freh (x) vs Soviestishcat (L+14) L20 v2.1

  • '21 '20 '18 '17 '16 '15 TripleA

    @freh Americans defend with 1 battleship, 3 cruisers and 2 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 fighters and 2 submarines

  • '19

    Best OOL, subs, AC, Cruiser, BB, planes, please keep USA planes last


  • @Sovietishcat so I got 4 hits, you want me to kill 2 subs and the AC?

  • '21 '20 '18 '17 '16 '15 TripleA

    @Sovietishcat I’m asking again just to be sure, as you might have missed in my first email that I got 4 hits, so thought I’d check just to be sure

  • '19

    @freh Yes I got you :+1:

  • '19

    @freh I am sure the Pacific ocean would be better with less anzac subs:joy: :joy:

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Shan State to 42 Sea Zone
            2 fighters and 4 tactical_bombers moved from Shan State to 42 Sea Zone
            2 tactical_bombers moved from Philippines to 42 Sea Zone
            3 fighters moved from Philippines to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
            1 fighter moved from Kwangsi to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            ANZAC scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 2 destroyers, 5 fighters and 7 tactical_bombers
                Americans defend with 1 battleship, 3 cruisers and 2 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 fighters and 2 submarines
                    Japanese roll dice for 1 bomber, 2 destroyers, 5 fighters and 7 tactical_bombers in 42 Sea Zone, round 2 : 4/15 hits, 8.17 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 battleship, 1 carrier, 4 cruisers and 5 fighters in 42 Sea Zone, round 2 : 4/11 hits, 6.33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 6/11 hits, 6.50 expected hits
                    ANZAC roll dice for 1 battleship, 4 cruisers and 5 fighters in 42 Sea Zone, round 3 : 7/10 hits, 6.00 expected hits
                    5 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
                 retreated to 42 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 bomber, 2 destroyers, 1 fighter and 7 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 fighter and 2 submarines
                Casualties for Americans: 1 battleship and 3 cruisers
            Moving scrambled unit from 42 Sea Zone back to originating territory: Java
            Moving scrambled unit from 42 Sea Zone back to originating territory: Java
            Moving scrambled unit from 42 Sea Zone back to originating territory: Java
                1 fighter owned by the ANZAC forced to land in Java
    
        Non Combat Move - Japanese
            4 fighters moved from 42 Sea Zone to Shan State
            1 fighter moved from 43 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Urals to Timguska
            1 armour moved from Novosibirsk to Timguska
            1 artillery moved from Evenkiyskiy to Timguska
            2 mech_infantrys moved from Evenkiyskiy to Kansu
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            2 mech_infantrys moved from Shantung to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 mech_infantry moved from Chahar to Kweichow
            1 mech_infantry moved from Kansu to Kweichow
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Yunnan to Szechwan
            1 infantry moved from Tsinghai to Shensi
            1 mech_infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Turkmenistan to Eastern Persia
            1 armour moved from Timguska to Kansu
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Manchuria
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
            Japanese collect 61 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -4.17
    ANZAC regular : -1.83
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 marine moved from Algeria to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
                  Americans take 99 Sea Zone from Italians
            1 marine moved from 99 Sea Zone to Crete
            2 infantry moved from Algeria to 92 Sea Zone
            2 bombers and 12 fighters moved from Normandy Bordeaux to Germany
            1 armour, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
            2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Battle in Greece
            Battle in Denmark
            Battle in Crete
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 marine in Crete, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Crete
                    Americans roll dice for 1 artillery and 1 marine in Crete, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 marine in Crete, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Crete
                Americans win, taking Greece from Germans, taking Denmark from Germans, taking Crete from Germans with 1 marine remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/5 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 4 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 5 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Germany
                Americans attack with 2 bombers and 12 fighters
                Germans defend with 1 factory_major, 2 infantry and 13 mech_infantrys
                    Americans roll dice for 2 bombers and 12 fighters in Germany, round 2 : 5/14 hits, 7,33 expected hits
                    Germans roll dice for 2 infantry and 13 mech_infantrys in Germany, round 2 : 4/15 hits, 5,00 expected hits
                    2 infantry owned by the Germans, 4 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Germany
                    Americans roll dice for 2 bombers and 8 fighters in Germany, round 3 : 7/10 hits, 5,33 expected hits
                    Germans roll dice for 10 mech_infantrys in Germany, round 3 : 3/10 hits, 3,33 expected hits
                    3 fighters owned by the Americans and 7 mech_infantrys owned by the Germans lost in Germany
                    Americans roll dice for 2 bombers and 5 fighters in Germany, round 4 : 2/7 hits, 3,83 expected hits
                    Germans roll dice for 3 mech_infantrys in Germany, round 4 : 1/3 hits, 1,00 expected hits
                    1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany
                    Americans roll dice for 2 bombers and 4 fighters in Germany, round 5 : 5/6 hits, 3,33 expected hits
                    Germans roll dice for 1 mech_infantry in Germany, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Germany
                Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is -22
                Casualties for Americans: 8 fighters
                Casualties for Germans: 2 infantry and 13 mech_infantrys
    
        Non Combat Move - Americans
            4 fighters moved from Germany to Norway
            2 bombers moved from Germany to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
            4 infantry moved from Morocco to 92 Sea Zone
            4 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            4 infantry moved from 99 Sea Zone to Greece
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            2 carriers and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to Algeria
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 fighter moved from Java to Queensland
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Java to Burma
    
        Place Units - Americans
            1 armour, 1 artillery and 2 infantry placed in Central United States
            1 armour and 2 infantry placed in Norway
            3 fighters placed in Normandy Bordeaux
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,6,4,5,4
            Americans collect 73 PUs (2 lost to blockades); end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            2 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 29 PUs; 
            British buy 1 harbour, 3 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Germany
            1 bomber moved from Normandy Bordeaux to Southern France
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
    
        Combat - British
            Strategic bombing raid in Southern France
                    Italians roll AA dice in Southern France : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Southern France causes 0 damage total. 
            Battle in Germany
                British captures 63PUs while taking Germans capital
                British converts factory_major into different units
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from Norway to Russia
            2 armour, 5 artilleries, 9 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan
            1 fighter moved from Algeria to Trans-Jordan
            1 infantry moved from India to West India
            1 carrier and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone
            4 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Burma to India
    
        Place Units - British
            1 harbour placed in Cyprus
            1 marine placed in United Kingdom
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
            British collect 31 PUs (2 lost to blockades); end with 94 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 97 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 100 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 103 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : -5,83
    Japanese regular : -1,00
    Germans regular : 0,00
    Italians AA : 0,83
    

    Savegame


  • @Sovietishcat well played. I concede. I didn’t anticipate you doing an all air attack on Germany. A fun game!

  • '19

    @freh Well I felt it was a low risk for USA, even if I loose some planes, since all your planes were in novgorod, Normandy and Holland were safe, In deed fun game :grin: Let me know if you wanna do a rematch in the new year!

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