WWII board game you are playing. I personally can’t speak regarding other games (Global War 1936, War Room, Triumph and Tradgedy)… I can only speak about my experience with various versions of axis and allies.
Most of the axis and allies variant games I played this year lasted very long (7 or more full rounds) and were fought to a stalemate, with the axis player eventually conceding that they were going to lose in the long-run.
The original classic A&A, revised A&A, and A&A europe 1940 2nd edition often seem to boil down to this: If axis powers take moscow, the game is pretty much over. If the allies conquer either Berlin or Tokyo, the game is pretty much over. Its rarely necessary to continue once either of those conditions is met, because the income bonus and momentum is hard to overcome.
I would say that most games I play end in less than 10 rounds.